Metascore
63

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 7 out of 33
  2. Negative: 4 out of 33
  1. The vastly improved graphics are a joy to behold, the new punishment stations add a dimension to gameplay and the various modes will keep you playing 'til doomsday and beyond. It's almost perfect atmosphere-wise, and I could not have wished for anything more.
User Score
5.5

Mixed or average reviews- based on 139 Ratings

User score distribution:
  1. Positive: 22 out of 59
  2. Negative: 27 out of 59
  1. Disappointed
    Sep 2, 2005
    3
    Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on it. Selecting 10 archers to fit into a outpost is simply near to impossible. Too many troops and you will experience "unselected" bugs. Lousy AI. Stupid concepts : Why can't I feed my viliages with a vegi plot, and eel but I can hold a feast with them. Why must there be hornor before I can recruit people. Why Can't I build structures/castles in land not belonging to me. U mean in real life this doesn't happen? Full Review »
  2. JosephL.
    Sep 7, 2006
    6
    I enjoyed the game but found some technical problems and bugs kept it from being a truly memorable gaming experience. First off the graphics I enjoyed the game but found some technical problems and bugs kept it from being a truly memorable gaming experience. First off the graphics and sound were adequate. The swaying trees and miscellaneous animals roaming around as well as the peasants going about their daily lives. Very nice. Hearing pikemen and bowmen scream their heads off as they get blasted off the wall by a trebuchet ... Freackin awesome. However, the lag issue is a problem ... which occurs even if your above the recommened requirements and play on a lesser setting. That sucks. Plus the forced micromanagement I saw someone else write about is definately a downer. I like being able to manually pick peasants and decide where to send them or what to build ... not build the building and have them go to it with no option for changing his job later. Oh and the biggest one ... not being able to build buildings or walls in lands outside of mine that I capture ... THAT really sucks. Makes it almost impossible to defend unless you send a huge army to EACH estate. Not feasable. Anyway. Maybe some of the concerns and issues we have will be implemented in a Stronghold 3 perhaps? hmmm? Better storyline ... better AI ... increased building and peasant control ... yeah I like the sound of that. Full Review »
  3. Jul 3, 2013
    4
    The A.I. is retarded, and the bugs are ridiculous. Crossbows shoot faster than bowmen, a small rock from a mangonel causes an area of affectThe A.I. is retarded, and the bugs are ridiculous. Crossbows shoot faster than bowmen, a small rock from a mangonel causes an area of affect attack that sends men flying, and knights are useless on foot due to the fact they have to sheath and then redraw their sword every time they kill an enemy and move on to a new one. Just stick to the original, you cry from disappointment, despite the new features. Full Review »