Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Feb 15, 2012
    Stellar Impact is an intensive real time strategy. The players can customize their ships with weapons and powerfull skills and fight in interstellar warfare. Try it!
  2. Jun 4, 2012
    Quotation forthcoming.
  3. Apr 18, 2012
    Your potential enjoyment of this title depends entirely upon how much the idea of the peanut butter and chocolate combination of space naval combat and Defense of the Ancients-style gameplay intrigues you. If you're at all curious, it'll be worth the time, but if you're not, there's certainly a dozen other games in the same family waiting for you out there.
  4. Aug 25, 2011
    If Tindalos Interactive can attract more players and implement a more stringent matchmaking system, Stellar Impact may follow in the footsteps of Frozen Synapse and become an indie strategy star.
  5. Jun 12, 2012
    Stellar Impact is a great example for the run-of-the-mill online multiplayer strategy formula. On one hand you'll always be able to find players, but in the end you don't rely much on tactics but on sheer firepower.
User Score

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 17 out of 24
  2. Negative: 5 out of 24
  1. Mar 3, 2013
    This review reflects the state of the game as of 03/03/2013, which could best be described as an abandoned wasteland of shattered dreams and burned out potential.

    The game is now played mostly by a hard core of veteran griefers with occasional new influxes of fresh meat who are preyed upon remorselessly. If you're reading this, then you'll be in that latter group, and you will NOT have a good day.

    There's little sense of community, with vets focussing only on racking up their own kills rather than advising and supporting new players. You may receive an occasional tirade of incomprehensible abuse from your "team", but that's as far as the socialising goes. Team play itself is minimal, with the veteran players going on solo rampages with their uberships, pouncing on the weak and the lame and dragging them off for yet another inevitable but mercifully brief death.

    Now, don't get me wrong. I learned my trade playing pickup Netrek 20 years ago. Heck, I may have invented the taunt macro. I could deal with the surly grief in Stellar Impact, but I don't feel inclined to do so, because of the glaring and ongoing technical flaws.

    Lag, freezes, flawed interpolation, and the disconnect spin-of-death just rip the guts out of the game. Far too many times I would see enemy missiles go from launch to impact while I mashed the countermeasures key fruitlessly. When the only way to not be a liability is to simply skulk at the spawn point and do nothing, that's a poor definition of fun.
    Full Review »
  2. Apr 15, 2012
    Multi-player space-based single unit RTS which emphasises upgrades and the use of teamwork and special abilities.

    This is a very nice game
    overall. Has some good graphics, nice sound effects and the gameplay is really quite fun. The trouble is that it doesn't feel quite finished. There is a glaring problem with the ship wobbling when you move which detracts from the feel of the game. The only other glaring issue is that of the UI which is pretty terrible.

    However, the gameplay is very fun and I like how there is an emphasis on teamwork to take objectives. The controls are different for an RTS but real easy once you've been through the tutorial.
    Full Review »
  3. Jul 30, 2012
    This game has the potential to be a great game- unfortunately, it isn't
    There are numerous bugs, errors, and unbalanced nonsense in the game,
    you get into an exciting match only to start spinning randomly, suddenly you're weapons aren't hitting anything and the whole map is spinning so now you're annoyed, confused and dead. Respawn 2-5 minutes later and go back into combat only to have it happen again RIGHT when you attack your enemy. It's frustrating, it's annoying and it's not fun because of all the crap, not to mention there's a bad UI that doesn't give you enough information- how close to being fully charged at my weapons? What's my current speed, what's my speed percentage. I thought this was a new game that just came out on STEAM so I said "okay, it happens" but then I find out it's been 'out' for years, this game isn't even BETA quality. Since when did INDIE = Utter lazy crap? Full Review »