Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. It is really hard for a run-of-the-mill writer like me to do justice to Syberia in describing it. Ultimately all I can tell you is this: Play it yourself! It is not likely you will be disappointed.
  2. Provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments.
  3. The same beautiful artwork is there, but now there are more puzzles, better, deeper characters, and, I’m not sure how to describe this, but a wonderful mood to the game. In short, Syberia is the best adventure to come out in the last two years.
  4. Aside from a few little rough spots, Syberia is an adventure-game tour de force, with an engrossing story, a truly imaginative gameworld, and stunning visuals.
  5. 90
    Combining a haunting story with astounding visuals and sound, Syberia is the best adventure game since "The Longest Journey."
  6. One of the best adventure games I've ever played. The near-perfectly crafted combination of story, gameplay, graphics and audio makes it utterly enchanting.
  7. The setting is rich, the characters are captivating, the interface is clean and easy to use, and the puzzles are just obtuse enough to be challenging, not frustrating.
  8. While it doesn't have many fireworks or action sequences is does have a unique story that will delight those of you who are hungry for something different than your average adventure title or just tired of shooters.
  9. Overall, I must say Syberia is proof positive that no matter what anyone says, the adventure genre never died. It just went on holiday to Europe.
  10. Syberia is a very fine adventure game, gorgeous to look at and with an intriguing and compelling story. It's tremendously enjoyable despite the air of sadness.
  11. Beautiful? Stunning? Breathtaking? All words that can safely be used when describing Syberia's graphics. The level of detail is simply immense.
  12. Not only is it an intriguing game, it’s also fun. It’s like a good book – one that you’ll want to return to again and again.
  13. 88
    While not perfect, Syberia is one of the best games of the year, and is destined to become a legend in years to come. Grab it while you can, and enjoy.
  14. Game play wise, it seems to be missing a basic function of the Adventure genre: The description of objects.
  15. It is a great quest game that is definitely aimed to appeal to the generation of gamers that grew up in a time when the adventure game genre took center stage.
  16. If you appreciate well-crafted stories over carnage, it's an adventure that genre fans won't want to miss. [Sept 2002, p.84]
  17. A slower-paced, puzzle-based game without any combat. But for those who'd rather use their brains instead of brawn, it's a solid pick.
  18. Easily the best new adventure game in years, though it loses some steam after its outstanding first act. [Oct 2002, p.112]
  19. Features an interesting story and great atmosphere, but its gaming aspects fall a little short.
  20. Plot issues, questionable voice acting and a frustrating control scheme mask an otherwise good adventure title.
  21. Syberia will return as much as you are willing to invest.
  22. 71
    It falls far short of being a great game because of its much too simplistic puzzles, boring story, characters you don't fall in love with and a really bad ending.
  23. Got really old really fast. [Nov 2002, p.148]
  24. The biggest gripe I had with this game are the rather easy puzzles and the fact that some important technical (gameplay) issues were not resolved properly.
  25. Overall, the game puzzles are too easy, which makes the game boring at times.
User Score

Generally favorable reviews- based on 190 Ratings

User score distribution:
  1. Positive: 16 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 3 out of 19
  1. Aug 19, 2012
    This review contains spoilers, click full review link to view. I have played a lot of adventure games over the years. I've played interactive-story type games, exploration games, rpg-adventure games, escape-the-room type games and a lot more. So I'm not new to adventure games, and I'm not new to games that are long on story and short on action.

    Syberia is a game with very few good points and very many problems.

    The game is beautiful. There's no doubt about it. Now, I started playing games with Pong and Space Invaders, so graphics aren't a big deal to me. But I will say this game is beautiful to look at. However, I would much rather have had much simpler 2d graphic environments and a much better story and much better gameplay.

    1. This game is not finished. I don't mean the plot. I mean the scripts are full of errors. Somebody should have gone back and done some proofreading.

    2. There are several things in this game that, in terms of science and physics, simply don't make sense. And I'm not just talking about the highly improbably c3po-clone who drives the train. Throughout the story I found myself shaking my head at the naivety and just plain ignorance of some of the ideas here.

    3. There were several items that were crucial to the plot that I would not have found without a walkthrough, such as a very small book on a table, or a shelf at a bar where there was nothing to really attract my attention to it, and it was placed quite insignificantly. Likewise there was a door that was crucial to the plot that was very easy to overlook.

    4. The game doesn't have "puzzles" really, or at least not many. Many of the so called "puzzles" are really just a matter of "find A and take it to location X". There were a few things that I found that needed to be done in a certain order, but there wasn't really very much that made me think. There were a few things that had a kind of silly trick to it, but nothing that required logic.

    5. Wasted space and wasted opportunities. There were too many locations where the only thing available to do was to walk to the next location. Sure, it's pretty, but there were no branches, no items, just space. Early in the game there were a frustrating number of "Nope, it's locked" and "No need to go down there." moments. So why have a hotspot at all? With so few hotspots in the game, it was kind of frustrating to find one only to be told that it doesn't do anything.

    6. All of these problems though, I could really overlook if there had a been a stronger plot. The characters in this game are universally abhorrent. I found virtually no one in the game who WASN'T selfish, petty, obtuse, self-important, or simply weak. Even the main character early in the game refuses to get her boots wet and refuses to get a piece of wood from a river because it's wet and dirty ... so she asks a local boy to do it.

    The bright spot to the plot was the relationship between the characters Anna (who at the beginning of the game is dead) and her brother Hans. Told through letters, objects and flashbacks, the story -while somewhat improbable- is nonetheless touching.

    The story arc concerns the main character's attempts to find Hans. Being that she's a lawyer, she should know that she does not need Hans. Hans has been declared dead. So the face that townspeople have a rumor that he's still alive is pointless. She could have used Anna's correspondence to show that she intended to sell the factory and gotten the sale put through probate. Let Anna's lawyer deal with the probate and inheritance issues. It's not the main character's job or concern. But this is a technicality in comparison to the fact that the whole plot takes us on a journey during which;

    The sale of the factory is not resolved (as the main character does not return home with the papers), Syberia is not actually visited, Hans's obsession with mammoths is not made in any way relevant as anything other than a plot complication, and despite the main characters alleged evolution, she remains unconvincing as she still has not actually resolved any of the personal problems she's faced over the phone ... unless you count running away.

    All in all, I found the game amateurish and disappointing.
    Full Review »
  2. DominickP.
    Feb 16, 2005
    Finally a great adventure game. Amazing graphics and puzzles hard enough, but you don't get stuck for hours. I can't givethis one a Finally a great adventure game. Amazing graphics and puzzles hard enough, but you don't get stuck for hours. I can't givethis one a 10 because of 2 reasons: 1. there is a lot of walking back and forth, going through multiple screens which can get very frustrating. 2. The side story about your fiancé and your best friend that, as a guy, could not care less. Full Review »
  3. May 2, 2013
    Consigliatissima, una dellle avventure grafiche più belle a cui abbia giocato. Certo non esente da imperfezioni, gli enigmi non sonoConsigliatissima, una dellle avventure grafiche più belle a cui abbia giocato. Certo non esente da imperfezioni, gli enigmi non sono sicuramente difficili da risolvere, la longevità non altissima... ma in ogni caso l'ottima trama, il game design, la perfetta caratterizzazione dei personaggi, contribuiscono a rendere questo gioco un must per tutti.
    Insomma, divertente e stimolante!
    Full Review »