Metascore
85

Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 19 out of 21
  2. Negative: 0 out of 21
  1. A tremendously valuable expansion to the world of “Morrowind,” adding a new story and an environment of real depth and complexity.
  2. A must-have expansion for those who enjoyed Morrowind with or without Tribunal. In some ways, it is a continuation of a well-loved favorite, in others; it’s like a whole new game.
  3. This is a game that could easily have stood on its own with a little rounding out, but as it is, it is a remarkable addition to the original story.
  4. An expansion pack worth having if there ever was one. [Aug 2003, p.102]
  5. Players who tried "Tribunal" and found it enjoyable but a bit underwhelming, this second expansion is easily the best of the bunch, leapfrogging even the original for buffed-up playability. [Sept 2003, p.70]
  6. 89
    Bloodmoon also adds werewolves and though they're formidable opponents, the real attraction here is that you can actually become a werewolf yourself.
  7. Come prepared for a rousing adventure, as Bloodmoon has reinvigorated the adventures of the Elder Scrolls universe.
  8. Bethesda's latest expansion pack carries the spirit of the first title and in its open-endedness is night and day different from the more scripted, rigid, and story-driven Tribunal expansion.
  9. The Elder Scrolls 3: Bloodmoon is a fine expansion for an already excellent game; it strives to push the Morrowind gameplay system to its limits, adds new good/evil options to quests, and supplies a fully-detailed new island to run around on.
  10. The main storyline is involving, and the arctic setting provides a fresh addition to the lore of the series.
  11. Bloodmoon possesses several new and intriguing elements that include diverse new items, weaponry, indoor and outdoor environments, monsters, etc... True fans shouldn't miss it.
  12. Living as a werewolf is still pretty cool. You can inflict serious damage with those claws, leap amazing distances, and take on more enemies than would be possible in your human form. [Sept 2003, p.74]
  13. The game executes soundly, and feels more polished than the original Morrowind.
  14. Maybe Bloodmoon could have been down as a free, or low cost, download, but the added value of the werewolf alone make the twenty dollar cost seem like a bargain.
  15. 82
    Bugs aside, Bloodmoon is a smart buy for fans of the original game simply because it's not just more-of-the-same; the quests are well designed, and the werewolf slant changes the entire flavor of Morrowind.
  16. By being more open-ended than "Tribunal" and more focused than "Morrowind" itself, Bloodmoon captures the best of both worlds.
  17. The addition of werewolves is interesting, but the implementation isn't very exciting. [Sept 2003, p.96]
  18. If you're a fan, there's no question about it - snap this one up without delay. With its snowy forests, ice-clad lakes, Nord villages and werewolves, Bloodmoon has plenty of new and interesting things to get your teeth into.
  19. Bloodmoon is a quality product that is anything but a way to milk more money from a popular franchise and gives a little more of everything you loved about "Morrowind."
  20. 73
    Those who missed the open-ended questing in "Tribunal" will be pleasantly surprised, and those who wanted to try something new will have the werewolf to play with.
  21. 60
    New scenery, new enemies, and new quests abound for fans of the third Elder Scrolls game, but the familiar story line and lack of any real innovation keeps Bloodmoon from shining too brightly.
User Score
8.4

Generally favorable reviews- based on 87 Ratings

User score distribution:
  1. Positive: 11 out of 14
  2. Negative: 1 out of 14
  1. JackB.
    Feb 19, 2007
    10
    Truly a great game. I enjoy the frozen icy environment that Morrowind was missing, and the idea of building a new city instead of 'Ooh, Truly a great game. I enjoy the frozen icy environment that Morrowind was missing, and the idea of building a new city instead of 'Ooh, look, a city that came from nowhere!' is cool. Even if you couldn't be a werewolf, encountering them is cool, they like, growl, and everything! Finally someone worth my Redguard fighter. Unlike in Tribunal, which was worst mod EVUH, this adds a new island which might look small, but it's not, believe me. And if you go to the barrows (Or whatever they are called) you might never leave. I myself, for example, moved over to Solstheim because of stronger monsters, and cool quests. If you're lower level, you shouldn't complain with some wolves or bears, and for higher levels there are those nasty Spriggans (Keep respawning after getting killed! Grah.) For extremely high levels, you might want to seek out some werewolves, and possibly become one yourself, and then kill without being suspected! Best od EVUH! Better than Tribunal all the way! PS: If you wanna real challenge, try Karstaag at the end of the game, he's tough, but Hicine's guile aspect is plain crazy. Full Review »
  2. Rick
    Jul 15, 2003
    10
    The best of the best.
  3. Mar 31, 2015
    9
    One of the best expansions for a PC game I've ever seen. This adds a completely different map to your game with a very different culture,One of the best expansions for a PC game I've ever seen. This adds a completely different map to your game with a very different culture, environment and climate. Keeping the good gameplay but refreshing the setting.

    The quests try to convey deeper philosophical thoughts about the relation between man and nature. And they actually succeed.

    The story itself is enthralling and brings the complete Morrowind to it's climax.
    Full Review »