User Score

Mixed or average reviews- based on 65 Ratings

User score distribution:
  1. Positive: 49 out of 65
  2. Negative: 15 out of 65

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  1. Nov 17, 2011
    Sword of the stars is a great game with lots of replayability. The graphics are (or were) not bleeding edge when the game was released and the voice over is really bad. But the game... the game is really, really good. for example, the technology tree is not the same on each game, which forces the player to think about new strategies, and the different combinations of weapons and ship types makes it even more challenging.

    The tutorial that comes with the game is RUBBISH, but if you want to learn how to play it and the different technologies the the site is a great resource (it was build by the same guy who did the tutorial videos). I have to say that given that the game is quite complex, no tutorial might be enough to explain all the game (imagine a Flight Simulator tutorial in a super-real game).

    Games also takes a while to finish (~3-4 hours for a short game with 60 stars). I've never played a big game (350 stars, 8 players), but I reckon that it might take about a week and get boring when each player has already researched all the technologies.
  2. Nov 4, 2011
    Sword of the Stars is more macro than micro, a lot like Civilization in space. The level of scenario customization is great, as sandbox or predetermined as you prefer. The level of "character" customization is disparagingly low, but the gameplay and progression is still very fun. I will say, this game lacks a bit lategame in the way of keeping the player interested, but it still offers dozens of hours of fun gameplay and plenty of vectors to approach the game from, with six playable races and a superbly randomized tech tree. Expand
  3. Nov 2, 2011
    Sword of the Stars, is in essence the closes thing to Master of Orion. Recently got the whole collection for 5 bucks off steam. Apart from the great gameplay, I have some gripes. Large Galaxies are difficult and unwieldy due to the Interface design. Also, the promised 'Real Time Strategy' doesn't exist. All combat is decided based on the techs you bring to the fight. The game gets somewhat streamlined in Multiplayer when everybody has to rush a couple of beginning tech just to level the playing field. One of the best features of SOTs as it's called is the random tech that's generated each created game. While the Tech cores are a given for each race, random tech branches each game, changes your tech strategy and eventually your 'fleet design' strategy and formation.

    A very decent offering by Kerebos.
  4. Oct 31, 2011
    Very disappointed in this game. Was released on October 28th through Steam, but Paradox changed the release date to the 31st for physical copies and I can see why. The original released version was a Beta, wrong file uploaded to Steam, I understand mistakes happen, so another version was uploaded the following day. Well nothing really changed and the publisher admitted on their forums that they knew the product was bad they were going to release and patch it. Menus are grayed out so they cannot be selected, such as options, no scenarios maps but a tab, the encyclopedia which they tell you to use for information appears to be mostly empty. The manual was a draft copy that the published put on the forums, how do you not have a manual completed for release? The graphics are beautiful but without just clicking around its next to impossible to figure out how anything works. No tutorial, no intro missions, no manual, no encyclopedia. Horrible game, horrible release. Expand

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 8 out of 23
  2. Negative: 3 out of 23
  1. 77
    I love the slick, high-tech look of the interface. A little more functionality would be nice, of course, but the game looks much more futuristic and advanced than any other space empire game on the market.
  2. In much the same way that "Total War" proved that the war game could be stunning to look at, accessible and fun, SOTS is almost as impressive in its own low-budget way. [Oct 2006, p.76]
  3. Even with a well-balanced multiplayer experience, I can't say that Sword of the Stars is incredibly ambitious, but it's definitely an entertaining and accessible way to extend your galactic influence. [Sept. 2006, p.99]