X
Description: The year is 2010 and the Major Powers of the world as we currently know them have disintegrated into bickering economic and military regions. The United Nations has disappeared, and in its place an organization with far sharper teeth referred to simply as "The World Market" has taken its place. Individual Regions are left to fight for power to dominate their neighbors, their countries, their continents, and then the world. Supreme Ruler 2010 represents the next generation of strategy game. Not another build and attack 'click fest', but a challenging simulation of political and military leadership. You control the agenda of your region as you maintain its economy, grow the support of your population, and strive to influence your neighbors. Through skilled management your influence and popularity will grow... Will you be a successful diplomat, who can increase your power through an incredibly flexible diplomacy model, or will you be a ruthless and ambitious ruler that lets your tanks and missiles speak for you? [Strategy First]

Overview

Platforms:
  • PC
Initial Release Date: May 12, 2005
Developer:
  • BattleGoat Studios
Publisher: Strategy First

Credits

George Geczy
Written By: manual
David Thompson
Written By: manual
Jay Podilchuk
Produced By: producer
Philippe Charron
Sound: sound designer
Blair Scouten
Sound: sound contributor
Alf M. Comps
Visual Effects: unit renders
Christian Latour
Visual Effects: unit renders
Kenneth Mitchell
Visual Effects: unit renders
Moebius
Visual Effects: unit renders
Svetla Staykova
Visual Effects: unit renders
Daxon Flynn
Art Department: scenario designer
George Geczy
Art Department: scenario designer
Peter Gilman
Art Department: design contributor
Ali Kahn
Art Department: forum designer
Christian Latour
Art Department: graphics,scenario designer
Paul Latour
Art Department: design contributor
Mark Matthews
Art Department: design contributor
Rob McConnell
Art Department: graphics
Ian McEwan
Art Department: design contributor
Andy Montgomery
Art Department: graphics
Chris Morrison
Art Department: design contributor,graphics
Norman Olsen
Art Department: graphics
Les Parsons
Art Department: graphic designer,logo designer
Blair Scouten
Art Department: design contributor
David Thompson
Art Department: lead designer,scenario designer
Mark Vermeer
Art Department: design contributor
Nabil Yared
Art Department: scenario designer
Jürgen Koch
special thanks