Metascore

Generally favorable reviews - based on 68 Critics What's this?

User Score

Generally favorable reviews- based on 883 Ratings

  • Summary: StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types do battle across the galaxy, as each faction struggles for survival. Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II presents a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard again offers unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game. Features fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game. New units and gameplay mechanics further distinguish each race. Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes. Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience. [Blizzard] Expand
Score distribution:
  1. Positive: 66 out of 68
  2. Negative: 1 out of 68
  1. Mar 17, 2013
    100
    For those of us who still deeply love this specific style of real-time strategy and want more of it, this is a must-have add-on.
  2. Apr 15, 2013
    86
    The AI puts up a decent fight in every mission.
  3. Apr 1, 2013
    68
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
  4. Mar 14, 2013
    40
    The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.

See all 68 Critic Reviews

Score distribution:
  1. Negative: 42 out of 226
  1. 10
    In addition to its wonderfully thought out multi-player balance, Heart of the Swarm offers new heights in campaign mode. The player will be tasked to adapt and improve on new strategies that will introduce the player in to the exotic and varied game play the campaign offers. This truly amazing fresh game shines not only in the traditional strategical online player vs player matches, but as well as the lengthy work blizzard put in the campaign. Expand
  2. This review contains spoilers, click expand to view. Got this game before it's release since I got an e-mail reminding me I can download the client before it's released (to save time.) Since it's a Blizzard game, it will never be on sale or cheap, so I figured I'd get it right away. Blizzard tried to make the game appeal to less hardcore RTS gamers and more noob friendly. Indicator on the base showing how many drones/probes/scvs are gathering out of what is the 'maximum' capacity. This kind of takes away from the management of the economy in some ways so that you can use your time to micro instead. Other features like being able to select idle drones also makes it easier to manage. The campaign gameplay is pretty good. It's different from WOL enough to make it standalone but is a bit on the easy side. Even most of the achievements can be received without playing the harder difficulties. The story is also a bit weak and relatively straightforward and it's also a bit short. The new units are a pretty nice add on, but haven't gotten the time to use them all yet. Especially the new ones for protoss/terran, in which they really should have introduced via the story...went to play multiplayer and they just 'appeared', didnt have time to read or get used to them at all. Multiplayer AI has gotten better and now does not have the same weaknesses as before ie) use air superiority, or purely destroy AI with cloaked units...it severely punishes massing one type of unit. Auto adjusting difficulty of AI is also a nice touch.

    The pace of the game seems quicker, and forces the player to expand and hold positions. It's more about choosing when to expand and when to attack, rather than hiding in your base and massing a huge army, which was much of SC1. Mineral patches and gas, seem to run out faster, which leads to quicker games, quicker gameplay. Learning hot-keys become more of requirement, rather than a want. It's just not possible to keep up to any player or AI without using any hot keys at all...

    Overall, not bad. Would buy it if you have cash to spare or if you have some friends to play multiplayer with online.
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  3. As a long time fan of StarCraft and Broodwar, I was naively hoping for a better campaign than what WoL was. I figured it could have only been better, but I was wrong. I guess as long as DBrowder is at the helm, you're going to get the most cliched snooze fest imaginable.

    Where it fails most is what made StarCraft such a memorable and great game. The story. I cannot begin to explain how weak and underwhelming the story and dialogue are. Gone are any sort of characterization or suttle narrative undertones. There is no heart, no personality, no life, and no atmosphere. Gone is the once articulate, conniving, Mengsk who has been reduced to a babbling old fool, the fiery Jim Raynor who is now simply there to be a damsel in distress. Kerrigan's actions and motivations are consistently questionable; there are a lot of failed attempts at evoking emotion, but frankly, you just don't care about her or Jim anymore. The flavorful and immerse world that was StarCraft has once again been destroyed by $$BlizzActivison$$. What the hell happened to the storytelling? The heart? The universe? All I see now is a empty shell.

    /rant

    The actual gameplay is fine, the UI good, and the missions fun though repetitive at times. I'm reviewing mainly the campaign/single-player here. The multi-player is polished and the visuals are smooth, if you don't care about the campaign at all (and just shelled out $40 for a few new units), then I'd give it a 7/10 or 8/10. Blizzard could've continued StarCraft's legend if they gave two about the lore and could've been the best at that, but I guess they wanted to focus on eSports and follow in the shadow of LoL.
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  4. An uninspiring continuation to the SC saga; the campaign is formulaic and short (any solid RTS player will probably take less than 8 hours to complete), and the plot is without great vision or scope. Probably a requirement for online play since the majority of players will migrate over to HotS, but not worth the price as a single player experience. Expand

See all 226 User Reviews