Metascore
69

Mixed or average reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Jul 25, 2013
    80
    Sword of the Stars: The Pit — Mind Games is incredibly difficult — sometimes unfairly so — but along with that comes fun.
  2. Aug 30, 2013
    70
    The game's ugly visuals belie a challenging, deep and accessible roguelike, and the sci-fi angle gives The Pit an interesting twist on the conventions of the genre.
  3. 70
    The replay value here is undeniable.
  4. Dec 13, 2013
    55
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
User Score
7.6

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jun 6, 2014
    9
    This DLC is a huge step up in sophistication from vanilla The Pit. It usually is cheaper to buy with Gold, which really boosts the character selection and enemy variety. But Mind Games is where The Pit really started to mature and shape up.

    Mind Games deepens the game mostly by adding psionic skills, a sort of casting mechanic using "Psi points" and a point of food (the utility of a well-used psionic skill is more than likely to pay for its own food cost, such as by healing instead of resting). Mind Games also makes the game harder, not just because of the extra 10 floors (bringing the total to 40), but also because it requires the player to leverage a larger number of resources in order to play effectively. These new Psi powers are yet another possible place to spend skill points - but with 10 more floors to explore, you're bound to muster up enough points to cover the old bases and the shiny new ones in the end - if you get there; the choice of what matters to you and when can be a tough one.

    30 floors was a slog, but 40 is a marathon. This slow-paced game is actually deeper than it looks at first, and you have to play (and lose) a few times before you start to understand what you were doing wrong and why the game is hard - the first several floors on lower difficulties can a new player into a false sense of security - even more so now than in vanilla. A quick playthrough of half a dozen floors or so won't scratch all that deep through the surface. You have to fail and die in various ways to see what this game is about.
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