Metascore
77

Generally favorable reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 37 out of 54
  2. Negative: 1 out of 54
Buy On
  1. There’s fun to be had here, but nothing that is substantially unique from similar servings already in the genre.
  2. Simplified gameplay can be hit or miss, while Steam integration and leaderboards for the multiplayer are a welcome addition. The single-player campaign remains very weak.
  3. 60
    SupCom 2 is a pretty darn fun time... it's probably just not what SupCom fans expected.
  4. games(TM)
    70
    This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
  5. A surprisingly middle-of-the-road RTS excursion, Supreme Commander 2 fails to live up to the expectations set forth by its larger-than-life predecessor.
  6. Simpler, shallower but more accessible, this will divide fans but should engage the less committed.
  7. As with the first game, the real charm of this title will be found in the multiplayer, which is as hectic and rush-fuelled as ever - and now fully integrated into Steam to boot.
  8. A worthy RTS game, but not a worthy successor to the crown.
  9. It's fun, addictive, accessible and easy to play, ideal for players less knowledgeable, but also good enough for the real-time strategy veterans.
  10. Fast, accessible and just plain good old fun. This sleeper hit sequel could have been a masterpiece with better A.I. and more up-to-date graphics.
  11. Supreme Commander 2 feels like Gas Powered Games was trying to make a game that appeals to all audiences, but pleases none.
  12. Not pretty to look at, has a horrible story and a long walk from the spirit of the original game. The mechanism makes good multiplayer games and the technology system offers different playing techniques, but the game struggles to stand out from other average titles.
  13. A good RTS, but it almost seems like if it was made as an introduction for the first game.
  14. The first Supreme Commander was unique even despite its problems. The sequel turned into a “just another RTS” with a couple of nifty ideas and flawed balance.
  15. Like most of Chris Taylor’s games, Supreme Commander 2 deserves to be in every RTS fanatic’s games library.
  16. While the Supreme Commander universe is interesting enough, this probably isn’t the game that fans of the first installments in the series were expecting. Really, Supreme Commander 2’s cardinal sin is that it offers less than the games it follows on from, and fans of the original titles are probably best served by continuing to play those.
User Score
6.2

Mixed or average reviews- based on 810 Ratings

User score distribution:
  1. Feb 20, 2011
    4
    Very disapointing compared to the original. Forged Alliance had the perfect level of complexity, and SupCom2 is dumbed-down thinned-out shellVery disapointing compared to the original. Forged Alliance had the perfect level of complexity, and SupCom2 is dumbed-down thinned-out shell of a game intended for a completely different audience than the original. It's a sequel in name only.

    While the storyline in the original isn't exactly an award-winner, SupCom2's is one-dimensional, trite, and doesn't make a lot of sense.
    Full Review »
  2. Nov 28, 2010
    4
    If you want the best of Supreme Commander, get Forged Alliances. Give this one a miss.

    Everything about it is a step backwards, including
    If you want the best of Supreme Commander, get Forged Alliances. Give this one a miss.

    Everything about it is a step backwards, including the graphics. It's nothing more than a sub-par, generic RTS with a supreme commander label on it.
    Full Review »
  3. May 9, 2011
    4
    This is not the sequel to Supreme Commander or even to Total Annihilation. While It takes it Units and tactics from those games its strategyThis is not the sequel to Supreme Commander or even to Total Annihilation. While It takes it Units and tactics from those games its strategy has been greatly diminished. Instead of the large fights of 1000's of units over maps that can take hours to just explore, you are left with a unit cap and smaller maps to try and encourage you to finish fights faster. The tech tree and controls of the original were done away with for a much simpler and easier to understand system that seems to try and bridge to gap between keyboard and control however you are left with a system that while easier to control on the console leaves the computer feeling like a children's game with few options. What is ever worse is the tech tree. Instead of progressively stronger tech units and structures that require you build the lower tech version first. You are left with a single tech level except you have a tech tree you "research" with research points. You don't get progressively stronger units or structures but rather just improve the old. Also the research points are from research buildings that with only a handful will allow you to get all the tech within the first 5 minutes of the game.

    This game is a perfect example of Developers Simplifying games so that the console with a controller can play them while forcing the computer to play the console version. You are left with a game that neither console nor computer gamer enjoy. Hopefully the Supreme commander 3 will go to the computer users again which paid for the first one rather than alienating 2 groups of gamers.
    Full Review »