Metascore

Universal acclaim - based on 17 Critics What's this?

User Score

Universal acclaim- based on 4457 Ratings

  • Summary: Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. TF2 delivers new gametypes, a signature art style powered by Valve’s next generation animation technology, persistent player statistics, and more. Unlike other "class-based" games that t offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier. TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created. [Valve] Expand
Score distribution:
  1. Positive: 17 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 0 out of 17
  1. 100
    At this point, it's a leading contender for our Multiplayer Game of the Year, and whether you pick it up as part of the Orange Box package or on its own via the Steam digital download service, it's worth every penny.
  2. 100
    The marriage of highly stylised retro-spy presentation, fresh, high octane action, deep and varied classes and the underlying twinkle of humour in its metaphorical eye make Team Fortress 2 far more than just your average fragfest. Long after the novelty of the graphics wears thin, we are left with a refined and accessible multiplayer game that simultaneously cultivates new players whilst retaining enough depth to accommodate even the hardiest of veterans.
  3. Team Fortress 2 is a must-buy. It's the most fun you'll have being shot at in a long time.
  4. Team Fortress 2 is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.

See all 17 Critic Reviews

Score distribution:
  1. nice game with nice graphics and and you will never get bored with all of this new weapon and maps and game modes and it has 9 classes each class has his own ability to do his job Expand
  2. Lots of fun, now even has a training course for new players. Valve, thanks for this game. The only thing i could complain about is micro transactions, but hell that doesnt overshadow the awesomeness! Expand
  3. 7
    I loved team fortress 2 since the day I bought Orange box, 3 years ago, for over 60 bucks (instead of 20...), and since then I saw the various updates and downgrades of this great team shooting game. I always loved class based games and team based shooters so this game got me from the first moment, but now it's just a mere shadow of its glorious past. First things first, the shop really ruined this game, and in the worst ways possible: the weapons are now possible to be bought with REAL money and, in general, these weapons are just "lame" versions of the standard weapons you have from the beginning (instead of doing more damage, you get X more shots, or instead of more shots, you get more damage; the examples are endless). Not only that, some weapons are actually JUST useless (Diamondback, Pain Train, and some are just reskins like the Sharp Dresser or the Holy Mackerel) and some are far too strong (the recent phlogistinator is one big example). Why this choice? The game was perfectly balanced and really the only big updates were the first ones (the Force-a-nature, the Kritzkrieg and, one of the best to me, the dead ringer), but now we get tons of lame weapons, that we have to pay to get them or, if you're patient, you can craft them, which is actualy good: you can craft everything, like weapons, tokens for weapons, and, most "importantly", hats. But really, what's the point? They are barely visible and if I wanted to buy something for make my fave class prettier, I'd rather buy a total customization of the class, instead of simple hats. I just talked mainly because of the shop because it's just THIS the problem of the game: the game itself is still good, the maps are still very enjoyable and the game itself is still large, with 9 classes to learn and master and many ways to play them: it's a lot of content for a F2P game, which means you can easily play and try it out and luckily even enjoy it: you have already the best weapons! If it wasn't for the shop, I'd give it 9 or 10, but with this idea of the shop just...ruined what it was a really balanced and really well though game, making it into just a cash-in game with tons of useless weapons, useless customization options and, in addition, tons of disappointed fans of this once fabulous game. Expand
  4. This isn't even a video-game anymore. It's a laser-tag/hat simulator which requires only that you run around and hold down the primary fire button. Everything screwed up when Valve started updating it. Adding all those achievements and weapons. Sure, it gives you a goal to reach, but you can't reach that goal if you keep getting eviscerated into nothingness by laser cannon wielding soldiers. This game was supposed to take place in the 1970's, what in the hell are lasers doing there? Moving on, making TF2 "Free-To-Play" was the SECOND worst mistake Valve has ever made. The first being the first update. Why did making it F2P screw up the entire game? What making it F2P did, was bring in a WHOLE SWARM of noobs from ages 5-12. The game just isn't fun anymore. The goal used to be "Capture the Intelligence!" or "Capture all Control Points!". Now, it's "Collect as many useless hats and overpowered weapons as you can! Then beg the **** out of people for the ones you want!". The game needs to be optimized, BIG TIME. Not even a $200 video card can run this, well, it can, but just barley. Not barley enough to see where you're going most of the time. The general artstyle of the game was ruined, by said lasers. I remember when I used to walk down a hall, and hear scatterguns, flamethrowers, and miniguns. Now, I hear lasers charging up, a demoknight rushing towards me with his Eyelander and Charge N' Targe, and a scout running up behind me with his "Force-A-Nature".

    In a nutshell, This game was good, once...
    Once... but not anymore.
    Expand

See all 1011 User Reviews

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.