- Publisher: Paradox Interactive
- Release Date: Nov 30, 2012
User Score
7.7
out of 10
Generally favorable reviews- based on 40 Ratings
User score distribution:
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Positive: 30 out of 40
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Mixed: 2 out of 40
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Negative: 8 out of 40
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Feb 28, 20134Too little, too late. The UI is terrible, the AI is terrible. If you must have a space empire builder buy its predecessor. no missions. tooltips are cryptic to say the least, so i suggest reading the manual before you even try to have a go.
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Jan 24, 20134
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Jan 13, 20138I a giving a strong 8 out of 10, because all is now (compared to first release):
- Stable
- Overhauled UI, much more streamlined
- Enjoyable and Fun ! (my favorite part, designing dreadnought).
The only point which needs some love is the AI. -
Jan 8, 20138
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Dec 28, 20129
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Dec 21, 20129
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Dec 19, 20129
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Dec 19, 20129
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Dec 19, 20129
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Dec 19, 20129
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Dec 19, 201210
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Dec 19, 20126
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Dec 19, 20124
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Dec 19, 201210By far the best space strategy game I have ever played. Lots of replayability due to randomized tech tree, VERY pretty graphics, and an intense lore background. Its developers are very dedicated, and have gone above and beyond to continually love the game and add features (many of which are player suggestions) over the long-term.
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Dec 19, 20128
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Dec 19, 20129
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Dec 19, 20129
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Dec 19, 20128
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Dec 5, 20128
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Feb 21, 201383Sword of the Stars II: Enhanced Edition is getting there, three steps forward and two steps back. But for gods sake, start creating enemies, not stupid names with some attributes! And hey, diplomacy between mighty star empires is not handled by SMS messages! [Feb 2013]
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Feb 6, 201340Sword of the Stars II is exhausting. It has a genius to its depth of strategy, customization, and lore, and its ambition is unmatched by perhaps any other 4X title out there, but trying to reach the fruit of any of those qualities leaves one fastened to the sappy bark of labyrinthine menus and a glacial pace. Amidst the high pedigree of the 4X genre, there simply is no reason to play this.
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Jan 9, 201365A game that confuses "more" with "better" and "depth". A classic example of second-system effect. Every decade needs its own "Master of Orion 3", I guess.