Jul 28, 2013Game isn't bad but it's not great either. It's an RTS 4X game which I'm not a huge fan of to begin with, but the slow speed of ships to go places, even when cranked up to x5 speed, is just too much. Sure, you can crank the speed up to absurd levels, ie 50x, but the game starts to stutter a bit. By far the best aspect of StarDrive is the ability to build ships. At first glance it looks just like every other space 4x game with this mechanic, but it has an added layer of depth. If you make a huge, heavily weaponized cruiser but fail to armor the ship's power source, you just created some expensive space scrap. Unfortunately, the RTS approach again undermines this. The speed at which you can unlock new technologies (the tree is much smaller than other 4x games) often means you've unlocked a couple new upgrades by the time your ships get to where they need to be for combat. Not a bad game but I found it less fun than other games like Endless Space. Worth grabbing on sale if you enjoy RTS/4x.… Expand
Apr 28, 2013Finally a real time game. I've been disappointed by the sheer number of MoO clones lately. The graphics looks surprisingly great, the alien graphics is adorable. The gameplay mechanics is good and the detailed ship design is sound. Unfortunately, the UI still not as good as it should be, certain management tasks are (still) tedious. Yes, there are still bugs and awkward behavior in it. I would give a total rating of 7.5 (Disclaimer: I supported the Kickstarter campaign and participated in testing from very early on.)… Expand
Jun 23, 2013Like many other reviewers, I agree that the game has potential, but it is poorly implemented and executed. No tutorial to shake a stick at, no gradual introduction, nothing. Opens a screen with 4 million controls and only a hint and away we go.
As a result, I wander around, looking for friends. You find powerful friends, you're set. You don't, it's hard and sweaty.
Ship design is a chore. No templates. Lets you design a ship then refuses to accept it. Components are red but doesn't tell you why.
Game is slow enough to be boring, but no slow enough to give you excellent tactics (a la TBS). Base design took 30 minutes to understand. Resources are limited, meaning you can just let loose and have fun.
Basically, this game expects me to already know exactly what to do, but offers no insight to get me started.
It could be a great game, but it's not. I see absolutely no reason to take this game up when SoaSE is out.… Expand
May 5, 2013I bought this game right after release. It has some very nice moments, but everything feels unbalanced and unfinished. I can't help feeling I was tricked into pre-ordering and getting a beta version, instead of buying a completed product. Don't get me wrong, as a beta it would be amazing, but that's not what I expected.
Apr 27, 2013I have no idea why so many people rate the game so high. It does look shady when an indie title get more reviews than top AAA titles by huge companies that spend millions of dollars for promotion. Just by reading the comments one can easily see that those reviews are written by the long time game followers and beta participants and it is the fanboy's zeal and not the high quality of the product that causes all those prises. To be honest there is not much to prise. By reading those comments I learned that the game was made by one or two guys and it is really impressive...but they charge for their product like it was made by a professional studio so there is no reason why this game should not be reviewed in line with other 4x games out there. But sadly it does not stand a chance in comparison to contemporary rulers of space 4X genre like Sins of Solar Empire or Endless Space. I do have a problem to understand who is this game actually for? It is not aimed on the hardcore 4x fans, because for those it will be waaaaay oversimplified in every single of its 4X aspects. It does no come close to the "epicness" of SoSE space battles, it does not give you any actual control over the fleet during combat, the resources management is shallow like a puddle after morning drizzle limiting the game to 3 sliders..., the colony building aspect is a lackluster copy-paste of GalCiv approach. Tech tree is short and uninspiring. On top of that the game get some random fps-slowdowns and is prone to crashes. Veterans of 4X space games will be bored after 15 minutes with this game. The only innovative thing here is the approach to the race's diversity which is really solidly done and does not end at the different perks sets for every race but seems to expand to the different AI algorithms. All others 4X concepts are really poorly executed and the game itself is in the best case a younger brother of MoO serie and them alike titles, suitable rather for my kid than for me. Assuming that it will be patched and stops crashing that is.… Expand
Apr 27, 2013This game gets a 10/10 for letting me design a fleet of ships that will shred the enemy fleets to space debris... The problem is: THere is no documentation (everything is guessing and trial&error, AI uses your ship designs but has no clue what it is doing), and the game is terrible when you try to wipe out another civilization or conquer their planets becuase of the way ground combat is organized.
The idea of the game is absolutely great. But everything besides the ship design, ship combat part pretty much sucks.… Expand
Jun 27, 2013I really have mixed feelings about this. Ok, here we go. The good: 1. Building is made rather fun, with a steady pace of economics and nice system that can dispense wealth and resources to your worlds. 2. The graphics are quite nice. 3. The RTS part is done well enough, the pace is not too fast, not too slow. The bad: 1. Technologies aren't varied or imaginative. They're simple and there's too little of them for a proper 4x game.
2. Map controls are bad every time I zoom out or load the game the zoom focuses on some dust speck in space, and I have to click around to actually notice any star systems even when I click in the right place on the minimap. It's mildly annoying.
3. Ship design system is the worst I have seen in ANY 4x game. It's bad. It's awful. It's atrocious. It's positively tedious, feels like you're sitting in work in your cubicle and have to finish a project. You can't save a design which has even one field not filled. And later designs have HUNDREDS of them. You can't modify or upgrade designs? Actually, ANY 4x game had a better system. Master of Orion 1-2, Sword of the Stars, Endless Space, Gratuitous Space Battles, etc. etc. etc. This... thing... spoils a reasonably nice game immensely. If this was improved, I'd give the game a solid 8.
I mean, if a serious part of the game has less fun than counting finances in Excel, that's wrong, dude.… Expand
May 31, 2013StarDrive is a 4x strategy game that I have beta tested and played a few mods on top of that. Here is a summary of what I have noted: Positives: +Customization is amazing. You design everything in regards to your ships. +Galaxies can be gigantic or small depending on your preference. Combat in empty space (away from solar systems) is rare in a 4x. +Direct control and massive fleets. Direction and speed are a factor and you can take control of a single ship even while a massive fleet follows behind your flagship.
+AI acts like a unique race. Certain races are cowardly, others will betray you in a heartbeat, others are focused on honor and will declare war on you if you are caught using a spy network.
+AI uses custom designs. As someone who has designed AI before, I find this incredibly badass.
+Game favors modability. This insures that the game will continue to improve.
-Late game is slow. AI will not surrender even after you have beat them into the dirt (even if you have 1000 ships and they have none).
-Bugs. Orders reset after you load a saved game. Some systems slow down in the late game. Game crashes.
-Default ship designs are inefficient, making initial AI weak.
-No multiplayer. Would love this. Unfortunately, the developer has stated no intention of adding multiplayer without selling it as some sort of DLC.
-Planet management is limited in comparison to most other 4x (such as Hegemonia or Endless Space, from my experience). This is more obvious the longer you play the game. After awhile planetary management becomes a choir that must be completed before the awesome space battles can take place.
Overall, I recommend it. Especially if it goes on sale. If it had multiplayer or good planet management, I would love it. As is, it shows promise but I don't find myself wanting to keep playing after beating the game once.… Expand
Jun 6, 2013You go into this game with a lot of hopes for indie innovation, but eventually discover that the game is incomplete, which is massively disappointing for the price tag. The side missions are broken and the games don't seem to end for hours after you've solidified your lead and win.
Most of the fun comes from building your ships and seeing them in action, but you can't make the most of that fact until you unlock the technologies and chassis's, which is tediously slow to do because the economy consolidates research in with production and food. You need food to increase and maintain population and production to build things like your fleets or planet improvements, so research is always an after thought after keeping your empire stable. This makes playing small and medium maps very tedious as you wont get economies strong enough to take advantage of most of what the game really has to offer.
Recommend your first game for each empire be set to easy and drag it out so that you can create your ship designs with an easily acquired and maintained economy, ready for more competitive games later. Replay value is limited to a couple games per empire until you're doing the same thing over and over with no real buzz that you might otherwise find in other games regardless of repetitiveness. This could be largely improved by allowing a customisation of chassis's with perhaps a limiting frame to maintain some empire specificness.
Overall the game was fun, but each time i found myself eventually enjoying myself i would be stumped by a tedious mechanic. First it was an economy i couldn't stabilise until i had 7 moderately sourced and fully upgraded planets that could export. Scarey threats from AI that had no business making threats. Spies which remain a relatively hidden aspect of the game as well, a complicating mechanic i'd like to have an option to disable, not least because it's a needless nuisance to the economy for a game you'll buy largely for the combat.
I feel like i've jumped from topic to topic haphazardly, but that's how the game feels, so many aspects affect other aspects of the game in a compromising way. Things that get in the way of what attracts you to it in the first place. Building your ships and sending them into battle. It's like they made the game and thought of 20 mechanics to prevent you from getting to what makes it so interesting.
It still needs work or at the very least to be fixed and have some UI improvements and then individualising the AI would also make games more dynamic. Otherwise you might as well just play geometry wars.… Expand
Apr 29, 2013This game isn't really perfect. at least not in its current "beta" form.
Economy is badly explained and for the new player it becomes near impossible to balance industry vs research as industry often gives more tax income then research(especially on richer planets) causing it to be very difficult to squeeze the best bit of research unless you have poor planets where research is profitable. it becomes a juggling mess
The worst part however is the dreadful A.I.
Initial behaviour is ok. it expands, it keeps to its nature (they get random "goals" like military,expansion and such), however once you get to the inevitable part of War the A.I's behave erratic and infuriating and im not talking about the one you are engaging with (their troop movement tends to get delayed reactions as the ai is apparently unable to cancel a earlier order, result is they failing at defence, but that's it), No its the factions surrounding the ones you are invading that gets annoying. The moment you clear a planet and it starts changing to your control EVERY single empire nearby IMMEDIATELY sends a Colony ship to that planet and if the planet's production isn't fast enough to build a colony before a colony ship arrives it gets stolen, worst is that when it does get "kill-stolen" and your forces are occupying that planet they declare war claiming "you are attacking our system". i didn't pay attention and i got declared war by half the galaxy cause they all are unnaturally greedy.... WTF?!? apparently i have to have a colony ship at my intended target and one at every planet in that system cause if i don't 5 colony ships appear and hang around like vultures.
The last problem is the huge list of Incomplete features, For example "Open borders" doesn't mean Squat. they are still gonna parade around your system anyway and happily steal one of your systems (while if you do the same they go "HOW DARE YOU" and continuously call dibs on everything). another broken feature is the interaction with the "pre-space civilization" which is apparently incomplete.
The game has potential. the graphics are awesome, the ship designing is a nice and challenging feature (fleet has little importance tough), but underneath the hood where it matters it comes over as buggy and mediocre. and although they may claim its still "BETA" it is NOT defined as such on steam so i feel lied too having played this game.
i hope they refine the AI greatly cause atm its only making me go "WTF" over and over and over...… Expand
Sep 16, 2013This game is a blatant MOO (Master of Orion) clone and it doesn't hide it (why would it, the first 2 MOOs are the best space 4X games ever). It took everything MOO did right (oh moving those little men from one assignement to another) while introducing interesting ideas (for example Store/Import/Export options), operational area for ships... But it lacks in improving some things: ship design is horrible (even MOO2 had a better interface for ship design), fleet creation/management is buggy, space map interface is buggy and lacking features (limited zoom, very hard to tell what's going on when full zoomed out...). This is a good game but somewhat still looks unfinished. I bought it when it was on Alpha, then passed to Beta, then to Release without very much changes and still some known bugs unfixed.
I understand a very small company made this, but this doesn't excuse charging 30$ for a clearly unfinished game. I would have loved to wait more in Beta and see these issues fixed.
Still looking for a game that can rival with MOO2.… Expand
Apr 28, 2013ver since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.
I would give it a 10, but there are still some bugs that need to be ironed out. This game is definitely an indie gem t… Expand
Apr 29, 2013I preordered the game two month ago and I was really surprised by it. However the longer I played the more flaws I have discovered.
Some people praise the ability to design own ships. Yes, it sounds cool. But how come noone mentiones that you have to fill in EVERY SINGLE space on your ship. I mean wtf? What if I do not want to? Why do I have to have more expensive and heavier ship? How come noone mentiones the total luck of an upgrade possibility? You have a new weapon researched? Cool. Now go to the ship design and replace EVERY SINGLE one manually. You must be kidding. I would accept this in beta, but not in a full version. But wait, full version is just a renamed beta. Oh, nevermind then.
Now we go to AI. First let me tell you that AI can not design its own ships. Yes, you hear right. It can use preset designs and designs you created, but it can not make it own ones. Quite a flaw in a space strategy, do not you agree? Diplomatic AI also needs to be tweaked more. It has the same flaw as most cheap AIs. Are you weak? To the hell with you, we declare war. And what if someone wants to play peacefully? I am rich, I am technologicaly advanced, but just because I do not build thousands of ships like a moron I am bad? And even if I manage not to angry anyone by my small military, I will definitely make them angry by travelling through their space. And I do nto mean their systems, but the game has a thing called subspace projector which allows your ships to travel faster. But by some strange logic a space around it is considered a race territory. And as the AI spams these projectors like crazy, later int the game you simply have to cross their space. The most funny thing is that I consider this a total useless technology and I have never build a single one projector.
Speaking of technologies, the technology tree is really and I mean really short. It does not take long and you have researched everything. I was hoping that in a full version it would be enlarged. But as I mentioned, full version is just the beta with a changed name.
As some others mentioned here, the game is on a good way, but richt now it simply lacks the depth. And it became really boring for me after a short time. There are no events in the galaxy (only really stupid subspace flux preventing all war travel and happening way too often). In the end it ends up with you spamming ships like crazy because it is what everyone else is doing. No way to win otherwise. Which is quite sad. Even in Master of Orion 2 you could win by wiping out Antarean homeworld and to do that you did not need the strongest military. So my recommendation is wait. Wait a few months to see if the game is improved. Right now you would be buying a beta version for a price of a full version.… Expand
May 23, 2013Stardrive is a solid 4x space strategy game. It doesn't bring anything new to the genre, but does incoporate some tried and true functions in interesting ways. The fully customizable shipyard was one of my favorite parts of the game, though others find it dreadfully complicated. Basically, if you're a fan of 4x space strategy games, you'll probably enjoy Stardrive.
May 11, 2013It boggles the mind to see professional game critics review this game in its current beta state, pointing out its flaws and bugs and not understanding that their lackluster review will hurt the game. I can understand user reviews, but to professionally review this game when it's not even out of beta is an insult to game development.
StarDrive is a gem, but it isn't perfect. This game in it's current state must be judged fairly and the bigger picture needs to be looked at. To see the potential that this game has you would have to witness it yourself and don't rely on the flimsy so-called professional critics who get paid to understand this but fail to do so when writing up their reviews.
Not since GalCiv2, Space Empires IV and Distant Worlds have I been this excited for some new blood to come into the space strategy scene. My only major gripe with StarDrive is that it isn't turn based, and I'm still holding out hope for a turn based optional feature later on, if it's possible. Strangely enough though, the real-time mechanic works really well with StarDrive, and I find myself wondering how the other mechanics could work in a turn based environment.
As it stands, StarDrive is bursting with potential and juicy features that have yet to be fully implemented. The AI itself and diplomacy is perhaps the weakest part of StarDrive so far along with its light tech trees that are not fully fleshed out as of yet. However, when your playing StarDrive, interacting with the AI and seeing it in action, you can definitely see the evolution in its design. If you played any of the earlier buggier releases, only then could you appreciate how far it has come and see where it is going.
AI in a game like this is very important, and sometimes a developer can take the back burner with AI development. Thankfully this isn't the case here, as I believe Zero is well aware of the AI shortcomings and development is constantly evolving and ongoing. Lets not forget that the game is highly moddable and as such, improvements with AI in this regard are to be expected. GalCiv 2 showed how a game with excellent AI can have a lasting appeal. Thankfully Zero promised multiplayer functionality on release and refinement of the single-player experience, so we can at least expect some competitive human play along with the AI.
My favorite aspect of StarDrive has to be its Ship Designer. I cannot express enough how much I love this mechanic. Trust me when I say I've tried them all.
Space Empires IV had a very similar designer based on the same principle of module sprite placement, but was nowhere as complex as what you get in StarDrive.
Distant Worlds had a decent enough mechanic, similar too, but in the end too much restraint was placed on the player and limited choice of ships.
GalCiv 2 achieved absolute freedom in style and cosmetic ship design, but the technical details of your ship, power and weapon systems mattered not; it was essentially a style creative editor.
Star Ruler seemed like it had the best designer of them all, with its near limitless freedom in ship design, only hampered by the lack of sprites and perhaps no restraints whatsoever on building a gigantic ship that could make a giant star look like a small pea.
None of these can shine a light to StarDrives ship designer. Sure, you don't get the cosmetic style freedom you got in GalCiv2, but everything matters! Every module you place down matters, where it's at, the purpose of the module and to how you arrange the power lines; are they efficient? Can I fit something else in there and place my power lines elsewhere? Maybe I shouldn't leave my so exposed? These are questions you wouldn't bother asking yourself on any other designer. The other positive aspect of the designer is that it's highly moddable. Already there's ship mods out there that you can install, my favorite being the battlestar galactica mod. Gotta love those vipers! Lets not forget that this is a beta, and I'm sure Zero has plans to expand the designer to even more greatness.
Another neat little feature that this game has, is it's ability to automate several functions of the game to the AI. That's assuming you trust the AI, for the moment I wouldn't... But it's there for a player to utilize. Automating your freighters is probably one of the safe things you can do that the AI will not mess up.
As for galaxy size and sandbox options, there are several options to choose from. I prefer to play on the biggest ones, and I do get the impression that the biggest map could be perhaps 'bigger', but maybe that's just the perspective that I have when zoomed out on the map.
Either way, if space strategy is your thing; then StarDrive is certainly a worthy purchase. If your not keen on too many bugs, and not a fan of beta's then I strongly suggest to stay away until release (which some pro-critics have failed to do) to enjoy the game as it was meant to be played.… Expand
Apr 26, 2013I'm giving this a 9 until some things are fixed. Let me be clear about this, the game has some problems. However, for all the 4x fans out there thinking about SOTS or legends of pegasus, STOP! The 4x curse is not going to get this one. All of the problems are actively being fixed. There is a patch a day most of the time and Zero (the dev) has said on the forums that he just hired another programmer to help out. Buy it now or buy it in a few weeks, but ALL 4x fans are going to want to pick this one up. The game is very playable at this point and new features are on the way. Oh and mods are actively supported by Zero (sometimes even helping out directly).… Expand
Jun 15, 2013This game, with out question, is some of the most unmitigated garbage I have ever had the displeasure of purchasing. The game itself is brutally buggy, with above average BSOD rates, and numerous crashes. A considerable amount of players are simply unable to even start the game without confusing fixes, or mods. The game itself is flat and uninteresting, with little difference between the races, and NO difference between how they react to you. The AI itself can only be described as "Game Ruining." It is intensely brutal, and utterly unforgiving in the most unpleasant way. (It also doesn't have to use the game's horrific GUI and exceedingly tedious ship design mechanics).
The ONLY saving grace of this game is the modding community, and a plethora of rabid, active fans who are eager to apologize for their dev putting out trash, and selling it for 30$.
DO. NOT. BUY. THIS. GAME.… Expand
Apr 26, 2013The best game i have played yet this year and its only 30 BUcks!!!! Stardrive will keep your brain imersed in galatic stratagy....This game has amazing gameplay/graphics/replayability...It is quite hard to imagine that only a single person wrote all the code for this...I will be playing this game all through the year before i get sick of it...
Jan 10, 2014This is an updated review of stardrive. I originally did a review in april 2013 and said, like many others, that this game had alot of potential. What happened is, the developer took the money and ran and never completed the game.
This means the promises made to people who paid $25 like me were never fulfilled. Worse, the end game is unplayable because of crippling memory problems.
Never ever buy a zerosum game or anything related to this developer again. He should be shunned and banished from game making forever.… Expand
May 7, 2013StarDrive has fantastic space combat mechanics. Its really cool when fast fleets clash together. Combined with the fully customizable ship editor its a game to remember. Also positive is that you can create your personal version of one of the standard races of the game. But the game has its dark sides. When to invade invade a planet with ground troops (only 2 troops types per race!) the preparation for it is a lousy click-orgy. To be a really great game there should be more of everything... more tech, more ship types, more troops types, more races, more graphics a larger galaxy.… Expand
Apr 26, 2013Fantastic vision of a new developing 4x! Done practically by one man lets hope he has some cash for a small team now.
Having played around 28 hours during various beta builds, what gripped me was the potential, after various jaded experiences with other recent 4x/turn based games of its kind.
Not a perfect game has quite a few things to expand upon namely its progression, random encounters, planetary troops, ship templates, and A.i. All show signs of improving.
This is not your Sins of the Solar Empire (as much as I loved Sins Fleets system) Stardrives should be even better with time.… Expand
Jan 19, 2014I left a review when this game was in beta talking about what great promise it had and how, with polish, it could be fantastic. Around that time, for whatever reason, the developers decided it was a finished product and priced it accordingly. It's unfortunate that this game will never see it's full potential. Regardless, It's still pretty fun.
Some of the high points of this game include:
-The inclusion of real time pausing management, allowing it to be played as an RTS or turn-based game
-The race design, allowing you to pick custom perks and detriments to your civilization
-Large scale space battles
The last of these being the game's real strong suit.
If you are a fan of 4x strategy games, you will likely be disappointment by the lack of depth. The UI is poor, resource management the same, and ground combat is pathetic (and required). All these issues serve to detract from the overall game experience, which begins to feel like an RTS with some 4X elements tacked on.
The full price is steep considering the lack of depth compared to other, similar strategy games, but the assertion that there's nothing good to be found here is simply not true.… Expand
Apr 27, 2013I got this game one day before it came out of beta, because I have been looking for a game like this for a while, and did not find anything that I really liked. This game has hit the spot. I have sunk 12 hours in, and can't wait to lose another 100. There is still some bugs in this game, some performance issues and some problems with the ordering of ships refusing to go where you want. This frustrated me a little, but it did not break the game, nor take away from my enjoyment of it too much.
If you are looking for a solid 4x space game, with nice graphics, good audio, then this is it. The modular design is what you will be spending a lot of your time on, so if you think that this would annoy you, be forewarned. Have not looked at any mods yet, but if there is a solid set of tools, hopefully some great mods will appear soon too.… Expand
Apr 26, 2013Already have more than 40+ hours logged into my game.Quite the amazing game ;-). I joined the beta testing back in January, dying to play some good 4x games. Now, onto the finer details: what does this game have? 1. beautiful diplomacy screens you are entranced by them and sometimes don't want to close them, don't be deluded by the certain woman sitting on the chair...(you will know once you play the game)
2. amazing races, each is distinct,diplomacy screen makes them even seem more real
3. fantastic ship customization, you literally can make a ship loaded with weaponry that might be destroyed in a few missile hits, or a shielded beast that can withstand punishment, perhaps you want to have a frigate with marine teams to take over the enemy ships-the choice is yours
4.planetary combat deploy your battalions from your core planets to invade the enemy planets,
gives you the armchair general feeling of successfully distracting the enemy at certain points while taking over their planet
5. mods lots and lots of mods enhance its play-ability, I'm sure many of you have seen how Arma II, and Skyrim have become popular thanks to mods,-well Stardrive as well!- it already has a few mods from the beta version.
6.combat you build your ship, now, for most games that would result in hit-points and so being counted up, but not in Stardrive, in Stardrive where you place your armour, weaponry, power station,and shielding is important. If you have weak shielding or armour to your aft, the enemy could easily puncture the hull there and destroy your power station. If you have no shields for your weaponry, they could disable all your weaponry. If your ship is facing quick enemies, you need to be sure your ships are equipped with combat thrusters.
7.events still in the early stages, however, there are lots of events in this game, such as warp being disabled momentarily, or getting into contact with an early pre-space race
8. music Stardrive has its unique style of music, just check out the diplomacy screens!
9.planet development you can develop every planet you own, or set an governor to handle the 'economic' issues while you go far onto the front-lines to battle the enemies
Like many games out there, there is room for improvement!
However,if you are a 4x fan, or like to customize every ship, this is the game to get.… Expand
Apr 26, 2013I have been playing the beta for a few weeks now, first thing I have to say is that I got my money's worth. I had a lot of fun (still do as a matter of fact). The art is very good and immersive, very nice diplomacy screens The gameplay elements are pretty solid, ship design is highly innovative, combat is fun (though not as tactical as say SotS2), I even tend to use spies which is something I rarely do in other 4x.
The game suffers from some problems, like troop rush, faulty freighter ai and performance issues (thought I have not experienced those myself).
I justify giving it such a high score, because the game is very fun for me and none of the issues was a deal breaker.. it is also worth mentioning that Stardrive is quite moddable (allows adding new tech, weapons etc). Zero is also actively supporting the modding section, which is quite awesome IMO.
This game has a nice MoO2 feel, can only recommend it … Expand
Aug 17, 2013I simply MUST respond to what is blatant rating bombing. Ive been watching this game since pre-release, and must admit there is ALOT of potential here, love the ship design feature and the diplomacy windows are very well done. However the game is still in beta. SO many bugs and issues that are yet to be resolved. I experience frequent crashes, and whenever i feel brave enough to start a new game, i end up giving up within 1-2 hours due to all the remaining frustrating bugs and issues IF I dont CTD first.
As I said, lotsa potential, but its an unfinished and I would argue UNPLAYABLE game.… Expand
Apr 29, 2013StarDrive strikes me as a game with a lot of potential that at the same time doesn't quite get there. The artwork is superb and I love the fact that each race is given both a unique character as well as specific dialogue options to that race. The quirk of being able to use the diplomacy interface to actually just chat with the ambassador is nice and makes it feel a little like Star Control 2 and the like that its more than just business, but also exploration of the variety of a universe. The addition of the occasional dialogue event on discovery of a new planet adds to this as well, as does the Remnant subplot.
The ship designer is this game's most complex feature. When working with big hulls you have an incredible amount of customization that can be done. Furthermore, the AI learns from your designs, which is a very nice touch. Since damage happens per-module and is spatially accurate, there are subtleties of the system in placement of everything up to the ship's wiring. This is StarDrive's true contribution to the genre a feature that I don't think I've seen in any other such game.
My complaints with the game are more to do with the actual mechanics of play. Managing the economy and planets feels punishingly micro in a realtime game where you already have many things vying for limited attention. The fact that fleets have a tendency to not arrive at the same time also contributes to this problem, as well as the lack of ship pathing that is aware of system gravity wells (so ships sometimes just get slowed down on the way to a fight because they didn't take a slight detour). I don't really think the realtime adds anything to the game, but it costs it a lot.
The other problem is that the content that is there is like a preview of some bigger game that has yet to manifest itself. The dialogue option to find out about the various races is a neat touch, but there's really only one such option per race. The planetary discovery event is neat, but there's only the one (and its not completely implemented). The tech tree is very short and is kind of front-loaded (it takes a long time to the get the first few techs, then suddenly you're getting new techs every few minutes).… Expand
Dec 9, 2013Zero Sum Games has created a worthy addition to the 4X genre. What is more - modders are already creating more and more cool modifications for StarDrive. Ergonomics and gameplay rules should be more user-friendly, but the game itself is far from boring or tiresome. 4X fans will be pleased.
Sep 19, 2013For your first and second time, StarDrive brings a refreshing experience resembling Master of Orion. However, as soon as you understand its basic rules, the game is gone like through a Black Hole. [Issue#232]