Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 1 out of 12
  1. Jun 28, 2011
    Storm: Frontline Nations delivers a solid strategic gameplay in modern era, with in-depth unit and territorial management. It offers a good alternative and a fresh twist to the Total War saga, thanks to a well programmed game engine and its turn-based battles.
  2. Jul 12, 2011
    STORM – Frontline Nation is a good turn-based strategy game. It would have been better if there were more different units and buildings and maybe a story. But the atmosphere in the game is very good.
  3. Jul 7, 2011
    Frontline Nation is ideal for people that aren't used to turn-based strategy games. The focus on warfare makes it great for newcomers as long as they can look past the overpowered helicopter and the long loading times.
  4. Jul 18, 2011
    A game with a tight focus and some good ideas, Storm: Frontline Nation sadly falls slightly short of victory. The elements that make it unique don't go far enough, and the lack of decent management and diplomatic areas means it lacks some critical depth.
  5. Jul 11, 2011
    Storm: Frontline Nation is loaded with strategic and tactical depth.
  6. Aug 14, 2011
    This decent strategy game is bogged down by lots of aggravating mistakes that stem from Colossai's lack of experience with the genre.
  7. Jul 4, 2011
    Graphics and sound aren't that important in a turn baesd strategy game, but the problem with this game is the bad AI. It's still fun, but without long term motivation.
  8. PC Gamer
    Sep 13, 2011
    It's a slick mix of Total War and Panzer General, but the strategic map is far too chaotic and implausible. [Nov 2011, p.77]
  9. PC PowerPlay
    Aug 8, 2011
    Too much effort required to get to the good stuff, for war-gaming aficionados only. [Sept 2011, p.67]
  10. Jul 4, 2011
    It promised a lot, however the more we played it the more disappointed we became.
  11. Jul 14, 2011
    A competent PC wargame with some neat features, but it's just not enjoyable enough to justify the $40 price tag.
  12. LEVEL (Czech Republic)
    Aug 29, 2011
    Tedious and absurdly overcomplicated game with no game design plus ugly graphics together made just another pointless strategy. [Issue#207]
User Score

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 8 out of 13
  2. Negative: 1 out of 13
  1. Sep 9, 2011
    A wonderful TBS split between a Total War franchise strategic gameplay, complete with spies and sabateurs, and a hex based tactical battleA wonderful TBS split between a Total War franchise strategic gameplay, complete with spies and sabateurs, and a hex based tactical battle system. The tactical systems plays like any of the old Avalon Hill games, such as Panzer General, with infantry, arty, tanks, and modern helicopters, navy, and air support. Infantry can be equipped with mechanized support, mortars, UAVs, AT weapons, smoke, and more. Vehicles can get items like guided arty shells, smoke screens, reactive armor, and more. Other analogous games with similar combat systems might be Civ 5 or the Axis and Allies CMG.

    It offers a fresh twist to this style at the strategic level because most units have a decent level of customization which can then be deployed to any base globally. The tactical battles are also unique because the entire army is given orders then complete them in unison during the Action Phase. Units will attack on their own but can also be ordered to pursue and crush opponents. Depending on the zone, battlefields scale relative to the sizes of the armies.

    Unfortunately, the game has a steep learning curve. The tutorials are a series of short subtitled videos that do not cover everything. Additionally there are a number of small oversights such as a poor saving feature and lack of a mini-map on the strategic view that can make the game even less accessible at first and are a minor annoyance later. The UI for the strategic view is not great as it is missing a lot of the amenities of more polished strategic games, but it doesn't really impede the game in any serious way. If you have the patience and time to learn through repeated trial and error there is a rewarding, satisfying, and fun TBS game here.

    If you enjoy the idea of a Total War strategic game in a modern setting with tactical battle resolution reminiscent of classic hex based TBS games then this is a great game but you're going to have to sift through some BS at first. It seems like they built a great game they wanted to play instead of building a great game everyone could play. Gameplay-10
    Learning Curve-3
    Full Review »
  2. Jul 29, 2013
    A good turn-based strategy game with simultaneous moves and a strategic map. There were a few things i didn't like though: that you can onlyA good turn-based strategy game with simultaneous moves and a strategic map. There were a few things i didn't like though: that you can only place a fixed number of units on the map and the rest will wait until other are destroyed, which is a strange way to balance the fights. Russia is represented with just a few small regions that's for balancing, I know, but just looks stupid. The artistic style feels too cold. I know, it's about war and the setting is a modern one, so it's machines and metal, but staying in this game gets you in a depressed mood. Some characters, or funny dialogs, or just something human would help this game a lot. Full Review »