Sep 12, 2014Pros: N/A
Cons: Hideously ugly faces on the people in the game; mediocre graphics by modern standards; terrible leveling system where all the enemies level with you; horrible and boring combat system.
Score Breakdown: Game Stability 9/10, Background Story 5/10, Loading Screens and Frame Rate 5/10, Sound Effects and Music 4/10, Voice Acting 3/10, Graphics 3/10, Plot Development 2/10, Realism 1/10, Gameplay 1/10, Replay Value 0/10, Total Score 3.3/10
Conclusion: Skip Oblivion and play The Elder Scrolls V: Skyrim instead.… Expand
Aug 24, 2011the game seems to thing that quantity is better then quality, it has few really fun things to do and a LOT of repeating boring quests and the game has only 13 voice actors. the storytelling is terrible, the story could have been good but the story stopped being interesting after i murdered every member of the mythic dawn. the map is huge but all the space is wasted, you have a few dungeons around but they are boring and there is no point to go in there except for a couple of quests. in summary this game is wasted potential… Expand
Nov 13, 2013Morrowind was very good, so I had great hopes for Oblivion.
Unfortunately I was very disappointed. It is a dumbed down game, with less customization options and more an "action" feel than an "RPG" feel. It is very repetitive and there is very little atmosphere too.
I enjoyed the game only until I understood that leveling up serves no purpose whatsoever. Level-scaling makes all the creatures in the game level up along with you. This is absolutely idiotic. It makes no sense whatsoever. Still trying to like it, I played more, and more, and more, but finally gave up trying to like it.
After a wholehearted attempt to like this I have to say I didn't. This game is bad, and seems to be made not our of passion and love for RPGs, but out of love for money. Buy Morrowind instead.
I am not even going to try Skyrim.… Expand
Nov 11, 2011This game's level-scaling system is ruining everything... There no point in doing anything to raise your level because as you level up, creatures also level up with you simultaneously with all the benefits it brings (even the rats). And the funny part is you can finish the game easier at level 1. There is also an item problem where you fight your way and clean all the badass dungeons to the last level only to find a rusty sword... The game doesn't reward you for anything. Total ****… Expand
Dec 29, 2012The absolute worst and most overhyped game I can remember. This game is like a punishment that was secretly made by the religious fanatics who were trying to ban Dungeons and Dragons in the 80's. And everyone giving it a 10 is like one of those people who are now playing online roleplaying games. Massive, massive expanses that are COMPLETELY empty.. void of any life whatsoever. Apparently this is considered 'exploration'. I have never seen such a barren and lifeless game environment in my entire life. The 'facial expressions' made me cringe... the 'story' was so cliche.. it also made me cringe. I think this game is more like an instructional video for making facial expressions for people who live in caves.… Expand
Nov 27, 2011Like another reviewer said, I really tried to like this game. I came to it late however, and was never a fan of the Elder Scrolls series. My RPG experience comes from Baldur's Gate 1/2 and Neverwinter Nights 1/2. I love having free reign to do what I want, but I also need to care about the environment in order to immerse myself in it. In Oblivion I had no idea what to do, so I wandered... and nothing was intriguing about the land AT ALL. I was only able to play this game for about 30mins at a time because it just didn't hold my interest. Neverwinter Nights 2 probably has about 5% of the content but I have played it through about 20 times. Others have spent many hours on Oblivion though so I would suggest RPG fans at least try it... the game is quite cheap on steam now.… Expand
Oct 14, 2014Bland, generic, uninspired, buggy, dumbed down continuation of otherwise excellent Elder Scrolls series. The absolute worst voice acting I have ever heard in a game, combined with horrible and dumbed down dialogues and forgetful story makes this probably the worst Elder Scroll game. GPS hand holding compass removes any exploration from the game, while level scaling ruins every other aspect. The only redeeming quality is a big open world and modding community that can somewhat fix some of the problems, but not everything.… Expand
Mar 9, 2011This game looks great, the world is vast and the world is open-ended and interactive. Lots of great potential, with a complex and technically impressive interactive world. The only problem is that there are no appealing characters to interact with and no emotional connection with the game. They made something awesome, but without much of a soul.
I was soon bored with the game. Find a new place off in the wilderness? Defeat the evil that lurks within? Nobody cares.
Summary: a game with a lot of potential, but not much substance.… Expand
Apr 16, 2011This is one of those games that seem great at first. But the more you play it, the less you like it. Once the flash wears away, you start to realize that at it's core the game is broken. Without an engaging story and good gameplay mechanics there can be no lasting appeal for me.
Dec 18, 2011Oblivion offers a lot of good things on the surface; on the plus side theres a really big world to explore, the story is not linear, all the things we know and love from Morrowind or Fallout.
Very unfortunately theres a lot of really big bummers especially for people who have been around the genre for a long time. At first glance the levelling system looks great, major skills leading to increase of levelling in your chosen class? Damnit thatÂ´s awesome -> unfortunately they made the system broken in a way that attributes increase way slower for people who actually stick to their class and mainly use their major skills / chose their major skills and attributes according to their class and thusly giving advantages to people who deliberatly make their most important skills minor skills -> yeah way to go game designers: give the power gamers all the cookies and to hell with people who like to chose a character and actually "roleplay" it.
This could have been easily avoided by just limiting everyones attribute increase while levelling to the same amount. (for people who havenÂ´t played many RPGs so far: it means by chosing a warrior you should definetly not label any of your combat-oriented as major skills...otherwise you will level very quickly and your attributes increase way slower) This already hit me quite hard...but not hard enough to just deinstall ...
well yeah...itÂ´s not linear...all the very "creative" side-Quests and dungeons are just totally similar and offer no variation.
Very disappointing. Could have been a really good one.
Save your money if you liked the depth of Fallout and older games...go buy it if you like to show of really well-designed boosted chars and pretty shiny items achieved by bizarre and boring game-rape.… Expand
Oct 2, 2012This game is broken
1. leveling system is broken - you level up, you become weaker, not stronger while enemies become stronger and stronger. The game give you major skills that give you experience to level up but less attributes when used, minor skill give attributes but no experience to level up, so figure out how bad that is. It means to level up is by using major skills but the more you use minor skills the more attributes you get at level ups.
2. AI is bad - NPC have no AI actually, they are programmed like robots, they just do what they are programmed to do and it is repetitive. Your ally NPC will attack enemies without AI, meaning they will chase the enemy into lava, river and they will likely be in front of you when you attack, in front of each other making friendly fire. And worse they will kill each other if there are too many friendly fire among them and turn on you in the middle of combat
3. Anti-climax lame story - because of bad AI, big event in the game is like nothing happen to NPCs, right after the big event happen, they continue their program as usual. the story is also not worth to mention, no story to tell actually, just missions to do and these missions is not important as the whole. You can play without doing it anyway, so why bother?
4. boring maps- The maps of caves, ruins and oblivion plane are repetitive, after few times playing you will see the very same thing over and over
5. game breaking items and skill- Although the leveling system is broken you may carefully create a character that is in "god-mode" as soon as you have certain items and make your own spells. 120% invisibility, go figure out what is that?
6. boring quests- all quests are boring and lost, A told you to go to B, b told to go to C, doing D or get E then return. Almost all quests are like this. These quests are lame and stupid. You become an errant boy/girl for someone. The background story of quests are also lame and not important.
7. user interface is bad - everything are in tabs, tabs within tabs
8. you can eat anything as long as you don't know the second effect could kill you, that is chemistry.
9. you will end up using spells in the end even you planned to play as warrior or stealth
10. too many to comment, just saying this game is BROKEN… Expand
Apr 5, 2011One of most overrated games in history. It had nice graphics when it lasted (i bought and played it on release) but honestly... nothing else. Terrible gameplay, fighting, same 2 or 3 voice actors for every character. linearity, terrible character development and world leveling systems, very mediocre plot. Playing as melee classes is boring clicking of one button, well mages do not differ much from this. I cant understand that unfounded cult surrounding this title. I do not recommend this game to anyone, its boring, anticlimactic and rly overrated..… Expand
Jun 23, 2011Having Played Morrowind first and enjoying it a lot, I expected better from Oblivion. The game's killing flaws where 1) enemy scaling with the player making gaining levels pointless, because you do not see any increase in power and 2) lack of levitate (some storyline missions took a half hour longer to reach because I couldn't get up the bloody hill) When a particular bit of storyline right by the end got repetitive, I said enough of this and decided I wasn't going back. (buddy playing on xbox at same time said I was ~2 hours from the end)
Regarding the design choices about leveling: I read a number of things that suggest the true powergamer approach to this game is to stay _at level 1 or 2_ by never sleeping to avoid leveling up... this is not an ideal solution frankly.… Expand
Sep 10, 2010This review contains spoilers, click expand to view. How Elder Scrolls 4: Oblivion got 94 score, I simply do not understand. When I read the reviews and saw the score, I thought "hey this might be kinda like Dragon age: Origins, just much cheaper", but no.
As stated by other reviews, I too really wanted to like this game, but unfortunately those little super frustrating events like "lock picking" and various other annoying factors just ruined the feeling of a good game entirely.
To elaborate: In the Lock picking sequences you have to continuously move your mouse upwards and then click with the left mouse button in order to make the pin "stay in it's slot", however, you have to click the pin when it is at the top, and stays there for half a second - otherwise your lock pick will break. This happens completely random and there's no way what so ever to predict whether it stays in the top or not, there's no pattern, no little noise that goes off, nothing. That in it self is not an issue (annoying, but you can just walk away... or?) the thing is, you can't cancel the sequence, so if you have 100 lock picks, you'll just have to stay there, breaking them all, before the game let's you go. Oh sure fine, there are options in the bottom that says "auto try" and "close".. but you go ahead a try click those buttons with a none existent mouse (and you can't use the arrow keys... not anything to hit them). So last in total frustration i hit escape on the keyboard, causing the game to freeze. *sigh*
Now that we're talking about the key bindings. In comparison to most other games, where you for example have a key for you map, menu, inventory, quests, reputation, spells, abilities etc. - in oblivion you have 1 - yup, EVERYTHING is wrapped up in one damn tap, that in it self wouldn't be a problem if it had tool tips when you moused over the different items - but it doesn't, you'll have to figure it out yourself.
Weight is apparently symbolized with a feather, money with the head of a random guy - and after 8 hours of playtime, i still do not know, where to see the quests. And the map is too small (in comparison to the actual size of the game world), and you can't zoom out to locate where you have to go. The worst part is, the feeling of "a big game" disappears with the "fast travel" system - and you already have all the locations from the beginning.
But the worst part of the entire game is the story telling, it's done so poorly, that you really have to drink 8 cans of redbull to stay awake while the NPC's talk, because the story just isn't compelling at all. You start out in a cell (in jail presumably - though you're never told why), some guy rushes into you cell claiming he's the emperor, (if it's legoland or china - you're never told either) - about 5 mins later he's dead. The voice acting is terrible and the animation is so stiff (sure they have, mad or happy faces, but this is split up in either EXTREME ANGER or SUPER HAPPY, that you can't help but thinking either the guy is a psychopath or a rapist), you can't connect with any characters in the game, 95% of the time I was playing I just went "hmm I wonder what happens if I kill this guy", and finally got bored with it and stopped playing the game.
The AI is also somewhat ridiculous, they all seemed to have this "Leeroy Jenkins" syndrome in them, charging forward to slay enemies even though they are greatly outnumbered and go down after 2 blows.
Was hilarious at first, but when the peeps you have to protect from getting killed does the same thing, it just gets annoying.
So to put it short
The game play is repetitive, The story telling is **** The AI is suicidal (this only tends to work for the enemy, not so much your allies.)
Here's a tip, if you liked Dragon Age: Origins, or just good storytelling - go play that instead, there's nothing to be seen here.
However, if you like Fallout 3, this is probably the game for you, this game pretty much has the same issues. Just replace laser rifle with a bow, aliens with demons, and nuclear bomb with magic.… Expand
Jan 7, 2011A pretty ragdoll. This game is one of the biggest waste of good potential I have seen in a long while. The lush graphics are wasted on an empty shell, on a dull, stiff, rigid, lifeless world where there is little to no compulsion to explore or do anything.
The same can be said about the settings: the background and settings, very promising and incredibly rich, are completely wasted in this carapace devoided of any kind of a soul.
On top of this, the hefty system requirements.
Stay clear of this.… Expand
Sep 10, 2013A big step down from Morrowind, its predecessor. Customization is limited--there is only one "best" armor, one "best" weapon, etc, so you ccan't choose yr character's look. Many doors can't be opened, many characters can't be killed, limiting the actual role-playing aspect of the game. The worst part is that everything in the game levels with you, enemies getting stronger and more numerous, and weapons getting better, so there is no sense of mystery in any of the dungeons, no hope of finding that powerful sword or item as there was in Morrowind. There is no incentive to level up at all. The plots are predictable (HINT: someone is going to betray and attack you at the end), and the characters ugly. There is little good to say except that the stealth/assassination aspect of the game is somewhat entertaining and the spell-making is fun.… Expand