Metascore
46

Generally unfavorable reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 1 out of 9
  2. Negative: 3 out of 9
  1. 80
    It could have used more variety in the mission area, a bit more content and definitely multiplayer, but it remains a game that gives a player freedom to explore, trade or fight as he sees fit, with little restrictions.
  2. Jun 15, 2011
    73
    If you want to steer your own spaceship through Space but don't like MMOs like Star Trek Online, EVE Online or Black Prophecy, Starpoint Gemini is the singleplayer experience for you.
  3. Mar 20, 2012
    69
    A decent game. The premise is unique and interesting, and the mission balancing and level progression is handled very nicely.
  4. Mar 19, 2012
    60
    Starpoint Gemini has some great ideas and concepts, but it lacks the budget and vision to really drive home those ideas.
  5. Jun 2, 2011
    57
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
  6. Mar 22, 2012
    55
    Starpoint Gemini struggles to deliver a proper space simulation experience: the story is badly told, graphics aren't good, roleplaying and strategic elements are shadowed by a bidimensional universe and a persisent slow feeling.
  7. Mar 22, 2012
    45
    Caught between being a space sim, a real-time strategy game, and a role-playing game, Starpoint Gemini tries to do a little bit of everything, and fails to do anything well.
  8. Mar 31, 2011
    20
    Pretty screenshots are the only thing salvaged from this space debris. [Apr 2011, p.63]
  9. Apr 16, 2012
    18
    Unfinished, unpolished. [May 2012, p.87]
User Score
8.3

Generally favorable reviews- based on 54 Ratings

User score distribution:
  1. Positive: 22 out of 30
  2. Negative: 7 out of 30
  1. Apr 4, 2011
    10
    My opinion is that Starpoint Gemini is definitely worth playing. It is somewhat slow at the start, but later picks up just fine. It is not oneMy opinion is that Starpoint Gemini is definitely worth playing. It is somewhat slow at the start, but later picks up just fine. It is not one of those new school games that you play without brain and using two controls. It is more demanding, but if you give it enough time, you will be rewarded. Aside from questionable voiceovers and some smaller glitches (most are already fixed in patches), this is a true gamers game. There is no multiplayer, but singleplay is very well composed. Interesting plot, unique characters in the story, vast designed space and a sense of a real living universe. Also, if you dislike the story, you can avoid it completely and enjoy all the space sectors on your own. Possibilities are numerous, roaming around. fighting pirates or members of the official military, trading, mining. Once you earn some credits and experience, you can purchase larger and more powerful ships, and then further customize them using many different ship's and weapon's systems. You also develop your own statistics as a captain (and your crews statistics) as you level up through experience.
    As for the interface system, I think there was room for improvements here. Sometimes it gets confusing because there are so many slots, buttons and ways to combine them. The best way is to check the game's manual if you get stuck.
    Graphics is, in my opinion very solid. Not AA class, but designed with some old fashion charm. Battle effects are awesome, and once you get yourself in the middle of the fight against dozen of ships, all the weapons flying around, special abilities going off and stuff...a real eye candy.
    The bottom line is, I think this is the game for more demanding players. It requires you do some effort to master it, but when you succeed, it will reward you with gameplay rarely seen today. Too bad the developers obviously lacked the logistics to produce the AA class title, but they are on the right road with Starpoint Gemini, and I do hope we will see the sequel. This genre hybrid of the "Starfleet Command meets Freelancer" definiotely has my vote.
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  2. Mar 24, 2011
    10
    Reminiscent of the old Starfleet Command. The controls are basically the same. In my book that's a good thing. SG expands on that and offersReminiscent of the old Starfleet Command. The controls are basically the same. In my book that's a good thing. SG expands on that and offers free-roaming and RPG! The campaign is quest based, but here you're also given the freedom of choosing exactly when you'll continue the story. If you want to explore or gather more XP or get a stronger ship, you can halt the storyline and return to it later.If you want to avoid the campaign story altogether, then its easier to simply start the second scenario; a free roam scenario.
    The campaign is very good. Maybe a bit too much text, but overall very enjoyable and refreshing. The great thing about the main quests is that you never feel like you're doing the same thing. Even when you're transporting your troopers onto a station for the third time, you still feel the mission is unique. Developer has done a great job of camouflaging it.
    Freeroaming is another treat. There's something for everybody: mining, freelancing, trading, looting. Great variety.
    Combat is very good. You have to watch out from which angle your enemy is approaching to minimize incoming damage with your shields. Orientation is also important for your weapons as well. Each weapon has its firing arc and using weapons at the right time is essential. In that whole mixture, there are also skills (which the developer called maneuvers). Around thirty of them in total. Some great, some not so much.
    On top of that there are also passive bonuses (perks) that you can choose when getting a new rank. Then there are also ship abilities: unique actions linked to a specific ship. .. There's so much in this game that a short review cannot do it justice. I recommend downloading the demo and trying it out yourself.
    HIGH POINTS: tactical combat, RPG, ship upgrading (a lot of variety), many different ships with unique abilities, SFX, freeroam
    I definitely recommend it! Especially for fans of Starfleet Command.
    Full Review »
  3. Feb 13, 2011
    8
    It's a solid game, definitely one to get for fans of the space combat/trading genre. It takes a more managerial approach to piloting a shipIt's a solid game, definitely one to get for fans of the space combat/trading genre. It takes a more managerial approach to piloting a ship than a lot of other games - rather than being a fighter jock you're a large ship's captain, and you have an at first bewildering array of ways to customize your ship's performance. As well as your captain's skills and perks, you can hire crew with various abilities, the ships themselves have special abilities, and each ship has a generous complement of misc. slots for adding equipment with specific bonuses, as well as the usual weapons/shield/generator etc.

    Movement and combat are similar in style to the Starfleet Command series or even a sea ship game - it's about moving so that damage is coming into your strongest shield, while managing your own weapon arcs, reload times and power.

    Graphics and sound are pretty, though certainly not cutting edge. Weapon blasts sound and feel substantial as the screen rocks with incoming attacks, though you are bombarded throughout with inane chat from passing ships which quickly gets tiresome (when will they make a space game without this issue, I ask you?).

    The UI is a little awkward in places and tricky to get used to at first (though it's been improved in patches several times now), but these few minor quirks don't stop it from being a solid and enjoyable new space sim with plenty of replay value.
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