Jul 31, 2013Teleglitch is one of those rare few games that gets everything it attempts to do right. The oppressive atmosphere, crafting system, glitchy visuals, and careful combat are all done extremely well. The only negative thing that can be said for it is that it’s unforgiving.
Aug 4, 2013Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down. In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.
Aug 25, 2014I LOVE THIS GAME, ITS THE BEST GAME EVER!!!!
I have now played this for a ½ year, and the new 9.3 update is great, it's Doom, Quake,I LOVE THIS GAME, ITS THE BEST GAME EVER!!!!
I have now played this for a ½ year, and the new 9.3 update is great, it's Doom, Quake, half-life-ish feeling of this game, it's awesome, but one thing, and only ONE thing, this game need, is some soundtracks, but is also nizzle, that there is'nt any music to disturb, it's actually fine, that there isn't any music at all, but atleast have som main menu music ;)
i'm gonna play this again, this weekend! This game is a gem!
Greetings from Denmark… Expand
Feb 2, 2014Awesome and hard. There is a good challenge in this game. the graphics are special and the sound is good, but I miss some Ambient or dynamicAwesome and hard. There is a good challenge in this game. the graphics are special and the sound is good, but I miss some Ambient or dynamic sounds or music into the game, like in Dead Space series. But overall a funny great game!… Expand
Oct 17, 2013First of all, I should say that I’m not a diehard fan of Roguelike games in fact, I tend to avoid them. The peril introduced by most games ofFirst of all, I should say that I’m not a diehard fan of Roguelike games in fact, I tend to avoid them. The peril introduced by most games of this genre is far too random, preventing any serious attempts at strategy and generally resulting in a game world that feels like little more than a series of roulette spins.
Enter “Teleglitch Die More Edition.” Yes, the world is procedurally generated, but the distribution of resources and enemies remains fairly constant from game to game. A cheap DLC gives you the option of beginning with random gear, but the standard 9mm pistol and fistful of explosives are a perfectly balanced starting point. The enemies are simple, predictable, and easily vanquished early on, but that all changes once you make your way into the later levels.
And here is where the replayability of Teleglitch really shines how much ammunition do you use throughout the first few levels, and how much do you save for later? By saving ammo, you’ll likely take more damage and be forced to use precious health supplies to stay alive, but you’ll have more bullets for the tougher foes you’ll find deeper in the complex. Each replay is not only a training exercise in combat mechanics, but offers you a fresh chance to balance resources as you go.
True, the graphics are retro, almost unbearably so. The flash and pizzazz are stripped away, leaving only the basic tools you need to survive a text list of your items, an aiming line for your weapon, and blobs of pixels that are just recognizable enough to communicate to you what kind of enemy, item, or obstacle they are. But the simplicity this presentation provides is compelling, creating a mysterious and otherworldly atmosphere that’s just as fun to explore as any modern shooter.
In the end, Teleglitch is a surprisingly effective and entertaining diversion that rewards both precision and planning, while mercilessly punishing missed shots or wasted items. It’s certainly worth playing even if Roguelikes aren’t really your style, and if you’re like me, you’ll find yourself wondering what the developers of Teleglitch could do with a decent graphics engine.… Expand
Oct 17, 2013Teleglitch; Die More Edition does exactly what it sets out to do. Allows you to die in new, brutal ways by new monster types, and on strangeTeleglitch; Die More Edition does exactly what it sets out to do. Allows you to die in new, brutal ways by new monster types, and on strange new levels. (And kill in new ways, with a plethora of new items and weapons, craftable and otherwise.)
The game is brutal and unforgiving- to the point where there are literally no videos on youtube featuring a complete playthrough of the game. Its extreme difficulty, though endearing, is also its greatest flaw. Progressing even to the first 'checkpoint' is a tedious and difficult experience, and the utter lack of any kind of save scumming, or closer-together checkpoints makes it nearly impossible for the average gamer to get past level 3.
The atmosphere, enemy variety, lore, changing and shifting maps, and all-around polished feel of this game make it a classic. It's that one game that just sits on your shelf, taunting you, and drawing you back for more punishment. It's a keeper.… Expand
Nov 25, 2013As great as it looks and sounds, there are moments that Teleglitch feels either too dull or too complex to feel like a great dual stickAs great as it looks and sounds, there are moments that Teleglitch feels either too dull or too complex to feel like a great dual stick shooter. I mean, it's like top-down Quake and this should be awesome, but somehow it frustrates me.… Expand
Oct 20, 2013Teleglitch, simply put, is repetitive, boring, and devoid of both tension and design integrity.
I'm a huge fan of tough Roguelike games,Teleglitch, simply put, is repetitive, boring, and devoid of both tension and design integrity.
I'm a huge fan of tough Roguelike games, being essentially a games masochist. I loved every second of burning death in the vacuum of space in FTL, and the systematic genocide of my poor, poor ancestry line in Rogue Legacy. I was hoping this game would provide some high octane survival horror, and the crafting and random map elements appealed to me as ways to increase the stress of avoiding death in a dangerous and unknown world.
But tension emerges from glimpses of hope, and teleglitch gives you none. Every room looks almost identical, with future levels offering nothing in the way of new environmental design to offer exploration as a reward for proceeding. Death is sudden and guaranteed, often without any way of avoiding it, such that you don't blame yourself for failure but sullenly accept that you've been had and try again. But you'd be better off not trying, because you really have been had Teleglitch has nothing more to offer you.
Part of this has to do with the level artwork, which quickly goes from simplistic to drab as you realize just how little variety exists. Some more environmental features would have been nice, even cliche ones couldn't we have some lazer tripwires? Maybe an exploding barrel, or a pressure vent to exploit? Or just some place to hide until the bad guys go away? Enemies are equally dull little splotches of muted blue that lurch predictably toward you, all of whom would be utterly nonthreatening if you were given more than a clip of ammo and a knife. Much of the early levels are spent trying to preserve ammunition for the unreasonable enemies of the later ones, which means a lot of knifing. Hours of knifing. And then you get killed when, upon emerging into a later level clad in your painstakingly assembled suit of armor and automatic weaponry, a massive robot sporting a minigun unloads on you before you've even stepped through the door and kills you in less than a second.
And you won't even care. That's the worst part.
As a veteran of roguelikes, let me remind you of something you buy games because you want your heart to beat in your chest as you get so close, so very close, but are punished for your inadequacy at the last minute. You're looking for something that validates your effort, rewarding each success with the risk of failure, and filling in their carefully assembled worlds with equal parts danger and style. Teleglitch will not provide these things for you, because the difficulty is not real it's a fabricated mush of bland backdrops, withered rewards, and randomly distributed death. Death has no relation to you, and there is nothing for you to strive for. Save yourself $12 and give this title a miss.… Expand
May 21, 2014In short: no graphics, no sound, no story, no world, highly primitive game-play...
In the past, developers has very limited possibilitiesIn short: no graphics, no sound, no story, no world, highly primitive game-play...
In the past, developers has very limited possibilities to make a game, but they tried to make it best. Artists worked hard on every pixel. Programmers invented great features to make the game live. Designers created epic game worlds, interesting story and varied, well-balanced game-play to make player happy.
Now, many developers (like teleglitch devs) are giving a crap on every game aspects. "...I'll make a crap, but it will be difficult and players will got challenge..." - they think. And yes - many players spend hours of their life for moving a pixel left and right, in the way devs want (and paying money of course). But What for??… Collapse
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