Mixed or average reviews- based on 153 Ratings
Jan 24, 2013Backed this on Kickstarter. Thought it might tide me over a bit until Star Citizen is released... it has failed to do so even in the first 2 days.
I come from the Wing Commander / X-Wing / Tie-Fighter / Freespace 2 ilk. I know what a difficult game is. I used to get so frustrated with X-Wings save game system, where my character's progression would be permanently lost on a failed mission (and being picked up by the empire), that I used to "backup" my saved game file at the end of each mission to a floppy to keep it safe! The difficulty of those games, introduced some frustration, but when you actually passed the missions, you knew that it was mainly down to your improved skill as a space fighter pilot and it was immensely satisfying. Strike Suit Zero is difficult... stupidly difficult... "I want to chainsaw my PC in two kinda difficult". When I do eventually pass some of the tougher missions... I don't feel a sense of progression and achievement... I feel like I just want to get the game over with so I can see the probable disappointing ending and just be done with the game!
I feel so deflated, as this game really had the potential to be incredible, but ended up falling way short. The graphics are pretty decent, in terms of the ship models at least. The space background "vista's" are indeed pretty, but they're absolutely STATIC! I thought that Born Ready Games wanted our KickStarter money to apply all the necessary layers of polish to really make the game shine!? The menu UI feels lacklustre, the HUD elements look tacked on, like some ASCII / ASSEMBLER developer designed them in his spare time. The upgrades are attained by very "arcadey" means... i.e. "Kill x frigates" to get energy upgrade. I don't think I suck at the game, but I'm on level 10 and I have only achieved 2 of the upgrades so far. I'm beginning to think that the upgrades are essential for later levels, as I'm on mission 10 and hopelessly stuck... having tried it over 10 times! The mission designs are HORRIBLE! They're BASED on the assumption that you WILL die, and therefore at those check points you will be restored with full health and full missiles to have a better attempt at making it through the mission. What a terribly lazy mechanic for mission progression, either that or I just suck at the game... but I don't think so, I'm no Luke Skywalker, but I've shot my fair share of Womp Rats with my T-16 back home. I simply have no more motivation to continue playing the game. It has beaten me into submission like a cotton-field slave master and I've simply had enough...
Argh... I'm ranting now, I'll leave it there. Born Ready Games? Strike Suit Zero is more reminiscent of something stillborn. So much hope and expectation for it's entry into the world, but unfortunately all it brought with it, is heartache and tears.… Full Review »
Jan 28, 2013Soundtrack is phenomenal, the graphics are great, the backdrops (while static) are absolutely amazing. The voice acting reminds me of BSG characters, and the gameplay is absolutely addictive. I haven't been this pulled in by a flight shooter in a long time. The only other game I can think of is Descent 2. The original H.A.W.X. comes to mind, as well (in terms of fun).
Don't listen to the haters who can't handle the difficulty curve. The game isn't buggy, it's not unpolished, the UI isn't terrible (in fact, it's REALLY good!), these people are just spoiled by all the newschool games out there. This game is hard as nails and it harkens back to a time when games were meant to take more than a handful of tries to advance. If you loved Asteroids back in the day, played Descent like a crackhead, and loved spending pockets worth of quarters in the arcade--then this game is a no-brainer purchase for you. If, instead, you like to **** about how hard games are because they don't tell you where everything is/exactly how to beat the level, then maybe pass this one up and go buy Hello Kitty: Island Adventure or Smurfs & Co. instead. Strike Suit Zero is for gamers who actually want to be challenged by their games. The game has excellent keyboard/mouse controls, superb gamepad support and (my favorite) outstanding joystick support. I've been playing this with my Logitech Extreme Force 3D PRO and the experience is awesome. WARNING: The already hard game gets a lot harder when you use a joystick, but for fly-boys of old who aren't afraid of that, it's an awesome experience. If you have a Nostromo/n52/n52te keypad to go along with your joystick, then you're about to have one sick, specialized peripheral romp in space mecha wonderland. 10/10 best $16 I've spent in a long time.… Full Review »
Jan 27, 2013I really want to love Strike Suit Zero.. I really do.. But I just can't. The first few missions are okay and the story isn't that complex but then again why should it? It's an arcade shooter. The soundtrack is great and I've spent quite the time listening to it.
But the game itself. There are so many tiny problems in it that it makes me think that the dev team didn't even make a test on the gameplay itself because it's very VERY annoying at times. I'll try to list some:
Your allies are incompetent. If you get a mission to destroy a cruiser, your allies are incompetent of making it possible for you to do it. Meaning that there's a swarm of interceptors flying around you at all times. You cannot target them using the "Target Closest" -keybind because that bind ALLWAYS targets mission objectives first.
The camera thrashes and crashes around every time you get shot. That means it thrashes and crashes around all the time! If you ask me, it would had been better if your vision wasn't obstructed by this when you still have any shield left.
Enemy accuracy is pinpoint. The guys on these railguns sure did play alot of instagib Q3 judging by the way how good shots they are. This doesn't apply only on capital ship guns but regular enemies as well.
Line of sight is VERY limited. You can't see **** The game doesn't tell you from what direction you are shot at from or who is shooting at you. These small pieces of information would make it much less frustrating. I would also like a small flashing light in the UI if someone is targetting me.
Checkpoint placing is horrible. There is a mission where you first have to destroy multiple corvettes, then wipe off interceptors, then defend your capital ship from two cruisers and destroy them and THEN go against a huge carrier. This all takes some time and if you die in the last part you gotta do the whole thing again.
Strike Mode is useful when you need firepower but it's slow as hell and the dashing doesn't help you evade anything except missiles. In Strike Mode you can hover still in the air, but in Pursuit Mode you can't stay put. Ship handling is horrible. Your craft turns as if it was a tank and the enemy craft seem to be alot more agile than you are.
You are constantly moving forward. You have brakes though but they don't stop you. I thought it would be possible to turn off your engines and let your craft hover onward while you are targetting something else but no. You are allways moving into the direction you are aming which usually makes destroying stationary objects impossible
I like the game. The setting, the crafts, the graphics.. It's just these things that make me lose my mind. I really REALLY want to play this game alot and I do but I allways end up being angry.
TL;DR: Lots of good ideas but just as many bad parts. I've played worse games with higher price.… Full Review »