SunAge PC

Metascore
44

Generally unfavorable reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 0 out of 14
  2. Negative: 8 out of 14
Buy On
  1. A mildly recommended title for the singleplayer crowd. I’m not sure if competitive gamers will find anything new or exciting in the game’s multiplayer maps, but I really enjoyed the scripted pacing of the singleplayer campaign.
  2. The main problem of SunAge is that without the patches released, the game is a disaster.
  3. All in all this is a game that I still feel has potential. All the right aspects are there, but the spit and polish is missing the spit.
  4. SunAge is an unpolished traditional RTS with a ho-hum storyline and numerous shortcomings, making it a tough sell, especially in the already crowded RTS genre.
  5. 52
    With SunAge, it's really a question of whether you're willing to put up with clumsy UI and control scheme to play a game that, for the most part, feels like it was or could have been made 10 years ago, and even then it would have been a middling game.
  6. AceGamez
    50
    This is a product developed as a labour of love for over a decade, with the core aim of bringing the RTS genre back to its roots, away from the glitz and glamour of 3D graphics and tacked-on RPG elements its creators claim have watered down the genre. Instead however, we end up with a half-finished product, brought to its knees by game-breaking bugs and the absence of key gameplay modes, which ends up looking considerably better than it plays.
  7. PC Format
    48
    A low-tech and rather uninspiring 2D RTS. [Mar 2008, p.108]
  8. When I first started playing Sun Age, I felt a pang of nostalgia for the way games used to be, but it was quickly replaced by the feeling that this would have been a broken title even back then.
  9. It's no fun beating up on the little guy, but whoever green-lighted the release of SunAge surely must have known that the release code was beta at best.
  10. PC Gamer UK
    38
    Well and truly eclipsed by the passage of RTS history. [Feb 2008, p.79]
  11. 35
    It's hard to imagine that there is much of a market for a $30 sprite-based RTS for the PC today, much less one that's unstable and lacks any innovation.
  12. Considering the game isn’t just dated but contains more bugs than MI5 (and we had the latest 1.05 version to review, so Christ knows what the unpatched code is like), not to mention the fact that this is the time of year when games aren’t going to sell because they’re merely very good instead of excellent, SunAge never stood a chance.
  13. PC Zone UK
    25
    SunAge is a terrible RTS, lacking definition, originality, or fun, wrapped in a half-arsed story. Don't even think about it. [Mar 2008, p.82]
  14. Incredibly buggy, packed with design flaws, seemingly a decade old... SunAge is a real-time strategy disaster.
User Score
7.9

Generally favorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. Jun 29, 2014
    0
    Terrible game. It's buggy, unintuitive, has unfriendly AI, and overall a complete waste of time. It insulted my intelligence to play thisTerrible game. It's buggy, unintuitive, has unfriendly AI, and overall a complete waste of time. It insulted my intelligence to play this game. This is a pure CASH GRAB, do not buy. Full Review »
  2. Jan 16, 2016
    5
    I gave this game a fair chance, and it started off good: the isometric graphics are obviously glorious, the story is simple but engagingI gave this game a fair chance, and it started off good: the isometric graphics are obviously glorious, the story is simple but engaging enough, voice acting is okay, I even liked the the half-baked comic cutscenes where the main character looks like a different person in every panel.

    But the game itself is almost unplayable: the first thing I noticed is the strange unit selection scheme. Drawing a rectangle across the screen should select all units inside the rectangle, right? No, that is for putting units into squads, but only units of the same type, except for commander units. It doesn't add anything to the gameplay, it just makes things more complicated.
    Then I noticed the units horrible pathfinding. If there is any obstacle between them and their destination, or a tight corridor, they'll go somewhere completely different, or take a step back, or refuse to move at all. This is especially awful if you take into account that in this game, bases are tightly built clusters of buildings, literally touching each other, or they don't have power. My units also ignored attack commands regularly and didn't pursue enemies. Sometimes they stop just ahead of their target and take fire until they are dispatched.

    I had reasonably high hopes for this game, but it's a complete disappointment. The most amazing thing is that even though it came out in 2008, there are still patches coming out for it. The devs apparently care about their game, so why haven't they fixed these glaring issues yet, or given up entirely?

    TLDR: Don't buy this!
    Full Review »
  3. PatrickS
    Feb 14, 2008
    9
    Saw a lot of very good reviews and I have to say its great what this team with so low budget brought up.this title is so special and deserves Saw a lot of very good reviews and I have to say its great what this team with so low budget brought up.this title is so special and deserves a lot of respect!! I'm talking about sunage .this team has the power to shake the game industry to its core!!!! Full Review »