- Publisher: Paradox Interactive
- Release Date: Nov 30, 2012
- Summary: In Sword of the Stars 2, gamers will be reaquianted with the original six races from Swords of the Stars I and its expansions as well as reveal the dark secret of the original series, the Suulka - an ancient race that is responsible for tampering with the Liir, Zuul, and other races in the SotS universe! Not limited to another entire new race and their unique drive technology, SotS2 will be a major step forward in the SotS approach to 4X gameplay, taking the easy-to-learn-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.… Expand
Feb 21, 2013Sword of the Stars II: Enhanced Edition is getting there, three steps forward and two steps back. But for gods sake, start creating enemies, not stupid names with some attributes! And hey, diplomacy between mighty star empires is not handled by SMS messages! [Feb 2013]
Feb 6, 2013Sword of the Stars II is exhausting. It has a genius to its depth of strategy, customization, and lore, and its ambition is unmatched by perhaps any other 4X title out there, but trying to reach the fruit of any of those qualities leaves one fastened to the sappy bark of labyrinthine menus and a glacial pace. Amidst the high pedigree of the 4X genre, there simply is no reason to play this.
Dec 19, 2012Possibly one of the best 4X games of this age. It is a bit rough around the edges still but overall the game is fantastic. Lots of depth, engaging lore and back story, each race plays very differently from one another, non-linear tech tree (no one way to victory), impressive asymmetrical balance, and amazing visuals in the 3D combat.
Even more important really is the the strategic depth is unmatched. Each weapon system has pros and cons for different situations, and hard and soft counters that your enemy could deploy. In MP there is an impressive degree of meta-game that unfolds simply dealing with deploying counters and solutions to what your opponent is fielding currently to gain the upper hand. Tactical depth is also impressive with flanking and diversion tactics, stealth and countermeasures... both close range and long range engagement strategies as well as an impressive degree of battle rider carrier tactics. Beyond this there is also ship-to-ship level combat psionics both offensive and defensive.
The Kerberos team continues to update and support their game well after launch and I continue to look forward to what comes next in the SOTS universe.… Expand
Dec 19, 20128.5 to be more exact. Kerberos has dedicated more than a year to making their baby work right, and it is now damn impressive. It still has some bugs, unfortunately, and it still suffers from a UIX that only a mother could really love.
However, it's a better UIX than Dwarf Fortress, the visuals can be epic, the tech tree is epic, the lore is rich, and the possibilities are endless.
Kerberos definitely likes to push the boundaries and explore new ways of approaching 4X / strategy games. So although you won't be jumping in comfortably seeing all your old Total War style interfaces and abstractions, you will learn a hell of a lot, and see 4X with new eyes of a newbie. There are some brilliant ideas to explore, and they generally lead to warships worthy of song and legend.
Slow down, be willing to learn something different, and RTFM first. Then - in game - you can open the chat (single player or multi) and be connected with everyone else online to share stories, ask questions, and **** the time away while you immerse yourself in one of the best war games ever made.… Expand
Jan 8, 2013Just one more turn, or 300. This game is a very nice 4x Space strategy game. It did have a terrible launch, but Kerberos have pulled it back and it's shaping up to be an epic game. There are 2 free expansion packs included with the enhanced edition and some alternative race skins.
The game still has a few bugs to be worked out and the UI is a little dated, but this is far outweighed by the sheer amount of depth in the game. The game's theme is very Neon and will burn your eye balls out with the bloom, but that is the artistic style of the game. It has a steep learning curve, just alike all 4x, but once you master the game you can't stop playing hour after hour. The factions are all different from each other with pros and cons to playing a race. The tech tree is really good and has some randomness to it depending on your race . One of the features i like is the weapon turrets on the ships pop up and all turn and track other ships. They really put a lot of effort into the ship animations, and the ship design is an awesome feature. When i got to dreadnought size which are 3 times bigger it takes a good 5 mins even to put all the weapons on this monster, then the leviathan sized class ship...OMG.
Overall an awesome game with good replay-ability and strategic depth, just a few more bug fixes and it's golden.… Expand
Dec 19, 2012While still a bit rough around the edges, SotSII currently offers a fun, immersive 4X experience with depth that is simply unparalleled in the genre. The deep tactical combat simulation engine makes for incredibly rewarding space opera (no surprise there for fans of the original game) featuring your custom-designed ships. The strategic layer of the game was significantly expanded resulting in a slower pacing and more thoughtful gameplay. That might be a disappointment for some who liked the simplicity and fast pacing of the original, and delight others (me included).
Since it's disastrous release in 2011 the developer showed incredible dedication in continuously improving the game via free patches, and intends to keep at it for years to come (same as with the original).
The one remaining gripe that I have with the game at the moment is a somewhat lacking AI, but this too is a subject of continuous improvement.… Expand
Dec 19, 2012After the infamous launch, Kerberos delivered a year worth of patches with a free expansion and turned Sword of the Stars II into nice, playable game. It expands on ideas from the original game and adds many more new features as well. The core game-play is a turn-based empire building simulation with engaging real-time tactical battles.
The variety of ships that can be sent against your enemy is mind-blowing. From smallest battle-riders to gargantuan leviathans bristling with guns. Most of the ships are modular. Individual sections and weapons can be combined in hundreds of ways allowing you to fine-tune your designs against your enemies. Tactical battles are probably the best part of the game.
The strategic game-play lets you control many aspects of your galactic empire like colonization, balancing of budget, research of new technologies, designing ships, interstellar trade, diplomacy and espionage. Sadly, it is the strategic part of the game, which suffers from several issues, that makes it less game and more empire management enterprise application.
The missions system is very bare bone, it… Expand
May 21, 2013If you bought this game, I'm sorry you wasted your money. I bought this game thinking that it would be an improvement on the original, however it's not. Everyone is 100 times more complicated. The game is beyond buggy, and the managed to suck all the fun from it. This one will never be as good as the first.… Expand
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