The Elder Scrolls III: Morrowind Image
Metascore
89

Generally favorable reviews - based on 30 Critics What's this?

User Score
9.0

Universal acclaim- based on 1145 Ratings

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  • Summary: An epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverentAn epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. [Bethesda Softworks] Collapse
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Score distribution:
  1. Positive: 28 out of 30
  2. Negative: 0 out of 30
  1. 100
    Morrowind effortlessly grabs the other PC RPGs by the throat, swings them around, and leaves them in a heap on the side of the road.
  2. The most engrossing, deepest and open-ended videogame you’ll see for a very long time, at times it feels like more then a videogame, something to get completely caught up in and realise that time has no importance when you’re playing it.
  3. 94
    Shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I've played in a very long time.
  4. 90
    To put it simply, Morrowind is truly a game of epic proportions and will most likely only be finished by the most hardcore of gamers.
  5. 90
    Walking down the steps into one of the larger cities, Balmora, for the first time is a moment that will stay with players for some time to come. It's the best-looking RPG to date, undoubtedly, and certainly ranks among the most graphically-impressive games around.
  6. 89
    It ranks right up there with recent classics such as "Baldur's Gate," "Fallout," "Arcanum," and "Planescape: Torment" in terms of sheer enjoyment, and is a game every role-playing fan needs to own.
  7. At times this sense of freedom is overwhelming, and attending to the minutiae can be tiresome.

See all 30 Critic Reviews

Score distribution:
  1. Negative: 12 out of 207
  1. QueijoM.
    Oct 22, 2003
    10
    Best RPG ever. Period.
  2. AsbjørnS.
    May 22, 2007
    10
    There's not much to say. The most impressive and complex RPG that I've played, and I feel so lucky to have stumbled upon it back in 2002.
  3. Dec 25, 2012
    10
    So far the best of all Elderscrolls titles. Skyrim: best engine; Oblivion: bad design, level scaling; Morrowind: best music, world andSo far the best of all Elderscrolls titles. Skyrim: best engine; Oblivion: bad design, level scaling; Morrowind: best music, world and atmosphere. This game is so beautiful and rich. Simply one of the best RPGs ever made, if not the best. Play it as fully dedicated mage to gather it's full potential. Expand
  4. Sep 11, 2012
    10
    Morrowind is one of the best RPG games on PC. Ever. The game is incredibly immersive. Without fast travel the game forces you to explore, in aMorrowind is one of the best RPG games on PC. Ever. The game is incredibly immersive. Without fast travel the game forces you to explore, in a good way. Combat is hard and challenging, perfect for old-school players. The lands of Morrowind are huge and art design does not fail, but provides beautiful scenery. Graphics are outdated but when the game was new it had one of the best engines on the market. Must buy for hardcore RPG players. Expand
  5. May 27, 2015
    9
    I remember my first's steps in Morrowind described as "disoriented", then turned "agoraphobic", and was slowly become in "awesomeness" as II remember my first's steps in Morrowind described as "disoriented", then turned "agoraphobic", and was slowly become in "awesomeness" as I discovered locations, NPCs, items, quests, freedom... of course it has lots of bugs but was solved with mods and today the game has aged well with a vast community that continues modding to keep it up to date. I think I'll play it again well modded... Expand
  6. Aug 17, 2012
    9
    What makes Morrowind so brilliant? It's very hard to define what makes this game stand out for many people; often it's something which needsWhat makes Morrowind so brilliant? It's very hard to define what makes this game stand out for many people; often it's something which needs to be experienced rather than explained. The actual mechanics of this game are actually quite bad; the combat is so abysmal that you'll be tempted to cheat just to avoid slogging though it and the controls feel clunky and difficult. So if you want good combat and tight mechanics then Morrowind isn't for you. But let's actually move onto positive thoughts. You start the game as an unknown prisoner being transported to the mysterious island of Vvardenfell: upon your arrival you are slowly introduced to the different mechanics and pick each aspect of your character (name, race, class) before you're given the simple task of delivering a letter to a certain individual a few miles down the road. That's it. That's the entire opening sequence that introduces you to this strange world. The main quest, like may parts of the game, is like a jigsaw puzzle; at first obscure, all the different pieces come together to reveal the bigger picture. Even the simplest of quests have a hand-crafted feel to them, making each and every one special in their own way. The design of the world is fantastical; one moment you might be wandering through a washed-up village and then find yourself in a forest of giant mushrooms with surreal 'cattle' roaming the fields. It's hard to describe here why all this is significant; the subtleties are what made Morrowind so special. Neither the technology nor the graphics are what define this game; it's that sense of being a small part of a big world, being in a land like no other, doing more than just grinding a set of numbers and stats. Everything feels unique and that feeling of awe as you wonder what lies beyond this village is what draws you in. This is something the later games (particularly Oblivion) didn't quite get; setting defines the story. It's not about how advanced the graphics are whether there are spears or stats in the game; it's about the world. How does it look? How does it feel? What part are we to play in it? This Bethesda, is why we play these games: we want to enter this alien, conflicting land and more importantly, become a part of it. Expand
  7. SalmanA.
    Aug 7, 2008
    0
    15 hours until you get to the main part of the main quest? That's not impressive, that's just poor game design. Vague instructions 15 hours until you get to the main part of the main quest? That's not impressive, that's just poor game design. Vague instructions and directions as to where to go, piss poor combat that leaves you swinging your weapon more minutes at a time before you hit anything, so on. Trying to get some info from a NPC? Be prepared to spend a good 5 minutes getting anything out of them ,if anything. I understand that there may be a good game in here, but there's just too much misery to go through to get to it. This isn't even counting the horrible bugs abd technical issues. Expand

See all 207 User Reviews

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