Metascore
77

Generally favorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 12 out of 15
  2. Negative: 0 out of 15
Buy On
  1. PC PowerPlay
    Mar 28, 2014
    70
    Despite pacing issues, Teslagrad's strange blend of science and fantasy prove that opposites do indeed attract. [Apr 2014, p.58]
  2. Jan 20, 2014
    70
    Despite its unevenness and occasional cruelty, Teslagrad is a bold and captivating proposition. The unusual and elegant aesthetic is persistently attractive, and the lightness of touch with the storytelling brings the world-building to the fore.
  3. LEVEL (Czech Republic)
    Jan 23, 2014
    60
    Beautifully drawn, beautifully animated, yet frustrating puzzle platformer, capable of enchanting you in one minute and pissing you off in another. [Issue#238]

Awards & Rankings

User Score
7.9

Generally favorable reviews- based on 103 Ratings

User score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
  1. Jan 11, 2014
    6
    The graphics are amazing, and the controls are pretty tight, but poor level design prevents this from being a great game. Far too often, smallThe graphics are amazing, and the controls are pretty tight, but poor level design prevents this from being a great game. Far too often, small mistakes force you to repeat long, boring stretches of platforming, making for a tedious experience. The boss fights are also fairly uninspired, and since you die in one hit, you'll be playing them over and over again. I don't mind difficult platforming (I've put far too many hours into Super Meat Boy), but this game just feels like a chore. I tried to force myself to keep playing, just to see the beautiful environments, but I soon gave up. Full Review »
  2. Jul 30, 2014
    7
    A lovingly constructed animated world. The exposition of narrative throughout the game via puppet shows does a good job of dispensing plot.A lovingly constructed animated world. The exposition of narrative throughout the game via puppet shows does a good job of dispensing plot. However this game suffers from several faults that could be easily addressed. Boss fights need some fine tuning. Checkpoints are designed in such a way that you usually have to redo a significantly long easy portion to get back to the difficult part that defeated you previously, this doesn't make for fun gameplay. At times I felt the visual cues of what was dangerous didn't line up with the actual areas that would harm you. Difficulty did not follow a smooth curve. My biggest disappointment by far was the lack of an ending (both endings in my opinion are worthless) after being shown that the designer DID know how to tell a story (via the earlier puppet shows). Good foundation, needs significant refinement. Full Review »
  3. Dec 30, 2013
    8
    Did not even play this game... how to remove critic oh never mind i will buy it soon and reviewDid not even play this game... how to remove critic oh never mind i will buy it soon and review it....................................................... Full Review »