User Score

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 21 out of 46
  2. Negative: 18 out of 46

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  1. Feb 11, 2011
    Miserable. I fail to see how anyone who hasn't been living under a rock - and possibly not played any other video game for the past ten years - could like this garbage. It seems like the prevailing attitude in the gaming community is that because someone bothers to publish an adventure game, it gets a free pass. Like the special olympics, it gets a gold medal for just showing up. Technically it's extremely awkward, reminds me of the clunky interfaces and graphics you'd get in adventure games from the early NINETIES, e.g., the inventory menu and fixed camera angles remind me of the first Alone in the Dark game from 1992. The graphics are less than stellar, the character animation reminds me of industrial robots on an assembly line. Also, infested with bugs. And not the kind that just crash the program - though there are those - but also the kind which suddenly put you in another room even though you haven't solved the bleedin' puzzle! So, you don't even realize that something has gone awry until you realize you're completely stuck after having gone through every possible clicking permutation. What else? Apart from a lot of pixel-hunting, several of the puzzles are entirely non-sequitir, so there is no feeling of satisfaction from having deciphered the designer's logic, only mounting frustration and eventual relief when you just happen to hit upon the right combination of actions which have no realistic and compelling logic behind them. The writing is embarrassing and labored, and while the story itself holds promise, the dialogue is convoluted and halting, undermining any attempt at establishing the dark and unsettling mood they seem to be trying so desperately to achieve. Lastly, there's the voice "acting". I've heard more spirited discourse while standing in line at the DMV. The real mystery of this game is: why did they bother? Do yourselves a huge favor and avoid. Expand
  2. Jul 18, 2013
    Absolutely terrible game. I liked the first game (different development team), and wanted to play the 2nd. But the game was so extremely frustratingly bad that I ragequit several times and literally had to force myself playing it to see the ending of the story. First, the engine is extremely terrible. The camera is unintuitive and obstructive, the movement and controls are extremely stiff, slow and annoying. I ran into at least 20 bugs where I would either be stuck in a position after looking at something, having to reload or sound cutting out randomly. Also the cursor which indicates interactable objects and people is often misplaced. The voiceacting is pretty bad and too few lines, always the same lines and the responses of Vici during unsuccessful interactions is nothing short of annoying. You spend 95% of the game in the same house which you have to search over and over and over again. Even if you searched every pixel of every room 10 times already you will have to do the same over again because after certain events there might be 1 new item spawning somewhere that is needed to proceed. The story is pretty lame and the game has extreme logical flaws. The puzzles are easy and only hindered by the terribad engine, see above. One of the worst Adventure games I have ever played, I had no fun playing this game, most was pure frustration and only played due to wanting to see the story proceed from Still Life 1. Don't waste your time. Expand
  3. Jul 13, 2011
    First off, I must impress upon you how amazingly lazy I am. You probably think you've experienced sloth, but I guarantee you that the minor levels of laziness that you have observed are nothing compared to the sheer magnitude of my lethargy. I mention this personal deficiency not garner your pity, but to emphasize how truly, truly, awful this game is. It left me with such a taste of bile in my mouth that, despite my natural inertia, I went through the hassle of creating an account AND writing this review. The worst part about this game is that the first 75% is not too bad, so you don't know you should be pulling the ripcord on it. Words of wisdom from someone who knows: eject! eject! This game captures nothing of the cleverness of the first game, and the last quarter of its "story" makes no sense. I will leave out the mind numbing twist the game designers made for the last sequence of the game to avoid spoilers, but I want you to think of me when you realize what they have done. Also remember that I tried to warn you away from this dog excrement.

    It is beyond belief that some are giving this game positive reviews. I can only assume they are either deranged, or have some vested interest in generating sales of this game.
  4. Feb 6, 2012
    I enjoyed the first game (as well as the related Post Mortem), but not this sequel. I resorted to a walkthrough simply to finish the game, as the tedium, one environment, awkward camera angles, and fairly laughable plot/script just made me want to finish as quick as possible. It started off fine, quite nice even, but just got worst and worst. A shame really, the main character could go further, but they need to look again at gameplay being fun, better environments, better interactivity, and not just be screen-scraping annoying. Expand
  5. Dec 1, 2011
    A genuine piece of art marred by poor delivery and execution. Still Life 2 remains unpolished over its predecessor continuing its lack of high resolution support. The story is involved and engaging, yet takes twists to the extreme and often ends up being more comedic than dramatic. There is significantly more user interaction than the original Still Life sometimes to the point of being overwhelming. The inventory system definitely takes a step backwards and the timed events remove the typical casual point-and-click play style. Overall, I found it to be painfully meticulous resulting in puzzle fatigue and ultimately causing me to resort to a walkthrough rather than actually wanting to legitimately solve the puzzles. Even after finishing it, I don't feel a sense of accomplishment, but I am glad it's over. Expand

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 4 out of 15
  2. Negative: 1 out of 15
  1. It takes two or three hours until the game really takes off, but then the thrilling story with lots of objectives unfolds with nightmarish drama. The inventory system is one of the dumbest every created, but if you like thrilling adventures you should give it a go.
  2. Get caught by a killer, be his pet and have fun chasing yourself with a different character. Sounds like fun? It isn't... check out why!
  3. If nothing else, this game is destined to be divisive, and whilst it’s certainly not “Still Life: Part 2”, it does – just barely – do enough good things to deserve to be called Still Life 2.