Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.… Expand
Positive: 11 out of 11
Mixed: 0 out of 11
Negative: 0 out of 11
This game is perfect. First of all, this is as much content as I've EVER seen in a game this price (free roguelikes aside as that would be completely unfair :D). HUNDREDS of stages, challenges, and unlockable goodies. Also, this game is hardcore. This is a real treat when the general game holds your hand with garbage like a quest compass and regenerating HP... in Super Meat Boy, if you screw up, you die. Usually instantly. And it only gets harder. The learning curve is also fantastically satisfying. You will consistently get better from play. When you are playing the first boss it WILL seem difficult. After playing the next few levels if you go back you'll wonder what was so hard. You will stand back and say, "oh my god, I'm DOING this." The mechanics are very smooth, jumping, wall jumping, dashing, these are fun and for the most part the game seems very fair. When you die you'll know YOU messed up and it wasn't just something stupid due to chance. Point being, if you like video games, get this game. Also, use a controller. This game is a seven with a keyboard, a ten with a controller. Do it.… Expand
This game is good. i read reviews before i bought it so i would know what to expect, and it delivered. very precise controls, and good level design. while the early levels are pretty easy, the game gets hard, and i mean HARD. But surprisingly not frustrating and hard. It seems like more of a challenge than it feels cheap, because level design is so good. Good game to play for minutes or hours at a time.… Expand
7So the game is enjoyable... however... It is not really designed for the PC. I found the controls hard to get used to. I have some old USB controller laying around and I might give that a try. Really this is the only thing I found that was holding the game back from it becoming one of my top time wasters.… Expand
The game-play in Super Meat Boy deserves a solid 8. But I'm going to give it a 4 anyway. Why? Because the PC port feels horribly unpolished.
An XBox 360 controller is (understandably) the recommended method of controlling Meat Buy. But does a it work out the box? No. The buttons mapping is completely mangled with no way of reconfiguring in-game. So fixing up the input config file I eventually got the stage controls to work but the menus are still buggered.
Whatever, I can deal with that; except that there are parts of the menu that are unreachable with a mangle button setup. Oops. Fortunately having done a bit of game-dev specifically controller input I got the feeling that it was a Human Interface Device gone wrong. Fine, found it and removed it from the Device manager and everything worked.
I should be happy. No, I've spent my time fixing issues the developers should have dealt with. Added to the controller woes: SMB does not start on some machines (screen remains black) and the graphics are messed up on others (mostly black textures) making it unplayable.
A good concept? Yes. A good implementation? No.… Expand
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