• Release Date:
The Climb Image
Metascore
71

Mixed or average reviews - based on 12 Critics What's this?

User Score
7.2

Mixed or average reviews- based on 18 Ratings

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  • Summary: The Climb brings alive the excitement and thrill of rock climbing in virtual reality. Players will scale new heights and explore environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE.

Trailer

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The Climb - Teaser Trailer
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Score distribution:
  1. Positive: 9 out of 12
  2. Negative: 1 out of 12
  1. Apr 30, 2016
    90
    With The Climb, Crytek has taken a throwaway traversal mechanic from games like Uncharted and masterfully turned that into its own compelling and complete experience. [Tested with Oculus Rift]
  2. Jun 8, 2016
    82
    The Climb is a cool and fun VR experience that takes an obvious VR concept and runs with it. The result is more positive than not and worth checking out if you have an interest in rock climbing. [Tested with Rift]
  3. Jul 18, 2016
    80
    The Climb is the perfect example of excellent VR design. The controller and headset work together perfectly, so it really feels like you are rock climbing.
  4. Aug 23, 2016
    78
    The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
  5. CD-Action
    Aug 21, 2016
    75
    It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
  6. Jul 17, 2016
    75
    The price is too high and and the learning curve is not suitable for everyone, but aside from these two flaws The Climb is simply one of the best VR experiences available today.
  7. Jun 23, 2016
    30
    You need to provide a seriously great experience to make it worth the strain and The Climb simply doesn’t manage to provide compelling gameplay for even the most die-hard virtual reality fans.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 2 out of 6
  1. Aug 1, 2017
    10
    Crytek's launch title for Oculus isn't only an AAA game is a VR essential. The Climb is the Tony Hawk Pro Skater of VR. It translates the funCrytek's launch title for Oculus isn't only an AAA game is a VR essential. The Climb is the Tony Hawk Pro Skater of VR. It translates the fun part of climbing into an immersive gameplay, which fits perfect the touch controllers and let you come back for more. Expand
  2. Jan 10, 2018
    9
    I played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It'sI played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It's safe to say that the controllers completely change the experience of the game.

    I would go as far as to say that the Climb showcases probably the best use case to date of full-body immersion in VR - You literally reach out and grab rocks with your hands just like you would in the real world. It's a rewarding, tiring, even hypnotic, experience as you hustle your way through utterly gorgeous environments.
    Expand
  3. May 5, 2016
    7
    I'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thingI'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track of everything else, including the ground below. Some mechanics are a bit arbitrary, like chalking/stamina, and all holds are more or less equally good - crimps and slopers exist, but the difference is mostly aesthetic.

    The game certainly felt familiar to me, but one of the most important aspects of climbing is missing: balance. A lot of holds in real life are untenable unless you approach them from the right angle, but here anything you can reach is fair game, and stretching up or crouching down will expand your reach. (Could be balance is introduced later, I've only played the first two levels.)

    All in all, $50 is a bit steep for a game that includes only one relatively shallow gameplay mechanic. It's an impressive experience, and probably something you'll want to break out for friends, but I don't see a whole lot of depth or replayability. But this really is the new generation of VR, with games built to be experienced rather than with VR support thrown in as a gimmick (I'm looking at you, Lucky's Tale).
    Expand
  4. May 8, 2016
    6
    Cool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too muchCool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too much lateral movement within the game. Expand
  5. May 9, 2016
    0
    50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they should at least have some challenging gameplay included. Also your neck hurts very fast after some minutes gameplay. Maybe it will be better with the 3d controllers releasing in the future, but it still wont be worth 50 dollars. It looks like the "real" games wont release in the next future... Expand

See all 6 User Reviews