- Publisher: Looking Glass Studios
- Release Date: Jul 31, 1999
Summary:
Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design. [sshock2.com]
| Rating: | M |
|---|---|
| Developer: | Irrational Games |
| Genre(s): | Action Adventure |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Animated Blood & Gore, Animated Blood and Gore, Animated Violence |
| Cast | Credit |
|---|---|
| Dorian Hart | Voiceovers |
| Dorian Hart | Voiceovers |
| Joseph Gilby | Executive Producer |
| Erin Coughlan | Voiceovers |
| William Bobos | Additional Graphics / Artwork |
| Tom Leonard | AI Programming |
| Doug Church | Programming |
| Sean Barrett | Additional Programming |
| Jonathan Chey | Project Manager |
| Jonathan Chey | Project Manager |
| Jonathan Chey | Project Manager |
| David Teichholtz | Installer Programming |
| Kemal Amarasingham | Voiceovers |
| Kemal Amarasingham | Voiceovers |
| Eric Brosius | Voiceovers |
| Eric Brosius | Voiceovers |
| Chris Carollo | Physics Programming |
| Kate Jenkins | Additional Programming |
| Marc LeBlanc | Lead Engine Programming |
| Laura Baldwin | Voiceovers |
| Laura Baldwin | Voiceovers |
| Randy Smith | Additional Programming |
| Daniel Thron | Cutscene Artist |
| Terri Brosius | Voiceovers |
| Terri Brosius | Voiceovers |
| Terri Brosius | Voiceovers |
| Robert Fermier | Lead Programming |
| Robert Fermier | Voiceovers |
| Scott Blinn | Lead Design |
| Matt Boynton | Voiceovers |
| Matt Boynton | Voiceovers |
| Michael Thomas Ryan | Lead Design |
| Ian Vogel | Lead Design |
| Gareth Hinds | Lead Artist |
| Steve Kimura | 2D Artist |
| Michael Swiderek | 2D Artist |
| Mauricio Tejerina | 3D Artist |
| Nate Wells | Additional Programming |
| Nate Wells | Additional Programming |
| Shawn Swift | Additional Design |
| Eric Dannerhoj | Additional Graphics / Artwork |
| Mike Lizotte | Additional Graphics / Artwork |
| Scott Evans | Producer |
| Rob Caminos | Voiceovers |
| Rob Caminos | Voiceovers |
| Fred Galpern | Cutscene Artist |
| Fred Galpern | Voiceovers |
| Fred Galpern | Voiceovers |
| Jennifer Hrobota | Cutscene Artist |
| Ramin Djawadi | Audio Technician |
| Mike Rowley | Multiplayer Programming |
| Michael White | Sound Programming |
| Zarko Bizaca | Hardware Support |
| Mike Steinkrauss | Quality Assurance Manager |
| Lulu Lamer | Quality Assurance Lead |
| Johan | Additional Programming |
| Alexx Kay | Voiceovers |
| Alexx Kay | Voiceovers |
| William Carlson | President |
| Paul Neurath | Managing Director |
| Michael Malizola | Marketing Vice President |
| Nicholas Valtz | A/V Coordination |
| Atsuko Matsumoto | Localization Director |
| Bryan Davis | Localization |
| Barry Feather | Localization |
| John Pemberton | Localization |
| Yuri Hospodar | Documentation |
| Tonda Mueller | Documentation |
| Steve Canniff | Voiceovers |
| Bill Farquhar | Voiceovers |
| Esra Gaffin | Voiceovers |
| Andy Meuse | Voiceovers |
| Gayle Robertso | Voiceovers |
| Frank Dietz | German Translation |
| Johan Kohler | Additional Programming |
| Josh Randall | Voiceovers |
| Josh Randall | Voiceovers |
| Ken Levine | Writing / Dialogue / Story |
| Ken Levine | Writing / Dialogue / Story |
| Ken Levine | Writing / Dialogue / Story |
| Josh Randall | Voiceovers |
| Josh Randall | Voiceovers |
| Ken Levine | Writing / Dialogue / Story |
| Ken Levine | Writing / Dialogue / Story |
| Ken Levine | Writing / Dialogue / Story |
Designer/Producer/Programmer credits provided by GameFAQs.
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