The missions are a wee bit tough, but nothing a veteran player can't handle. This game is realistic enough to satisfy the wargamers among us, and exciting enough to satisfy the most jaded real-time strategy gamer.
While there a few new things here, the developers didn't go nearly far enough towards either improving the original game model or adding a significantly sized new campaign.
Still today I didn't find a game providing such a gratifying multiplayer experience.
I'm taking about SSF as a whole, not the expansion by itself.
Multiplayer, up to 6vs6, functions like a Chess Game. Every player receives the same Power Force. The objective is to control Flags. Once controlled, those are consumed by the team and will turn into fixed reinforcements.
The other team still has the opportunity to recapture those flags and get the exact same reinforcements.
You get it: limited troops. Capture the flags to get reinforcements. Once a troop is dead, it's dead. If you **** on the battlefield you loose. No "base management" will save you. Only your choices as a commander, your ability to carefully deploy your defenses. Your ability to guess what the other players do will make you victorious or not.
With such gameplay element, the need of making very wise strategic decision is absolute. When playing with experienced players, there is no other Video Game experience as great as winning in SSF.
It is in fact the only game, extremely well balanced, where the victory is exclusively obtained by the strategy used on the terrain. No base management, no distraction, nothing except carefully planning, attacking, deploying, defending, converting, redeploying, teamwork, assault, counterassault, bullet management, key terrain control and so on... And all this while NEVER being overwhelming.
Mark this: if you are a good strategist, even if you never played the game, you'll make the difference with a veteran with poor strategic thinking. And I NEVER saw a game rewarding strategy over experience...
All of this is what makes this game one of the best RTS ever created. If not THE best. And it's not that I don't like or that I **** at RTS with bases and construction. In fact my second favorite game is one of the most hardcore, perfectly mixing base management and strategy glorification: Supreme Commander Forged Alliance.
I have so high expectations from Sudden Strike 4...
Polished and challenging, and the inclusion of the mission editor, new multiplayer options, and the new campaign for the British (which is quite good) make the tribulations well worth the trouble.
Still not played anything even remotely like it - way ahead of its time and unique to this day. The gameplay is as satisfying as it is unforgiving. The smallest tactical variables can completely change the outcome of a skirmish.
Classic, one of my favorite games ever, and still holds up. Very realistic and deep on so many levels. Play with your friends on lan or online with Tunngle
SummaryThis add-on to the fixed unit real-time strategy Sudden Strike includes four new campaigns -- one each for the American, British, Russian, and German armies -- each with three missions. Also included are seven stand-alone scenarios.