- Summary: It's 1962. John F. Kennedy is the U.S. President and the Cold War has the nation gripped with fear – but a far more viscous and insidious enemy than communism is threatening America. Known only to a scant few, a covet government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an alien enemy. As special agent William Carter, you make the decisions, pull the trigger and lead your squad in a third-person tactical shooter set within a high-stakes, covert war to defend the human race. The Bureau’s mission is clear – survive, adapt and overcome the enemy threat (Heartbreak Ridge-style) to protect the citizens from the truth. … Expand
Aug 27, 2013The Bureau: XCOM Declassified is an interesting hybrid between a traditional third-person shooter and a strategic game, with elements of role-playing game; but the impression is a game crippled by a troubled production. If you are in search of a different action videogame, maybe The Bureau is the game are you searching for.
Aug 22, 2013Developer 2K Marin has put everything into creating the best tactical fights possible. Because of this the third person alien shooter is at its best when taking on enemies in combat. Unfortunately everything else is less refined, but despite this The Bureau is still a great addition to the series.
Aug 19, 20132K Marin has done their best with the almost impossible task to create a narrative rich, tactic driven TPS that justifies the name of "XCOM". The result is a decent and professional effort from a team that could have done better without being tied to that name.
Aug 19, 2013The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It's an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.
Aug 20, 2013I REAALLYY thought this would just be another shooter but they implemented X-COM's style of strategy so well it actually feels like 3rd person RTS xcom, I dont care about the unsatisfied destructoid review I don't see why in the world he would like how it isnt a shooter or a strategy or an xcom game BECAUSE ITS ALL OF THOSE COMBINED, and that's much more awesome than it sounds
P.S: anyone going into this expecting a carbon copy of XCOM enemy unknown or UFO defense's gameplay is an idiot… Expand
Jan 29, 2014Critics are wrong. It has the most expensive polygons i've ever seen. It is wonderfully voiced. It's gorgeously tactical yet perfectly first ''persony''. Theres even a perk/upgrade system not unlike Mass Effects.
If i made this game i'd have expected better reviews.
I suspect the people reviewing this game were chosen by the editors for their expertise in reviewing tactical games. This game is half tactical ergo the half-hearted reviews.
This game failed to disappoint me and im saddened it took me so long to play it because of my respect for the average metacritic review score. Lesson learned… Expand
Aug 23, 2013Although not perfect I don't understand why the game is getting bad reviews. A few negatives are that only one key can be bind to each action and some agent abilities can be fiddly moving with the camera. Over all though this game is enjoyable and much better than some reviewers would have you believe.
I especially like the XCOM 60's theme and the GFX is good too. I probably would not pay £30 for it but considering I got it for £20 with all the pre-order bonuses I'm quite happy and will have fun playing it through once. I don't see this game having the replay ability of XCOM Enemy Unknown, but these are 2 fundamentally different games, so would be unfair to compare them. They share the same theme and that's where it ends.
Don't expect Battlefield 3 or Mass Effect 3 and look at this game as something unique.… Expand
Aug 26, 2013The Bureau: XCOM Declassified is one of those games that oozes with potential but fails to quite get the most out of it. It's far from great but still has managed to hook me enough to keep me coming back to it
The setting will feel instantly familiar to XCOM veterans with opponents are terrain features that appaer in earlier XCOM titles as well. As far as 3rd person shooters go it's fairly ok. The game feels somewhat sluggish but offers enough tactical options to make combat interesting. It never evolves past interesting though since the AI leaves much to be desired making combat feel slowpaced and kinda dumbed down. Opponents are hardhitting and tough making combat challenging enough, although perhaps not in the way I would've hoped.
The 1950's backdrop is cool, not something you see a whole lot, but as with the gameplay (and pretty much everything else in The Bureau) the full potential hasn't been unlocked. The towns and vehicles are 50's but never does the game feel convincingly set in the USA of the 50's. Walking around on linear maps from combat area to combat area there's the occasional vista which manages to impress but it's too little really.
I could go on and on but the gist is clear. This game could've been great, instead it's just ok. Barely.… Expand
Jul 7, 2014"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system.
But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though.
The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title.
Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.… Expand
Aug 24, 2013It's a shame this game was published by 2K Games. I have to take points off for this simply because they have decided to price gouge the Australian market yet again, pricing the game way above the worth of the title.
The game itself feels uninspired with so many other squad based 3rd person shooters on the market already, I was hoping that they would create something a little more unique than they did with this one. It just doesn't come across as a true X-COM title.. sure, it has that theme.. but so do other titles that have no affiliation with the X-COM series.
I'm not a fanboi of the series.. I just would have preferred it to be more in-line with what X-COM has been about for generations. This would have been a great mod of the latest X-COM game.. or some indie spin-off.. but I can't endorse something like that this that comes off as feeling like a money grab and attention seeking from those who prefer 3rd person shooters rather than the core X-COM franchise.… Expand
Aug 8, 2014I have never seen such an elegant cross between action and strategy, fun and playability, be so quickly ruined by taking everything you ever remotely thought you loved about XCOM and throwing it down the drain. Everything you could possibly love about this game is instantly ruined by the awful story, the dialogue that's so crappy it's not even fun to make fun of, or the weird, sexist twist the developers made by deciding that this should be the only XCOM game that only lets male soldiers on your squad.
If you're a fan of having your favorite things destroyed for no good reason (or if you just love awful writing), grab this game.… Expand