User Score

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 21 out of 33
  2. Negative: 9 out of 33

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  1. Feb 17, 2012
    Starpoint Gemini is a real-time strategy role-playing space-simulator which may seem like a great idea based on what's written and what's being shown on the screenshots but in reality, falls completely short of the mark set by games such as Eve and X. In Starpoint Gemini, you control a single ship where you execute orders on a 2D-plane in real-time with both the mouse and keyboard. You can move left and right, the ship always goes forward unless you lower the speed to zero. You can attack by either clicking the designated icon on the hud or by pressing space. First you have to try and mark a target by right clicking on them. This is more difficult than it sounds because the camera won't move with your ship and you constantly have to readjust to face the enemy that you are trying to track. There does not seem to be a list of objects that are in radar range either, leaving you to look around a lot as if though you're flying a WW2 fighter despite it being a space ship. Weapons have a very narrow line of sight and the enemy likes to circle a lot so you will be flying in circles a lot as well until you get the hang of things and by then, you'll probably have given up on this horrible title. If the simplistic combat doesn't drive you away, the dreadful voice-acting and horrendous writing will completely destroy the immersion for you. Although Russian developers have some great ideas, they are seemingly completely unaware of the fact that if a great story is told bad, it'll be a bad story period. They also seem to believe that the apex of user interfaces was reached somewhere in the mid 00's and they've been stuck there ever since. Starpoint Gemini is a good example of this. Although it aims to explain the user what they're looking at by displaying a pop-up when a player right clicks on the GUI, this behaviour is sporadic and doesn't work on all your ship configuration unless you are docked. So if you forget what a weapon or item does or if you would like to know what kind of equipment the enemy has, you'll have to wait until you're docked again. Docking and travelling anywhere also seems to take an eternity. For some reason, the developers decided to make the map not click-able so finding your bearings is done by watching a little green arrow on the map and clicking somewhere in the direction of where you think the stargate/objective/base might be.The storyline seems promising but it ends after a few missions in the demo and from what I've seen, I'm not impressed enough to consider spending money on the digital equivalent of a drunken sailor's ramblings. Whatever your feelings towards indy developers, try the demo first. Oh, to make matters worse: they disabled the tutorial in the demo. Perhaps the developer should change its name to little grieving men? Expand
  2. Jun 12, 2011
    I love the genre, but this game is horrible. un-skippable docking animations, that take a very long time, an utterly unbearable tutorial, and being attacked at the most inappropriate times. poor voiceovers, the constant background chatter that serves no purpose, a truly garbage game. The game features the mos annoying GUI i have ever come across, say, for example, you have the map open to find your way to a station, it seems reasonable that said map would hide while the next interface appears, doesn't it?

    Starpoint Gemini obviously doesn't. if you dock with your map open, prepare to sit through the undocking and re-docking animations, just to click a button. But even then the station interface is unintuitive and useless. it offers only the basic information, snd does its best to hide that.

    But the combat, the one thing that I thought may save this game, is truly terrible. fly near a station to trade? nope, 9/10 times you will be attacked, and combat mode will automatically activate, slowing you right down, to eliminate any chance of escape, and stop you from docking. If you dare press the button to deactivate combat mode, and accelerate away, you will be instantly shot, slowed down, leaving you the only option to fight, just to sell a carrot.

    This game is the pitiful reason why publishers stay away from this genre, ill-made attempts like this just screw it over. Luckily, publisher Iceberg interactive has many other far better space sim games.
  3. Dec 24, 2010
    Horrible voiceovers (russian,bulgarian english), terrible execution (some functions don't work or respond or missing), and total garbage imitation of previous games ie Fleet Academy Star Trek, Elite, Freelancer, EvE online and some other more successful titles. The result is a catatrosphic bundle of bugs, typos, and unreliable interface in the ship movements that cuts off any real enjoyment from the "game". Plus it's in 2D over a 3D backdrop which makes it even less attractive and not in a good way. Felt like wasted 30 minutes of my life away. Expand
  4. Oct 4, 2012
    This is EVE Offline, same mechanics, and same gates and stations... But with worst graphics, and offline. Please if you copy a game, don't be so obvious. I have to say i love sci-fi games this is why i don't give a 0.
  5. Dec 8, 2013
    RPG, Open World-ish, Space Battles. All these things sound like fun, but...

    1. Combat. SG combat is frustrating and all around terrible. It consists of incessantly spinning in circles while attempting to fire at the right moment. The AI spins around you while you're trying to spin around them. It's more like dancing and less like space combat.

    2. The. Voice. Acting. Is. Atrocious.
    Firstly: every ship captain is Russian, for some reason. Secondly: you can't skip much of it. The narrated cutscenes are SO LONG, and the voice acting is SO TERRIBLE, you'd think there would be an option to skip these. Nope! Expand
  6. Nov 14, 2013
    The game play is almost their, which would be ok if it had some sort of decent story to drive it, but as it stands it is simply an empty husk of mechanics that any number of other space games do better, with higher production values and more interesting stories. I would skip this one if I were you.
  7. Sep 9, 2013
    Buggy, unfinished, crashy mess with Russian voice actors who have absolutely no understanding of English, but that doesn't stop them from attempting it.

    The writing is really poorly translated and ends up making the whole thing just a confusing mess. Avoid at all costs.

Generally unfavorable reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 1 out of 9
  2. Negative: 3 out of 9
  1. Apr 16, 2012
    Unfinished, unpolished. [May 2012, p.87]
  2. Mar 22, 2012
    Caught between being a space sim, a real-time strategy game, and a role-playing game, Starpoint Gemini tries to do a little bit of everything, and fails to do anything well.
  3. Mar 22, 2012
    Starpoint Gemini struggles to deliver a proper space simulation experience: the story is badly told, graphics aren't good, roleplaying and strategic elements are shadowed by a bidimensional universe and a persisent slow feeling.