Apr 26, 2013Ever since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.
I would give it a 10, but there are still some bugs that need to be ironed out. This game is definitely an indie gem that fans of 4x strategy games need to check out ASAP!… Expand
Apr 26, 2013I've been keeping my eye on this game for very long time. Reading about it, everything sounded too good to be true, so when I started the game for the 1st time I had very big expectations. Despite my expectations the game managed to surprise me very pleasantly. I've been longing for this type of game for years (endless space and galciv and sins and sots aren't exactly my cup of tea) and I'm very excited it has arrived. Not only that but the game looks graphically stunning.
All of my friends who saw me playing it, bought it the next day.
A perfect heir to the crown of Master of Orion.… Expand
Apr 26, 2013Great game. If you enjoy 4X games then you are bound to love stardrive, the rumored performance issues are more or less fixed in the latest patches but some minor annoyances with UI,etc remain but since the dev is extremely talented and devoted i wouldn't be amazed if core game reaches near perfection in a week or two.. surely worth 25$
Apr 26, 2013Awesome! This game is awesome!
I played the beta for ~100h and if there is still some minors bugs, in its actual state the game is good, very good! The most annoying problem for now is the frame rate problem in endgame, but the dev are aware and solving the issue (if not already solved).
Apr 26, 2013It is truly unbelievable what one man can achieve. The game is addictive right from start, well presented and is a lot of fun to play. There are still a few glitches and some potential for improvement, but Zero is putting amazing effort into this project releasing improvments almost on a daily basis. If you like 4x games, you have to grab this one!
Apr 26, 2013I would recommend Stardrive to people who are new to the genre because the empire management is not too complicated and many areas can be automated.
And for 4X veterans there is plenty of depth still, and turning off the automation will allow you to optimize your worlds and your trade routes even more.
The empire management system will be very familiar to people who have played GCII and its not hard to grasp.
The research tree is not as big as those in other 4X games, BUT every tech is meaningful and important and effects the game strongly, it is well thought out and exciting.
Artifacts are fun, similar in many ways to anomalies etc in other 4X games, but they are more engaging because you will have to explore worlds to find them and sometimes fight monster, but once you have them they give you a variety of unique bonuses and treasures, even if your lucky alien ships and technology.
The Spy system is good, it is both simple and powerful.
Now onto the really GREAT parts of the game...
1. Alien races and diplomacy
Absolutely amazing, as good as MoOII, the races are interesting have their own character, and way of speaking, you will get to know them and get to like them or hate them, and even go on crusades to destroy them and vaporize their worlds and grind them to dus.. Ahem and want to make friends with them.
This might seem an odd one to include as a great feature, but I love the fact you can customise and build every freighter individually, you can automate this but its fun to design your own "Q" ship, or or a faster armoured freighter that needs to take food urgently to a blockaded world.
And every freight ship will remove goods from one planet and will place them at another planet when it arrives, and freighters are responsible for transporting colonists too.
3. Ship design
This is simply the best ship design system I've ever seen, some people have said they don't want to spend hours here designing ships, thats fine the default designs are reasonable, and if you want better its very quick simple to adjust current designs to your preference.
However I have easily spent the majority of my game time designing the ships because its just fun.
There are many different things you have to balance to get a great design, from mas to thrust and power generation and armour and shielding and ammo storage and weapons and warp speed etc etc, but best of all WHERE you place you components has a massive impact on how the ship performs.
Also the AI will use YOUR designs against you, if you win your first game, play as a different race next time and you will be facing some of your own ships.
Combat is brilliant! if you want an idea download "Battleships Forever" a free 2D space combat game that has a lot of similarities to Stardrive combat, one difference though is that the ships here are vastly more detailed and complex, but the combat is just as fun, more so when its your designs and you see them failing or succeeding. overall strategy is vital too, outmaneuvering the enemy makes a big difference and if your left with just one ship against hopeless odds, you can always take control of your last ship directly and give it a last stand to be proud of, even when your ship dies it can do some damage!
5. Mods and the future
This game was designed to be modded, and even now that are many great mods for it, with even more on the way, you name it is coming.. even Blake Seven !
And if you fancy having a go yourself its very straight forward to do and there are many tutorials and tools already available.… Expand
Apr 26, 2013This is the most wonderful and fun game I've ever not been able to play due to bugs. I've been playing the beta for a few weeks now.
Long story short: the developer is extremely hands-on and responsive to the community and has made an extremely ridiculously awesome game. It's basically like if Master of Orion II had made a love child with Jesus Christ.
Assuming you don't have launch/crash issues like me, then you'll have the time of your life.
The reason why I'm still giving it a 9 rating is that I expect the release version to be debugged shortly. Like I said, the developer is extremely hands-on and has been making serious progress throughout the beta.… Expand
Apr 26, 2013I've enjoyed the game a lot during the beta phase with all the bugs and everything. The final release version is up in about 2 hours according to Steam, so I'm still playing with beta 1.70A. If you loved Master of Orion or any game like that, this one is for you. I don't know if I believe one guy made this game, it has way too much detail for me to buy this is a one man operation.
As for Youngblood-52, here we have yet another person, blowing off a game because of beta issues. It's called beta for a reason, so people in beta can try to get rid of the bugs. And I don't know what beta version he was playing with but nearly everything he mentions I personally did not experience with the last beta version.
Is the game perfect? Show me a perfect game and I'll show you a game that's in someones fantasy world and not this world. And I forgot, you can mod the hell out of this game, it's part of the design. I don't know anything about modding, but I can't wait for someone to do a Babylon 5 mod or Star Trek mod. If this is the work of one man, I bow before his dedication because this would have to be a crazy project for just one man to pull off.… Expand
Apr 26, 2013I have been playing the beta for a few weeks now, first thing I have to say is that I got my money's worth. I had a lot of fun (still do as a matter of fact). The art is very good and immersive, very nice diplomacy screens The gameplay elements are pretty solid, ship design is highly innovative, combat is fun (though not as tactical as say SotS2), I even tend to use spies which is something I rarely do in other 4x.
The game suffers from some problems, like troop rush, faulty freighter ai and performance issues (thought I have not experienced those myself).
I justify giving it such a high score, because the game is very fun for me and none of the issues was a deal breaker.. it is also worth mentioning that Stardrive is quite moddable (allows adding new tech, weapons etc). Zero is also actively supporting the modding section, which is quite awesome IMO.
This game has a nice MoO2 feel, can only recommend it … Expand
Apr 26, 2013Anyone who loves customization will love this game. It is well developed and has a developer that actually cares and actively responds to their forum. It is a great game overall, and some features are still being implemented, so it's getting even better!
Apr 26, 2013After playing the beta for a good bit now I can say that this game is very worth the money. The dev is constantly working to fix any grievances that users have, and the game has stolen dozens of hours of my time.
On the downside, there are still many bugs that can occur and there can be some performance issues, though they are mainly solved.
Apr 27, 2013Quick to get into, Graphically good for the genre. Good atmosphere, Great soundtrack, Fast to play for a 4x and lots of potential...( its a sandbox game and you get from sandbox titles what you choose as a rule).
This is an Indie title so it does have a way to go but the developers are very dedicated. Expect it to get a lot better.
'Stardrive' may ruffle some feathers because its a breath of fresh air in the 4x genre.
Customer support is excellent contrary to some previous reviews.
Go to the Stardrive website and drop the developer a PM or post a problem or bug report and you are likely to get a personal reply....extremely rare these days… Expand
Apr 26, 2013Amazing game. Everything you want in an empire builder. While the economic and diplomatic elements aren't as deep as say gal civ or civ5, you still have control over what kind of empire you want to create. Managing colonies is simple and easy, letting you focus on the RTS elements like fleet building and space battles. The only gripe I have with this game is that in the later stages the AI doesn't come close to competing with any decent player but im sure zero will tweak this in the future… Expand
Apr 26, 2013The game performs great and has lots of character not seen in most 4x games. I look forward to seeing what the developer has in store for this game in future expansion packs. Diplomacy and alliances could use some fleshing out along with random events and flavor added to the experience but other than that it's much better than most offerings in this genre. This game stands tall with awesome space strategy titles like GalCiv2 and Distant Worlds.… Expand
Apr 26, 2013Been beta-testing this game and I have to say, it's a good old-school style 4x with simple and extensive mod capability. I don't usually bother with modding (what can I say I'm lazy), but it was so simple I started before the game was even officially released.
Apr 26, 2013I grew up playing MOO and MOO2. Those games set the stage for my whole gaming life. What Zero has done here is the same for the next generation. Simple to learn, yet deep and fulfilling. The races really "feel" different from each other, and each random galaxy plays completely different from the last. The ship design is what we all drool over, and min/maxers really find their niche in this game. Before you delve in, the research trees can seem pretty minimal, but in practice, they do last till deep into the game. There are some late game frame rate issues, but with such an attentive game designer, and such a supportive and wowed community, I am sure these will work themselves out. One other fantastic selling point: Early beta mod accessibility. At game release, there were at least 15 working mods, and that just scratched the surface. This game is going to be playable and replayable for a very long time. Zero is the man, buy this game if you like happiness...… Expand
Apr 26, 2013I am generally not a fan of 4X games, however I found that Star Drive was more of a 4X/hybrid, solving many problems that plague 4X games, such as inability to control game speed and complete lack of any real diplomatic options. Star Drive does have an emphasis on its combat and modular ship building, while other areas such as Diplomacy or Tech are still Robust, but not quite as deep. The presentation and feel of the game are excellent, in particular the art assets for the Alien races. Like most 4X games, the game takes a bit of learning before you've got a grasp on whats really going on, but that just comes with this type of game.… Expand
Apr 27, 2013I played this game since the beta-access (over 80 hours) and I love it! Of course, it has its problems, bugs and so on... but have to give 10 points, because I spend so much time enjoying it.
This game is done by one developer and it is awesome! The feeling, the battle, the idea behind this game is so nice, you will love it. If you are not sure about buying this game, check some "lets plays" on youtube. There are good previews which can help you with your decision. … Expand
Apr 26, 2013The best game i have played yet this year and its only 30 BUcks!!!! Stardrive will keep your brain imersed in galatic stratagy....This game has amazing gameplay/graphics/replayability...It is quite hard to imagine that only a single person wrote all the code for this...I will be playing this game all through the year before i get sick of it...
Apr 26, 2013TL;DR version first! This is easily the best 4x space game in years. It's not the most perfect 4x space game ever, yet, but by far the most pure fun. I could go on, and on, but to try and cut down what's good about it, I'll stick to the 4 standout parts. 1. It remembers when 4x's were FUN Do you remember when 4x games bothered with things like "fun", "charm" or "wit"? When you could assume that by "4x" they would try to make each of those "X"s was it's own fun thing to do rather than some set of chores? When there was any concept of "gameplay" beyond managing unending tedious lists of supplies, or fighting to understand some abstracted-far-too-far funsucking interpretation of space combat?
OK, well, Stardrive remembers what 4x games used to be like. It remembers Star Control 2, it remembers Master of Orion 2, it remembers Escape Velocity. Not simply that it's a game like them, in the same genre, but something like they were like. It's some relic from a time when people made strategy games that were any fun at all, only with gigantic 3d spaceships firing dozens upon dozens of multibarrel chainguns, torpedos and Freespace 2 style beams at each other in 3d, rather than little sprites. It even recalls a time when it might have been considered fun if the player could aim and shoot something occasionally! Everything you build can be controlled, either as a lone wolf, a squad or with literally every ship you have maintaining formation with you.
2. Personality -
Easily the best and most inventive collection of frenemy races in a 4x game since Alpha Centauri. Every race gets assigned Civ4/5 style behavioural traits per-game on top of their race characteristics. Every one can be interrogated about the other, and have a dozen or so responses to questions and proposals based on how they feel and how things have historically gone down. They're also absolutely beautiful to look at, and their animated "portraits" ooze personality. It's a 4x game where someone would bother to write lines and lines of detailed, in-character flavour text: how much of a throwback is that? I know right?! But it adds so much and it's so great they did it.
3. Ship building and COMBAT -
This part is awesome. It's not the usual mess of, "oh, I upgraded my tech to lasers 4, so now I'll put 3 laser 4s on rather than 5 laser 3s", etc, etc, zzz, zzz. Nothing like that. Combat is realtime pausable and RTS-like, with configurable AI formations, and configurable behaviours down to a point where you can specify what any one ship in a fleet of hundreds should be doing on 6 different behaviour sliders. Ship design is an epic balancing act, every component has a different physical size in the ship, power draw, health, facing, range, etc. Loads of different and specific weapon types too: ion guns to drain power from unshielded ships (and it's not that ships are "shielded" or not individual shields can be knocked out and you can zap anything exposed!). Chainguns. Huge long lance torpedos. Point defence guns. EMP lasers. Boarding parties on shuttles and counter-boarding barracks. Ships that have onboard factories to make loads of little escort combat ships. There's just so much sheer STUFF, and the Lego-like ship builder is very easy to use. The game hits this part so far out of the park it's not funny. And of course you actually get to fly anything you build around, and blow stuff up with it. Simply awesome, awesome, awesome.
4. Developer "gets it" -
This guy has a lot of the right answers to things modding? "of course you can mod it, I made it pitifully easy and everything sits in xml". Or "I saw you guys wanted feature X this morning so I spent the afternoon putting it in the game". In the couple of weeks I've had the beta, performance and stability has massively increased from where it was to begin with, and the dude was throwing out multiple updates per day. So, so good to see a developer care whether you are enjoying the game, let alone enough to do something about it immediately!
I mentioned it's not the perfect game, and it's unfortunately true that it could really use a large rebalance and annoyance-cleanup in things like the UI, AI, and other elements. It's not showstoppingly horrible by any means, or some new SOTS2/Pegasus style disaster. But, fact is, when you have a lot of elements of the game that are outstanding, it really makes the few parts that are ordinary look a lot worse.
All up though I played the crashiest, worst performing, inexplicably weird version of the game, for a couple of weeks, and spend around 90 hours on it. For the most part, having an absolute blast. When the core game is actually fun to play, the other stuff fades into the background. Even in mutant beta form this has been one of the best games I've played all year.… Expand
Apr 26, 2013Awesome Space RTS game with a lot of (working!) great ideas and concepts. It's the first game since SoasE, which fascinated me enough, to play it more than 80 hours. But it has to be mentioned, that Stardrive is updated every few days and has reached release status just today(!) Moreover the communication and feedback between programers and community is extremely good! :)
What I liked the most about Stardrive, besides the typical game play things like RTS and 4X elements, are the innovative new concepts for ship designing and fleet battles. It is possible to build all kind of ships, with a loadout, that I know from SciFi movies, games and books. (But not the look I'm sure, there will be graphic mods soon)
- ST Federation Ships: Strong Shields, 360°Phasors and Torpedos
- ST Klingon Ships: Fast Birds of Prey with strong forward disruptors
- Star Wars: Star Destroyers with strong 360° slow firing plasma weapons (relying on fighter crafts to engange small crafts)
- BSG: Carrier Ships with many fighter crafts (loadout can be individual, too), strong armor and close range point defense guns
- Stargate: Atlantis style star bases with shield/armor ignoring projectiles.
- Freelancer: Galaxy wide warp-enhancing "autobahn" network buildable similar to the jump gates routes in the game.
Other cool features:
- Ships need a lot of power generators or power cells to fly with FTL speed. (My first designed ship could only warp 3 seconds and fell out of FTL! ^_^)
- Boarding parties can caputure/defend ships
- EMP and energy depleting weapons
- Repair and resupply modules to assist other ships
- Warp Speed inside of Solar Systems can be limited/disabled in the game options, making planetary and orbital defenses more effective
- Weapon angles can be adjusted manually, which makes broadside attacks possible
- "TAB"-key shows volatile subsytems and weaknesses of all ships, making precision attacks with fighters possible.
- cute Owlwoks :)
Negative points, that prevented me from giving 10 points :
- Language localization is not available at the moment.
- Cloaking devices are missing. :(
- It is possible to conquer well defended planets with 10-15 ground troops. Planetary shields, orbital defense stations or fleets don't prevent invasion troops from landing.
- Ships can fly around in the whole galaxy from the beginning. No outposts, supply bases or technologies are needed, to extend the ship range.
Stardrive is definetly one of the few gems in my huge collection of mostly average Space RTS and 4X games. Ad unlike some other games in the last years, Stardrive didn't let me down. (Yes, I'm directly looking at you, Legend of P...!)… Expand
Apr 27, 2013129 hours clocked since beta and a good 10 hours since official steam release. Havent regretted one minute i've spent with it.
Level of polish in audiovisual terms is amazing, good in gameplay terms. One of the most active developers i have seen in my two full decades of gaming history with devotion to his product rarely seen.
Minor amount of bugs, much less than you'd expect from indies in general and stellarly better than most major publishers with a turnaround time for fixes to issues being measured in days not weeks or months.
While it might sound a bit corny to some i'll take the risk regardless, this could very well shape to be the second coming of jesus (spiritual successor to MoO2).
Easy enough to learn basics, yet decent amount of depth and expanding all the time. Recommended for scifi buffs of all stripes, strategy gamers usually but not for faint of heart looking for a quick casual fling.… Expand
Apr 26, 2013Already have more than 40+ hours logged into my game.Quite the amazing game ;-). I joined the beta testing back in January, dying to play some good 4x games. Now, onto the finer details: what does this game have? 1. beautiful diplomacy screens you are entranced by them and sometimes don't want to close them, don't be deluded by the certain woman sitting on the chair...(you will know once you play the game)
2. amazing races, each is distinct,diplomacy screen makes them even seem more real
3. fantastic ship customization, you literally can make a ship loaded with weaponry that might be destroyed in a few missile hits, or a shielded beast that can withstand punishment, perhaps you want to have a frigate with marine teams to take over the enemy ships-the choice is yours
4.planetary combat deploy your battalions from your core planets to invade the enemy planets,
gives you the armchair general feeling of successfully distracting the enemy at certain points while taking over their planet
5. mods lots and lots of mods enhance its play-ability, I'm sure many of you have seen how Arma II, and Skyrim have become popular thanks to mods,-well Stardrive as well!- it already has a few mods from the beta version.
6.combat you build your ship, now, for most games that would result in hit-points and so being counted up, but not in Stardrive, in Stardrive where you place your armour, weaponry, power station,and shielding is important. If you have weak shielding or armour to your aft, the enemy could easily puncture the hull there and destroy your power station. If you have no shields for your weaponry, they could disable all your weaponry. If your ship is facing quick enemies, you need to be sure your ships are equipped with combat thrusters.
7.events still in the early stages, however, there are lots of events in this game, such as warp being disabled momentarily, or getting into contact with an early pre-space race
8. music Stardrive has its unique style of music, just check out the diplomacy screens!
9.planet development you can develop every planet you own, or set an governor to handle the 'economic' issues while you go far onto the front-lines to battle the enemies
Like many games out there, there is room for improvement!
However,if you are a 4x fan, or like to customize every ship, this is the game to get.… Expand
Apr 27, 2013This game is going to be a cult hit. Zero has said that he will keep updating the game to smooth out the technical issues and add depth. Serious modding is a given. The game is instantly familiar and enjoyable, right out of the box, to a 4X strategy veteran. The highlights of the game for me are the intricate shipyard (ship designer screen) with a ridiculous amount of replayability, and the diverse ways that the different AI opponents act towards you. Combat itself is interesting and varied due to the uniqueness of every ship design.… Expand
Apr 26, 2013This is an amazing game. I got the pre-order beta 4 days ago and have already played 28 hours. The only reason I did not put a 10 is because of a couple small bugs (half of which were fixed with yesterday's update). I really suggest that you try this game out, it is definitely worth it.
It has really good Ship Designer and allows for tons of customization and specialization. The fleet mechanics are great too, one of my favorite features of the game. The combination of managing your empire, it's research, and it's military is in the the top tier of 4X games. If you don't like managing everything in the game though you can automate governing, construction, scouting, and ground combat.
The developer is really quick with updates and fixes too, you can expect an update for the game every week. He is also active on the forums and plans to add even more features in the near future.… Expand
Apr 26, 2013This is the game that i have been waiting for, for a long long time and if you are a fan of space and want a slight challenge then i recommend this game. The default game unfortunately is extremely easy even on the hardest difficulty because of some exploits with marines and bombing but if you play it with gravity wells or even with 0 faster than light travel till you leave the hole system giving it a sins of the solar feel then in my opinion the game is amazing it still has a bit fleshing out to do and the creator Zero who is a one man team genius IMO is generally on most bugs when reported like a flash and i have no doubt that he will flesh out the research tree and add a bit more life to the game but for what it is atm i am extremely happy with it. For thoughts with worrying thoughts with the the highly negative reports coming in all i would say is look at the forum or even you tube videos out there and decide from what you see from that i think people are to quick once they see one or two negative things with the recent 4x failures out that to just say well nice try yet another failure and i think that is a very unfair judging to this game dose it have flaws yes but i highly believe with my over 200 hours of play that it has amazing potential and if you don't like to wait for it to get better than give the game maybe 2 more month and look at more videos and give it a second look then. In closing Zero has done an amazing job with giving a space rts game a new feel with strategy with its non lane warp system and amazing ship modifications and the fact this game was designed with modding in mind makes me looking forward into the future with this title.… Expand
Apr 27, 2013StarDrive is an interesting game indeed. SD is a real-time space 4X nodding back to the good old days of Master of Orion 2. The game features exploration, exploitation, diplomacy, design, construction & finally destruction.
At the beginning of each game you must choose a race, this will decide what hulls you get to use during play (more on that later). It will also allocate some preset traits for you. Traits give you both bonuses and deficiencies. You are given so many points to spend on traits and it is up to the player to balance them accordingly with negative and positive modifiers. Once you have decided on the race and traits you get the standard options of galaxy size, opponents & AI difficulty. Launching the match is as simple as pressing "Engage!" Once ingame things may appear a little daunting. You are occupying a little planet with no more than a small handful of ships. But in time, you will slowly explore and locate newer and better planets expanding your empire as the game progresses. During play you will come across both friendly and less-friendly forces, as well as anomalies you will need to investigate with troops. Eventually you will end up in a war, and then you will find yourself engaged in this games' spectacular combat. It is the main draw of StarDrive. This may be a negative thing for some players. For as much of a diplomatic game it can be, it often ends in war. It *is* possible to win by assimilating other races into your Federation, but war is often outright unavoidable. So this means combat is at the end of the day, StarDrive's main focus. Thankfully it does it amazingly! You will need to research technology such as missiles, cannons, lasers, new hulls and so on. You will then need to open the Shipyard and actually design the ships yourself (the game does have some pre-designed ships that become available as tech progresses, but where is the fun in that!). This is where StarDrive excels ship design! Placement matters. You need to put armor in the right places, bulkheads around reactors, set the arcs on your turrets and tell your ship what way to face when engaged. It is brilliant. Damage is directional and critical systems can easily be knocked out in combat. Essentially, when thinking about combat this game plays like an infinitely bigger and better version of Sins of a Solar Empire where you design your own fleet and pray it proves effective! We all knew the comparison had to come up eventually. Let's move onto the races and AI. The races themselves are astonishingly beautiful and are all animated. They loop naturally, but it is great! They also each have background music/noise. The haunting theme that plays in the background when dealing with the Draylocks always comes to mind when thinking of this game. Each race speaks to you uniquely and has their own personality. Diplomacy itself is certainly there and certainly important, it's just it isn't utilized as much as you might like. Once war breaks out (which it will), diplomacy matters little. Outside of war you can trade technology, make alliances, engage in trade treaties and more. After long enough, a race may be willing to join your federation meaning you get all of their planets and units. Some races require you to defeat a major enemy before joining, others may need you to show military dominance. Others simply just need time and trust. You can also partake in espionage to steal technology, sabotage planets and even incite rebellion. All up diplomacy could be worked on, but it is much better than what you get in a game like Civilization V. AI unfortunately can be rather aggressive even on easy. If you have a weak military, there is a good chance a race will declare war on you. This can occur even moments after you meet them (Opteris are often very aggressive). This could do with some adjustments particularly on the lower difficulty settings so as to avoid scaring newer and less confident players away. During war itself the AI can be quite dangerous sometimes. This is amplified by AI using your past ship designs from previous games... the designs that were effective! The soundtrack is nice but not "in-your-face" and does a good job of conveying atmosphere. The controls are logical and get the job done effectively. On smaller maps the game can be played as a large RTS able to be beaten in an evening of warfare, or it can be played on a huge map where longer term planning is needed and it becomes like a true 4X of old! Considering StarDrive was developed by a single man, this game is just unbelievable! He had help with art and sound assets, but the core game was coded by him alone. StarDrive has incredible polish, particularly when compared to recent installments in the genre. Think of this as a cross between Master of Orion 2 and Sins of a Solar Empire focused on ship design and combat and you will get an idea of what the game entails. This game is brilliant, and is worth both my time and yours!… Expand
Apr 27, 2013I've spent a great deal of time (wayyy more than I should have) both playing and modding this game. Space strategy games like Master of Orion and Sins of a Solar Empire are immensely enjoyable for me so this was right up my alley. For a one-man dev team on a tiny budget, the game is amazingly well-done.
Overall game difficulty 1 being Easy 10 being Hard 6 or 7 IMHO
Easily modded, even for low-knowledge users
Aggresive and interesting AI (with caveats)
Fun with lasting replayability
Wonderfully executed 4x hybrid concept
A worthy successor to the magic of the Master of Orion franchise
Lack of content. More importantly, amount of unmodifiable assets. That which is availible to be modded are easily modified but things that lack content (Ex: randomly generated events, sounds, Space hazards, unique planets, music, pirates, bonus modifiers, more interesting artifacts) are not open to user-created content.
No space-dangers: Fly into a sun or explore the galaxy without worry of a single negative outcome.
Lack of music variety
Military strength calculations!!!
Racial differentiation or diversity
Lack of fluff nothing interesting to see or explore
Low complexity AI ships
In conclusion: High potential but currently low content. Still loving the game.… Expand
Apr 27, 2013This game is extremely entertaining, the colony management, diplomacy, and exploration is up there with civilization. The races/factions are diverse and entertaining. However, where this game pulls ahead like no other is ship design and combat. Every module on a ship is placed into a hull by you, and then in combat, the ship takes damage realistically. Place armor between incoming fire and your reactors if you want to live.… Expand
Apr 26, 2013StarDrive is a great game, it doesn't waste time with the trivialities that some game companies waste millions of dollars on but focused on gameplay. performance, and features. I cant stress enough how good this game is nor how directly involved with the community the developer is with constant feedback and almost on-the-fly fixes and updates.
The game is still developing but I would buy this game today and everyday after because it is that good, it's been so long since I've truly been sucked into a game so completely and enjoyed myself on so many levels.… Expand
Apr 27, 2013It's impossible to please everybody when making a game, but I am rather shocked that 6 people find the game to be so poor? I started playing StarDrive while it was in beta and it has been a lot of fun playing this game and watching it grow to become what i consider to be one of the best space strategy games of all time. I can't really think of any game which has been without its share of problems and yes there are problems with StarDrive which need to be sorted out and these will be fixed soon; the problems are fixed on almost a daily basis and at this stage the problems are minor and pose no real problems. What I like the most is that players are able to come forward on the forum to voice their ideas to make improvements and in turn some ideas are taken to make these improvements. It's nice to know that players have a voice and are able to make a difference and that there is full support to come out with patches often and not to simply abandon the game after release like so many other games have been.
Bottom line, is if you enjoy strategy gaming, then this game is well worth the money as you will be getting a great game and even if you must wait for the multiplayer option, then so be it as it will be well worth the wait. Don't dismiss this game on a few negative reviews and if in doubt, then at least look on Youtube for a review of the gameplay so that you will have a better idea of just what you will be getting.
Apr 27, 2013I'm playing this wonderful game since early march, and I'm still blasted away. It's been a long time since the last addictive 4X game (the last I played so excessive was Master of Orion 2). So, for all space faring conquerors, it's one of the most interesting titles out there. Different, customizable races, a full functioning ship yard with different unique ship designs for every race, nice to look space battles, ground battles and enough micromanagement for your colonies to feel a feedback. Sure, there a a few things that I still miss (otherwise it would be a 10 rating). First, I miss a bigger tech-tree. There is enough room for more. Second, it lacks a multiplayer part (but development is underway). So, when this two points are changed, it gets a 10 … Expand
Apr 28, 2013This game takes the cake when it comes to all of the indie sci-fi 4x games that have been coming out lately. Last year we saw Endless Space, which was phenomenal, but the game seemed to lose some luster at the end. This game, however, brings back the beauty of Sins of a Solar Empire's real time space battles, while giving us an even deeper customization option for ships than what Endless Space gave us. The technology tree is deep, the variety of ships you can build is vast, and the species are quite varied. The game runs very smoothly as well, only minimal lag in late game environments. With the development continuing to be on-going post release, this game is a must have for fans of the science fiction strategy genre.… Expand
Apr 28, 2013The game is not incomplete, it is not garbage, you do not need to sue the developer. Calm down, take a deep breath, it's just a game. Wow, folks get mighty testy over toys. Anyway, I am enjoying this new game very much. Some things I'd like to add, some I'd like to delete and a few bugs. That said, hard to remember a game that didn't have all that at release. Only near perfect games I ever purchased were from HPS, Matrix, and John Tiller. The rest took a bit of time with lots of CONSTRUCTIVE input being given and listened to by the developers. I gave it a ten 'cause it is to me and will become even better. Words like boring, not fun, DOA, etc are not helpful to folks looking to buy. Maybe plus and minus on what you EXPECTED. This is a significant effort, fun, RTS (I like turn based, actually) that THQ or EA would have charged $50 for (six months ago). Anybody, and there won't be many, who wants a recommendation; consider it done. AND yes, this is my first review mostly because I get sick of really nasty, child like comments in lieu of really well thought out critiques..… Expand
Apr 28, 2013Played this for almost 7 hours now and I think this Indie game comes closest to the addictive gameplay of Master of Orion 2 as any other 4X game ever did! There are still some rough edges around the interface/gameplay but other than that a new 4X game to play for a long time!
Apr 26, 2013This game is awesome. I've played the beta for four weeks. Not since MOO2 and Ascendancy have I been as excited for a 4X game. The ship building is brilliant. I eagerly await to see how this game evolves over time as the developer and modders continue. Don't worry about what others say about crashes and such, that's pretty much gone now. For the first time in a long time, I see a game with true potential to stay a permanent installation on my hard drive. Nothing Since the original Civ and Warlords 2 have been worthy. That guy Withering can just look me up on the forums to see if I'm real or not. All these guys are. That's because we're a passionate group of core gamers that know when something is fun.
Support this guy Zero. Buy the game. Now. It's a steal at the price point.… Expand
Apr 27, 2013Note: this review is long, there is a TL;DR
Simpy said, this game is what I've been waiting for in a space 4x game. There are many positive things, and the few negatives are not overwhelming at all. I will quickly get out of the way that this game has great asthetics. The art is great, the UI overall is clean, and the races are well designed. All of this is done well in many other games, but barely has any bearing on the gameplay. It is done well in StarDrive, and that is all that needs to be said about aesthetics.
First, some positives. In terms of development, I noticed the developer (who goes by the moniker Zero) interacts with the community to a huge extent, squashing bugs, responding to feedback, and just plain joking around. While this is not directly related to the gameplay, it does mean that he is listening, he is working on the game, and that the game will get even better than it already is. This means that the game will be getting new content, new patches, new modes of play, new new new. It will continually evolve so I will always have a reason to come back and play.
As for the gameplay, there are many good things as well.
My favourite is the fleet and ship design. Designing a ship can take as much or as little time as you want, and ships can be specialized in many different ways. Stardrive takes this module system to a new level, but there are some temporary negatives which I will discuss later.
Fleets and designing fleets are fun too. There are many different parameters you can set on ships in your fleet, and you can give different ships different behaviours in combat allowing for very dynamic battles. Though the design screen could be more robust (and it will be in the coming months I'm sure) the way fleets are done in StarDrive are FAR better than any game I have played yet. Many have tried, but I always felt that the fleet systems left something to be desired, that they were not fun or missing something.
Expansion in StarDrive is easy, with colony ships being mostly automated, and an easy to use planets window and colonize button to select which planets you want colonize first. One thing I like about the way expansion in StarDrive works is that the AI does not consistently outpace you in colonization. In many 4X games, I found that the AI could somehow make a gigantic empire early on with no negative repercussions. This is not necessarily the case in StarDrive.
There are some minor negatives to take note of however.
Some UI windows could use some polish. That is not to say they don't work or are not complete, but they could be further optimized for clarity and ease of use. Fleets and the fleet window are simultaneously the best feature, and the worst UI interface of the game (although it is not terrible, it is simply not the best among even better windows in the same game).
There are numerous balance issues, but this is more because of the newness of the game rather than a core flaw. Most games upon release are unbalanced and take time to fine tune for a larger audience.
There are sadly, still some framerate drops that exist in the game, but this is due to the huge complexity of behaviours and effects that are occurring at the same time. Through the beta this has been vastly improved and is often only seen in scenarios involving massive fleets and battles that would not be the norm. Unfortunately, I am one of those people that likes to just build a thousand ships and watch them smash my enemies into smithereens, and then watch my ships obliterate those smithereens.
This leads me into my final point that I LOVE about StarDrive. The combat.
There may be purists out there who demand for combat to be like Masters of Orion 2, individual commanding and firing the weapons of ships. That combat was awesome, fun, tactical, and interesting. It was also tedious, time consuming, and a little bit silly at times. The combat in StarDrive is fantastic. Damage is applied to shields, modules, destruction of internal parts can cause chain reactions and rip a ship apart. If one side is less shielded concentrated fire will break through and begin hitting armor and components. If you have a large slow ship with only forward facing weapons, lighter faster ships can move around out of the firing arcs and pound away. The feeling of watching your fleet drop out of Warp, and open fire with volleys of missiles, cannon fire, and laser beams to begin shredding your enemies is amazing.
This game deserves your money, it deserves your attention, and it may very well dethrone the current (in my opinion) king of space 4X games Masters of Orion 2 (which was released in 1996 and I still go back to). This game is already amazing, and there are so many things planned for the future of it, that I expect to be playing this over and over in the next decade.
Developer interacts with Community,
4X's are solid in the game,
Combat is solid.
Still needs Polish
More content is coming.… Expand
Apr 27, 2013Great 4X. Spent 6 hours straight on it without even knowing it. This is the most enjoyable 4X I've played in a very long time. There's a bit of a learning curve but once you get that, it's uber. Game has a good community and support.
For me, it's everything I want in a 4X game and there are lots of lazers to go pewpew!
Apr 27, 2013Honestly one of the best space 4x games I've ever played. The mechanics are simple, the game is deep, and it doesn't require any annoying micromanagement (unless you want to micromanage). It could use some smoothing out of rough edges, but the quality of this game is astounding when you considered it's made by one man.
Apr 28, 2013This game has all of my support. I usually never buy games, in fact, it's been about a year since I put down money for a game. This game is different. I also usually never play games longer than a hour (I have really low-tolerance) but this game kept me in for days on in game play. Even in beta, this game is fantastic! You can't really ask for more from the developers except for 2 things, and that would either be a multiplier feature (All of my friends are in on this game) and maybe additional content! Of course, it just released so I can only praise the game and support the devs to hope for more! 26.99$, worth every penny.… Expand
May 10, 2013From a very small developer this title is great, I hope that this title grows in depth. I have spent much more on Legends of Pegasus and Endless Space and neither of those were are as fun as StarDrive in my opinion. Here are my thoughts from playing 16 hours of the released version. Including a completed large game. (+) Overall, this game does seem take MOO 2 as it's ancestry, and I like that. I don't thinks its a rip off as much as a homage to a great game that I love as one of my top games of all time.
(+) Race customization is like MOO 2.
(+++)The ship design is the best that I have ever seen in a 4X game, the larger ships will just blow you mind with the possibilities you get to manage everything right down to localized shields/armor to protect internal components.
(+) giving orders and layout of ground combat is possible.
(+) Tutorial was enough to get going.
(+) Real Management of colony, including building projects and defense.
(-) The tech trees are short but intact.
(--) No Campaign
(null) The game speed is tricky if you are used to turn based 4X games but the space bar pauses, use it when you need to:)… Expand
Apr 28, 2013Brought into the Beta about a month before release. Played a good 60+ hours. The game is very good, i was doubtful because it is RTS but the pacing is just right and pause means you can play it just like a turn based game. Pros The 4X aspects are all there and work nicely. But the real joy is ship building, which is just great. The game is stable and runs well. Cons Only real negative is that it could do with more events etc. But i feel confident that this will be added with time and even if no new content is added to the game the current build is worthy of 9/10. With more content i can well believe it would be worth 10/10.
If you like 4X space games buy it, it is the real deal.… Expand
Apr 28, 2013I played the Beta for the last month before release, and enjoyed it far more than many released big-studio games of the same Genre. Now that it is released I see the author managed to pack in several more features and upgrades in the final month, and continues to do so in direct relation to user feedback. That is just simply an awesome experience to be a part of, and it is great to see the recommendations that I have been making take shape before my very eyes.
NOW FOR THE GAME: It's another 4x space strategy game... with a huge difference. You can design every square inch of every ship you make, and customize every fleet you field which opens up a world of unlimited possibilities. 1 well-designed ship can take on fleets of lesser technology or poorly designed ships, and a well thought out fleet of ships filling special roles can be unstoppable. This is what breaks it out of the mold of 4x games and makes it something more.
If you like fine-tuning your research for maximum effectiveness and glorying in the mayhem as your elite fleet tears through hordes of cheap imitations, you will love this game and should buy it immediately.
If you normally put research and diplomacy on auto, rush with a constant stream of cheap units and spam chat with how you are "Pwning everyone" then you probably won't get much out of this game.
The only reason I didn't give it a 10 is it still has room for improvement in terms of varied and longer tech trees and overall polish. However because of the low price and truly original approach, it's really more like an 11.… Expand
May 3, 2013This is not your typical 4x strategy game, but that is what makes it so unique and thrilling to play. A lot (and I do mean a lot) of emphasis was put on ship design and combat and it is in these categories that Stardrive achieves greatness:
Fighters will circle one another, trying to find the best firing arc, and engage in fast paced combat; Capital ships exchange powerful volleys of missiles, torpedoes, or lasers while trying to fend off smaller craft with point defense weaponry; Support ships send out repair drones or resupply your fleet with ammunition during longer, extended battles; The whole thing turns into a symphony of destruction the likes of which is usually reserved for big budget scifi movies.
Other than the combat, the ability to create ships of your own design (By design, I'm talking about the internal components and not the external "look" of the ship) is easily the most appealing aspect of the game. Design choices make a huge impact in battle too: Place a reactor core in your ship with no armor or shields around it for protection and your just asking for an enemy to land a lucky blow and send your brand new frigate to oblivion.
There is something just so satisfying about coming up with a well thought out layout for your ship and watching it excel in combat against your enemies.
It is certainly not perfect and like all 4x games there is a learning curve, but if you are fan of large scale space battles and deceptively deep starship design then there is nothing out there quite like StarDrive.… Expand
Apr 28, 2013ver since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.
I would give it a 10, but there are still some bugs that need to be ironed out. This game is definitely an indie gem t… Expand
Apr 27, 2013This game is amazing. Anyone who is a fan of Sins of a Solar Empire or Sword of The Stars will love this game. Its got depth, graphics, sound, gameplay....everything. There are somethings that need some fixing but overall a great game from a small company.
May 1, 2013I decided to write a review since this game seems to have polarized effect on people:love it or hate it.And justifiy why I gave it a 9 tough it is incomplete which might sound crazy.
The reason for this is i havent played that fun and addictive game for a long time.The ship designing with arcs of fire commanding then your engeenering efforts in battle and seeing how they do, all in pausable real time, the trading economy which leads to specialized planets (you see and must protect all your trading ships), researching techs for those ships, the cool little story arcs like remnants or revorans (tough they are unfinished but what is, is cool)., the really fun space opera style races, it all meshes up into a great experience.The AI isnt exceptional but with bonuses it gets on harder difficulties the game is a big challenge, which is imho what matters ultimately.
Now the bad the core gameplay is here and its great, but all in all the game is unfinished, Like mentioned before the story arcs are unfiinished and admitted by the dev it will be expanded later.The UI is sometimes very awkward and requires you to click a lot to get things done, so it might be tiresome. Also it might be hard to learn the game for a person new to the genre, there are some tutorials and info but generally i would say the game is low on teaching a new person. The tech tree will propably be expanded., i expect some stuff rebalanced.Me personally i had a very stable experience, with one freeze and a few vanishing sound bugs in over 50 hours of gameplay, but poeple have been reporting on forums some have big problems. Also i had no such problems even on large galaxy with 7 oponents, but some reports big slowdowns then.
So is it in part unfishined Yeah. Is it great fun as it is?Hell yeah:).
Admiteddly i am a big fan of the 4x genre, loved Galciv 2, Endless Space, inital Master of Orion games.… Expand
Apr 28, 2013This game really brings back a ton of the excitement that I had when playing games like StarControl and Masters of Orion. I'm a digital artist working in the games industry and I can really appreciate the detail and crafting put into the space combat.
While there are a lot of polish points that the game could benefit from addressing (UI, planetary and fleet management, etc) I applaud the makers of this game for creating a really engaging (and addictive!) experience that even a more novice player such as myself can sink their teeth into.
I look forward to playing this game a TON more and seeing what the developers come up with next be it DLC content or a new game. StarDrive is something they could build a huge franchise on and I wish them warp speed in their efforts to bring 4X strategy games back in force!… Expand
Apr 28, 2013I too was waiting for a successor to Master of Orion series. This Indy seems to have captured it, there are some bugs and the tutorial is very fixed (rather than an interactive one). Still the combat is engaging and there is loads of exploration, research and colonization options to keep you engaged. Great game hopefully patches updates will add Multi-player in the future too
Apr 30, 2013Very awesome 4x space action game!
If you like Master of Orion, Galactic Civilizations, Endless Space, etc. pick this bad boy up asap.
Some bugs on launch day, but quickly being patched out by the devs. Fantastically fun game play.
Samurai space bears ftw o_O!
Jan 23, 2014I didn't give it 10 because it is perfect. Or because it is amazingly re-playable. But because for the first hundred hours it is perfectly flawed.
Ship building is fantastic, battles are fantastic, Ai is flawed although well thought out and the levels are interesting enough to give you a different experience depending on who you spawn near.
A perfect 100 hour game.
Feb 6, 2014I been wasting a ton of time(fun time) in fact about 365 steam record hours(not steam play throw in many more hours). I simply love this space space strategy game. its almost like old school turn base but its real time. so use pause alot when clicking on some things. reminds me of starcontrol and starcontrol two. But you can built a empire!
Ship design is for me the heart of the game, ship hulls are different for different civilizations. The fun part is how you use different components into the ship design to beat the other civilizations. since they have access to the same tech research as you. seeing your superior designs destroy them!! LIke a fleet of meat into your meatgrinder!
For example my favorite is the Kulrathi aka bearmen their ships might not be the fastest(not too many engine slots, you can put in different type of engines into that slot). but their fighter are the largest in the game. I love putting in fighter bays(they spawn fighters(free fighters)) into all my Titan ships(they are the largest hull type every civilization gets, each civilization has different sizes and shapes of that hull). I love putting in remnant shields onto the fighters and tons of weapons and no wrapdrive only thrust. They can be respawn from the carrier. Park the carrier slightly farther away from the fighting. wave after wave of fighters just destroy anything in their path.
With many patches later they fix the Remnant quest. Also remnant tech is always the most powerful in game. There are a few mods out there but the ones that still out there is fun.… Expand
May 6, 2013I haven't come across all that much in the way of bugs, and while it isn't perfect I'm confident that many of the issues will be fixed soon. Even as is though, I've had a lot of fun and have certainly got value for money out of the game, so I'd happily recommend it.
May 4, 2013Best game since MOO2, Imperium Galaktica 2 or Bird of the Federation. I think in the moment the developer has enormous balancing problems between the diffrent weapons in the game. More different nonhuman races were desirable. For example insectoids or machines...
May 10, 2013This game is pretty awesome, its focus is mainly on ship design and combat. The diplomacy is ok (and better than moo2 unless your on hard mode or brutal). Planet management is very similar to moo2 with some new things thrown in. All it needs is multiplayer (which is coming!). It can be really fast paced with a lot happening in the begging as you explore and search for remnants/artifacts then if you arn't at war it can be slow, but chances are someone will declare war on you if you play with 5 or more races. Sometimes it slows down towards the mid and late game but what keeps me coming back is the ship design. It is really intricate and fun and probably the most important part of this game other than straight combat strategy. If you loved SINS or MOO2 this is an awesome addition to those that is faster paced, easy to understand but hard to master.… Expand
Dec 23, 2013It is truly unbelievable what one man can achieve. The game is addictive right from start, well presented and is a lot of fun to play. There are still a few glitches and some potential for improvement, but Zero is putting amazing effort into this project releasing improvments almost on a daily basis. If you like 4x games, you have to grab this one!
May 21, 2013Love this game! I stumbled onto it yesterday (May 20th, 2013) and find this game a lot of fun and not to difficult to learn. I don't know if this game is completed yet, I have heard they are still working on it, but when it is I will definitely buy it. Good job guys it's hard to find a good space game like this.!
Jul 28, 2013For a game being designed by a small team, it certainly manages to be great, and while it could use some work it is a great spiritual successor to the masters of orion games. The artwork and races are both quite good, the graphics are nice, and the soundtrack is fitting. It borrows heavily from other 4x strategy games for its gameplay, but manages to stand out despite that. having spent 100 hours playing it i can honestly say that i dont regret buying it at all and hope to see more content added. if you were a fan of master of orion games then you will surely enjoy this game.… Expand
Sep 4, 2013This game is awesome! Granted there are a few rough edges, but they are far outweighed by the fun of crafting your ships and then testing your designs in combat. I'm blown away by how fun the game mechanic is of being to tweak your starships to outperform! I'm suprised, but I spend about as much time designing my ships as fighting with them! Tons of great strategies to employ and lots of replayplayability. If you like RTS and you like to design and fiddle with your starships then this is it One note, however, read up a bit on how the economy works i quick glance over the wiki site on the game explained it all for me. This is probably the best buy I've made in awhile hours of fun for a few bucks.… Expand
Sep 10, 2013For years I've been waiting for something to come out that really feels and plays like MOO2 and so far this has been that game. After several games, I've got about 142 hours logged and I'm still looking forward to new content, mods, etc. for it.
Designing your own ships, colonizing new solar systems, and the real time space combat is awesome. The colony micro-management is barely even existent with the governor AI's, it's actually easier to manage a space empire than it is in MOO2, and definitely easier than other similar 4X space games. The tech tree is a little more limited than I would like, but much better than other similar games, with creative sci-fi technology and cool weapons and systems to load up your ship with.
I'm crossing my fingers that the modding community and the developer keeps pushing out content for Stardrive, it really is the coolest 4X game I've played thus far, beating out Endless Space (also quite good), Sword of the Stars, Galactic Civ 1 & 2, and Sins of a Solar Empire. If you loved Masters of Orion 2, definitely give this a try.… Expand
May 10, 2013There's a problem with StarDrive it's so damn good, but it's just a little bit off finished; not quite polished and user-friendly. This does not stop me giving it a hearty 9/10; it could well be a 10/10 if all the bugs and UI gripes and gameplay quirks are ironed out. The important thing also is that I believe they WILL be ironed out as the developer is still there, talking directly with individual
What makes this game special then? A few things spring to mind. The level of player-control of fleets and ships is truly magnificent; to the point where the ship designing and combat is a game within the game itself.
The ship designing isn't just like GalCiv where you put on x modules and that gives you a set of numerical attack and defence ratings for some horrific rock-paper-scissors system. No; the ship design is what-you-see-is-what-you-get. The design of your ships is simulated in real-time in front of you when you see the screenshots of people fitting shields and weapons to a ship hull, those weapon types and locations are actually there in the 3D game firing, and damage to ships is entirely locational and interactive a salvo of torpedoes to unshielded engines will leave you dead in the water; a shot punching through to a reactor will detonate it, potentially causing a chain reaction if you haven't got internal bulkheads to dampen the blast. If you want to survive a salvo of anti-frigate missiles, you'll need point defences, and their arcs of fire will need to be carefully aligned so that you have proper coverage. Basically, the ship design isn't just a set of auto-combat numbers; it's an entirely real, fully-simulated system.
The implementation of structures platforms and stations; orbital and deep space; for numerous different purposes is brilliant, and uses the same ship designer. The Economy is relatively simple, but functional and non-intrusive; the player doesn't regularly have to worry about going and tweaking things constantly. It has room for future expansion; but the best thing is that we know this is already on the drawing board for the Devs, and the game is entirely open to modding.
And that's another important point modding isn't only allowed; modding isn't only supported; modding is actively *encouraged*. The lead developer himself frequently has stepped into the modding boards to lend support to individual modders having problems, and the game itself includes a mod manager and is easily accessible. There are areas that are not yet moddable; but this is not by design, and they are being opened up in future.
There are bad aspects, especially unpolished bits...
The UI is good in some areas (with some excellent automation options), but awful in others (the inability to mass-control behaviours or orders on grouped ships such as scrapping), and can be generally a bit painful and unrefined, such as with mis-aligned text occasionally depending on the resolution the game is run at. It does need a lot of love and better user-friendliness for getting around the game.
There are still many little bugs and lack of options that were raised in beta and not yet fixed or implemented; proper game settings, certain interface issues, some gameplay quirks that have been known about for a while. And whilst these bugs are being fixed, certain *needed* features for a released game are being relegated to second place whilst bug-fixing occurs.
The game feels like it was released early; like it's still a beta, so I can't honestly give what is otherwise a brilliant game a 10. The reason it keeps a 9 is because of the confidence I have in the developers to address not only its deficiencies, but also to support and expand the game over time; they seem genuinely committed to not only providing fixes for existing issues, but continuing to develop the game.… Collapse
Dec 9, 2013Zero Sum Games has created a worthy addition to the 4X genre. What is more - modders are already creating more and more cool modifications for StarDrive. Ergonomics and gameplay rules should be more user-friendly, but the game itself is far from boring or tiresome. 4X fans will be pleased.
Sep 19, 2013For your first and second time, StarDrive brings a refreshing experience resembling Master of Orion. However, as soon as you understand its basic rules, the game is gone like through a Black Hole. [Issue#232]