- Publisher: Superbrothers
- Release Date: Apr 16, 2012
- Also On: iPhone/iPad
User Score
6.2
out of 10
Mixed or average reviews- based on 153 Ratings
User score distribution:
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Positive: 84 out of 153
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Mixed: 25 out of 153
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Negative: 44 out of 153
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Jun 23, 20124Yeah, this game has very interesting cues, but...that's just not enough to make a good videogame, in my opinion. All this indie wave of success lacks practical confirmations in most cases. I found the gameplay annoying and boring. User-enemy.
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Sep 8, 20124
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Jun 3, 20123
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Jun 7, 20123
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Jun 22, 20123While this game has some great ideas, most of them are poorly executed. 70% of the time you're expected to figure out what to do with vague clues that really don't make any sense. To top it off there are some incredibly frustrating bugs. Have fun watching your character walk aimlessly for large amounts of time.
Game looks awesome and sounds awesome, but it doesn't make up for poor design. -
May 4, 20122
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May 6, 20122
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Jun 2, 20122
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Jun 5, 20122
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Sep 21, 20122What a horrible game. The only redeeming quality this game has is its fantastic music/sounds. Everything else, from the graphics to the having to wait a whole lunar month to actually play a game, is just god awful. Stay away from this train wreck.
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May 17, 20121I knew something was desperately wrong when the game prompted me to enter my twitter login details to auto post a vacuous end of level monologue after I'd spaz clicked my way thru the 1st level. Ridiculous. Hipster. Trash.
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Aug 19, 20121
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Sep 27, 20121Who did this had big plans, but something went wrong, you can hardly call this "game";looks like a musical experiment.Luckily I got it with a bundle.
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Jun 1, 20120Hipster garbage. Another game that focuses on a stupid gimmick rather than being fun. Might be better on a mobile/touchscreen platform, but is extremely unsatisfying on the PC.
Was considering giving it a 2 because the visuals and music were -okay-; but then I remembered that it wanted me to sign into twitter so the game can advertise itself on my feed. -
Jun 3, 20120
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Jun 3, 20120
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Jun 5, 20120
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Jun 6, 20120
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Jun 12, 20120Pretentious BS. This is not a game. This is a 'lulz, we so chilled/cool, bro, and we haz a liberal arts degree'. Glad I got it w/ the bundle and didn't spend money on it.
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Jun 15, 20120
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Jun 24, 20120I generally like art projects in game industry but this is not even a game. It is strange for me to see it rated so high.
Go play Machinarium or Botanicula if you want to see how point-and-click art-based adventures can be done. And they don't even ask your social network accounts to be 100 times more entertaining. Amazing. -
Jun 25, 20120
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Jul 21, 20120
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Jun 19, 201270Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
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Jun 18, 201290Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
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Jun 12, 201270Superbrothers is a unique audio-visual experience that turns an old cliché into a refreshing and intriguing adventure, though it sacrifices gameplay to achieve it.