Feb 1, 2013Any minor complaint is overshadowed by everything Strike Suit Zero does right. But the best part of it was reminding me how good these space sims were, and how good they can be. If my thirteen-year-old self had found this game, he would have had his eyes glued his computer monitor for days.
Mixed or average reviews- based on 130 Ratings
Jan 24, 2013Backed this on Kickstarter. Thought it might tide me over a bit until Star Citizen is released... it has failed to do so even in the first 2 days.
I come from the Wing Commander / X-Wing / Tie-Fighter / Freespace 2 ilk. I know what a difficult game is. I used to get so frustrated with X-Wings save game system, where my character's progression would be permanently lost on a failed mission (and being picked up by the empire), that I used to "backup" my saved game file at the end of each mission to a floppy to keep it safe! The difficulty of those games, introduced some frustration, but when you actually passed the missions, you knew that it was mainly down to your improved skill as a space fighter pilot and it was immensely satisfying. Strike Suit Zero is difficult... stupidly difficult... "I want to chainsaw my PC in two kinda difficult". When I do eventually pass some of the tougher missions... I don't feel a sense of progression and achievement... I feel like I just want to get the game over with so I can see the probable disappointing ending and just be done with the game!
I feel so deflated, as this game really had the potential to be incredible, but ended up falling way short. The graphics are pretty decent, in terms of the ship models at least. The space background "vista's" are indeed pretty, but they're absolutely STATIC! I thought that Born Ready Games wanted our KickStarter money to apply all the necessary layers of polish to really make the game shine!? The menu UI feels lacklustre, the HUD elements look tacked on, like some ASCII / ASSEMBLER developer designed them in his spare time. The upgrades are attained by very "arcadey" means... i.e. "Kill x frigates" to get energy upgrade. I don't think I suck at the game, but I'm on level 10 and I have only achieved 2 of the upgrades so far. I'm beginning to think that the upgrades are essential for later levels, as I'm on mission 10 and hopelessly stuck... having tried it over 10 times! The mission designs are HORRIBLE! They're BASED on the assumption that you WILL die, and therefore at those check points you will be restored with full health and full missiles to have a better attempt at making it through the mission. What a terribly lazy mechanic for mission progression, either that or I just suck at the game... but I don't think so, I'm no Luke Skywalker, but I've shot my fair share of Womp Rats with my T-16 back home. I simply have no more motivation to continue playing the game. It has beaten me into submission like a cotton-field slave master and I've simply had enough...
Argh... I'm ranting now, I'll leave it there. Born Ready Games? Strike Suit Zero is more reminiscent of something stillborn. So much hope and expectation for it's entry into the world, but unfortunately all it brought with it, is heartache and tears.… Full Review »
Jan 25, 2013I backed this on kickstarter and find myself deeply underwhelmed. How someone can make a transforming space mecha combat game feel dull and repetitive is beyond me. I think I actually enjoyed the space combat sections of Star Wars:The Old Republic more than this,and that is truly damning it with faint praise. Things that made me uninstall the game after 3 hours-
-Narrow Field of Vision,Between 40 and 57 degrees are something I never want to see as my options. 70-80 make the bare comfortable minimum for me. It also makes space combat feel cramped and confusing .
-Awful handling on the ships. The two birds I got to fly in this game both handled like WWII fighters in space, they seem to lack fine maneuverability and the game gives you few options rather than charging head on at a capital ships guns and then the ships poor handling rakes off all your shields as you scrape along the hull.
-Repetitive mission design. Escort this, Go here kill X amount of fighter or turrets, don't let your ridiculously incompetent squadron mates die. The missions are boring, and most of the time failure is caused by allied AI incompetence.
-Strike Suit Mode, rather than feeling like a powerful and useful transformation turns you into a sitting duck. The only thing I found it truly useful for was rapidly targeting enemy torpedoes to protect a capital ship and taking out clusters of fighters. Both of which feel like mundane baby-sitting level tasks.… Full Review »
Jan 23, 2013Space? Check. Giant ships? Check. Transforming death-spitting robots? Got that too.
Chances are that if you enjoyed any of the Ace Combat series or had fun watching mecha anime, you'll lap this up. The first thing that will strike you is the graphics; for an indie offering they are excellent and really lend themselves to the game and it's mechanics. The gameplay is generally good although the difficulty curve will be very sharp for players not used to flight games, but after you clear that initial fence you'll be having a whale of a time blasting down those darn colonists. The story is the usual objective based bibble, "Save /destroy the X to defeat/save the Y", but you can forgive it as the game would suffer if it were dialogue heavy
That said the game otherwise is an excellent indie offering that deserves your consideration for being fun, challenging and the only one of it's kind for long time. (*sigh* where did all the mechs go?)… Full Review »