Metascore

Generally favorable reviews - based on 11 Critics What's this?

User Score

Generally favorable reviews- based on 368 Ratings

  • Summary: Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.

    Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves
    and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.

    Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
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Score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. Dec 16, 2010
    95
    This sublime platformer provides tons of challenge, precise controls, and incredible level design that will keep you glued to the screen.
  2. May 3, 2011
    90
    Oldschool-Jump and Run at its finest!
  3. Feb 11, 2011
    90
    As beautiful as it is hard. You'll love it and hate it at the same time, but ultimately walk away satisfied. [Feb 2011, p.59]
  4. Mar 21, 2011
    85
    Super Meat boy is hard, very hard. But when you finally beat that goddamn level – it's a feeling that is impossible to describe. [Feb 2011, p.103]

See all 11 Critic Reviews

Score distribution:
  1. Positive: 79 out of 95
  2. Negative: 10 out of 95
  1. YES YES YES YES YES!

    I bought this game for my friend and he hasn't been off it since, this is one of my favourite platformers ever. Even t
    hough it says you need an Xbox controller, you don't it is perfectly playable with the keyboard. The port is fantastic, gameplay is amazing and the villain.. Oh my, is one of my favourite ever. The extra retro levels are awesome aswell. If you have time pickup the level creator from steam tools and make some levels! Expand
  2. This game is good. i read reviews before i bought it so i would know what to expect, and it delivered. very precise controls, and good level design. while the early levels are pretty easy, the game gets hard, and i mean HARD. But surprisingly not frustrating and hard. It seems like more of a challenge than it feels cheap, because level design is so good. Good game to play for minutes or hours at a time. Expand
  3. This is a speed twitch game where you can spend 20 minutes trying to get a clean 15 second run. You play meatboy that can jump about to avoid pointy things. I was excited to give this a try after watching the Indie Game movie, but found it to be fun but somewhat overrated. It held my attention exceptionally well for a few days but now that the novelty has worn off, I see it sitting on the shelf. If you buy this game, be sure to run the "campaign" to learn how to better control meat boy before hitting the user-submitted levels. Collapse
  4. The game-play in Super Meat Boy deserves a solid 8. But I'm going to give it a 4 anyway. Why? Because the PC port feels horribly unpolished.

    An XBox 360 controller is (understandably) the recommended method of controlling Meat Buy. But does a it work out the box? No. The buttons mapping is completely mangled with no way of reconfiguring in-game. So fixing up the input config file I eventually got the stage controls to work but the menus are still buggered.

    Whatever, I can deal with that; except that there are parts of the menu that are unreachable with a mangle button setup. Oops. Fortunately having done a bit of game-dev specifically controller input I got the feeling that it was a Human Interface Device gone wrong. Fine, found it and removed it from the Device manager and everything worked.

    I should be happy. No, I've spent my time fixing issues the developers should have dealt with. Added to the controller woes: SMB does not start on some machines (screen remains black) and the graphics are messed up on others (mostly black textures) making it unplayable.

    A good concept? Yes. A good implementation? No.
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See all 95 User Reviews