Metascore
88

Generally favorable reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Dec 6, 2012
    100
    Super Hexagon is an incredible game. Its simplicity makes it accessible, and its challenge level is rewarding when you learn to overcome it.
  2. Dec 6, 2012
    90
    A frenzied, elegant action game that pulses with great music and demanding thrills, for only £2/$3.
User Score
8.4

Generally favorable reviews- based on 182 Ratings

User score distribution:
  1. Positive: 49 out of 59
  2. Negative: 5 out of 59
  1. Nov 28, 2012
    10
    Super addictive, really hard, awesome music, controls are fine if you use a control pad guy giving it a bad rating is a just a scrub who cantSuper addictive, really hard, awesome music, controls are fine if you use a control pad guy giving it a bad rating is a just a scrub who cant get past 3 seconds. Full Review »
  2. Nov 28, 2012
    3
    Potentially addictive game, horrible controls. I can see how this could have done well on the iOS. With a touchscreen, the controls would'vePotentially addictive game, horrible controls. I can see how this could have done well on the iOS. With a touchscreen, the controls would've been very intuitive. On an xbox 360 controller and/or keyboard, the controls are sloppy and you are often extremely underestimating or overestimating how far you have to move the triangle you are controlling and you die not due to a mistake in calculations, but due to sloppy controls. This could easily be patched though, so i will amend my review upon fixing. Full Review »
  3. Jun 15, 2013
    2
    Good concept, but bad execution for the PC release. For the iOS version, the only practical controls were a button to move left, and a buttonGood concept, but bad execution for the PC release. For the iOS version, the only practical controls were a button to move left, and a button to move right. That's fine.

    But when the game was released for PC, no mouse support was added. I've seen reviews saying this game is "fiendishly difficult" and hard, but it's artificially difficult because the controls are garbage. They are too sensitive, so fine tuned movements are difficult. Also, if you even slightly overshoot/undershoot how long to hold the buttons to move, you die.

    Adding mouse controls would make this game far less frustrating and less "fake difficult", since you can focus on pattern recognition and skillfully weaving your movements with a mouse instead of dying because you held down the "move right" button a quarter second too long. I would think such an implementation to be fairly simple, and it's lack of inclusion makes for sub-par gameplay on a pc.

    I can't recommend this game in its current state. It's just not fun dying all the time because of poor controls
    Full Review »