A game making a tribute nod to two franchises: Mega Man and Street Fighter. Both games are celebrating 25 year Anniversaries, and why not put them in a game together? For years, Mega Man has been in Street Fighter games, but now it's the other way around! One dedicated fan took it upon himself to make this a reality, and Capcom provided some funding and ideas behind the project and also gave it their blessing. For diehard Mega Man fans, this will follow the same formula we've gotten used to, but things are different this time. Some Street Fighter nods make it into the game. No save feature means you have to beat it all in one sitting (just like a Street Fighter game), and there is a Continue screen with a timer (another nod to Street Fighter). The music is remixed and mashed together from both the Mega Man and Street Fighter franchises but in 8-bit. Some mechanics return, such as the charge shot and the slide.
The pros to this are that it's a new Mega Man game, in 8-bit glory and it feels, for the most part, fresh and new, frothing with great and new ideas. The bosses in the game feel just like they do if you were fighting them in Street Fighter. Ryu has his Shoryuken, Hadoken, and Whirlwind Kick (which even provides him "invulnerability" and you can slide under it!), and Chun-Li gets her Kikoken, Spinning Bird Kick, and Lightning Kick. Street Fighters get access to a Ultra/Revenge Meter, similar to the Revenge Meter in Street Fighter 4. Once it's full, bosses have access to a powerful ability unique to each one. Each one has a unique weakness and when defeated grant you their special weapon, standard for Mega Man games. The stages stay true to the look and feel of what they were in Street Fighter, such as Blanka's stage feeling like a water-flooded Brazilian jungle, Ryu's taking place in an old castle, and Chun-Li's being on the streets of China. Balrog's stage is possibly the most unique thing a Mega Man game has seen in years. They even included a secret boss that, upon reaching, will put even the most skilled Mega Man players to the test!
It isn't all sunshine in SFxMM though. The levels seem a bit short at times and level design can be a little bland. The concepts are great but the somewhat occasional bit of bland design detracts from those concepts. Mega Man is the only character (aside from Rush for a brief Jet section in Rose's stage) that is actually from his own franchise to be in this game. Wily, Light, no one else is to be found here. Why does Mega Man have to battle the Street Fighters? This is never made clear. Using the Mega Buster without a charge feels like it's severely weakened. E-Tanks seem to be in the strangest of places and once used never respawn without a full non-continued game over. Enemy placement is brilliant but at the same time not so clever and inconvenient or awkward. The lack of a save or password system feels like a throwback to Mega Man 1 but in this day and age it should have some sort of option to resume your progress.
Overall the game is solid despite it's few problems. It's free and is a recommended download to give a look into it. If you play both titular franchises then you should pick up on the bosses fairly quickly. Those new to Mega Man or Street Fighter might have a much tougher time against the stages and bosses (respectively). For being a fangame endorsed by Capcom it's a wonderful little treat to pick up and while it isn't the fix-all that Mega Man fans require, it's a step in the right direction.… Full Review »
8Very nicely done, some things were a bit different from the original Megaman engine but by any means not worse. Awesome soundtrack, cute idea, classic hard gameplay, faithful to the series, and a blatant excuse plot for the hell of it so that you don't have to overthink stuff about continuity.… Full Review »