StarDrive PC

User Score
6.8

Mixed or average reviews- based on 384 Ratings

User score distribution:
  1. Negative: 89 out of 384

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  1. 101
    Apr 27, 2013
    9
    An really satisfactory 4x game. Tho it still has a few bug (just give it few weeks). it is impressive that this game is created by one guy.
    All in all is a wonderful 4x experience
  2. Apr 26, 2013
    9
    I've enjoyed the game a lot during the beta phase with all the bugs and everything. The final release version is up in about 2 hours according to Steam, so I'm still playing with beta 1.70A. If you loved Master of Orion or any game like that, this one is for you. I don't know if I believe one guy made this game, it has way too much detail for me to buy this is a one man operation.

    As
    I've enjoyed the game a lot during the beta phase with all the bugs and everything. The final release version is up in about 2 hours according to Steam, so I'm still playing with beta 1.70A. If you loved Master of Orion or any game like that, this one is for you. I don't know if I believe one guy made this game, it has way too much detail for me to buy this is a one man operation.

    As for Youngblood-52, here we have yet another person, blowing off a game because of beta issues. It's called beta for a reason, so people in beta can try to get rid of the bugs. And I don't know what beta version he was playing with but nearly everything he mentions I personally did not experience with the last beta version.

    Is the game perfect? Show me a perfect game and I'll show you a game that's in someones fantasy world and not this world. And I forgot, you can mod the hell out of this game, it's part of the design. I don't know anything about modding, but I can't wait for someone to do a Babylon 5 mod or Star Trek mod. If this is the work of one man, I bow before his dedication because this would have to be a crazy project for just one man to pull off.
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  3. Apr 26, 2013
    10
    TL;DR version first! This is easily the best 4x space game in years. It's not the most perfect 4x space game ever, yet, but by far the most pure fun. I could go on, and on, but to try and cut down what's good about it, I'll stick to the 4 standout parts. 1. It remembers when 4x's were FUN Do you remember when 4x games bothered with things like "fun", "charm" or "wit"? When you couldTL;DR version first! This is easily the best 4x space game in years. It's not the most perfect 4x space game ever, yet, but by far the most pure fun. I could go on, and on, but to try and cut down what's good about it, I'll stick to the 4 standout parts. 1. It remembers when 4x's were FUN Do you remember when 4x games bothered with things like "fun", "charm" or "wit"? When you could assume that by "4x" they would try to make each of those "X"s was it's own fun thing to do rather than some set of chores? When there was any concept of "gameplay" beyond managing unending tedious lists of supplies, or fighting to understand some abstracted-far-too-far funsucking interpretation of space combat?

    OK, well, Stardrive remembers what 4x games used to be like. It remembers Star Control 2, it remembers Master of Orion 2, it remembers Escape Velocity. Not simply that it's a game like them, in the same genre, but something like they were like. It's some relic from a time when people made strategy games that were any fun at all, only with gigantic 3d spaceships firing dozens upon dozens of multibarrel chainguns, torpedos and Freespace 2 style beams at each other in 3d, rather than little sprites. It even recalls a time when it might have been considered fun if the player could aim and shoot something occasionally! Everything you build can be controlled, either as a lone wolf, a squad or with literally every ship you have maintaining formation with you.

    2. Personality -

    Easily the best and most inventive collection of frenemy races in a 4x game since Alpha Centauri. Every race gets assigned Civ4/5 style behavioural traits per-game on top of their race characteristics. Every one can be interrogated about the other, and have a dozen or so responses to questions and proposals based on how they feel and how things have historically gone down. They're also absolutely beautiful to look at, and their animated "portraits" ooze personality. It's a 4x game where someone would bother to write lines and lines of detailed, in-character flavour text: how much of a throwback is that? I know right?! But it adds so much and it's so great they did it.

    3. Ship building and COMBAT -

    This part is awesome. It's not the usual mess of, "oh, I upgraded my tech to lasers 4, so now I'll put 3 laser 4s on rather than 5 laser 3s", etc, etc, zzz, zzz. Nothing like that. Combat is realtime pausable and RTS-like, with configurable AI formations, and configurable behaviours down to a point where you can specify what any one ship in a fleet of hundreds should be doing on 6 different behaviour sliders. Ship design is an epic balancing act, every component has a different physical size in the ship, power draw, health, facing, range, etc. Loads of different and specific weapon types too: ion guns to drain power from unshielded ships (and it's not that ships are "shielded" or not individual shields can be knocked out and you can zap anything exposed!). Chainguns. Huge long lance torpedos. Point defence guns. EMP lasers. Boarding parties on shuttles and counter-boarding barracks. Ships that have onboard factories to make loads of little escort combat ships. There's just so much sheer STUFF, and the Lego-like ship builder is very easy to use. The game hits this part so far out of the park it's not funny. And of course you actually get to fly anything you build around, and blow stuff up with it. Simply awesome, awesome, awesome.

    4. Developer "gets it" -

    This guy has a lot of the right answers to things modding? "of course you can mod it, I made it pitifully easy and everything sits in xml". Or "I saw you guys wanted feature X this morning so I spent the afternoon putting it in the game". In the couple of weeks I've had the beta, performance and stability has massively increased from where it was to begin with, and the dude was throwing out multiple updates per day. So, so good to see a developer care whether you are enjoying the game, let alone enough to do something about it immediately!

    I mentioned it's not the perfect game, and it's unfortunately true that it could really use a large rebalance and annoyance-cleanup in things like the UI, AI, and other elements. It's not showstoppingly horrible by any means, or some new SOTS2/Pegasus style disaster. But, fact is, when you have a lot of elements of the game that are outstanding, it really makes the few parts that are ordinary look a lot worse.

    All up though I played the crashiest, worst performing, inexplicably weird version of the game, for a couple of weeks, and spend around 90 hours on it. For the most part, having an absolute blast. When the core game is actually fun to play, the other stuff fades into the background. Even in mutant beta form this has been one of the best games I've played all year.
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  4. Apr 26, 2013
    8
    Great game. Have spent a considerable amount of time playing it over the last few weeks. The game has a few bugs but the Dev releases patches almost daily. The game takes the best parts of similar games from this genre and meshes them together. It allows for modding and has many available on the forums.

    Game has a lot of potential but it is somewhat incomplete. Looking forward to the
    Great game. Have spent a considerable amount of time playing it over the last few weeks. The game has a few bugs but the Dev releases patches almost daily. The game takes the best parts of similar games from this genre and meshes them together. It allows for modding and has many available on the forums.

    Game has a lot of potential but it is somewhat incomplete. Looking forward to the content in future updates. Definitely worth the $30 price on steam.
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  5. Apr 26, 2013
    8
    So I got this game on a whim because a preview on IGN, and I love it. Now with that said it is not perfect. The game has alot of really interesting ideas behind it, for example the ship creation is just plain fun you no longer have to worry about another race heaving better ships then you. you can load pre-designed ship and customize them how ever you want, or start one from nothing. butSo I got this game on a whim because a preview on IGN, and I love it. Now with that said it is not perfect. The game has alot of really interesting ideas behind it, for example the ship creation is just plain fun you no longer have to worry about another race heaving better ships then you. you can load pre-designed ship and customize them how ever you want, or start one from nothing. but it's not perfect angling firing arc's is a pain, and acccidently removing stuff while trying to move the ship is all kinds of frustrating. and that's how I would explain this game to anyone "Fun but not perfect" The Dev is really active on the forums and responds to bugs and request alike and that was a big plus for me.

    In short, If you love 4X games and you are looking for a new one there is alot of fun to be had with StarDrive. but this is not a game for someone who is looking to try 4X out.
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  6. Apr 26, 2013
    9
    After playing the beta for a good bit now I can say that this game is very worth the money. The dev is constantly working to fix any grievances that users have, and the game has stolen dozens of hours of my time.

    On the downside, there are still many bugs that can occur and there can be some performance issues, though they are mainly solved.
  7. Apr 26, 2013
    7
    This game is awesome. This game will also be much more awesome once it is Ironed out and more feature complete.

    The one man dev team in Zero is very good and talented, but couldn't deliver a finished product in time for release. Even then the what has been completed shows how much passion went into this game, and even at this form it is a must buy. Aside from a few crashes and bugs,
    This game is awesome. This game will also be much more awesome once it is Ironed out and more feature complete.

    The one man dev team in Zero is very good and talented, but couldn't deliver a finished product in time for release. Even then the what has been completed shows how much passion went into this game, and even at this form it is a must buy.

    Aside from a few crashes and bugs, the worst thing in this game is the late game slowdown, that happens when the galaxy is fully populated with a couple thousand fighters.

    The good things are the Races, which are pretty funny. The Shipyard, that lets you build your own ships, which is awesome. And the freedom to manage your colonies and your fleets.

    It needs a few upgrades but the dedication of the dev is impressive, and gives safety that issues will be ironed out.
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  8. Apr 26, 2013
    9
    Ever since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.

    I would give it a 10, but there are still some bugs that need to be ironed out. This game is definitely an indie gem
    Ever since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.

    I would give it a 10, but there are still some bugs that need to be ironed out. This game is definitely an indie gem that fans of 4x strategy games need to check out ASAP!
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  9. Apr 26, 2013
    9
    Awesome Space RTS game with a lot of (working!) great ideas and concepts. It's the first game since SoasE, which fascinated me enough, to play it more than 80 hours. But it has to be mentioned, that Stardrive is updated every few days and has reached release status just today(!) Moreover the communication and feedback between programers and community is extremely good! :)

    What I liked
    Awesome Space RTS game with a lot of (working!) great ideas and concepts. It's the first game since SoasE, which fascinated me enough, to play it more than 80 hours. But it has to be mentioned, that Stardrive is updated every few days and has reached release status just today(!) Moreover the communication and feedback between programers and community is extremely good! :)

    What I liked the most about Stardrive, besides the typical game play things like RTS and 4X elements, are the innovative new concepts for ship designing and fleet battles. It is possible to build all kind of ships, with a loadout, that I know from SciFi movies, games and books. (But not the look I'm sure, there will be graphic mods soon)
    - ST Federation Ships: Strong Shields, 360°Phasors and Torpedos
    - ST Klingon Ships: Fast Birds of Prey with strong forward disruptors
    - Star Wars: Star Destroyers with strong 360° slow firing plasma weapons (relying on fighter crafts to engange small crafts)
    - BSG: Carrier Ships with many fighter crafts (loadout can be individual, too), strong armor and close range point defense guns
    - Stargate: Atlantis style star bases with shield/armor ignoring projectiles.
    - Freelancer: Galaxy wide warp-enhancing "autobahn" network buildable similar to the jump gates routes in the game.

    Other cool features:
    - Ships need a lot of power generators or power cells to fly with FTL speed. (My first designed ship could only warp 3 seconds and fell out of FTL! ^_^)
    - Boarding parties can caputure/defend ships
    - EMP and energy depleting weapons
    - Repair and resupply modules to assist other ships
    - Warp Speed inside of Solar Systems can be limited/disabled in the game options, making planetary and orbital defenses more effective
    - Weapon angles can be adjusted manually, which makes broadside attacks possible
    - "TAB"-key shows volatile subsytems and weaknesses of all ships, making precision attacks with fighters possible.
    - cute Owlwoks :)

    Negative points, that prevented me from giving 10 points :
    - Language localization is not available at the moment.
    - Cloaking devices are missing. :(
    - It is possible to conquer well defended planets with 10-15 ground troops. Planetary shields, orbital defense stations or fleets don't prevent invasion troops from landing.
    - Ships can fly around in the whole galaxy from the beginning. No outposts, supply bases or technologies are needed, to extend the ship range.

    Stardrive is definetly one of the few gems in my huge collection of mostly average Space RTS and 4X games. Ad unlike some other games in the last years, Stardrive didn't let me down. (Yes, I'm directly looking at you, Legend of P...!)
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  10. Apr 26, 2013
    10
    Anyone who loves customization will love this game. It is well developed and has a developer that actually cares and actively responds to their forum. It is a great game overall, and some features are still being implemented, so it's getting even better!
  11. Apr 26, 2013
    9
    Very cool indie 4X game. It's still got rough edges, but the core components, economic development, ship design, fleet deployment and combat are great and the AI is not too shabby.

    Warmly recommended!
  12. Apr 27, 2013
    5
    This game is by no means a 10 (yet) or a 0. I have beta tested this game for a few weeks and it is somewhat incomplete for being released. I have not had the crash problems many users have had lucky. As of now, this game almost feels like a kit, mod to your own tastes.
    Time will determine how this game ends up, for good or bad.
  13. Apr 26, 2013
    9
    Great game. If you enjoy 4X games then you are bound to love stardrive, the rumored performance issues are more or less fixed in the latest patches but some minor annoyances with UI,etc remain but since the dev is extremely talented and devoted i wouldn't be amazed if core game reaches near perfection in a week or two.. surely worth 25$
  14. Apr 26, 2013
    9
    This is the most wonderful and fun game I've ever not been able to play due to bugs. I've been playing the beta for a few weeks now.

    Long story short: the developer is extremely hands-on and responsive to the community and has made an extremely ridiculously awesome game. It's basically like if Master of Orion II had made a love child with Jesus Christ. Assuming you don't have
    This is the most wonderful and fun game I've ever not been able to play due to bugs. I've been playing the beta for a few weeks now.

    Long story short: the developer is extremely hands-on and responsive to the community and has made an extremely ridiculously awesome game. It's basically like if Master of Orion II had made a love child with Jesus Christ.

    Assuming you don't have launch/crash issues like me, then you'll have the time of your life.

    The reason why I'm still giving it a 9 rating is that I expect the release version to be debugged shortly. Like I said, the developer is extremely hands-on and has been making serious progress throughout the beta.
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  15. Apr 26, 2013
    10
    StarDrive is a great game, it doesn't waste time with the trivialities that some game companies waste millions of dollars on but focused on gameplay. performance, and features. I cant stress enough how good this game is nor how directly involved with the community the developer is with constant feedback and almost on-the-fly fixes and updates.

    The game is still developing but I would
    StarDrive is a great game, it doesn't waste time with the trivialities that some game companies waste millions of dollars on but focused on gameplay. performance, and features. I cant stress enough how good this game is nor how directly involved with the community the developer is with constant feedback and almost on-the-fly fixes and updates.

    The game is still developing but I would buy this game today and everyday after because it is that good, it's been so long since I've truly been sucked into a game so completely and enjoyed myself on so many levels.
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  16. Apr 26, 2013
    9
    This is an amazing game. I got the pre-order beta 4 days ago and have already played 28 hours. The only reason I did not put a 10 is because of a couple small bugs (half of which were fixed with yesterday's update). I really suggest that you try this game out, it is definitely worth it.

    It has really good Ship Designer and allows for tons of customization and specialization. The fleet
    This is an amazing game. I got the pre-order beta 4 days ago and have already played 28 hours. The only reason I did not put a 10 is because of a couple small bugs (half of which were fixed with yesterday's update). I really suggest that you try this game out, it is definitely worth it.

    It has really good Ship Designer and allows for tons of customization and specialization. The fleet mechanics are great too, one of my favorite features of the game. The combination of managing your empire, it's research, and it's military is in the the top tier of 4X games. If you don't like managing everything in the game though you can automate governing, construction, scouting, and ground combat.

    The developer is really quick with updates and fixes too, you can expect an update for the game every week. He is also active on the forums and plans to add even more features in the near future.
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  17. Apr 27, 2013
    8
    Overall this is a great 4x strategy space game that is very well done and has a lot of replayability. When the custom designed ships of your main battle fleet come out of warp into the enemy solar system and begin firing off missile and energy beam salvos at the defending enemy fleet lying in wait, it’s an experience that few other strategy games out there can really match.

    For a quick
    Overall this is a great 4x strategy space game that is very well done and has a lot of replayability. When the custom designed ships of your main battle fleet come out of warp into the enemy solar system and begin firing off missile and energy beam salvos at the defending enemy fleet lying in wait, it’s an experience that few other strategy games out there can really match.

    For a quick overview of the game, it is a 4x space strategy game where you start with one planet and a few ships, and expand your empire through colonization, diplomacy and war until you have gained dominance over the galaxy.

    The game takes a lot of inspiration from past space 4x games, however, there are a number of ways where it differs from its forebears. Fortunately, most of these differences work to its advantage. First of all, it is played in real-time instead of being turned based. However, don’t let that fool you, it is much more in the vein of turn based strategy games such as Galactic Civilizations or Endless Space than real time games such as Sins of a Solar Empire. You manage your planets, create trade routes, and engage in diplomacy as you would in a turn based game, and you are able to pause the action at any time. Being able to guide your ships in real time as they engage the enemy fleet, however, is a definite plus.

    The game’s largest drawback is probably the lack of intuitiveness of some the game menu screens. For example, right clicking in many of the menu screens will close it and return to the galaxy map. This makes navigating through the different overview screens easy and streamlined when it works. However, this doesn’t work with some screens, such as the fleet design screen, where you have to either press the “escape” key or click on the “x” button in the upper right corner to get back to the action.

    Additionally, some information isn’t accessible from certain screens where it intuitively should be. For example, the ship customization screen only allows you to create new designs. If you want to update an existing design, you have to go to the planet management screen first.

    One of the game’s biggest strengths are the innovative gameplay mechanics that it brings to the genre. However, this also ends up being one of its greatest drawbacks as it often doesn’t do an effective job of explaining the new systems to you. A more fleshed out interactive tutorial would do wonders to improve the initial game experience. For example, the planet automation system is a vital aspect of gameplay but it is poorly explained. It took me a while to figure out that managing a space empire in Stardrive is all about having a few major planets that you manually control, and then delegating the rest of your planets as specialized food, production, or research planets. Once I got a handle on this system the game became much more enjoyable and my empire started to hum along much more smoothly.

    Trade ships are another innovative gameplay mechanic that isn’t properly introduced to the player. Trade ships are the lifeblood of your empire and ferry food, production, and colonists between planets in your empire that need them. Automating trade ships is an important game feature that allows the AI to automatically create and manage trade ships as needed, instead of the player having to constantly make sure there’s an adequate number. Again, once I figured out how important automating them was, not having to micromanage them improved my gameplay experience considerably.

    Lastly, bugs are still a minor issue as the game leaves beta. The only serious bug I encountered was that at a certain point in the game, the sound effects during space battles became too much for my audio card to handle, and all sound would shut off until I restarted the game. I eventually changed some audio settings on my computer to resolve the problem. Aside from some occasion slowdown in large battles, however, this was the only bug I encountered.

    Overall, Stardrive is one of the most engrossing 4x space strategy games I have played. Diplomacy is fun and interesting due to the fleshed out personalities and well-crafted race animations. Ship design adds a great level of depth as each of the weapon systems have advantages and disadvantages, and each race has unique base ship layouts which encourages experimentation. Unexplored worlds can potentially yield relics with potent empire wide bonuses and a number of additional minor factions such as pirates make exploration consistently interesting from game to game.

    Stardrive is an extremely well-crafted game and I’m going to give it an 8. It’s something the 4x space genre has been needing for a long time, and if it wasn’t for the issues mentioned above it would deserve a near perfect score. It’s the most fun I’ve had playing a 4x strategy game in a while, and if you can get past the sometimes clunky interface and a slightly less than intuitive learning curve, I highly recommend it.
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  18. Apr 26, 2013
    10
    This game is awesome. I've played the beta for four weeks. Not since MOO2 and Ascendancy have I been as excited for a 4X game. The ship building is brilliant. I eagerly await to see how this game evolves over time as the developer and modders continue. Don't worry about what others say about crashes and such, that's pretty much gone now. For the first time in a long time, I see aThis game is awesome. I've played the beta for four weeks. Not since MOO2 and Ascendancy have I been as excited for a 4X game. The ship building is brilliant. I eagerly await to see how this game evolves over time as the developer and modders continue. Don't worry about what others say about crashes and such, that's pretty much gone now. For the first time in a long time, I see a game with true potential to stay a permanent installation on my hard drive. Nothing Since the original Civ and Warlords 2 have been worthy. That guy Withering can just look me up on the forums to see if I'm real or not. All these guys are. That's because we're a passionate group of core gamers that know when something is fun.

    Support this guy Zero. Buy the game. Now. It's a steal at the price point.
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  19. Apr 26, 2013
    8
    I beta tested this game for almost 2 months, from early march until the official release, I've Played nearly 300 hours so far, and I do not regret it one bit. The game has a very dedicated single developer, he has worked very hard to iron out this game for release, but could have used more time. Most of the bugs, and performance issues have been wiped out, but the game still needs work.I beta tested this game for almost 2 months, from early march until the official release, I've Played nearly 300 hours so far, and I do not regret it one bit. The game has a very dedicated single developer, he has worked very hard to iron out this game for release, but could have used more time. Most of the bugs, and performance issues have been wiped out, but the game still needs work. It's missing some features, and the UI is still a bit clunky. There is no multiplayer yet, but it has been promised for the future.

    All in all this game is very fun, and worth the purchase price. The game-play is fun, especially designing ships, and letting them loose on your enemies. You constantly learn, and upgrade your designs to optimize their effectiveness, and you get rewarded for it. The graphics are pretty, and the artwork has made some fans request merchandise.

    I registered on here just today to rate this game. I rate it 8/10, it would be worthy of a 9 or 10, but truthfully the beta could have lasted a month or two longer, it's just not polished enough to be worthy of a 9 or 10.
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  20. Apr 26, 2013
    9
    This is the game that i have been waiting for, for a long long time and if you are a fan of space and want a slight challenge then i recommend this game. The default game unfortunately is extremely easy even on the hardest difficulty because of some exploits with marines and bombing but if you play it with gravity wells or even with 0 faster than light travel till you leave the hole systemThis is the game that i have been waiting for, for a long long time and if you are a fan of space and want a slight challenge then i recommend this game. The default game unfortunately is extremely easy even on the hardest difficulty because of some exploits with marines and bombing but if you play it with gravity wells or even with 0 faster than light travel till you leave the hole system giving it a sins of the solar feel then in my opinion the game is amazing it still has a bit fleshing out to do and the creator Zero who is a one man team genius IMO is generally on most bugs when reported like a flash and i have no doubt that he will flesh out the research tree and add a bit more life to the game but for what it is atm i am extremely happy with it. For thoughts with worrying thoughts with the the highly negative reports coming in all i would say is look at the forum or even you tube videos out there and decide from what you see from that i think people are to quick once they see one or two negative things with the recent 4x failures out that to just say well nice try yet another failure and i think that is a very unfair judging to this game dose it have flaws yes but i highly believe with my over 200 hours of play that it has amazing potential and if you don't like to wait for it to get better than give the game maybe 2 more month and look at more videos and give it a second look then. In closing Zero has done an amazing job with giving a space rts game a new feel with strategy with its non lane warp system and amazing ship modifications and the fact this game was designed with modding in mind makes me looking forward into the future with this title. Expand
  21. Apr 26, 2013
    9
    The game performs great and has lots of character not seen in most 4x games. I look forward to seeing what the developer has in store for this game in future expansion packs. Diplomacy and alliances could use some fleshing out along with random events and flavor added to the experience but other than that it's much better than most offerings in this genre. This game stands tall withThe game performs great and has lots of character not seen in most 4x games. I look forward to seeing what the developer has in store for this game in future expansion packs. Diplomacy and alliances could use some fleshing out along with random events and flavor added to the experience but other than that it's much better than most offerings in this genre. This game stands tall with awesome space strategy titles like GalCiv2 and Distant Worlds. Expand
  22. Apr 26, 2013
    9
    Been beta-testing this game and I have to say, it's a good old-school style 4x with simple and extensive mod capability. I don't usually bother with modding (what can I say I'm lazy), but it was so simple I started before the game was even officially released.
  23. Apr 26, 2013
    8
    I absolutely love this game and I can't wait for the continued support it will receive. For me-it has the perfect blend of autonomy required to reduce micro-management while at the same time allowing you to personalize your empire.

    Zero has been a great dev-very in touch with his community-even releasing several bugfixes in one day! The game itself plays like any 4X game, but
    I absolutely love this game and I can't wait for the continued support it will receive. For me-it has the perfect blend of autonomy required to reduce micro-management while at the same time allowing you to personalize your empire.

    Zero has been a great dev-very in touch with his community-even releasing several bugfixes in one day!

    The game itself plays like any 4X game, but features the most intricate and AWESOME combat system I have ever seen. Every ship is lovingly crafted from single modules, ranging from armor plating, to guns, to nuclear reactors. Each one of these components can be damaged in combat resulting in loss off function-what happens if you're ship has a poorly defended reactor that gets hit by a volley of flack?

    You'd think this system would only be in place for a single RPG style game, but no-you have tons of these custom designed ships flying around, engaging in simulated warfare that puts your designs to the test. Does your ship have a blindspot? Well it will definitely show in combat.

    Among other things-I love the atmosphere of the game. Each race is lovingly crafted and has it's own unique personality.

    The game needs a little bit more polish, many people want balancing for troop mechanics and a few other things, but that will come in time. I know Zero won't let this hang.

    In terms of my own opinions, all I want is more content! More guns, more research, more races, more modules. That's really it-as well as some minor changes to design UI.

    Well worth its money, I've played a sleuth of 4X games like Elemental, Civ, SOASE, and a few more but so far I have to say this is my favourite.
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  24. Apr 26, 2013
    9
    I grew up playing MOO and MOO2. Those games set the stage for my whole gaming life. What Zero has done here is the same for the next generation. Simple to learn, yet deep and fulfilling. The races really "feel" different from each other, and each random galaxy plays completely different from the last. The ship design is what we all drool over, and min/maxers really find their niche inI grew up playing MOO and MOO2. Those games set the stage for my whole gaming life. What Zero has done here is the same for the next generation. Simple to learn, yet deep and fulfilling. The races really "feel" different from each other, and each random galaxy plays completely different from the last. The ship design is what we all drool over, and min/maxers really find their niche in this game. Before you delve in, the research trees can seem pretty minimal, but in practice, they do last till deep into the game. There are some late game frame rate issues, but with such an attentive game designer, and such a supportive and wowed community, I am sure these will work themselves out. One other fantastic selling point: Early beta mod accessibility. At game release, there were at least 15 working mods, and that just scratched the surface. This game is going to be playable and replayable for a very long time. Zero is the man, buy this game if you like happiness... Expand
  25. Apr 26, 2013
    8
    StarDrive is breathing new life into the otherwise flagging 4X genre.

    For me, this game is solid in almost all the right places. There are some things that need work, but updates are being pushed out with impressive speed. First off, let's look at sight and sound. It has a terrific amount of visual polish for a game with a one-man development team. You read correctly it's one guy.
    StarDrive is breathing new life into the otherwise flagging 4X genre.

    For me, this game is solid in almost all the right places. There are some things that need work, but updates are being pushed out with impressive speed.

    First off, let's look at sight and sound. It has a terrific amount of visual polish for a game with a one-man development team. You read correctly it's one guy. Each race has a unique ship "look," with its own body plans and color palettes. The soundtrack sets the tone well with expansive and moody tracks, but it's a bit limited at the moment and can get repetitive over many hours of play. There are some minor graphical hitches, but I found these to be few and far between.

    For most players, the real meat of this game will be found in the Shipyard. The game encourages you to design your own warships, scouts and freighters to suit your own tactical needs. When I first tried this game, I just knew I wouldn't enjoy designing my own ships... and then I DID. IMMENSELY. What's more, if you have played as one race and designed custom ships for it, the AI just might use those designs against you in future games. A note here as well: some ship designs aren't symmetrical, but this is being tackled in updates.

    Where this game falls a bit short for me is in Diplomacy and ground combat. I'll address Diplomacy first.

    Each race has its own set of "personality" behaviors. Some will be ruthlessly aggressive, and this feels just like it should. However, it seems a bit too easy to dominate the game using Agents, and the AI is easily conned into giving away endless war concessions. These issues are, thankfully, known and being worked on.

    Ground combat (planetary assault) feels a bit too shallow. Default game rules allow for brainless troop rushes by all sides, and the game misses a tactical element it might have added here. That said, there are currently several in-game options that let you mitigate this. The problem is that they create new irritations, and feel a bit tacked-on.

    In closing, general thoughts. The art style is just what I was hoping to see, and the music is quite nice, if a bit repetitive. Ship designing really does shine, and watching your designs in action is just so satisfying. Empire management can get a bit tedious, but doesn't demand too much attention for very long. The game will feel too hard at first, and then a bit too easy once you find your feet. If you can overlook the small faults until they're buffed out, you just might find a new game to love. Multiplayer will one day be included, so there's that to look forward to as well.
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  26. Apr 27, 2013
    9
    StarDrive is an interesting game indeed. SD is a real-time space 4X nodding back to the good old days of Master of Orion 2. The game features exploration, exploitation, diplomacy, design, construction & finally destruction.

    At the beginning of each game you must choose a race, this will decide what hulls you get to use during play (more on that later). It will also allocate some preset
    StarDrive is an interesting game indeed. SD is a real-time space 4X nodding back to the good old days of Master of Orion 2. The game features exploration, exploitation, diplomacy, design, construction & finally destruction.

    At the beginning of each game you must choose a race, this will decide what hulls you get to use during play (more on that later). It will also allocate some preset traits for you. Traits give you both bonuses and deficiencies. You are given so many points to spend on traits and it is up to the player to balance them accordingly with negative and positive modifiers.

    Once you have decided on the race and traits you get the standard options of galaxy size, opponents & AI difficulty. Launching the match is as simple as pressing "Engage!"

    Once ingame things may appear a little daunting. You are occupying a little planet with no more than a small handful of ships. But in time, you will slowly explore and locate newer and better planets expanding your empire as the game progresses.

    During play you will come across both friendly and less-friendly forces, as well as anomalies you will need to investigate with troops. Eventually you will end up in a war, and then you will find yourself engaged in this games' spectacular combat. It is the main draw of StarDrive.

    This may be a negative thing for some players. For as much of a diplomatic game it can be, it often ends in war. It *is* possible to win by assimilating other races into your Federation, but war is often outright unavoidable.

    So this means combat is at the end of the day, StarDrive's main focus. Thankfully it does it amazingly!
    You will need to research technology such as missiles, cannons, lasers, new hulls and so on. You will then need to open the Shipyard and actually design the ships yourself (the game does have some pre-designed ships that become available as tech progresses, but where is the fun in that!).

    This is where StarDrive excels ship design! Placement matters. You need to put armor in the right places, bulkheads around reactors, set the arcs on your turrets and tell your ship what way to face when engaged. It is brilliant. Damage is directional and critical systems can easily be knocked out in combat.

    Essentially, when thinking about combat this game plays like an infinitely bigger and better version of Sins of a Solar Empire where you design your own fleet and pray it proves effective! We all knew the comparison had to come up eventually.

    Let's move onto the races and AI.

    The races themselves are astonishingly beautiful and are all animated. They loop naturally, but it is great! They also each have background music/noise. The haunting theme that plays in the background when dealing with the Draylocks always comes to mind when thinking of this game.

    Each race speaks to you uniquely and has their own personality.

    Diplomacy itself is certainly there and certainly important, it's just it isn't utilized as much as you might like. Once war breaks out (which it will), diplomacy matters little. Outside of war you can trade technology, make alliances, engage in trade treaties and more. After long enough, a race may be willing to join your federation meaning you get all of their planets and units.

    Some races require you to defeat a major enemy before joining, others may need you to show military dominance. Others simply just need time and trust.

    You can also partake in espionage to steal technology, sabotage planets and even incite rebellion.

    All up diplomacy could be worked on, but it is much better than what you get in a game like Civilization V.

    AI unfortunately can be rather aggressive even on easy. If you have a weak military, there is a good chance a race will declare war on you. This can occur even moments after you meet them (Opteris are often very aggressive). This could do with some adjustments particularly on the lower difficulty settings so as to avoid scaring newer and less confident players away.

    During war itself the AI can be quite dangerous sometimes. This is amplified by AI using your past ship designs from previous games... the designs that were effective!

    The soundtrack is nice but not "in-your-face" and does a good job of conveying atmosphere.

    The controls are logical and get the job done effectively.

    On smaller maps the game can be played as a large RTS able to be beaten in an evening of warfare, or it can be played on a huge map where longer term planning is needed and it becomes like a true 4X of old!

    Considering StarDrive was developed by a single man, this game is just unbelievable! He had help with art and sound assets, but the core game was coded by him alone.

    StarDrive has incredible polish, particularly when compared to recent installments in the genre. Think of this as a cross between Master of Orion 2 and Sins of a Solar Empire focused on ship design and combat and you will get an idea of what the game entails.

    This game is brilliant, and is worth both my time and yours!
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  27. Apr 26, 2013
    9
    I am generally not a fan of 4X games, however I found that Star Drive was more of a 4X/hybrid, solving many problems that plague 4X games, such as inability to control game speed and complete lack of any real diplomatic options. Star Drive does have an emphasis on its combat and modular ship building, while other areas such as Diplomacy or Tech are still Robust, but not quite as deep.I am generally not a fan of 4X games, however I found that Star Drive was more of a 4X/hybrid, solving many problems that plague 4X games, such as inability to control game speed and complete lack of any real diplomatic options. Star Drive does have an emphasis on its combat and modular ship building, while other areas such as Diplomacy or Tech are still Robust, but not quite as deep. The presentation and feel of the game are excellent, in particular the art assets for the Alien races. Like most 4X games, the game takes a bit of learning before you've got a grasp on whats really going on, but that just comes with this type of game. Expand
  28. May 6, 2013
    0
    (Sorry for my English. I am not a native speaker).
    !Metacritics deleting negative user reviews! Save your review!
    An unfinished and extremely bugged game like Stardrive deserves so bad raiting! We can't play this game!!! Don't buy Star Drive! This 1.07B release version is an early alpha version! After mid game: extreme fps drop and you can't finish a game, Game crashes and freezes. AI
    (Sorry for my English. I am not a native speaker).
    !Metacritics deleting negative user reviews! Save your review!
    An unfinished and extremely bugged game like Stardrive deserves so bad raiting! We can't play this game!!!

    Don't buy Star Drive! This 1.07B release version is an early alpha version! After mid game: extreme fps drop and you can't finish a game, Game crashes and freezes. AI is dumb and cheating (on hard/brutal). UI is absolutely awful and confusing. You can't even change graphic settings (only resolution). At this stage this game is absolutely unfinished.
    There are two games that are 100 times better than Star Drive and have the same prize!!!!
    1) Sins of a Solar Empire: Rebellion (Release 2012) this is a real-time strategy (like Homeworld). This game has very nice 3D graphic (10x time better than Star Drive will ever have). It has no bugs and runs smooth.
    2) Endless Space (Release 2012) buy this game if you like turned based strategy. It has no bugs and runs smooth.
    These two games are 100 times better than Star Drive. Compare these games with Star Drive and wait for PC Game Reviews (PC Magazines)! Wait for AMAZON Reviews!
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  29. Apr 27, 2013
    10
    I played this game since the beta-access (over 80 hours) and I love it! Of course, it has its problems, bugs and so on... but have to give 10 points, because I spend so much time enjoying it.

    This game is done by one developer and it is awesome! The feeling, the battle, the idea behind this game is so nice, you will love it. If you are not sure about buying this game, check some "lets
    I played this game since the beta-access (over 80 hours) and I love it! Of course, it has its problems, bugs and so on... but have to give 10 points, because I spend so much time enjoying it.

    This game is done by one developer and it is awesome! The feeling, the battle, the idea behind this game is so nice, you will love it. If you are not sure about buying this game, check some "lets plays" on youtube. There are good previews which can help you with your decision.
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  30. Apr 27, 2013
    8
    This is a nice little 4x space game that is definitely worth trying out. If you have enjoyed games like Master of Orion or similar you are likely to enjoy Stardrive. As the amount of ship designs increase over time the game should get even better. I'd suggest ignoring the negative reviews, mainly due to this game being not particularly expensive and being produced by a small team (one guyThis is a nice little 4x space game that is definitely worth trying out. If you have enjoyed games like Master of Orion or similar you are likely to enjoy Stardrive. As the amount of ship designs increase over time the game should get even better. I'd suggest ignoring the negative reviews, mainly due to this game being not particularly expensive and being produced by a small team (one guy apparently). In fact the speed with which he sorted out problems including shifting to multi threading during the beta days was astounding to say the least.

    There will of course be the odd dodgy decision by the AI's and the occasional crash but I would definitely recommend this game as a good example of the genre.
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  31. Apr 27, 2013
    2
    I have been playing this game since it was in beta and it is STILL in beta. Some aspects are a lot of fun. Designing your ship is cool and the combat can be interesting to watch. Despite that, the game is absolutely not complete. If you venture over to the forums you will see the devs asking people to review this game on Metacritic. That isn't necessarily a bad thing in of itself, butI have been playing this game since it was in beta and it is STILL in beta. Some aspects are a lot of fun. Designing your ship is cool and the combat can be interesting to watch. Despite that, the game is absolutely not complete. If you venture over to the forums you will see the devs asking people to review this game on Metacritic. That isn't necessarily a bad thing in of itself, but there is a reason this has so many reviews and so many of them are positive. There is an active and engaged community on the forums.

    Seriously do not buy this game yet. It has tons of potential, but right now it is an absolute waste of money.
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  32. Apr 27, 2013
    6
    The Good

    This game is a ship designer's paradise! If you've ever dreamed of designing armadas of spaceships and carriers and disposable destroyers to protect them, and then command them in battle; or, if you've always wanted to build a flying fortress armed to the teeth just to see how long it will last, then this game is for you! Some of the other reviewers have criticized the ship
    The Good

    This game is a ship designer's paradise! If you've ever dreamed of designing armadas of spaceships and carriers and disposable destroyers to protect them, and then command them in battle; or, if you've always wanted to build a flying fortress armed to the teeth just to see how long it will last, then this game is for you!

    Some of the other reviewers have criticized the ship designing as a tedious task. And it's true that you can spend an hour or more in the middle of the game designing ships, but I love every minute of it! The big payoff of seeing your ship designs in action is by far the most fun aspect of this game, and this aspect leaves all previous ship-designing games in the dust.

    The meh

    The 4x gameplay isn't as involved or as interesting as, say, a civ game. But it hits on the basic blocking and tackling, and is fun enough to propel the game along between technology upgrades, and more importantly, new ship-designing opportunities.

    The bad

    The game lacks feature polish. While all of the core elements are in place, some features are head-scratchingly absent. For example, the autosave occurs every 30 minutes, and there is no mechanism to adjust this interval. There is no ctrl-s or quicksave option. There are some keyboard shortcuts, but nobody knows what they are because they aren't published.

    On play control, there is no way to deselect a unit from your group. Ctrl-dragging to add a group of units to your group accidentally picks up freighters and shipyards. And my favorite is when I force-move my in-combat group a planet, sometimes they don't go, sometimes they go, and sometimes they go and then come right back into battle.

    Additionally, the game is riddled with crashes and freezes. I can expect my game to crash or freeze at least twice during a play session, which means I have to save often, and the aforementioned lack of features to help save quickly or effortlessly, makes this a tedious chore. To their credit, the developers appear to be addressing the crashes as fast as possible, but that just means they have little time left over to add the much-needed polish to the game.

    Bottom Line

    Very fun game, but comes with a bit of suffering.
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  33. Apr 27, 2013
    9
    I'm playing this wonderful game since early march, and I'm still blasted away. It's been a long time since the last addictive 4X game (the last I played so excessive was Master of Orion 2). So, for all space faring conquerors, it's one of the most interesting titles out there. Different, customizable races, a full functioning ship yard with different unique ship designs for every race,I'm playing this wonderful game since early march, and I'm still blasted away. It's been a long time since the last addictive 4X game (the last I played so excessive was Master of Orion 2). So, for all space faring conquerors, it's one of the most interesting titles out there. Different, customizable races, a full functioning ship yard with different unique ship designs for every race, nice to look space battles, ground battles and enough micromanagement for your colonies to feel a feedback. Sure, there a a few things that I still miss (otherwise it would be a 10 rating). First, I miss a bigger tech-tree. There is enough room for more. Second, it lacks a multiplayer part (but development is underway). So, when this two points are changed, it gets a 10 Expand
  34. Apr 27, 2013
    10
    This game is extremely entertaining, the colony management, diplomacy, and exploration is up there with civilization. The races/factions are diverse and entertaining. However, where this game pulls ahead like no other is ship design and combat. Every module on a ship is placed into a hull by you, and then in combat, the ship takes damage realistically. Place armor between incoming fire andThis game is extremely entertaining, the colony management, diplomacy, and exploration is up there with civilization. The races/factions are diverse and entertaining. However, where this game pulls ahead like no other is ship design and combat. Every module on a ship is placed into a hull by you, and then in combat, the ship takes damage realistically. Place armor between incoming fire and your reactors if you want to live. Expand
  35. Apr 27, 2013
    8
    Been playing the beta of this game for the last month, and in that time i've seen the dev Zero push out test branch beta patches almost daily at times. This game is certainly not finished, however the gameplay feels very good, and has that promise of more waiting. Zero seems to have a good grasp of how it should feel to set up distant colonies, and once the basics of the systems he hasBeen playing the beta of this game for the last month, and in that time i've seen the dev Zero push out test branch beta patches almost daily at times. This game is certainly not finished, however the gameplay feels very good, and has that promise of more waiting. Zero seems to have a good grasp of how it should feel to set up distant colonies, and once the basics of the systems he has in place work better (freighter scheduling/zoning) nothing will feel more satisfying then having a well regulated intergalactic trade/economy set up. Ship combat feels very nice so far, the fleet system is quite innovative and lets you stop micromanaging every colony to assemble a fleet, go in and drop in your designed ships onto a grid, you can save the fleet design for the future, and then just click the "order fleet" button, and it gets split among your best colonies to build it all at once. making a true "fleet" also feels very satisfying (big battlship with many forward facing beams, being screened by anti-fighter support frigates, possibly some missile cruisers, dont forget point defences!

    It is one of those games like kerbal space center it promises endless fun, and the promise of so much more.
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  36. Apr 27, 2013
    9
    Note: this review is long, there is a TL;DR

    Simpy said, this game is what I've been waiting for in a space 4x game. There are many positive things, and the few negatives are not overwhelming at all. I will quickly get out of the way that this game has great asthetics. The art is great, the UI overall is clean, and the races are well designed. All of this is done well in many other
    Note: this review is long, there is a TL;DR

    Simpy said, this game is what I've been waiting for in a space 4x game. There are many positive things, and the few negatives are not overwhelming at all. I will quickly get out of the way that this game has great asthetics. The art is great, the UI overall is clean, and the races are well designed. All of this is done well in many other games, but barely has any bearing on the gameplay. It is done well in StarDrive, and that is all that needs to be said about aesthetics.

    First, some positives. In terms of development, I noticed the developer (who goes by the moniker Zero) interacts with the community to a huge extent, squashing bugs, responding to feedback, and just plain joking around. While this is not directly related to the gameplay, it does mean that he is listening, he is working on the game, and that the game will get even better than it already is. This means that the game will be getting new content, new patches, new modes of play, new new new. It will continually evolve so I will always have a reason to come back and play.

    As for the gameplay, there are many good things as well.

    My favourite is the fleet and ship design. Designing a ship can take as much or as little time as you want, and ships can be specialized in many different ways. Stardrive takes this module system to a new level, but there are some temporary negatives which I will discuss later.

    Fleets and designing fleets are fun too. There are many different parameters you can set on ships in your fleet, and you can give different ships different behaviours in combat allowing for very dynamic battles. Though the design screen could be more robust (and it will be in the coming months I'm sure) the way fleets are done in StarDrive are FAR better than any game I have played yet. Many have tried, but I always felt that the fleet systems left something to be desired, that they were not fun or missing something.

    Expansion in StarDrive is easy, with colony ships being mostly automated, and an easy to use planets window and colonize button to select which planets you want colonize first. One thing I like about the way expansion in StarDrive works is that the AI does not consistently outpace you in colonization. In many 4X games, I found that the AI could somehow make a gigantic empire early on with no negative repercussions. This is not necessarily the case in StarDrive.

    There are some minor negatives to take note of however.

    Some UI windows could use some polish. That is not to say they don't work or are not complete, but they could be further optimized for clarity and ease of use. Fleets and the fleet window are simultaneously the best feature, and the worst UI interface of the game (although it is not terrible, it is simply not the best among even better windows in the same game).

    There are numerous balance issues, but this is more because of the newness of the game rather than a core flaw. Most games upon release are unbalanced and take time to fine tune for a larger audience.

    There are sadly, still some framerate drops that exist in the game, but this is due to the huge complexity of behaviours and effects that are occurring at the same time. Through the beta this has been vastly improved and is often only seen in scenarios involving massive fleets and battles that would not be the norm. Unfortunately, I am one of those people that likes to just build a thousand ships and watch them smash my enemies into smithereens, and then watch my ships obliterate those smithereens.

    This leads me into my final point that I LOVE about StarDrive. The combat.

    There may be purists out there who demand for combat to be like Masters of Orion 2, individual commanding and firing the weapons of ships. That combat was awesome, fun, tactical, and interesting. It was also tedious, time consuming, and a little bit silly at times. The combat in StarDrive is fantastic. Damage is applied to shields, modules, destruction of internal parts can cause chain reactions and rip a ship apart. If one side is less shielded concentrated fire will break through and begin hitting armor and components. If you have a large slow ship with only forward facing weapons, lighter faster ships can move around out of the firing arcs and pound away. The feeling of watching your fleet drop out of Warp, and open fire with volleys of missiles, cannon fire, and laser beams to begin shredding your enemies is amazing.

    This game deserves your money, it deserves your attention, and it may very well dethrone the current (in my opinion) king of space 4X games Masters of Orion 2 (which was released in 1996 and I still go back to). This game is already amazing, and there are so many things planned for the future of it, that I expect to be playing this over and over in the next decade.

    TL;DR-

    Developer interacts with Community,
    4X's are solid in the game,
    Combat is solid.
    Still needs Polish
    More content is coming.
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  37. Apr 27, 2013
    9
    129 hours clocked since beta and a good 10 hours since official steam release. Havent regretted one minute i've spent with it.

    Level of polish in audiovisual terms is amazing, good in gameplay terms. One of the most active developers i have seen in my two full decades of gaming history with devotion to his product rarely seen. Minor amount of bugs, much less than you'd expect from
    129 hours clocked since beta and a good 10 hours since official steam release. Havent regretted one minute i've spent with it.

    Level of polish in audiovisual terms is amazing, good in gameplay terms. One of the most active developers i have seen in my two full decades of gaming history with devotion to his product rarely seen.

    Minor amount of bugs, much less than you'd expect from indies in general and stellarly better than most major publishers with a turnaround time for fixes to issues being measured in days not weeks or months.

    While it might sound a bit corny to some i'll take the risk regardless, this could very well shape to be the second coming of jesus (spiritual successor to MoO2).

    Easy enough to learn basics, yet decent amount of depth and expanding all the time. Recommended for scifi buffs of all stripes, strategy gamers usually but not for faint of heart looking for a quick casual fling.
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  38. Apr 27, 2013
    10
    Honestly one of the best space 4x games I've ever played. The mechanics are simple, the game is deep, and it doesn't require any annoying micromanagement (unless you want to micromanage). It could use some smoothing out of rough edges, but the quality of this game is astounding when you considered it's made by one man.
  39. Apr 27, 2013
    8
    A great addition to the 4X genre, especially given the recent drought of acceptable 4X games. The realt-time with pause nature of the game feels more natural than turn based but without sacrificing strategy. The game is not yet perfect, but quite fun and enjoyable. The developer also provides great support and is working hard on polishing the rough edges. Also the game has great mod support.
  40. Apr 27, 2013
    9
    This game is amazing. Anyone who is a fan of Sins of a Solar Empire or Sword of The Stars will love this game. Its got depth, graphics, sound, gameplay....everything. There are somethings that need some fixing but overall a great game from a small company.
  41. Apr 28, 2013
    10
    This game has all of my support. I usually never buy games, in fact, it's been about a year since I put down money for a game. This game is different. I also usually never play games longer than a hour (I have really low-tolerance) but this game kept me in for days on in game play. Even in beta, this game is fantastic! You can't really ask for more from the developers except for 2 things,This game has all of my support. I usually never buy games, in fact, it's been about a year since I put down money for a game. This game is different. I also usually never play games longer than a hour (I have really low-tolerance) but this game kept me in for days on in game play. Even in beta, this game is fantastic! You can't really ask for more from the developers except for 2 things, and that would either be a multiplier feature (All of my friends are in on this game) and maybe additional content! Of course, it just released so I can only praise the game and support the devs to hope for more! 26.99$, worth every penny. Expand
  42. Apr 28, 2013
    9
    I too was waiting for a successor to Master of Orion series. This Indy seems to have captured it, there are some bugs and the tutorial is very fixed (rather than an interactive one). Still the combat is engaging and there is loads of exploration, research and colonization options to keep you engaged. Great game hopefully patches updates will add Multi-player in the future too
  43. Apr 28, 2013
    9
    I'll give this game a 10 when the modders come out with Star Wars and Star Trek skins! This game is simply awesome and will be the best space strategy for a very long time. Zero is a genius...
  44. Apr 28, 2013
    8
    I bought Star Drive on release day and I am hooked so far I have played 24 hours and I am still learning the game. The games not perfect and could do with a few bits and bobs to cut down the micro managment a little. The game has had 3 CTD but as the game auto saves often you don't lose much. All in all a very good game.
  45. Apr 28, 2013
    9
    This game takes the cake when it comes to all of the indie sci-fi 4x games that have been coming out lately. Last year we saw Endless Space, which was phenomenal, but the game seemed to lose some luster at the end. This game, however, brings back the beauty of Sins of a Solar Empire's real time space battles, while giving us an even deeper customization option for ships than what EndlessThis game takes the cake when it comes to all of the indie sci-fi 4x games that have been coming out lately. Last year we saw Endless Space, which was phenomenal, but the game seemed to lose some luster at the end. This game, however, brings back the beauty of Sins of a Solar Empire's real time space battles, while giving us an even deeper customization option for ships than what Endless Space gave us. The technology tree is deep, the variety of ships you can build is vast, and the species are quite varied. The game runs very smoothly as well, only minimal lag in late game environments. With the development continuing to be on-going post release, this game is a must have for fans of the science fiction strategy genre. Expand
  46. Apr 28, 2013
    9
    Brought into the Beta about a month before release. Played a good 60+ hours. The game is very good, i was doubtful because it is RTS but the pacing is just right and pause means you can play it just like a turn based game.
    Pros
    The 4X aspects are all there and work nicely. But the real joy is ship building, which is just great. The game is stable and runs well. Cons Only real negative
    Brought into the Beta about a month before release. Played a good 60+ hours. The game is very good, i was doubtful because it is RTS but the pacing is just right and pause means you can play it just like a turn based game.
    Pros
    The 4X aspects are all there and work nicely. But the real joy is ship building, which is just great.
    The game is stable and runs well.
    Cons
    Only real negative is that it could do with more events etc. But i feel confident that this will be added with time and even if no new content is added to the game the current build is worthy of 9/10. With more content i can well believe it would be worth 10/10.
    If you like 4X space games buy it, it is the real deal.
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  47. Apr 28, 2013
    9
    This game really brings back a ton of the excitement that I had when playing games like StarControl and Masters of Orion. I'm a digital artist working in the games industry and I can really appreciate the detail and crafting put into the space combat.

    While there are a lot of polish points that the game could benefit from addressing (UI, planetary and fleet management, etc) I applaud
    This game really brings back a ton of the excitement that I had when playing games like StarControl and Masters of Orion. I'm a digital artist working in the games industry and I can really appreciate the detail and crafting put into the space combat.

    While there are a lot of polish points that the game could benefit from addressing (UI, planetary and fleet management, etc) I applaud the makers of this game for creating a really engaging (and addictive!) experience that even a more novice player such as myself can sink their teeth into.

    I look forward to playing this game a TON more and seeing what the developers come up with next be it DLC content or a new game. StarDrive is something they could build a huge franchise on and I wish them warp speed in their efforts to bring 4X strategy games back in force!
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  48. Apr 28, 2013
    0
    I can't figure out how the heck to play this game, it just drops you in the middle with no tutorial. The game also doesn't work with Windows High DPI settings which I use so I can read text from my couch on my home theater PC. I turned down my DPI to normal and changed the game resolution to 720P, but I couldn't t figure out what on earth I was supposed to do. I understand this is anI can't figure out how the heck to play this game, it just drops you in the middle with no tutorial. The game also doesn't work with Windows High DPI settings which I use so I can read text from my couch on my home theater PC. I turned down my DPI to normal and changed the game resolution to 720P, but I couldn't t figure out what on earth I was supposed to do. I understand this is an indie game but either mamke it intuitive or drop new games into a skippable tutorial. I can't believe I paid good money for such a horribly designed game. Expand
  49. Apr 28, 2013
    9
    I played the Beta for the last month before release, and enjoyed it far more than many released big-studio games of the same Genre. Now that it is released I see the author managed to pack in several more features and upgrades in the final month, and continues to do so in direct relation to user feedback. That is just simply an awesome experience to be a part of, and it is great to see theI played the Beta for the last month before release, and enjoyed it far more than many released big-studio games of the same Genre. Now that it is released I see the author managed to pack in several more features and upgrades in the final month, and continues to do so in direct relation to user feedback. That is just simply an awesome experience to be a part of, and it is great to see the recommendations that I have been making take shape before my very eyes.

    NOW FOR THE GAME: It's another 4x space strategy game... with a huge difference. You can design every square inch of every ship you make, and customize every fleet you field which opens up a world of unlimited possibilities. 1 well-designed ship can take on fleets of lesser technology or poorly designed ships, and a well thought out fleet of ships filling special roles can be unstoppable. This is what breaks it out of the mold of 4x games and makes it something more.

    If you like fine-tuning your research for maximum effectiveness and glorying in the mayhem as your elite fleet tears through hordes of cheap imitations, you will love this game and should buy it immediately.

    If you normally put research and diplomacy on auto, rush with a constant stream of cheap units and spam chat with how you are "Pwning everyone" then you probably won't get much out of this game.

    The only reason I didn't give it a 10 is it still has room for improvement in terms of varied and longer tech trees and overall polish. However because of the low price and truly original approach, it's really more like an 11.
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  50. Apr 28, 2013
    8
    truly sad, i had high hopes for that game but during the end of aplha and the transition to beta and finally to the actua release version there isn't as much progress as someone might hoped.

    the game has the following problems: - lackluster AI and overall stability performance - the game has broken or unfinished content as the state being - very light dimplomacy mechanics - a
    truly sad, i had high hopes for that game but during the end of aplha and the transition to beta and finally to the actua release version there isn't as much progress as someone might hoped.

    the game has the following problems:

    - lackluster AI and overall stability performance
    - the game has broken or unfinished content as the state being
    - very light dimplomacy mechanics
    - a tiny tech tree and therefor very little to actually design ships for or to build on the planets
    -jraces have besides their different ship layouts and some minor trait tweaks little differentiation besides the nonetheless good looking arts.
    - galaxy feels very empty ...there is very little to do besides waiting for the next possible planet for colonization
    - poor and unintuitive user interface
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  51. Apr 28, 2013
    6
    To put it simply, the game is not done. I bought the beta version on steam and have enjoyed the product. I cannot tolerate that the game is being marketed as a "finished" product now that the release date has passed. Some races have yet to receive their full ship line ups and it is obvious that the game is just not done. While I have no problem pre-purchasing a game to get access to aTo put it simply, the game is not done. I bought the beta version on steam and have enjoyed the product. I cannot tolerate that the game is being marketed as a "finished" product now that the release date has passed. Some races have yet to receive their full ship line ups and it is obvious that the game is just not done. While I have no problem pre-purchasing a game to get access to a beta I expect a released product to be finished. The release date should have been pushed back or some outside help brought in to finish the game up if the April 26th release date was really that important.
    Overall the game has a nice concept but the execution seems a bit lacking. I would still recommend this game to any space or 4x fan but be warned, it is definitely not a finished product.
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  52. Apr 28, 2013
    10
    The game is not incomplete, it is not garbage, you do not need to sue the developer. Calm down, take a deep breath, it's just a game. Wow, folks get mighty testy over toys. Anyway, I am enjoying this new game very much. Some things I'd like to add, some I'd like to delete and a few bugs. That said, hard to remember a game that didn't have all that at release. Only near perfect games I everThe game is not incomplete, it is not garbage, you do not need to sue the developer. Calm down, take a deep breath, it's just a game. Wow, folks get mighty testy over toys. Anyway, I am enjoying this new game very much. Some things I'd like to add, some I'd like to delete and a few bugs. That said, hard to remember a game that didn't have all that at release. Only near perfect games I ever purchased were from HPS, Matrix, and John Tiller. The rest took a bit of time with lots of CONSTRUCTIVE input being given and listened to by the developers. I gave it a ten 'cause it is to me and will become even better. Words like boring, not fun, DOA, etc are not helpful to folks looking to buy. Maybe plus and minus on what you EXPECTED. This is a significant effort, fun, RTS (I like turn based, actually) that THQ or EA would have charged $50 for (six months ago). Anybody, and there won't be many, who wants a recommendation; consider it done. AND yes, this is my first review mostly because I get sick of really nasty, child like comments in lieu of really well thought out critiques.. Expand
  53. Apr 28, 2013
    8
    Yes this game is what it says it is, 4x! I specifically checked for multilayer before buying and noted from their home site that it would be added after launch. I then checked that regular updates were being made. There are bugs, but compared to EA's track record, this game is perfect at launch!

    I thought Sins would be better than what it was, and was looking for a GalCIV multiplayer
    Yes this game is what it says it is, 4x! I specifically checked for multilayer before buying and noted from their home site that it would be added after launch. I then checked that regular updates were being made. There are bugs, but compared to EA's track record, this game is perfect at launch!

    I thought Sins would be better than what it was, and was looking for a GalCIV multiplayer for the wife and myself (since Stardock punked out and wouldn't release one!). This game is not quite there yet but well on it's way. Thanks Zero, look forward to a long and happy relationship with this game.
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  54. Apr 29, 2013
    7
    Star Drive is a real time 4x game with many similarities to the turn based Galactic Civilizations. It is still in its Beta phase so expect balancing issues, bugs and some unfinished features. It is hard to predict how good the game will be once it's released as there are still many issues that need to be adressed, mostly concerning the ground combat, performance and AI.

    The economic
    Star Drive is a real time 4x game with many similarities to the turn based Galactic Civilizations. It is still in its Beta phase so expect balancing issues, bugs and some unfinished features. It is hard to predict how good the game will be once it's released as there are still many issues that need to be adressed, mostly concerning the ground combat, performance and AI.

    The economic side of the game is pretty simple, each planet has a population cap and base food and production multipliers and can be enhanced by building improvements. Unlike in GC there is no happiness and it does not cost money to produce ressources and food, instead the taxrate takes a share of all the production and research credits, making the economic system much simpler. The core focus of the game lies in rapid expansion, logistics and combat.

    The Shipyard, the tool to design your own ships, is the most unique feature of the game. The shiphulls have slots for different components laid out on a 2D plane, more then 1000 for some of the largest ships and only 10 for the smallest. The components placed on the ship don't simply add up to a total HP, defense and firepower rating like in Galactic Civilizations, their position plays a great role in combat. Shots hitting the components damage until destruction and are then taken out of combat until they are repaired, generators cause secondary explosions that damage surrounding components and when the last bridge component is destroyed the whole ship fails clever ship design makes a huge difference, good designs can be vastly superior to the designs the AI uses, at least once frigates and cruisers become available.

    This also makes the different races with their individual ship designs fundamentally different, the Vulfen Imperium for example has pretty small ships that can be turned into cheap heavy hitting, but weak destroyers whereas the Opteris have huge ships with many slots for armor plates that can't be used for guns, making them last for a long time under heavy fire, but slow, hard to miss and less firepower for the money.

    The downside to the shipyard is that it is possible to build vastly superior ships compared to the AI. Larger groups of cheap Vulfen frigates equipped with low tech weapons can have enough firepower to destroy everything the AI may have to offer during late game, and thanks to the possibility to adapt to the designs the AI usually uses even before a war starts gives human players a huge advantage, regardless of how good their designs are. Currently there is a serious lack of challenge in the game once you survive the early stage.

    Another thing that reduces the difficulty is the lack of declining productivity increases with larger empires like in civilization where happiness is a serious issue. There is absolutely no reason not to colonize a planet; the worst that can happen is that you simply won't get anything out of it.

    Conclusion: This games core mechanics have a huge potential, but are also part of its biggest weakness players can systematically outsmart the AI. Other then that it's a lot of fun developing strategies and ship designs. Assuming most of the current issues get solved and a multiplayer mode implemented this could become a great multiplayers game, and I'm really looking forward to its final release. If you like the Genre, but don't want to be part of a closed beta (and don't trust the developer to properly finish the game) you should keep an eye on this game and wait for its release.
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  55. May 23, 2013
    8
    I rather enjoy this game, and is a great game for any person with a great deal of patience. The ship designing makes for in depth combat balance potential and the overall UI is usually pretty straight forward. Up until the end game on the larger maps, the framerates tend to be quite stable and allow for fluid gameplay.

    However the game is not without it's issues. Some of the ship
    I rather enjoy this game, and is a great game for any person with a great deal of patience. The ship designing makes for in depth combat balance potential and the overall UI is usually pretty straight forward. Up until the end game on the larger maps, the framerates tend to be quite stable and allow for fluid gameplay.

    However the game is not without it's issues. Some of the ship layouts are not quite symmetrical and it bugs the out of me whenever I come across it. Having to switch from auto to manual on all the planets from a race that joins with me in a federation is another bother. No Auto-fill with select armor option in ship design for those last touches can make finding that last empty slot frustrating on the Capital and Carrier ships. And then the end game lag that is experienced saps all the fun out of committing genocide against the myriad of races that were left. Having to design ships for every level of weapon and ship building tech in order to remain competitive at all points in the game is something that stands in the way of this ever being viable in a multiplayer setting and thus why I can forgive it for not having a multiplayer mode yet.
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  56. Apr 29, 2013
    8
    If you've ever played AND LIKED a 4X Space Strategy Game, you owe it to yourself to pick up a copy of StarDrive. This is a worthy successor to Master of Orion II, and shows significant promise going forward.

    I've currently rated this game as an 8, but I expect this to move to 9 and higher as some of the persistent problems are fully cleaned up. There are still some issues, but none of
    If you've ever played AND LIKED a 4X Space Strategy Game, you owe it to yourself to pick up a copy of StarDrive. This is a worthy successor to Master of Orion II, and shows significant promise going forward.

    I've currently rated this game as an 8, but I expect this to move to 9 and higher as some of the persistent problems are fully cleaned up. There are still some issues, but none of them are show-stoppers for me, and the developer is HIGHLY active and engaged on resolving these issues. The game has made truly remarkable progress in even the last two weeks, which is a testament to his dedication.

    Yes, I said "his". This title is almost entirely and exclusively developed by a single individual (apparently, some of the sound and artwork may have been outsourced, but the rest is all Zero's baby.) The fact that a title of this depth could come from a single individual makes the accomplishment just that much more impressive.

    I've now logged many, many hours with the game via the open beta and into release, and here's my personal list of Pros and Cons for the game:

    Pro:
    1. Extremely powerful and versatile ship and space station design system
    2. Combat and damage are all tracked on a per-shot and per-component basis
    3. Significant performance improvements make the above workable even at large scales
    4. An AI system that learns (and uses against you in the future) your ship designs
    5. Built-in support for mods right out of the gate, helping ensure future playability and variation
    6. Fleet provisioning design a fleet, press a button, and any needed ships are automatically queued
    7. Easy "refit" for ships, to allow you to easily upgrade your designs as you progress
    8. A wide variety of technologies to research
    9. A good Diplomacy and Espionage system
    10. Excellent selection of different AI opponents that truly do feel different from each other
    11. A sense of humor in the game that aligns with my own, and hat-tips to lots of the genre
    12. Veterancy system makes keeping your ships alive worthwhile

    Cons:
    1. Some non-standard or un-intuitive UI and controls, which can take a bit of getting used-to.
    2. Better documentation needed (this could help overcome the first point greatly)
    3. Still some performance issues in the VERY late game in some instances (not game-breaker for me)
    4. Troop invasions seriously unbalanced currently, but this is being addressed
    5. Could use better notifications at startup that the game has actually launched
    6. Certain game calculations still too opaque (e.g. how your military rank vs other races is computed)
    7. A few more diplomacy options would go a long way (i.e. allow you to "claim a planet" as the AI does)

    All told, despite some problems, this is currently my favorite game by far. When I'm not playing it, I'm thinking about it in the back of my head, wondering what I'm going to do when I get back to playing it... and if that's not a testament to being a successful game title, I don't know what is.
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  57. Apr 29, 2013
    8
    So far, so good.

    No, it doesn't quite have the depth of Galactic Civilizations 2 (with the Twilight of the Arnor expansion). But it is an addictive, fast-paced 4X space strategy game. It feels like a real-time Master of Orion 2 in many ways, but has some tweaks and changes, not least of which is the ship design and combat. It's still getting fleshed out in places, but I've really
    So far, so good.

    No, it doesn't quite have the depth of Galactic Civilizations 2 (with the Twilight of the Arnor expansion). But it is an addictive, fast-paced 4X space strategy game. It feels like a real-time Master of Orion 2 in many ways, but has some tweaks and changes, not least of which is the ship design and combat.

    It's still getting fleshed out in places, but I've really enjoyed what I see (enough to buy the game on Steam). Looking forward to seeing where it goes next!
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  58. Apr 29, 2013
    8
    This game kicks ass. I played GalCiv2 a lot, so i was obviously hesitant when buying this game. They totally pulled it off. While it lacks sheer number of researchable techs, it still does fine. They did really well with the multiple ways to defend and capture planets. The manage planet feature is great. It is not as complex as gal civ, but still pretty close. Making ships is aThis game kicks ass. I played GalCiv2 a lot, so i was obviously hesitant when buying this game. They totally pulled it off. While it lacks sheer number of researchable techs, it still does fine. They did really well with the multiple ways to defend and capture planets. The manage planet feature is great. It is not as complex as gal civ, but still pretty close. Making ships is a little tough at first, but you can load existing templates to work off of. This is a tough game, but experience in gal civ etc will help out. Expand
  59. May 1, 2013
    2
    Pros:
    • Combat is good.
    • Designing a ship is fun initially. • AI uses your own designs against you. • Actively involved developer. • Lots of potential down the road. • Graphics and sound are good. Cons: • Exploration is uninspired. • Buggy/late game frame rate issues. • Not polished. • Major notifications are lacking. (ie: when planets are idle, ships reaching destination,
    Pros:
    • Combat is good.
    • Designing a ship is fun initially.
    • AI uses your own designs against you.
    • Actively involved developer.
    • Lots of potential down the road.
    • Graphics and sound are good.
    Cons:
    • Exploration is uninspired.
    • Buggy/late game frame rate issues.
    • Not polished.
    • Major notifications are lacking. (ie: when planets are idle, ships reaching destination, etc)
    • No rally point for ship building.
    • Needs more research.
    • Ship design becomes tedious.
    • Low replayability.
    Overall:
    Rather bland 4X game but has lots of potential especially from modders. Although the developer is active it’s still a small team. There is some concern that significant needed improvements might take a while to be released. Hold off for now but keep an eye on this one. Time will tell.
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  60. May 2, 2013
    2
    "this game has potential but..."
    It's still in beta form, terrible user interface, very poor tutorial, micromanagment, no explanation of Hotkeys, etc. I have no idea why so many give it such a high score. Maybe it will be patched into a good game, but it still needs work.
  61. May 2, 2013
    0
    Before you buy this ignore all the positive spam reviews made by fanboys and relatives of the developer, this is a beta, overpriced game full of bugs that wants to fool you that it was made by a professional studio.
    Just for the record, at it's launch the game sells with 30 euro You can buy a 10x better game with half of that money (endless space or sins of a solar empire) It's like a
    Before you buy this ignore all the positive spam reviews made by fanboys and relatives of the developer, this is a beta, overpriced game full of bugs that wants to fool you that it was made by a professional studio.
    Just for the record, at it's launch the game sells with 30 euro You can buy a 10x better game with half of that money (endless space or sins of a solar empire) It's like a lite, copied version of those games, but with less than half of the options and content.
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  62. May 3, 2013
    9
    This is not your typical 4x strategy game, but that is what makes it so unique and thrilling to play. A lot (and I do mean a lot) of emphasis was put on ship design and combat and it is in these categories that Stardrive achieves greatness:

    Fighters will circle one another, trying to find the best firing arc, and engage in fast paced combat; Capital ships exchange powerful volleys of
    This is not your typical 4x strategy game, but that is what makes it so unique and thrilling to play. A lot (and I do mean a lot) of emphasis was put on ship design and combat and it is in these categories that Stardrive achieves greatness:

    Fighters will circle one another, trying to find the best firing arc, and engage in fast paced combat; Capital ships exchange powerful volleys of missiles, torpedoes, or lasers while trying to fend off smaller craft with point defense weaponry; Support ships send out repair drones or resupply your fleet with ammunition during longer, extended battles; The whole thing turns into a symphony of destruction the likes of which is usually reserved for big budget scifi movies.

    Other than the combat, the ability to create ships of your own design (By design, I'm talking about the internal components and not the external "look" of the ship) is easily the most appealing aspect of the game. Design choices make a huge impact in battle too: Place a reactor core in your ship with no armor or shields around it for protection and your just asking for an enemy to land a lucky blow and send your brand new frigate to oblivion.

    There is something just so satisfying about coming up with a well thought out layout for your ship and watching it excel in combat against your enemies.

    It is certainly not perfect and like all 4x games there is a learning curve, but if you are fan of large scale space battles and deceptively deep starship design then there is nothing out there quite like StarDrive.
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  63. May 8, 2013
    4
    Looking at all the previews, this was a highly anticipated game for me. The images looked awesome, the characters and ships had an awesome design and in general the customization options looked amazing.
    It's amazing how every single point above could still be true on release and still the game is simply unplayable.
    > You start the game and get immediately lost, there is no story and the
    Looking at all the previews, this was a highly anticipated game for me. The images looked awesome, the characters and ships had an awesome design and in general the customization options looked amazing.
    It's amazing how every single point above could still be true on release and still the game is simply unplayable.
    > You start the game and get immediately lost, there is no story and the tutorials suck. A couple of them have videos but the rest is running text.
    > You eventually get past that and start you colony, the UI sucks. You can't control your ships effectively, it's hard to click them and you'll be lucky to even find your ships in the universe. Adding to that, there is no highlighting of your units or plants so good luck trying to understand what's going on.
    > I'm one of the guys that likes to micromanage but it's practically impossible to do so in this game since you get overwhelmed I then found i had a couple of options to let the AI automatically build roads and send goods and population to my new colonies but that just simply turns off that part of the game, everything is created for you and you never need to look at it again. Your planets will build ships apparently randomly to fill some AI purpose which is an odd solution.
    > Customizing your ship is nice but it has pointless components. Sometimes you build a great ship and then find you forgot to but enough power in it... or there is no ammo so it doesn't really fire...
    > I also found some game mechanics were crap and should be removed, like you can control a single ship with WASD in a battle but it's so strange that you never will.
    > Also in the middle of the game all my ships stopped moving suddenly, i thought there was a problem with the game, restarted and they were still all stopped... after a while i noticed a text on the screen saying Hyperspace Flux and came to the conclusion the developers added a random universe event that blocks the game for 5 minutes, how nice.
    > You then start exploring and start your to want to fight. I had a perk with a better than average mega space ship, i gathered 5 more fighters and the first random neutral ship i find kills all my ships, because it has like a million shield points when i don't even know what shields are yet. These neutral guys exist randomly in a lot of systems and for some unknown reason are ultra hard to kill, they are not even players mind you, they are neutral ships roaming the universe randomly just to kill your game experience.
    I got frustrated, created a fleet of 20 fighters and tried again, only to be decimated in under a minute by the same neutral ship.

    At this point i decided the game wasn't polished and balanced enough to be playable and never picked it up again. What's sad is that with probably little effort and a couple of changed game mechanics this could be one of the years greatest hits in 4X strategy games.

    Golgothar
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  64. May 9, 2013
    10
    This is my first time review, and I wonder Metacritics bad decisions. Why usually reliable Metacritic is publishing only bad reviews because there are good critic reviews. Over half of those are 7-9 out of 10!
  65. May 10, 2013
    9
    This game is pretty awesome, its focus is mainly on ship design and combat. The diplomacy is ok (and better than moo2 unless your on hard mode or brutal). Planet management is very similar to moo2 with some new things thrown in. All it needs is multiplayer (which is coming!). It can be really fast paced with a lot happening in the begging as you explore and search forThis game is pretty awesome, its focus is mainly on ship design and combat. The diplomacy is ok (and better than moo2 unless your on hard mode or brutal). Planet management is very similar to moo2 with some new things thrown in. All it needs is multiplayer (which is coming!). It can be really fast paced with a lot happening in the begging as you explore and search for remnants/artifacts then if you arn't at war it can be slow, but chances are someone will declare war on you if you play with 5 or more races. Sometimes it slows down towards the mid and late game but what keeps me coming back is the ship design. It is really intricate and fun and probably the most important part of this game other than straight combat strategy. If you loved SINS or MOO2 this is an awesome addition to those that is faster paced, easy to understand but hard to master. Expand
  66. May 11, 2013
    8
    There are far more reviews available for this game than are displayed on Metacritic. I tried to post the links here, but the formatting wouldn't allow me.

    You can find more reviews, as they are published, cross-posted to this thread in the forums. I post whatever professional published material I find, regardless of its opinion of the game;
    There are far more reviews available for this game than are displayed on Metacritic. I tried to post the links here, but the formatting wouldn't allow me.

    You can find more reviews, as they are published, cross-posted to this thread in the forums. I post whatever professional published material I find, regardless of its opinion of the game;

    http://www.stardrivegame.com/forum/viewtopic.php?f=1&t=5064
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  67. May 11, 2013
    8
    While it is still a work in progress the game itself is really fun to play. Ship customization is satisfying, and race customization allows you to build an empire that fits your style. There are still bugs to work out, but that hasn't stopped me from logging in a ton of hours with the game already. Looking forward as it progresses. Worth the buy.
  68. May 12, 2013
    8
    Basic comment would be: I fully enjoy stardrive.

    That said it took some time to get there. At the start I was in need, from the user-group, to get this game started as felt this had a weary steep learning curve. As I progressed and learned all the hidden features of the game it simply grew on me. The lack of multi-player is sad as I enjoyed this in Sins of a solar empire.
  69. May 15, 2013
    8
    I enjoy 4x games and have been wanting a new space game for a while. StarDrive is a nice space 4x game that does a lot well and need improvement. It is the closest modern game to Master Of Orion (the first one) than anything I have seen. I mean it is literally MOO with graphics upgrades and real time. The battles are nice, ship design is fun, diplomacy works well and the AI isn'tI enjoy 4x games and have been wanting a new space game for a while. StarDrive is a nice space 4x game that does a lot well and need improvement. It is the closest modern game to Master Of Orion (the first one) than anything I have seen. I mean it is literally MOO with graphics upgrades and real time. The battles are nice, ship design is fun, diplomacy works well and the AI isn't completely retarded.

    Down sides is there isn't a way to easily upgrade your ships, gameplay is slow at times and trying to quickly find a ship or base in the empire list is like trying to find a needle in a stack of needles.

    Some polishing issues aside, if MOO was fun for you then you will really enjoy this and it is a fun little game.
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  70. May 16, 2013
    0
    The game as it exists currently, and for the forseeable future, is a scam on the level of Legends of Pegasus and Sword of the Stars 2.

    There is a framework for a great game in StarDrive, but that framework has lingered for over a year of development and testing that has gone nowhere. Content is barebones three weeks after release there is ONE boring victory condition, an AI that
    The game as it exists currently, and for the forseeable future, is a scam on the level of Legends of Pegasus and Sword of the Stars 2.

    There is a framework for a great game in StarDrive, but that framework has lingered for over a year of development and testing that has gone nowhere. Content is barebones three weeks after release there is ONE boring victory condition, an AI that struggles to provide any meaningful challenge, and multiplayer is nowhere on the horizon. The project lead and primary programmer spends his time on the internet emulating Derek Smart, attacking reviewers who mention the horrendous stability and low content of the game, rather than fixing it. It has been over a year since he has talked publically about his intentions for the game questions about the multiplayer go unanswered, and old brain-storming ideas are ambiguously repeated as potentials.

    I am not scoring this game 0 in some effort to lower the grossly inflated user score I am scoring it 0 because the game is simply not worth the price of admission. I have never seen a game with worse stability than this one. Three weeks after release, the game has memory leaks and unoptimized code that make 'normal' matches almost impossible to finish on my eight-core processor. The developer hassled with Steam for months about putting the 'finished' game up for a release date, and he has missed that date by years. Please do not reward this developer for trying to pull a wool over your eyes.
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  71. May 21, 2013
    10
    Love this game! I stumbled onto it yesterday (May 20th, 2013) and find this game a lot of fun and not to difficult to learn. I don't know if this game is completed yet, I have heard they are still working on it, but when it is I will definitely buy it. Good job guys it's hard to find a good space game like this.!
  72. May 27, 2013
    7
    Honestly. I don't know how this game has such a low score for critics. Its not the most innovative space strategy game to hit the market in recent years but that doesn't mean its not fun. It has its fair share of bugs and flaws but overall its a good game. The game does provide tutorials but it is still hard to get the hang of. The ship builder is hard to get the hang of (for me anyway)Honestly. I don't know how this game has such a low score for critics. Its not the most innovative space strategy game to hit the market in recent years but that doesn't mean its not fun. It has its fair share of bugs and flaws but overall its a good game. The game does provide tutorials but it is still hard to get the hang of. The ship builder is hard to get the hang of (for me anyway) The game does disappoint in some areas but it's nothing like i expected it to be. I bought this game because of its moddability, which i love to do. Modding is a great bonus, for any game. Also, the sound the ships makes when they enter FTL is very satisfying, as are the diplomacy animations. Until the bugs and performance issues are ironed out, a 7 will do. Expand
  73. Jun 2, 2013
    3
    Real time for "Master of Orion2" games bad idea. Tried to like it, but failed. User interface is not very convenient, science tree is small. "Endless space" liked more.
  74. Jun 3, 2013
    2
    Trite, shallow and derivative. On anything but the easiest settings the AI simply swarms you the moment you try to expand or colonize at all with massive rushes of ships boasting heavily researched weapons, while also managing lots of successful colonies. Any two of those may be somewhat possible, definitely not all three at once. I had expected quite a bit more perhaps something otherTrite, shallow and derivative. On anything but the easiest settings the AI simply swarms you the moment you try to expand or colonize at all with massive rushes of ships boasting heavily researched weapons, while also managing lots of successful colonies. Any two of those may be somewhat possible, definitely not all three at once. I had expected quite a bit more perhaps something other than mindless pop-rushing of batches of ships. A bit of strategy and management would be nice. As far as I can tell, it's a 1x strategy game, not a 4x, unless you manage to trick the computer into letting you survive until late game, when management becomes something of an issue. Expand
  75. Jan 12, 2015
    8
    BlackBox is a code mod to this game that fixes a lot of bugs in the game and expands it.
    Blackbox is almost ready for release after nearly a year of working on it.
    Highly suggest you play the game with it. the mod is designed to be stardrive but more like what you would expect. many many many additions that are designed to make the game what it seems it should be. Yes its a mod and im
    BlackBox is a code mod to this game that fixes a lot of bugs in the game and expands it.
    Blackbox is almost ready for release after nearly a year of working on it.
    Highly suggest you play the game with it.
    the mod is designed to be stardrive but more like what you would expect. many many many additions that are designed to make the game what it seems it should be. Yes its a mod and im not normally a fan of mod but in this case i highly recommend blackbox as its nearly identical to SD save that it enhances the areas that are lacking.
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  76. Jul 12, 2013
    7
    This is just a fun game! This is a game where you can have little experience with RTS games and still have fun. Though the tutorials could use some work. But it can play very deep for those veteran RTS gamers. Ship customizing can be a little meh at first, but later on, you can have some fun building some devastating ships!
  77. Jul 14, 2013
    1
    this game uses QWERTY keyboard and it doesn't allow you to change key binding. I can't believe a game can go out without this option in 2013, it's a hell to play for azerty keyboard users
  78. Jul 14, 2013
    3
    Nice graphics and game mechanics, the research fields seem sparse though.

    The UI needs work BADLY, beta release badly. This game should NOT have been in the steam summer sale.
  79. Sep 4, 2013
    10
    This game is awesome! Granted there are a few rough edges, but they are far outweighed by the fun of crafting your ships and then testing your designs in combat. I'm blown away by how fun the game mechanic is of being to tweak your starships to outperform! I'm suprised, but I spend about as much time designing my ships as fighting with them! Tons of great strategies to employ and lotsThis game is awesome! Granted there are a few rough edges, but they are far outweighed by the fun of crafting your ships and then testing your designs in combat. I'm blown away by how fun the game mechanic is of being to tweak your starships to outperform! I'm suprised, but I spend about as much time designing my ships as fighting with them! Tons of great strategies to employ and lots of replayplayability. If you like RTS and you like to design and fiddle with your starships then this is it One note, however, read up a bit on how the economy works i quick glance over the wiki site on the game explained it all for me. This is probably the best buy I've made in awhile hours of fun for a few bucks. Expand
  80. Sep 23, 2013
    0
    I really wanted to love this game. It had the potential to be a great game. However, my poor rating is based on the fact that it is beta software with significant bugs and missing features and the fact that these are now not likely to ever be fixed. If you read the game's forum, it appears the developer is working on a new version of the game which would have to be purchased again,I really wanted to love this game. It had the potential to be a great game. However, my poor rating is based on the fact that it is beta software with significant bugs and missing features and the fact that these are now not likely to ever be fixed. If you read the game's forum, it appears the developer is working on a new version of the game which would have to be purchased again, and does not appear to believe completing the current version of the game is a priority.

    Meanwhile, the game continues to available for sale, and at a significant price point. To me, the whole development process indicates that, at best, the developer lacks focus. I would avoid this game in its current state (check out the discussions on the forum to see the issues for yourself).
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  81. Sep 26, 2013
    0
    It was promising what had been promised, but what promises had been there, have been broken.

    The developer of this game admitted the engine in use is broken and so, it will never get finished. Any word on the forum, being even slightly critical about his decision to move on and start another project, is being deleted. The game is a blast to play, but sadly it is never going to be
    It was promising what had been promised, but what promises had been there, have been broken.

    The developer of this game admitted the engine in use is broken and so, it will never get finished.
    Any word on the forum, being even slightly critical about his decision to move on and start another project, is being deleted.

    The game is a blast to play, but sadly it is never going to be anything but an abandoned alpha version sold completly overprized.
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  82. Oct 8, 2013
    10
    Is this Master of Orion 2? Not quite. However, it is very much its equal. Amazingly well done indie title. Moo2 still has many bugs that require a player work around. This title may have bugs but they are getting fixed, something you won't see with Moo2.
  83. Oct 9, 2013
    0
    I had to give it a Zero. The game had great potential, but development has stopped completely now that ZeroSum has "made enough money to move onto other projects". The small development team has been the excuse for slow development, and empty promises were repeatedly made, but its officially been canned by the developer and he's even stated that a discount or free copy of the sequel forI had to give it a Zero. The game had great potential, but development has stopped completely now that ZeroSum has "made enough money to move onto other projects". The small development team has been the excuse for slow development, and empty promises were repeatedly made, but its officially been canned by the developer and he's even stated that a discount or free copy of the sequel for people who purchased the broken unfinished original will in no way be an option. Have a problem w/it? don't post on his forums, he'll just delete it and ban you but hey he warns you up front that he will and says you should just log out of his forum and never come back.
    VaporWare that should be avoided, and previous ratings should be revisited and re evaluated. Poor game is dead.
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  84. Oct 10, 2013
    0
    Honestly this game, is the reason i vowed never to purchase any indie games in alpha/beta mode. Never buy a game on its potential, because what do you get for buying it unfinished? Nothing except the risk of a bad game that never delivers, that's why from now on I'm waiting till release, so i don't buy broken promises.

    If you want tangible reasons not to buy this game then, firstly the
    Honestly this game, is the reason i vowed never to purchase any indie games in alpha/beta mode. Never buy a game on its potential, because what do you get for buying it unfinished? Nothing except the risk of a bad game that never delivers, that's why from now on I'm waiting till release, so i don't buy broken promises.

    If you want tangible reasons not to buy this game then, firstly the game was unfinished at release, ships were missing, the game crashes often, freighters don't work properly, multiplayer wasn't implemented as promised and the developer looks like he has pretty much given up on this game and letting community modders fix his unfinished problems. Which are the people who have posted all the great reviews here for the game...

    I've seen this game go on sale multiple times shortly after "release" when it was still marred with bugs and problems, sorry to say it looked like a quick money grab. Which is made worse by the fact that any critical threads warning people about the game get deleted, further proving the point.

    I was banned from the steam community discussion of this game because i expressed my opinion that this game wasn't worth the price...

    Would i recommend this game to anyone? No.
    Simply because i feel conned for buying this game, user comments are deleted which are critical of the game... Sorry that's the last straw for me.
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  85. Oct 25, 2013
    4
    Yes, StarDrive is beautiful... the graphics aren't academy award winning, yet compelling, and yes, breath taking to some degree. However if you are going to try and be the next guy to try and take a stab at writing the next MoO4 do it with some effort, don't toss in a scant few tech trees and leave the storyline half finished with enough plot holes to sink the Titanic!

    Considering that
    Yes, StarDrive is beautiful... the graphics aren't academy award winning, yet compelling, and yes, breath taking to some degree. However if you are going to try and be the next guy to try and take a stab at writing the next MoO4 do it with some effort, don't toss in a scant few tech trees and leave the storyline half finished with enough plot holes to sink the Titanic!

    Considering that it's painfully obvious the developer was trying to be THAT guy who created a true MoO4, yeah, I was less than impressed. The tech trees are NOT finished, that and I'm clueless to the significance of the later story line (I wouldn't even contemplate spoiling it... seriously, a three year old could do that for you.) I mean, some of the tech even pointed to future advances, yet.... I bought a game which sort of c*ck blocked me tech wise. That as far as I can tell all of the races really have the same tech potential.... just stupid looking ships (unless you played as Human, we rock.)

    I can't move on yet, I should gripe and grumble about how annoying planetary assaults are and how useless the transport ships seem to be, however.... the tech! You see... this is 2013, almost 2014... if you are going to have tech you better have a lot of it. I mean, I think of the tech in this game and two thoughts come to mind... number 1, I miss MoO2 all of a sudden, and number 2? Meh, soggy cereal meh. I need Viagra meh. I and probably quite a few die hard MoO fans probably expected a better showing of tech considering that graphically and mechanically StarDrive is as damned close to the play style of MoO, and yet.... someone dropped the ball.

    Me is an alien! You kill me... now you get.... some poop tech and that's it.

    Yeah, so far two or three tech advances from an alien race that is like the Borg on crack, meth and gods know what else... you'd think there would be more, but, nah. 90% of that alien race apparently operated on generic pixie dust or something. And is it me... or is tech thus far really the problem, or lack of tech thereof? The spy tech is really short, like mini-me short. Ugh... tech problems, must keep writing yet getting bored!

    Let's take a breather.... the map crashed way too much, I have yet to find an option to delete save files and for some odd reason all new games carry old ship designs to new games when appropriate ship tech is researched, which ends up being a massive mess... worse? I at least can't find an option to delete ship designs, so yeah, you end up with too many designs. And OH MY GODS! That largest ship.... it takes me at least an HOUR to place weapons and such in those REALLY small boxes on that ENORMOUSLY LARGE ship! I'm not even exaggerating! My eyes were nearly bleeding afterward...

    Okay, yeah.... that ship editor, dem boxes. Dat whole hour... and realizing time passed you by and the game has all of a sudden given you a MAJOR headache. Death by ship design! Now, let's discuss artifacts.... discussion done. You can win without them, in fact... aside from being a bit annoying to acquire, they are nothing more than well... I dunno, honestly I never had any will power to mess with them... pretty much man handled every race in a maxed race game, took a dump on them during diplomacy and shoved my warships down their throats. So... artifacts, yeah.

    As for the planets, well... they also seemed to need more tech, in fact I sort of wish the planet scape wasn't so small... I mean, no matter how large the planet you still always have the same amount of map space, which itself well... somehow represents an entire planet of people. I'm guessing the developer is the dude who thought our planet was square back in the day, cause the planets in this game are very square, sort of. On the space map, we see planets! But on the management screen, squares, MORE friggin squares! Arg...

    Okay, I know... you want some positivity dontcha? The Terran ships looks cool, that and apparently the dev loves Cthu'lhu, and who doesn't? The game mechanics are actually simple after you spend a hour or two playing, you do have to balance research and trade... but...

    The ship design system is... painful. Yes, it is comprehensive, but the largest ship can mess up your eyes (eye strain). The tech is limp, sorry, but it is. The aliens are sociopaths... their hot and their cold, yes and then no.... you get the idea.

    "Oh mergerd you landered on the planet I wanted firsted!"

    Seriously, as if I knew... and then I made them my.... expletive. Final words, no, I'm not going to rate this anything more than a 4, and that's me being a nice guy. I'm not saying the game is dog turd, but it ain't entirely MoO either. Game like this will never improve until consumers as a whole bring out their beat sticks and spank some dev butt.... as for StarDrive? Meh.
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  86. Jun 29, 2014
    0
    DO NOT GET THIS GAME. I paid full retail and the Dev just gave up and wont even give the second one for those who supported the first. The forums are HEAVILY moderated by The Doctor and the Dev lied SO much during this interview its amazing. Nothing he said was true. He promised multiplayer but deleted all references to that promise to save his own skin. I had bought the game during theDO NOT GET THIS GAME. I paid full retail and the Dev just gave up and wont even give the second one for those who supported the first. The forums are HEAVILY moderated by The Doctor and the Dev lied SO much during this interview its amazing. Nothing he said was true. He promised multiplayer but deleted all references to that promise to save his own skin. I had bought the game during the alpha and its amazing how the Dev twisted his own words and promises to walk away with the money of so many people. If multiple people are saying this (Which they are) its not just someone being angry or trolling, its the truth. Stay away from this game and this developer. Support other trustworthy third parties who are making similar games or simply buy a finished product of this genre from a company with ethics and whom supports their customers unlike this unethical developer and his team of tyrannical forum moderators. The only reason someone would give a good score was because it was done before the recent drop of the first game by the Dev. Expand
  87. Jul 31, 2014
    2
    After finding the amount of high ratings on this site I had to write a review on this game. Simply put, it could have been great. The developer promised so many great things for the game as an early access supporter. When the game launched, it was really just a flop. It was really just the beta but with a higher price tag, and the developer decided that he would use your wasted $30.00 toAfter finding the amount of high ratings on this site I had to write a review on this game. Simply put, it could have been great. The developer promised so many great things for the game as an early access supporter. When the game launched, it was really just a flop. It was really just the beta but with a higher price tag, and the developer decided that he would use your wasted $30.00 to fund a sequel that had all of his features that he promised originally. Don't buy this game, don't support this developer, and go buy Sins of a Solar Empire: Rebellion. At least I can actually enjoy that game... One more note, I know that it was a single person developer, but that doesn't mean he can just stop supporting his games and make empty promises. Intrusion 2 was created by a single developer, and that game is extremely better than the mere 2 hours I put into the release of Stardrive. It took the single developer 3 years to create Intrusion 2. Why can't this developer have the same perseverance and drive that the Intrusion 2 developer has? Just because you don't like a product that you have created doesn't mean you have to abandon it and make a new game. Think about that the next time you want to disappoint people. Expand
  88. May 19, 2015
    1
    SD 1 is a glitch ridden, unstable and resource hungry program that crashes all the time, it is totally unreliable. Many crashes are because of it's error ridden program writing.
    I laugh every time I see it using less than 10% of available memory and crashing saying out of memory or when it said it cant find one of it's program files that strangely it found OK yesterday, these are just a
    SD 1 is a glitch ridden, unstable and resource hungry program that crashes all the time, it is totally unreliable. Many crashes are because of it's error ridden program writing.
    I laugh every time I see it using less than 10% of available memory and crashing saying out of memory or when it said it cant find one of it's program files that strangely it found OK yesterday, these are just a couple of examples. There are all too many issues with SD1 to go into here but there is one thing I will say and that is that SD1 is a great idea for a program! If someone could get it FIXED to run correctly and stable. If you can coax, caress add rewrite a lot of code SD1 is a fun game to play but needs refinement.
    With the above in mind it is no wonder I was looking forward to SD2, I had high hopes that SD2 would be better written and have some important missing featured to SD1.
    Alas I was disappointed. Who ever wrote SD2 did a terrible job. SD2 does not usually crash and while this is a plus the overall reason for the not crashing is that all the fun has been removed and replaced with tedium. SD2 is full of endless input requests, a lot of them have only one available answer. Endless space bar pushes are required to go to the next turn of mind numbing dumb questions. Every turn of SD2 requires several presses and mindless dumb questions, you are forced to answer and the constant interruptions to what you were doing is annoying to say the least. The screen is always pooping away from where you are working and you have to constantly manually navigate back to where you were if you can remember, it is as if the game is trying to piss you off!
    The constant need to research is crap if you are happy with your current level you are still forced to research stuff you don't want, why?
    Battle mode is useless as it does not allow you control of your ships if the enemy has a bigger number they get priority and you are a siting duck with no input accepted this is the same resource congestion that was in SD1. If you chose to auto fight the outcome is totally random and not at all consistent with the facts and experience of the ships or troops involved.
    You can not change your station defenses and they are ALWAYS destroyed and need constant rebuilding even though they are USELESS.
    There is no peaceful resolution to the game it is all about only conquest and destruction. The enemy always has too many ships for the resources they control and the endless mind numbing
    battles are just dribble. The weapons fired in battles do not represent the weapons fitted, tracer fire and projectiles are represented randomly and the available screen in battle mode is too small and congested to outmaneuver also in SD2 there is no auto repair drones so once damaged your ships are doomed all the maneuvering under the sun will not save you.
    In battle mode even if you had a ship close by you can't use them for assistance because they are excluded when in reality they are right there and would normally navigate/come to the rescue. Bottom line SD2 is far worse than SD1 it is poorly and lazily written, bug ridden and has no vision or imagination.
    I still hope someone picks up the ball and makes a real fun, stable, adventurous realistic program like what SD1 was supposed to be, I now wait to see if SD3 will come but I worry this will be
    like Microsoft OS, NEVER FINISHED and NEVER WORKING for the customer.
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Metascore
61

Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 4 out of 26
  2. Negative: 2 out of 26
  1. CD-Action
    Feb 10, 2014
    60
    If you like games in the vein of Stars! or Master of Orion, you can sink into Stardrive for long hours. [02/2014, p.73]
  2. Dec 9, 2013
    70
    Zero Sum Games has created a worthy addition to the 4X genre. What is more - modders are already creating more and more cool modifications for StarDrive. Ergonomics and gameplay rules should be more user-friendly, but the game itself is far from boring or tiresome. 4X fans will be pleased.
  3. LEVEL (Czech Republic)
    Sep 19, 2013
    60
    For your first and second time, StarDrive brings a refreshing experience resembling Master of Orion. However, as soon as you understand its basic rules, the game is gone like through a Black Hole. [Issue#232]