The Banner Saga PC

Metascore
80

Generally favorable reviews - based on 74 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 568 Ratings

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  • Summary: Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Score distribution:
  1. Positive: 59 out of 74
  2. Negative: 0 out of 74
  1. Jan 14, 2014
    100
    The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.
  2. Jan 14, 2014
    90
    The cast is plausible and the art is nothing short of exceptional, and everything is molded in a coherent, fascinating experience. A great result from Stoic that puts some brilliant out-of-the-box thinking and sheer creativity to good use.
  3. Jan 22, 2014
    87
    A great tactical RPG coming from a forgotten era of videogaming, with a brilliant art style and a melancholic story.
  4. Jan 20, 2014
    80
    Banner Saga is a fascinating trip to Norse mythology. Half leg deep in snow, you will enjoy your wars, dilemmas and also emotions, all in its graceful audiovisuals. Several of its flaws and ambiguities are not worth mentioning. You should not miss this visual novel.
  5. Feb 12, 2014
    80
    There are definitely some mechanics to be fixed, namely the monotony of the combat, but I enjoyed my time in this bleak world thoroughly.
  6. Feb 5, 2014
    78
    With an inspiring art direction, a relentless but interesting game design and a good combat system, The Banner Saga only suffers from a lack of variety in its fighting scenarios and its slow caravan sequences. This solid Kickstarter game shows its pedigree but some players might not get charmed by its particular setting.
  7. Feb 7, 2014
    50
    Its stripped down battle system and low production values have a huge impact on the overall quality of Stoics game, a game that has a unique charm but cannot earn a place next to the best "tactics" games whether they are "indie/ kickstarter" projects or not.

See all 74 Critic Reviews

Score distribution:
  1. Positive: 75 out of 135
  2. Negative: 27 out of 135
  1. Jan 14, 2014
    10
    The Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tacticThe Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tactic combat game. And it´s a real choose - consequence game (not like TWD) Expand
  2. Feb 2, 2014
    10
    I made an account on this site just to say this is one of the best games I have ever played. I have been playing games since the early 90'sI made an account on this site just to say this is one of the best games I have ever played. I have been playing games since the early 90's and I would probably put this in the top 10 games of all time, it's that good. Perfect blend of gameplay + story. The game play is easy to pick up, but addictively complex and will make you want to keep playing to level up your heroes. Similar to Final Fantasy Tactics but simpler, which for a game of this style and length is appropriate. And the story....simply wow. I have not seen storytelling like this in a game in a long time, possibly ever. The artwork is simplistic but stunning, and the music fits perfectly. I was pretty sure I would like this game after watching the trailer and playing the factions multiplayer but this completely exceeded my expectations. Hopefully they will bring the gameplay in factions up to par with this, because as of right now the single player is much deeper. Expand
  3. Jan 16, 2014
    9
    I enjoyed the game quite a bit. To start off one playthough takes about 10 hours.

    Since the game is fairly different than most games on the
    I enjoyed the game quite a bit. To start off one playthough takes about 10 hours.

    Since the game is fairly different than most games on the whole, I figured it'd be easier to point out the similarities it may have with some established games. The game's a little bit like:

    Fire Emblem - grid based combat, but individual unit turn-based with a strength as hp mechanic and armor -- you can try out The Banner Saga: Factions, the corresponding free multiplayer game to try the combat,

    Oregon Trail - you travel along a fairly linear path making decisions as you go with a caravan nonetheless,

    Dragon Age - unlike Fire Emblem series where if you lose a character in combat, you lose him/her in the campaign, in TBS you can only lose characters through decisions you make out of combat -- falling in combat will only injure a unit for the next fight, unless you rest at camp or have enough time pass to heal the injuries,

    King of Dragon Pass - the decision system is similar and you will be given chances to wage war, however you only control the army by choosing one command, such as Charge, Formation, Defend, etc. which then prompts a regular combat scenario,

    ---

    The campaign affects combat in several main ways. Probably most importantly, it affects who you will be able to play as in combat and which encounters will be combat encounters or bypassed through resolution or avoidance. You can add new characters to your party or even accidentally, or purposefully, kill off members of your team.

    Next, your caravan morale affects how much willpower your team has starting the match. Willpower allows characters to use their special abilities, deal extra armor break or damage, and to move further in a single turn. If your caravan morale is low, your team will start fights with less than normal willpower, but if they start with high morale, they will receive bonus morale.

    Lastly, from making some decisions, you can gain renown (the currency used to level up units and to buy equipment and supplies -- supplies are used to feed your whole caravan and maintain morale).

    ---
    On Combat:
    If you are not familiar with The Banner Saga's combat, I could see it being a fairly difficult game, as common strategic thought is to kill off units rather than leave them maimed and on the board. With TBS's turn-based system, one character takes a turn then control passes to the opponent to move one character. The order of character movement is established before combat and can be changed only by a few special characters once in combat. Although it might seem odd at first, this system requires much more strategy than just going from one side of the board to the other wiping out all enemy units. Each time you kill off an enemy unit, you are giving the opponent an advantage, slight or large dependent on the difference between both sides' total units.

    Personally, I now prefer TBS's combat system over other turn-based strategy games.

    ---
    Strengths:
    As you'll see stated in most any other review, TBS is a gorgeous game. The combat is equally good and quite strategic.

    The vast and detailed world map shows the scope of the game's world in the classic Tolkien fashion.

    The characters and decisions are very impactful. You can lose or gain key characters (and their equipment) based on your decisions. Some decisions will have immediate results, while others may show up long after you've made them.

    Weakness:
    The biggest issue I had with the game is that it felt lopsided on the decision system. If you made a series of a few bad decisions, you wound up always struggling to get supplies, and on the flipside, if you make a series of good decisions, you have a fairly easy time. This is because all of the systems seem to compound on eachother. I preferred to be struggling, because it kept the tension of survival prominent.

    I enjoyed the overall structure of the story and the many decisions I had to make along the way, however the dialogue sometimes was poorly phrased, such as by using modern colloquial slurs. Some characters would use lore-based expressions, while others frequently sounded like they were from the current era.

    This was an odd issue. Some character and city names I did not know how to pronounce, and so I didn't commit many characters and places to memory.

    Lastly, you're always moving forward, from point A to point B. Once you leave camp or town you continue back on your journey. Instead of directly choosing your destination, you're sent in the general direction the story tells you to go, able to take detours or backtrack only when an event decision occurs.
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  4. Nov 15, 2014
    8
    There is so much to admire about this title - the art style, the turn based strategy which has a fairly unique strength & health dynamic,There is so much to admire about this title - the art style, the turn based strategy which has a fairly unique strength & health dynamic, great characters, decent story, decent (if unfortunately largely irrelevant) resource management... but there's a glaring fault here; the game itself is just too damn short!

    It reminds me a high-end, turn based strategy version of the fantastic tower defence RPG Defender's Quest: Valley of the Forgotten, and that's not a bad thing, but it ends on a cliffhanger a mere 8 hours or so into the game, and for that points have to be marked off.

    But technically it's very good. I grabbed this in a sale for £6 and it's great value at that price range.
    Expand
  5. Feb 15, 2014
    7
    Liked the story but even on normal difficulty the dredge were taking huge mechanical **** all over my guys and killing them in 1-2 hitsLiked the story but even on normal difficulty the dredge were taking huge mechanical **** all over my guys and killing them in 1-2 hits constantly. Not sure what I was doing wrong as I am an RPG veteran and skilled player (Silver in LoL and beat Skyrim on medium hard difficulty) so I usually do quite well at this sort of thing. Expand
  6. Mar 13, 2014
    5
    The artwork of the game is not only unique but lovely. The problem with the game is the actual game play itself, as far as that is concernedThe artwork of the game is not only unique but lovely. The problem with the game is the actual game play itself, as far as that is concerned it falls on its face pretty hard. Plane, lackluster and quite honestly just bad is how I would describe the game play of this turn based RPG. There is so little to it and managing your units along with your travels almost seem like an afterthought to the artwork, there are also multiple problems with the food and currency system that make it seem not well thought out. The story also ends rather abruptly too. So to recap, the art is good the rest is bad. Expand
  7. Feb 21, 2014
    0
    The graphics are cool, but did not keep the promise for a good game. I gave up to play after 20minutes being bored. I never knew who i am etc,The graphics are cool, but did not keep the promise for a good game. I gave up to play after 20minutes being bored. I never knew who i am etc, worst game ever. Begins with butchering some people, then a dialogue about helping and then the next fight. Who am I ? Who do I fight ? Would help for immersiveness. I ask me how it can get so good reviews, I am really astonished. Expand

See all 135 User Reviews