Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 7 out of 33
  2. Negative: 4 out of 33
  1. 40
    But all of this good stuff is marred by the technical issues. This is especially true concerning the AI, which doesn’t offer up a convincing challenge.
  2. No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]
  3. In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between "Medieval: Total War" and "Castles II"--that'll come closer than Stronghold 2 does.
  4. A bad video game- resting on laurels established four years ago. New features that allow you to buy up and build on captured land do little but add a fleeting distraction.
User Score

Mixed or average reviews- based on 131 Ratings

User score distribution:
  1. Positive: 22 out of 58
  2. Negative: 26 out of 58
  1. Disappointed
    Sep 2, 2005
    Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on it. Selecting 10 archers to fit into a outpost is simply near to impossible. Too many troops and you will experience "unselected" bugs. Lousy AI. Stupid concepts : Why can't I feed my viliages with a vegi plot, and eel but I can hold a feast with them. Why must there be hornor before I can recruit people. Why Can't I build structures/castles in land not belonging to me. U mean in real life this doesn't happen? Full Review »
  2. JosephL.
    Sep 7, 2006
    I enjoyed the game but found some technical problems and bugs kept it from being a truly memorable gaming experience. First off the graphics and sound were adequate. The swaying trees and miscellaneous animals roaming around as well as the peasants going about their daily lives. Very nice. Hearing pikemen and bowmen scream their heads off as they get blasted off the wall by a trebuchet ... Freackin awesome. However, the lag issue is a problem ... which occurs even if your above the recommened requirements and play on a lesser setting. That sucks. Plus the forced micromanagement I saw someone else write about is definately a downer. I like being able to manually pick peasants and decide where to send them or what to build ... not build the building and have them go to it with no option for changing his job later. Oh and the biggest one ... not being able to build buildings or walls in lands outside of mine that I capture ... THAT really sucks. Makes it almost impossible to defend unless you send a huge army to EACH estate. Not feasable. Anyway. Maybe some of the concerns and issues we have will be implemented in a Stronghold 3 perhaps? hmmm? Better storyline ... better AI ... increased building and peasant control ... yeah I like the sound of that. Full Review »
  3. Jul 3, 2013
    The A.I. is retarded, and the bugs are ridiculous. Crossbows shoot faster than bowmen, a small rock from a mangonel causes an area of affect attack that sends men flying, and knights are useless on foot due to the fact they have to sheath and then redraw their sword every time they kill an enemy and move on to a new one. Just stick to the original, you cry from disappointment, despite the new features. Full Review »