- Summary: StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types do battle across theStarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types do battle across the galaxy, as each faction struggles for survival. Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II presents a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard again offers unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game. Features fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game. New units and gameplay mechanics further distinguish each race. Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes. Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience. [Blizzard]… Expand
Mar 22, 2013Its accessibility over previous entries may be its biggest strength as for those who’ve always been curious about StarCraft multiplayer but may have felt too intimidated to give it a try will find that learning has never been easier, and is still a hell of a lot of fun, even if you’re not in it to climb ladders and make a name for yourself.
Hyper MagazineMay 9, 2013Heart of the Swarm is ScarCraft made better. Welcoming to newcomers, but never dumbed-down, the franchise at its best. [June 2013, p.66]
Games Master UKMay 9, 2013Accomplished, if not exactly groundbreaking. [June 2013, p.80]
Mar 14, 2013The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.
Apr 11, 2013One of the funnest games I have played in years. Blizzard did an excellent job with the story, game play and graphics. The game is justOne of the funnest games I have played in years. Blizzard did an excellent job with the story, game play and graphics. The game is just smooth to play.… Expand
Mar 29, 2013Great Game! Cant wait to see the third part of the trilogy! Its not better than Wings of Liberty, its just a different compaign. I thinkGreat Game! Cant wait to see the third part of the trilogy! Its not better than Wings of Liberty, its just a different compaign. I think Blizzard should still work on some PvP components as there are a few balance issues appear (easpecially when you play toss vs terrans) As fot the story its amazing. I hope they will release it next year… Expand
Mar 12, 2013the game is everything they promised. if you loved wings of liberty, you'll love this game as well. the multiplayer is running surprisinglythe game is everything they promised. if you loved wings of liberty, you'll love this game as well. the multiplayer is running surprisingly smoothly. it's all working just like it did during beta. in fact, there was more lag during the beta than there is now. the slick new interface and leveling system should be a huge draw as well, in case multiplayer is not your particular cup of tea. this is the ultimate pc game, it requires fast hands and quick decision making. the ultimate skill based game for those who love the feeling of constant improvement.… Expand
Sep 9, 2014Cross-Realms introduced
Campaign lacking, no where near as good as WOL
strong Pro-Scene Added units are interesting and adds depth to gameCross-Realms introduced
Campaign lacking, no where near as good as WOL
Added units are interesting and adds depth to game well
Decent sound-track additions… Expand
Mar 13, 2013For some unknown reason my account was converted to EU Region from RU just before release, so I could not play for 2 days (as well as manyFor some unknown reason my account was converted to EU Region from RU just before release, so I could not play for 2 days (as well as many other players). Its the worst game launch I`ve ever seen.… Expand
Sep 30, 2015--Campaign rating only
I must say: The story writing is awful. Don't want to spoil anything here, just state that it's really, really--Campaign rating only
I must say: The story writing is awful.
Don't want to spoil anything here, just state that it's really, really awful. And the gameplay isn't much better. The whole game plays like Warcraft 3 with dumbed down tactics. While in Warcraft 3 you actually had to make decisions and also had more options, like a wider variety of upgrades, tactics, importance of terrain, more decisions around your hero etc. you just have a dumbed down husk of that left for Heart of the Swarm.
You run around with your group of units, including hero, and kill stuff. That's it. All the time. Everywhere.
The mission design is annoying: It's so HEAVILY scripted that everything plays all the same every goddamn time. There's no real AI here. Just to a minor degree. Everything else is just scripted like hell. Even if you're not supposed to destory an enemy base they'll tell you to not do so and after you're done destroying the base you're not allowed to win because *hurr durr* you must still play all remaining events as we intended you to !
Complete all tasks and the game ends the mission for you. You don't get to decide whether you want to continue until all enemies are dead. The game doesn't care what you'd like to do and is fun to you. Ressource management is as catastrophic as ever: Turbo mining with 3 workers per ressource node is still a thing instead of either a wider variety of ressources or a slower, but more enjoyable game, like Starcraft 1 was, with less troop massing and less damage spikes. Base managemant is also quite boring: Protect your base as necessary, else there's no managemant. You construct all tech buildings once for unit access and there's nothing useful you can do with them or any relevance as why you'd want a specific building in a specific spot, unless it's for defense. You can't research anything, except for +damage and +armor in one single building and that's it. Instead you choose some evolution stuff right before the mission starts. This is actually good, but taking away strategy and variety in each and every mission for that is far too annoying and only necessary because everything is scripted like hell - no time for actual gameplay / decisions here ! MUST GO FAST ! FAST IS FUN !
This game is just out of control. Ressource gathering is either low or explodes, no healthy middle area, units are built in masses and also die in masses, thanks to the ressource flow and damage spikes. In the end you get a hero unit that can just blow up a whole base...
Just... what were they thinking...
Strategy game... ffs.
At that point I'm just gonna pirate the last part of the trilogy, assuming that it just continues on it's path downhill from here. If it's any good or even better or like, real good, THEN I'll buy it.
If I had anything to say it'd be this:
1) Fire the idiot writing the story. Any school kid of any school at any age can do equal or better.
2) Stop the heavy scripting. It's beyond annoying that the game tell's me how I should play in a strategy game or forces me to play a certain way. You're allowed to do that some time, if it adds to the game, is fun or any other good reason. But not all the time non-stop !
3) The economy needs a redesign ! Mass harvesting as only tactical dimension for an economy is poor design. Past games already delivered good, fun, engaging ideas. Just because Starcraft 1 didn't have them doesn't mean Starcraft 2 would be less fun with them. Instead try those. C&C had ressource depots, base capture, ressource stealing, intel sabotage, tech stealing, power levels and actual harvesters out in the field. Starcraft 2 is shallow compared to just this one game, even if it's just economical options. And there are other examples. Just pick what works and is fun but stop this mass everything concept because it has no depth !
4) Give tech structures a purpose besides existing. Because that's all the tech buildings are good for in the campaign.
5) Tell story like you did in Starcraft 1: Let the other characters talk to the player instead of having them act as if the player doesn't exist. That just disconnects.
6) Actually play your game and see if it's fun. And stop ruining it.
--Campaign rating only… Expand
Feb 25, 2015this game is trash, as Starcraft 2 has always been, its about who can hit the most keys per minute in a sim city world. it should be a combatthis game is trash, as Starcraft 2 has always been, its about who can hit the most keys per minute in a sim city world. it should be a combat game, try making something new that resembles Myth: The Fallen Lords and maybe we buy your garbage.… Expand