Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 0 out of 16
  1. Feb 24, 2012
    The separate co-op missions are well worth checking out.
  2. Feb 21, 2012
    Syndicate is an appealing game that occasionally takes a page out of Deus Ex's playbook, but always remains true to its own style. There is no defilement of the original game's cult status whatsoever. Syndicate is a showpiece FPS in terms of gameplay and presentation.
  3. 80
    A solid shooter that feels fresh and original on some points, and succesfully borrows from the best on others. It's not perfect, but it's a title that all shooter fans should take for a spin.
  4. Feb 27, 2012
    Syndicate leaves me cold at almost all levels. And where it will not let me cold, it repels me.
  5. Feb 21, 2012
    A game of thrills and missed opportunities. And so it's important to know what you want from this shooter before you commit. Come to it for the thrills of joining a team and mowing down gunners like so many weeds in a Colorado research facility. Come to it for a chilly vision of the future, where the minds of meddlers can be altered with a simple computer program. There are numerous games better at providing single-player satisfaction, however, and this is where Syndicate falters.
  6. Feb 21, 2012
    Oftentimes the redo reflects the exact standards and formulas of its new genre rather than marching boldly into new territory. Syndicate falls into this trap, telling a boring tale of swapping allegiances amidst flurries of gunfire.
  7. Mar 12, 2012
    Obviously, Syndicate does have the eye-candy factor, as well as interesting battle features, a large number of available weapons and palm-sweating moments of action. But its lack of personality betrays it, as does the completely predictable finale, the absence of remarkable opponents, the colorless locales and the lacking multiplayer mode. [April 2012]
  8. 70
    Neither a disappointment nor euphoria – it's Syndicate, excellent multiplayer action game. Unfortunately, the whole single-player campaign feels like a five-hour tutorial. [March 2012]
  9. Mar 13, 2012
    The potential of both Syndicate as a franchise and Starbreeze as the developer was not fully used. The co-op mode and the video post-processing are great but the game as a whole is a disappointment. [April 2012, p.52]
  10. Mar 6, 2012
    It's the co-op missions that really give the game some replay value, and I suspect is the only part that is truly memorable.
  11. 65
    It's too short, too small in many ways and way too conventional in a market oversaturated with AAA alternatives. Alternatives which last longer and offer competitive modes, not just a few dozen hours of co-op runs in which you can't point anything out to your teammates unless everyone has a microphone for the game's VoIP.
  12. Mar 13, 2012
    Syndicate is amazingly dull and thoughtless for a game where you can kill people with your brain.
  13. May 14, 2012
    An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]
  14. Mar 21, 2012
    Syndicate's confused story gives way to passable shooting with a pointless layer of hacking mechanics. [May 2012, p.68]
  15. Mar 4, 2012
    A sloppy singleplayer that is pretending to be something it is not is being rescued by its entertaining cooperative multiplayer. Unfortunately, the co-op still needs much more content to be acknowledged as the fully fledged game.
  16. Apr 27, 2012
    When it's not going out of its way to be terrible, Syndicate is simply mediocre. [May 2012, p.54]
User Score

Mixed or average reviews- based on 347 Ratings

User score distribution:
  1. Positive: 47 out of 97
  2. Negative: 34 out of 97
  1. Feb 24, 2012
    The game is just terrible and while the game itself is an awful dumbed down generic FPS it doesn't get any better that it is a straight console port. Be prepared for super low FoV, tons and tons of bloom and bad options for the PC.
    Although I doubt the game would be any better if played on a console, it is as I said early a totally generic FPS relying on an over hyped gimmick called the dart system. This game brings nothing new to the table and to be honest as much as I hate the recent CoD games you are better off playing any of them because at least they don't true to act all smug about how awesome their games are.


    PS it totally butchers the syndicate IP, need to be said even though the game wouldn't be able to stand on it's own legs anyway
    Full Review »
  2. Feb 21, 2012
    I have to agree with nikmaster. The game play is excellent and the co-op is really really fun with friends. Overall the game challenge your brain even more then other FPS's out there. In few seconds you can change the whole battlefield. Full Review »
  3. Feb 21, 2012
    This game emulates the setting of an emotional, deep science fiction world. It sets up story threads that can evolve. However that's all anything is in this game amounts to, suggestions at a better game. The moment you step back, and take the game at what it is, a mindless shooter - the more you will get out of it - at least in singleplayer. Furthermore, if that's what you want out of this experience. You found deus ex slow and ponderous, and you are more of an action junkie. Then this game's singleplayer, is solid enough. It has inventive mechanics and satisfying gameplay. Unfortunately that gameplay never really evolves. It introduces 'breaching' however it never really expands on that concept. It just gives you waves of enemies that require the same useage of an inventive core mechanic. That's the main gameplay separator between this game and say, half life 2, deus ex, bioshock, or other beloved first person games. Those games constantly change things up, either by providing a toolset, or changing the environmental useage of an inventive ability (half life 2 gravity gun, options and tools in deus ex and bioshock). And that's a shame, because based on the first few levels of co-op. it seems like those scenarios are better designed and require significantly more management and thought. (Although still not remotely on the same level as other games). Co-op is a far deeper, and better experience for someone like me who prefers first-person-thinkers. And that's the conflict right there. I could reccomend this game to action junkies who don't want to think, however that is simply the singleplayer portion of the game. The other 50% of the money you are paying is a co-op mode that requires a different thought process. So in the end, both first person thinker players, and action junkie players only get half a game. And a not-fantastic half a game for either side. I have made the game sound terrible, yet - it actually holds a lot of promise. It keeps flirting with the idea of it being deeper than it is - and you can see it reaching out... However a valiant failure is not a 10/10 game nomatter what angle you come in from. Full Review »