Summary: Storm is a physics-based puzzle platform game where players control the weather, breathing gusts of wind, summoning torrents of rain, and calling down thunderous claps of lightning. The goal is to manipulate the environment in order to move a series of balls from the beginning of the level to the end, navigating treacherous terrain and puzzling pitfalls along the way. Collecting power spheres, players charge their elemental abilities and master the awesome power of nature in Storm.
|Eric Chantreau||Art Director|
|Mohamed Hessaine||Lead Animator|
|Brice Poncet||Lead Game & Level Desinger|
|Gregoire Seguin||2d Artist|
|Terence Lee||Game Concept And Music|
|Art Vogt||Art Director|
|Neil Tekamp||Graphic Designer|
|Robert Cassidy||Executive Producer|
|Jean-George Levieux||Production Director|
|Majda Lahlil||Lead Programming|
|Thierry Huguenin||Level Design|
|Jonathan Vasseur||Level Design|
|Jieying Li||2d Artist|
|Florent Mascheroni||2d Artist|
|Fabien Roumazeilles||2d Artist|
|Matthieu Maudet||Sound Desinger|
Designer/Producer/Programmer credits provided by GameFAQs.
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