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Generally favorable reviews - based on 10 Critics What's this?

User Score

Mixed or average reviews- based on 154 Ratings

  • Summary: Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand. Expand
Score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. Apr 20, 2012
    91
    What an experience! This little gem transports you right into a mysterious and charmingly designed world.
  2. 90
    Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
  3. May 10, 2012
    85
    Regardless of whether you call Superbrothers a game or a concept album with an interactive visualization, I will not forget this adventure for a long time. [June 2012, p.58]
  4. Jun 19, 2012
    70
    Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 21 out of 59
  2. Negative: 24 out of 59
  1. Superbrothers: Sword & Sorcery EP is a very enchanting game, despite what many other users might have you believe. The pacing, humor, art and music are all top notch. I went into the game not knowing what to expect at all, and came away more than a little pleasantly surprised. The tongue-in-cheek humor is endearing, and the plot takes on the abstract, dream-like qualities of absurdity and non sequitur. The puzzles are not difficult, and the trekking involved to travel were not long enough to instill boredom. I really enjoyed and was satisfied with my playthrough.

    That being said, the game is really defined by its atmosphere. This isn't a stat-grinding RPG or a twitch-reflex FPS game. It's not a timed-jump requisite plat former or a strategy game that takes great mental acuity and focus before every move. I'd say it's much more similar to games like Machinarium or Monkey Island, but with an immersive atmosphere much more akin to Zork or Conan the Barbarian, though not quite as deep.

    I find it very odd that many reviewers were off-put by the postmodernism and absurdism present within the game in 2012. Hipster-paranoia has apparently reached such heights that any sort of pastiche at all can no longer just be appreciated. Or even worse, there is the case where a reviewer can't simply accept that it just isn't their type of game and flings meaningless insults. There are games that fit the niches stated in the above paragraph. This isn't one of those, and that's part of what made it so refreshing to play, obscure etymology jokes, oblique fantasy references and all.
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  2. 8
    Excellent pixel-art graphics and music. Maybe too twiter-oriented and controls are not very comfortable, but still a nice indie game worth buying and playing. Expand
  3. 6
    This review contains spoilers, click expand to view. A beautifully organized game with great visuals, music, and a short, simple, and overall enjoyable story. However, it's weighed down by inane "quirkiness" through frequent outdated 90s lingo and overt Legend of Zelda influence (I mean, spoiler alert, you fight the pieces of the triforce in the same manner that you fight Ganon at the end of Ocarina of Time). This problem is shoved further down your throat as the game constantly reminds you that you can tweet every single phrase they put up on your screen. If you can ignore the niggling feeling that you're playing a game for hipsters, you'll find this game very rewarding in it's own unique way. Expand
  4. This is one of those games I really thought I'd enjoy but didn't. I'm the kind of niche gamer who enjoyed Wind Waker and Animal Crossing way too much. Relaxing, slow-paced games with loose goals are definitely my thing, but Superbrothers fell too short. The art style and music are fantastic and exploring is fun the few times the game allows it. Other than that, it's an empty experience. The gameplay is as bare bones as it gets. There's not really any side goals and the main quest is a string of overly simple tasks.

    All 4/10 of my points are for the amazing visuals and sound design. Everything else about the game is completely vapid.
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