- Publisher: DreamCatcher Interactive
- Release Date: Mar 28, 2002
- Critic Score
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The organization of the immense database allows both novices and experts to equally enjoy the challenge.
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42It's an idea that has been tried before and done better.
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42Events unfold inexplicably, unrealistically, and almost arbitrarily. [June 2002, p.69]
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A key problem may simply be that the international system is too hard to replicate under its current condition of relative anarchy.
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40With the bugs fixed and the gameplay tweaked and polished, Superpower could be pretty decent. At the moment, it's disappointing.
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The game's lack of focus, poor design, and beta-like release state will put it not in the forefront of strategy discussion boards, but rather the back of discount software bins.
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SuperPower's most entertaining feature is this utter detachment from reality - despite its being touted as hyperrealistic. [July 2002, p.82]
User score distribution:
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Positive: 0 out of 4
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Mixed: 0 out of 4
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Negative: 4 out of 4
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MarkWesthoff1
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SonnyM.0Easily one of worst games ever made. I would ALSO like to sign up for the class action lawsuit.
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Charles3