- Publisher: Interplay
- Release Date: Dec 13, 2000
- Critic Score
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Besides these minor quirks, SC2 is a deep and complex foray into the Star Trek universe. The sheer amount of acronyms for the different spaceships alone is a testament to that fact.
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88Perhaps the most impressive new feature in Volume II -- and the reason you'll want to go buy this game (today, if the stores haven't closed yet by the time you read this) -- is a revamped campaign engine that operates in both the single-player and multiplayer game modes.
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86It is like "Diplomacy," "Privateer," and "Space Combat" merged into one. The thrill will linger for a long time as the options seem endless.
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85The fundamental tactical combat engine is excellent and the hundreds of ship types and the multitude of weapon combinations should serve to provide literally hundreds of hours of enjoyment for any strategy fan.
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83If you want an exciting starship combat simulator that presents some real challenge, this is the best.
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The amount of detail present in this title is staggering, from the complex interface to the convoluted plotlines and the history of the ISC member races.
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78It's deep, lengthy, and has a lot to offer to those who are willing to take the time to appreciate it.
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77For all the changes in Starfleet Command Volume II, it's basically just a slightly improved version of the original.
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75For the player who relishes a realtime space strategy simulation, nothing can touch the depth of this game.
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73Like "Starfleet Command," an untilmatey rewarding game that may demand a bit too much patience. [Mar 2001, p.70]
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An incredibly deep and versatile tactical battle simulator, which is fun at first, but not complete enough to provide a compelling long-term play experience.
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70If you can ignore the bugs, the SFC V2 is one of the best games released in the past little while. However, in reality it isn't possible to ignore bugs in a game so my advice is buyer beware.
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70It's terribly challenging and terribly addicting, although its longevity can certainly be questioned due to the design of the campaign game.
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Clearly not ready for prime time. Abundant bugs, unbalanced campaign prestige, and a non-functional multiplayer campaign all mar an otherwise classic game.
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The game is worth the attention of Trekkies, due in part to the fact that the multiplayer action quite simply kicks alien ass. When two players of relatively equal skill go at each other, each carefully bringing their ship's unique abilities to bear, each misering the last nanojoule of energy for best effect, the experience is unparalleled...and oddly, very faithful to the tense, armrest-gripping feel of a Star Trek duel.
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66A game with so much potential and so many great ideas, but, despite being a sequel, it doesn't have the polish necessary to deliver a compelling game.
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User Score
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No user score yet- Awaiting 1 more rating
User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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Ben8Great gameplay but it crashes loads Otherwise it would be 10/10.
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Bill10The best game ever.