Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 0 out of 12
  1. Aug 5, 2011
    If you're looking for what is probably the deepest and most complicated strategy game ever made, oh boy have you found it.
  2. Aug 11, 2011
    Quotation forthcoming.
  3. Jul 21, 2011
    Supreme Ruler: Cold War is a superb simulator.
  4. Sep 18, 2011
    Supreme Ruler: Cold War can quickly become a chore, despite the amount of detail that went into this game.
  5. Sep 6, 2011
    A deep and profound strategic title wich fails to deliver, mainly due to a lame user interface, lack of tutorial, questionable AI, bad graphics and boring moments. The multiplayer fails to save it. It's definitely better to look elsewhere into the Paradox portfolio with better, more refined, titles as Hearts of Iron or Europa Universalis.
  6. Aug 11, 2011
    Supreme Ruler: Cold War is an old strategy game whose gameplay recalls the times when you had to face real difficulties and every videogame was a challenge. Same goes for the technical side, with its graphics and sound that seem to come back from the '90s. Only for fans.
  7. Aug 9, 2011
    A solid strategy game for exciting hours in a historical context.
  8. Aug 5, 2011
    Just like most Paradox Interactive strategy games, Supreme Ruler: Cold War has become a very difficult game that is made for the best strategists out there. The lack of a tutorial doesn't help and the meagre graphics don't make the game any more accessible. However, if you're looking for a deep strategy game that can give you a big challenge, try it out.
  9. Aug 3, 2011
    Excellent simulation and storic research, Cold War suffers some AI problem, poor engine and inconsistent music and sound effects.
  10. Jul 20, 2011
    Despite the shallow graphics, the new Supreme Ruler is a solid and incredibly depth strategy game that will appeal to every fan. On the other hand the new players will be overwhelmed by its complexity due to the complete lack of a tutorial.
  11. Oct 8, 2011
    Some nice touches, but lethargic AI, performance issues, and personality - deficient premiers make the ruling gruelling. [Nov 2011, p.120]
  12. 70
    Huge and extremely ambitious strategy with exceptional attention to detail. In other words this is not a game for common gamers – it consumes great amounts of time and requires absolute attentiveness. [Issue#208]
User Score

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 5 out of 11
  2. Negative: 2 out of 11
  1. Aug 16, 2011
    The lights are on, but nobody is home. This game appears fantastic, until you play for a few hours, and realize what is missing. An accurate manual, a decent AI, and any sense of challenge, let alone realism.

    The manual is not only woefully light on detail, it refers to features that the developers admit didn't make it into the game, as well as having a lot of obvious mistakes on those features that did make the cut.

    The AI creates a mass of units, then uses them spareingly, if at all - even for self defense. It often seems to ignore air units totally. The AI cannot build new building complexes like the player can, only add to old ones. The game is exceedingly slow, even on relatively fast systems. Every game starts with the French declaring war on North Vietnam, and then the whole of NATO decides to pile into Southeast Asia too. If, playing as the USA, you help to defend South Korea after they are invaded, the UN will hate you (not join in, as in real life), and bizarrely, the South Koreans will hate you too. Oh, and the Suez crisis of 1956 will never happen - Egypt owns the canal in 1956.

    This game is either woefully unfinished, or just terrible. Buy at your own risk.
    Full Review »
  2. Jul 20, 2011
    A detailed and sophisticated strategy game - you won't master this in a day (or a week or a month...) but it should offer huge replayability, between the campaigns (play as US or USSR), the Sandbox (play as one of about 200 regions), or Scenarios (shorter games with specific objectives). It will take about an hour to get used to the interface and the controls/options, and there is a good manual and some good "walkthrough" guides. After that it is about trying to master the control you are given versus what you can get your ministers to do for you, etc etc.

    Warfare can get a bit cluttered at times, but this is in part to the much improved game speed versus earlier titles in the series - when things get hot you should 'slow down' to the lower speed levels, so that you can properly manage your units. At the fast speed, let the AI take care of it and just watch the fun.
    Full Review »
  3. Jul 31, 2011
    Not quite as difficult as you would think, but definitely a big game. The hardest part is finding any sort of manual or help file (assuming you downloaded it from Steam or other source). The interface is okay, but as far as presenting data efficiently, I believe this game fails. The financials are a classic example as you may see a daily deficit, but for some reason your treasury keeps growing. As it turns out, this has to do with trade and other items, but from the interface this is not immediately apparent. Your political leaning (ie. Conservative, Moderate etc.) has little to do with how you govern. Even if you're a free-market conservative, you're still ultimately controlling directly or indirectly (via ministers) all of the country's production and trade. If you can pick this game up for a download somewhere below $10.00, I'd say go ahead and buy, but otherwise, I'd suggest buying Capitalism II and mix it up with some Civ 5. Full Review »