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  • Publisher: 2K Games
  • Release Date: Apr 18, 2005
  • Summary: The castle-sim and siege-warfare RTS game Stronghold, the sequel to the award-winning titles Stronghold and Stronghold: Crusader, brings the series to life in glorious 3D. Stronghold 2 also offers players a "castle-life" campaign, enhanced multiplayer capability and a new, innovative and exciting single player campaign. [Global Star Software] Expand
Score distribution:
  1. Positive: 7 out of 33
  2. Negative: 4 out of 33
  1. The vastly improved graphics are a joy to behold, the new punishment stations add a dimension to gameplay and the various modes will keep you playing 'til doomsday and beyond. It's almost perfect atmosphere-wise, and I could not have wished for anything more.
  2. Stronghold 2 is addictive in its complexity and rich in its many-layered economic management system, not to mention challenging (yes, partly thanks to the lack of help in learning how to play the damn thing).
  3. A bad video game- resting on laurels established four years ago. New features that allow you to buy up and build on captured land do little but add a fleeting distraction.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 18 out of 51
  2. Negative: 24 out of 51
  1. Stronghold 2 isnt quite as good as stronghold 1, but is still actaully a pretty good game, the graphics are good and I really enjoyed the campaign. i play the multiplayer LAN alot and I love it. Stronghold 2 is one of my favourite games and is a must-have for strategy enthusiasts. Expand
    • 2 of 2 users said yes
  2. JosephL.
    6
    I enjoyed the game but found some technical problems and bugs kept it from being a truly memorable gaming experience. First off the graphics and sound were adequate. The swaying trees and miscellaneous animals roaming around as well as the peasants going about their daily lives. Very nice. Hearing pikemen and bowmen scream their heads off as they get blasted off the wall by a trebuchet ... Freackin awesome. However, the lag issue is a problem ... which occurs even if your above the recommened requirements and play on a lesser setting. That sucks. Plus the forced micromanagement I saw someone else write about is definately a downer. I like being able to manually pick peasants and decide where to send them or what to build ... not build the building and have them go to it with no option for changing his job later. Oh and the biggest one ... not being able to build buildings or walls in lands outside of mine that I capture ... THAT really sucks. Makes it almost impossible to defend unless you send a huge army to EACH estate. Not feasable. Anyway. Maybe some of the concerns and issues we have will be implemented in a Stronghold 3 perhaps? hmmm? Better storyline ... better AI ... increased building and peasant control ... yeah I like the sound of that. Expand
    • 3 of 3 users said yes
  3. Disappointed
    3
    Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on it. Selecting 10 archers to fit into a outpost is simply near to impossible. Too many troops and you will experience "unselected" bugs. Lousy AI. Stupid concepts : Why can't I feed my viliages with a vegi plot, and eel but I can hold a feast with them. Why must there be hornor before I can recruit people. Why Can't I build structures/castles in land not belonging to me. U mean in real life this doesn't happen? Expand
    • 4 of 5 users said yes

See all 51 User Reviews

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