Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 1 out of 9
  2. Negative: 2 out of 9
  1. I was particularly surprised by the fact that the engine did not slow down, even when there were 600-700 units engaged in battle. The game engine really seems remarkable.
  2. Sounds simple, and, at first, it seems so, but this game can turn on a dime. What seems like certain victory, or defeat, can be reversed in a second.
  3. A quite shallow, but still rather fun game of combat that can be quick to play and is enjoyable for a short period of time but just lacks the depth that most commanders of armies would like to see.
  4. 65
    In the end, this game just can't compare to the much better and more complete Shogun. There isn't one thing in this game that comes anywhere near to that game.
  5. Takeda's strength lies in its handling of the nuances of combat. Leadership, morale, training, tactics, and other factors all come into play.
  6. The game certainly has potential, but various flaws-bad user interface, poor presentation, fairly weak AI-kept it from truly finding a place in my heart.
  7. Technical problems shroud the entire experience with the feeling that you've paid to play a beta. And that's unforgivable, good moments or not.
  8. The 2D graphics are slow, jerky, and eye-strainingly tiny. It’s almost impossible to distinguish different unit types from each other. [Feb 2002, p.88]
  9. Just about everything they tried has been tried before and executed much better in "Shogun: Total War."

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