May 26, 2012They did terrible changes. It is like Moba with tower defense. Sound good right? It's just that the implementation is bad. The pace is slow, the weapons are slow. The game just drags on and on in this monotous and boring pace. It is free to play so you might check it out. But beware of people that don't know how to play. What's even worse there is "no drop in drop out". If someone quits the game he doesn't get replaced and you'r guaranteed to lose… Expand
Oct 3, 2012I enjoy SMNC as much as I did MNC and even better this is free. That said my current rating for the game as it stands is: Gameplay 8/10 Functionality 4/10 My Score as the game stands: 6 There is just a lot of bugs to do with logging in, chat, finding a game, creating a team & getting the team in a game which is why I gave a seperate functionality score. if they can fix all that then 8/10 is what it deserves but right now players waste too much time trying to get into matches which means time spent stuffing about is higher than time spent enjoying matches.… Expand
May 29, 2012It's a completely broken game. Let's ignore the fact that, for something so simple graphics wise, it's such an intensive resource hog, and the fact that matchmaking takes forever, there's also the issue of balance, the lack of pacing, the terrible matchmaking, the inability to replace leavers/rage quitters, and the atrocious matchmaking.
I've so far played almost 200 games, and not ONCE have i played a "good game". This is how EVERY SINGLE match plays out: one team is loaded with terrible players, and the other team has similarly skileld players besides one pro player. The pro player decimates the noobs on the opposing team, thereby reaching a very high level in a short amount of time; this leads to even faster destruction, preventing the opposing team from ever managing to leave their spawn without being destroyed.
You will ALWAYS be either on the steamrolling team, whose top player's accumulatedearnings are MORE than the opposing team's total earnings put together and multiplied by 5, or you're on the steamrolled team, whose total earnings multiplied by 5 isn't even half of what the winning team's VIP has. I've never had a game which didn't play out like this. Usually, as you're being steamrolled, you'll notice that members of your small 5 man team will begin to leave. There is no replacement for them. You simply have to play with the few remaining players, because the developers opted to not allow players to join games in progress. There's almost no penalty for leaving either: you simply don't get any experience/credits for the match, and "supposedly" have a slightly lower chance of finding a game...as if finding a game wasn't already impossible.
On top of this, i've so far met a large amount of cheating players (mostly speedhackers), since the game lacks any form of cheat protection software. The game also contains a massive amount of bugs, the servers are terrible (there are near-constant leavers/rejoiners simply because the server connections are horrid), and the classes are poorly balanced. Oh, and there are only 3 VERY tiny maps. They recently introduced a 4th map, which is so badly implemented that every player groans whenever it appears.
Here's the single positive aspect of the game: the humour. It's sometimes hilarious, and usually able to bring a smile to your face, as the commentators talk about the stalking antics of one of the characters (Wascot), the disappearance of the old announcer (Mickey Cantor) and the size of a certain giant chicken.
Even the humour isn't enough to save this game. Wait for a good 5 months before you download this monstrosity. Unless of course you have 4 friends, in which case you can form a team of 5 and match up against a Pick Up Group. That's right, the game allows formed teams to compete against random groups. How unbalanced can you get?… Expand
Jun 23, 2012First off, I played the original MNC, and I liked it even though it had flaws. With that said, this game is a total downgrade and simply because it's an F2P. Let's start from the beginning: as a f2p, you have a limited choice of Pros from time to time (They change the rotations, but not sure how it works), while the others must be unlocked using (MANY) in-game coins that you receive after each fight (from 50 to 150 coins per fight, I believe). Now, the problem here is that many Pros are just too powerful, especially those who are locked: I've won mostly against teams that were based of "Free Pros", and lost countless times to overpowered Gunners and Tanks, mainly because the Free Pros that you get aren't bad, but they can be crushed against massive damage dealer classes. Also, you can upgrade the stats using endorsements and a tri-specced talent set, and while the "talents" are not bad the endorsements can be deadly, if you use the same type more than once. I wouldn't be surprised if many veteran players have high damage endorsements skyrocketing, but even without these some pros are just too powerfull than the Free Pros. All of this was necessary to mention the biggest problem of the game: it has an incredible unbalance. And I mean way too unbalanced, so high that you need so much patience in order to properly enjoy the game, especially when your enemies are veterans that can kill you with ease; it's a common thing when you start a game, but in here the loss is mostly unfair and hardly acceptable. Also I didn't like the matchmaking: you can't invite friends in your party while you do the queue and unless you finish your game, you're forced to join THAT match again, and finish it; add the fact that ragequitters tend to leave soon enough, and this makes the game even more unbalanced (in my first match, I was left alone against the entire enemy team!). However I liked the maps: they aren't many, but cured enough to be appreciated, although they removed a lot of elements from the original MNC in here (you can't make your own turrets in here). And about the graphics...I don't hate it, but it still seems downgraded from the original. And about the store...I like the content inside it (at least they don't sell only "hats", but also outfits and more stuff), but it's too costy and really isn't that much worthy, especially when you have to unlock the Pro you wanna buy the stuff with. In few words, this game would have been better if it was a normal retail game but instead SMNC became one of those f2p where if you pay, you're way above the normal players, or else you need to accept failure and keep trying. Or go play the original game, instead....… Expand
May 3, 2012Take Team fortress 2 and DOTA/LOL and throw them in a blender, make some tweaks and you have SMNC in a nutshell.
Third person MOBA or ARTS is what SMNC is. Unlike the original MNC, SMNC has decided to focus on the MOBA aspects of the first game. Towers are now fixed, player kills mean a lot less and good teamwork is what it takes to win.
SMNC isnt MNC, and it seems many expect it to be just like the original, a shooter with MOBA aspects tacked of. The reality though is that SMNC is a MOBA with shooter aspects tacked on. It is a game that you will enjoy if you play well with a team that coordinates well, or hate if you try to play like rambo.
Prices of skins and such seem a bit high, but really aren't that bad considering SMNC is F2P and is pay 2 pretty rather than pay2win like some of the newer F2P games on the market.
Good gameplay balance is definitely more important that cheap skins IMO.
The rules have changed, and if you like MOBA type games and shooters, have a look at SMNC.
If you are a hardcore FPS player who cannot do anything other than rambo and whine when you can't 360 noscope, don't even bother.… Expand
May 5, 2012This review contains spoilers, click expand to view. Super Monday Night Combat est un jeu bien sympathique qui mÃ©riterait un Ã©quilibrage quand Ã ses diffÃ©rentes classes mais qui se rapproche dans l'ensemble d'un jeu payant plutÃ´t que d'un free-to-play tant dans sa finition que dans son gameplay. Loin d'Ãªtre parfait, il faut quand mÃªme avouer que ce jeu mÃ©rite qu'on s'y attarde tellement les possibilitÃ©s de jeu sont importantes. Il se rapproche grandement d'un jeu comme LoL avec ses diffÃ©rentes amÃ©liorations qu'on peut amener aux diffÃ©rents hÃ©ros. Bref, il y a encore un petit peu de chemin Ã faire, mais si les dÃ©veloppeurs s'en donnent la peine, nous tenons peut-Ãªtre le prochain Team Fortress.… Expand
Apr 23, 2012Super MNC is a DotA game. That much needs to be said straight away. But, unlike it's genre brethren like League of Legends and Heroes of Newerth, this game is a third person shooter. It provides a very different take on the genre which makes it different enough to make it worth having a go, even if you don't like LoL or HoN, but is still too inaccessible for someone who hasn't played one before or is expecting a simple Team-based shooter, like Team Fortress 2. In order to learn how to play the game, you have to get stuck into it and be thrown into the deep end because, quite frankly, the guides are absolutely useless. But you need to have an element of resilience about you, as it pains me to say that the community has already taken the oft-criticised hostility of the genre too, which only helps isolate new players even more. The announcers and classes in the game are well characterised (Although not quite as much as in Team Fortress 2, but there are obviously more to characterise in this game) and can genuinely raise a chuckle out of you the first few times that you hear their quips, but there isn't enough variety in the quotes and soon you'll be hearing the phrase repeated again, which can get grating. Also, some classes do feel like they are lacking in punch to their weapons, leaving you wondering if you are actually doing any significant damage to your opponents. Finally, the levels leave a lot to be desired, as they all seem relatively samey, yet they do their job aptly enough to make it seem fair and somewhat varied. In conclusion, if you can get around the initially confusing gameplay mechanics and ignore the constant hostility from your own team mates (even when you aren't a noob, if you make a mistake or are unfortunate, prepare to be chastised), then you might find that Super MNC is a generally fun, albeit somewhat shallow game, worth investing a few rounds in when you want to play something different.… Expand
Apr 20, 2012Alright. Imagine the original MNC: A nice, casual blend of third person shooting and tower defense mechanics. Now imagine they lowered the amount of damage you do, increased the health of everything, and made turret positioning and upgrading preset. No tower defense for us. So, do you like shooting at predictable, slow moving targets with an endless rain of no damage "bullets"? I'm proud of you. But wait, there are more characters to play as! Too bad you have to unlock them with thousands of in-game coins. How many coins do you get per game? Very little. If that doesn't suit you, just spend real money on the classes (no thanks). Want to customize your favorite character with a skin? $20.00 please. The announcers just aren't as well written, spewing generic loading screen tips instead of clever jokes. Trying this game for yourself may be a smart idea, I might be a minority here. It's "Free", so all you have to waste is your time.… Expand
Jun 22, 2012I've been playing SMNC since the Invitational (closed beta) period, and contrary to what people may say, it's quite a good game. Balance is constantly being adjusted based on community feedback and Uber's own data and observations. New content is added weekly, ranging from community-inspired content to things no one has thought of. The game's humor is a spot-on parody of major sportscasting, with a sprinkling of dystopian society. The characters are amusing, the arenas offer something for everyone, and it's generally an enjoyable experience. Matchmaking gets the worst bashing out of anything, but it's in the works. Recently, some changes were made that, in my experience, drastically improved the quality of games.
A few warnings: It's a hybrid of third person shooting and the gametype established by DotA. You can shoot, yes, but only shoot and you're on the road to defeat. Strategic thinking and cooperation are far more important than in other games. This isn't Monday Night Combat 2, either. It takes elements used in the first and revises them. Lastly, don't let anyone tell you it's pay to win in any way, because the only way to get an advantage over your opponents is to play. Over all, give it a shot if you'd like a change of pace, but if you're going to bash it, think things out and make sure you're giving an honest analysis instead of bashing a genre that just doesn't work for you.… Expand
Apr 29, 2012One of my favorite games now. It's brand new and does need some development time but that is the nature of a new MOBA.
That actual game play is incredibly fun but the learning curve is steep. I highly recommend trying out SMNC for yourself. It is free to play after all.
May 21, 2012Just a wonderful tower defense game, with a lot of customization. Great amount of characters and even a way to get them free without the need to spend a lot of many to advance. Really good game, recommended for a pc gamer. It has the greatness of dota in a Third Person Shooter
Apr 23, 2012Imagine taking League of Legends and Team Fortress 2, throwing them into a source code blender, and seeing what you'd get. That game is Super Monday Night Combat. Is it fun? Yes. I mean, you're running around defending / attacking robots and towers in FPS mode while "thinking the game" MOBA style, with the added touch of collecting coins like you're Super Mario. The atmosphere, visuals, and combat dynamics are all solid enough. However, do I think that this is a great game that I'll play a lot? Not really. Still, it's free to play, and well worth trying out if this blend of gaming genres appeals to you.… Expand
May 1, 2012You'll either love it or hate it. If you're one of those people who can spare 8 hours of your day every day to practice playing the game, you'll love it because you will most likely carry your team to victory all the time every time. If you have other responsibilities beyond playing games on a day to day basis you will hate it because, thanks to the broken match making system (Uber Entertainment said they would fix it two weeks ago from the time of that I am writing this review) That pits new and inexperienced players against people who might as well have been playing every hour of every day since the beta against eachother, more often than not you'll spend most of any given match sitting in your base shooting people with a gun that does a laughably impotent amount of damage unless your target is 5 inches in front of your face thanks to some weird damage falloff mechanics on the ranged weapons. The rest of the time will be spent staring at a respawn counter because your team is either unskilled enough to properly back you up, are dead, or have run off to try and solo the enemy base/team. Can you fault a multiplayer game (which at it's core, is mostly balanced) for it's community? Do you like veteran beta tester players calling you a **** and telling you to uninstall the game simply because you were trying to learn how to play the game? If you are a decent player, do you like playing a game where you lose all the time due to constantly being randomly paired with a bunch of uncommunicative incompetent boobs? The answer is yes, yes you can fault the game. The developers should have a system in place to pair experienced players with other players of their skill level, yet there isn't one, and hasn't been one since launch.
Actually, just to save you some time, imagine playing League of Legends except as a third person shooter, on smaller maps, shorter matches, with funny commentators, and a far, FAR worse matchmaking system. Ok, full disclosure? The only thing keeping this game from getting an easy 8 or 9 score is that stupid, horrible, detestable matchmaking system. You'll know what I mean once you lose ten games in a row because you keep getting paired with less skilled players versus a pre-made team.
Until then, this game gets a 5/10 due to the fact that it was advertised as a fun, whimsical MOBA style shooter, not a Respawn Timer Simulator.… Expand
Apr 25, 2012It's sadly a disappointment for me. I was keeping this Metacritic score open just to review this with a amazing 10 out of 10, but it just couldn't happen. This game is the free-to-play version of Monday Night Combat, a game for Xbox 360 and PC. Or rather, this is the update that was SUPPOSED to be released as an update for the original Monday Night Combat. But I have so many issues with this game. First of all, and also the BIGGEST ISSUE I HAVE WITH THIS GAME: There is no tutorial at ALL for this game, and with the huge amount of changes for this game, I was a little, crazed out. There' s a ton of things I had no idea about, and it took me over 2 hours to realize your 2nd weapon had a grab attack.
The second issue however is a biggy too. The graphics. They are so damn good that I have huge amounts of lag on this game. In fact, so good, my desktop can crash just LAUNCHING the game. And the desktop has a huge screen. Disappointing. Another thing is that this game has terrible matchmaking. It's the worst matchmaking system ever. They should've kept the server list from the original game, the matchmaking system can freeze up and you can't join anybody. I had to wait 5 HOURS to wait for the devs to fix the issue and I could play again. I can't believe this. Just avoid this game at all costs.… Expand
May 2, 2012A cool game for cool kids. This sequel to Monday Night Combat takes all of the original cast, and expands on that with more than double the classes and a plan to continually release more as time goes on. Compared to the original, SMNC takes a step further into the direction of the MOBA genre. If you're a fan of LoL/HoN/DotA and TF2, you should enjoy this game.
May 3, 2012First off, do not get this game if you expect MNC 2. SMNC has little to do with the original game in how it runs as there is significantly more focus on the MOBA/DOTA element. Basic gameplay for all the maps available if that you push your lanes (either left or right) that have bots spawning on them. These bots are used to strip the shield off turrets (allowing you to damage them), and for knocking down the moneyball (so you can damage it). These bots spawn at fixed intervals or you can pay to spawn in some right away. The game also tweaks the annihilator, a button in the middle of the map that can be activated every 5 minutes to destroy all of the enemy bots on the map (obviously giving your team significantly greater pushing power).
There are no tutorials yet, though they are in the making. And at the moment the game's matchmaking system is a little rough at times. Overall though the game is not overly difficult to get into, as there are plenty of the veteran beta players who are willing to help if a newbie actually attempts to learn.
The game is free to play, and it does not allow you to buy power. With the in game currency you can buy pro's (player characters), endorsements (passive stat changes), and products (passive abilities). You get roughly 100 CC (combat credits) for a win, and the most expensive champs are 9000 though most are cheaper. You can also pay actual money for pro's, outfits, taunts, or weapon skins. Pro's are priced based on their difficulty, allowing new players to pick up the easier to understand characters faster while reserving the more complex champs for later down the line.
And intersting take on the Free to Play formula is that every game you play you have a chance to win anything that can be bought (aside from the Pro's). You will get one prize generally every three games or so, though you do not get a prize if you leave a match. Giving players incentives for sticking through matches, and giving new players a chance to get some high tier endorsements before they can afford them.… Expand
May 3, 2012SMNC is a fun blend of a MOBA and Third Person Shooter. Two five-man teams face off in a futuristic battlefield, vying for each other's Money Ball (a giant orb held within each team's base). The goal is to stay alive, while defeating other Pros (the enemy team players) and destroying the enemy's bots as they march toward your base.
Each character has a unique set of abilities and skills and fall within five class categories (sharpshooter, commando, striker, enforcer, defender). Uber Entertainment promises that more characters will be added as time goes on. About six characters are free at any given time and they are rotated about once a week. If a player really likes a particular one, he may purchase the character with in game "combat coins", which are earned at the end of each match or real money, via Steam Wallet.
This game is highly team oriented and very enjoyable when a team is working together. Even when selecting a character (Pro), the player must consider whether this Pro will mesh well with the other Pros on her team. In game, you must work well with your team to destroy your enemy. This game was not made for playing alone. Being alone or trying to take out a group of enemies solo will most likely end in death. To some new players, this game gives the appearance of a Death Match, but it is not.
The game is fun. The character/announcer dialogue is funny and entertaining. Matches can get really exciting, whether the enemy team is pushing into your base and you're rushing to defend it or if you are pushing into the enemy's base, with the Money Ball in your sights. There are still a few problems with the game. New players seem to have trouble figuring out what to do and how to play. Uber Entertainment has promised a tutorial in the future. Also matchmaking has been recently implemented, but still places experienced players with new players. From my own experience, matchmaking has been slowly improving, matching me against more experienced players, but every now and then I still get set against a team of brand new players.
The game is still young now, but Uber Entertainment has mentioned creating new game modes, along with adding new Pros and maps. I enjoy this aspect of expansion, allowing the game to maintain a new feeling, instead of just remaining stagnant. Overall, SMNC is a fun, hilarious, entertaining blend of a MOBA and Third Person Shooter. The game still has a few issues, but it seems like those issues are being addressed or worked on and should be remedied in the future.… Expand
May 3, 2012Takes some fun ideas and puts them into a fun game full of action. Still has a few things that need to be ironed out. Everyone is complaining about matchmaking but do you remember LoL when you first played? Those first 10 levels were filled with smurfs just dominating the game. Everyone should give this game a chance. It is tons of fun.
May 3, 2012The game is amazing and goofy in a charming kind of way,Its like a Super Smash Brothers multiplayer DOTA like shooter...its f*cking fun. I give it a 9 now but over time(because these super awesome developers are always adding new content) its going to be a 10+
May 3, 2012Super MNC's gameplay gets an 8/10. There are balance issues, mechanics issues (too much of a focus on grappling, for example), and frequent physics issues that detract, but they're not the real problems the game faces. I won't discuss the gameplay much because the it's mostly fine. If you want to try the game, do it - it's free. Please watch a few intro videos on Youtube before jumping in to get an idea of all the mechanics and a general overview of strategy.
The problems that make this game a real disappointment include:
Queue times. It can take upwards of 20 minutes to find a game in many cases. If you're on the west coast (US), you'll immediately notice that the US West region has almost no players. Why? Everyone queues up at US East because it's the default and they want to avoid long queue times.
If you queue up at US East and you aren't on the east coast (US), you'll be treated to a 120 ms ping minimum, with frequent spiking. This makes the game extremely frustrating. All hit detection is done on the client side - that means if you or your opponent are lagging, you're going to get cases where you grapple someone only for you to be grappled by them. You're going to get shot through walls by sharp shooters. In general, you're going to have a frustrating experience because you can't hit anything and you'll be taking hits from people who, from your perspective, shouldn't be able to hit you.
Maybe you get lucky and you get in a game quickly and you have a decent ping.
Now you're treated to a grab bag of people in the match. Any number of them will be morons, trolls, or hackers.
Morons: These are people who don't know what they're doing. And when you tell them what to do, they don't do it. This comes with the territory of free-to-play games. But no matter how experienced you are you'll end up matched with them. These people will refuse to go for the annihilator (a device in the center of the map that destroys all enemy bots and damages all enemy pros). These people will pick a healing class and refuse to heal you. These people will feed the enemy team incessantly.
Trolls: Similar to morons, trolls are prevalent. The typical trash talking, feeding, and general harassment and team **** you've seen in other games is on full display here.
Hackers: Yup, this game runs on the Unreal Engine. Hackers are everywhere. And to report a hacker you have to save the demo (which is not easy to do - there's no way to find demos of games you've been in), run a console command, then post on the forums and hope someone looks at it and bans the player. Of course, it's not a VAC ban, or IP ban. They just ban the Steam account from Super MNC - the hacker will be back in minutes.
Everything in the game can be unlocked with coins or xp you earn by playing, but this takes a long time. The fastest way to unlock things is to fork over cold hard cash.
Cosmetic items are expensive, but that doesn't affect gameplay.
What does affect gameplay are pros, products, and boosts.
Every week there is a new set of 6 or 7 pros that are free. If you are a new player you must choose from these pros. If you have unlocked a pro (with money or coins), you can always choose that pro.
New players also start off with a default set of products. Experienced players will have better products, and they'll use them to pound your face in. Products grant you passive bonuses and skills. Hot Hands will cause any player you grapple with to be set on fire. Money Magnet will cause all coins on the floor near you to fly to you. If you don't have Money Magnet or All Magnet, you'll have to walk to each coin to pick it up, putting you at a severe cash disadvantage during the match. The default product set is, of course, pretty crappy. So new players will get stomped.
The same goes for endorsements. Endorsements are static boosts to various attributes - movement speed, accuracy, health, etc. You have to buy endorsements with coins, and you have to unlock endorsement slots. New players are at a severe disadvantage yet again. People who played during the beta often have 25 endorsements to a new player's zero.
Uberent should have reset stats, levels, and unlocks for all beta players. The problem of course is that people paid real money for these things so they couldn't do that.
It can be a fun game with rough edges (with regards to menus, balance, mechanics, physics, and performance). But if you're a new player, or you're relying on matchmaking to pair you up with a team, or even if you just live on the wrong side of the country, you will not be able to get to the nugget of fun. You'll trudge though 8 terrible games to get 2 or 3 fun games.
The game could be an 8 if:
New players weren't at such a severe disadvantage.
Match making didn't mix new players with experienced players.
Hackers and griefers weren't around.
People played on the correct server for their region.… Expand
May 3, 2012When this game came out it was smoking hot, Now a few weeks in it is packed with aimbotters, and speed hackers worse then APB:Reloaded. Matchmaking is by far the worst i have seen in a game to date.
Just a tip, If you catch lag on loading screen someone is aimbotting, or speed hacking. Solve the three problems i have listed and you have one hot game.
May 3, 2012This game is much more heavily MOBA than MNC, so if you hate MOBAs, you won't like this game. However, for the MOBA fan, this is an incredible game. Funny, full of personality, great mixture of FPS and MOBA, and very fun and addicting. The developers update the game every week, and are very active on the forums as well. It's everything you could ask for in an Indie game and more!
May 14, 2012SMNC is a great game, it's a great mix of a third person shooter with a MOBA game. It's not MNC 2, and I thank Uber for that, this games requires strategy, which makes it awesome. However, it has its issues, grapples should be calculated in the client instead of the server, if you have a high latency, you're a bit screwed. Prices in the store are a bit high, specially cosmetics. There are a bit of balance issues, like the support heal/hurt gun's slow feature being a bit too much, Megabeth's close range damage/whirlwind being retarded and Sin's diving capabilities.
However, the fun you can get out of this game compensates for most of this. When you get a good team, it's a real joy to play, being able to surprise your enemies, entertaining them so your teammates can push/get annihilator/defend, it's just too good to be true gameplay-wise.… Expand
May 15, 2012A fun game that does indeed require a certain amount of skill to play, but it has 1 absolute game-breaking harrowing, destructive flaw - As soon as someone leaves the game, only that player can get back in to fill the slot.
Fine in theory, but with the amount of rage quitting that tends to happen, your team is often left 1 or 2 men short as long as half the game. This makes it nigh on impossible to win. This literally ruins 50% of games. The only penalty to the rage quitter is that he can't join any different games. Again, fine in theory, but when someone rage-quits they tend to close the game down and go and do something else. Contrary to what others say, the respawn time isn't too bad, and the matchmaking system works fine.… Expand
Jun 26, 2012Fantastically fun game. I came from TF2 and this environment is a hell of a lot more team-oriented than that game while still retaining some great humor. There is interesting ways to customize your Pros (playable characters) using endorsements that give you stat increases permanently (health regen, max health increase, accuracy increase, critical hit chance/damage increase, etc.) and there are also products that affect your character in interesting ways, such as leaving a bomb upon death that does AoE damage to enemies or a product that makes your grappling attacks do fire DoTs. I like how light-hearted the game is and it helps to ease my frustration.
This game honestly is a masterpiece of DotA and Third Person Shooters mixed. Try it and learn how to effectively play it before deciding how much you like it. PvP, as you may already know, isn't always forgiving to newcomers, so try to learn the ropes before rating!… Expand
Oct 10, 2012Catchy multiplayer action with tactical elements is free to play but suffers from a few launch-related problems. Once those are solved Super MNC will be a straight hit. [Sept 2012]
Jun 25, 2012In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.