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Generally favorable reviews- based on 1937 Ratings

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  1. Jan 26, 2013
    TES IV: Oblivion opened the door of a new kind of RPG playing, it's visuals and it's gameplay are wonderful but still, and as many Bethesda games, t's a bit buggy. Even though, I believe this is one of the best games Bethesda ever made.
  2. Mar 22, 2013
    I loved Oblivion, not as long and dragging as Morrowind and not as short and simple as Skyrim, love the plot, characters are so interesting, combats fun. I loved it, still like it I suppose. There are many quests and very few of them are like the errand running quests thrown at you in Morrowind and Skyrim. While I admit the scenery is a bit boring and same-old same-old its still more attractive and there is a variety of areas to explore. While Morrowind is better at depth I found it a bit too much, Oblivion has just the right amount for it to feel like a game, not a story.

    Character creations funny, you could make your nose MASSIVE and have long turquoise hair. Combat is entertaining and deaths can be made funny when you drag bodies around and make them spaz out. Leveling was OK, don't know if I like it as much as Skyrim's but its cool. Side quests are great and fun, especially Shivering Isles, I like the arena and I like all the guilds you can join and they really make the game interesting. Mods REALLY open up the game to be even more fun. I'd strongly recommend it.
  3. Mar 30, 2013
    If you haven't played this game before, please don't let the negative reviews prevent you from trying it. Many of them are from whiny Morrowind fanboys that have nostalgia goggles glued to their face, whether they admit it or not. I know this because I first played Morrowind before I played Oblivion and then Skyrim. For starters, the AI is a vast improvement in Oblivion. You won't see so many NPCs that are just robots that have nothing better to do than stand in their shop or wander around town all day and night. You won't see so many enemies getting stuck on objects or jogging in place. The combat system is HUGE, and I mean HUGE improvement over Morrowind. The world is a million times more fun to explore. You're no longer limited to "Wooden door in side of mountain, Copy and Pasted Dwarven ruin, and occasional Daedric ruin." There are the usual caves and tombs, but they're more varied and the Dwarven Ruins have been replaced with Ayleid ones, and you'll find more daedric lord quests to get unique artifacts, for a refreshing change of pace. And in place of Daedric ruins, you'll now find abandoned military forts that have since been reclaimed by bandits. Plus you'll be finding more bandit camps that are just out in the wilderness. I myself found the world of Morrowind to be dull and lifeless. I'm sorry, but huge mushrooms and crazy looking animals do not cut it for me. The environment in Oblivion feels so much more alive! You'll find deer, wolves, and other such animals you would expect to be wandering the wilderness that will interact with each other; instead of just a billion Nix Hounds and Cliff Racers that stand around much like the NPCs. The graphics are a given, and I won't go into that too much. The physics have been greatly improved, the NPCs have more personality. When you meet someone, there's a better chance they're not "Fargoth, Commoner" as you would so commonly find in Morrowind. When you go into a Tavern, it feels like a Tavern. You can even sit down in a chair and roleplay a bit, unlike Morrowind where you simply go to sell some junk while the NPCs stand there lifelessly. I compare Oblivion to Morrowind because I know most of the bad reviews come from the fanboys that are completely blind to the HUGE improvements that were made in Oblivion. Trust me, as a fair reviewer who tries to be objective about the series (I rate Oblivion the highest, Morrowind second, and Skyrim third), I would recommend this game to anyone who likes RPGs. Oh yeah, I forgot to mention the fun new quest types they have available. Like the Dark Brotherhood, where you can act as a hitman and sneakily assassinate your targets. Or the Thieves Guild quest, which now seem to actually require you to be a sneak thief. Unlike in Morrowind, where you could essentially be a good thief with nothing but a good lockpick skill. Walk past extremely dumb NPC, close door, pick lock on chest, take item, report back to quest giver. Just another case where Oblivion is far superior to Morrowind, I think. Oh, and then there's the new Arena quest, where you can fight kind of like a gladiator against numerous opponents in a Colosseum-esque arena. Now, to be fair, there are some flaws. At higher levels, you'll find many bandits who spawn with expensive armor, which kind of makes them seem less like bandits. They added a quest marker system, which some people feel is a terrible change from Morrowind. Instead of having to follow directions from someone, you'll have a quest marker telling you where to go. This is debatable if this is even a flaw though. The map is much larger and not nearly as easy to memorize as Morrowind, who's map seemed to consist mostly of easy to remember paths and easy to find locations. So this is a flaw for some, a positive for others, or just a "who cares" thing (that's how I feel about it). There's less weapon types, which hardly feel like a difference in most cases. Sorry Morrowind fans, but I never felt the need to use all the different random short blades and throwing knives they had in there. Though some weapons were left out that definitely should have been included, like spears and crossbows. Though that doesn't mean you'll be lacking in weaponry, you still have quite a few weapon types to select from. There is a shortage of voice actors, which doesn't seem to be a very valid complaint seeing as voice acting in Morrowind seemed almost non-existent. Even if they used two voice actors to voice every character, it would have been a step up. And even though there is a shortage of voice actors, the ones they did use sound great. The whole "Stop! You violated the law!" thing just wouldn't be the same if it weren't for that one Imperial voice saying it. I want to go on, but I'm running out of room to finish this review. All I can say is that this is my favorite Elder Scrolls game, and one of my most favorite video games of all time. Expand
  4. Apr 13, 2013
    Uno de mis juegos favoritos! Aunque, tengo que aceptar que tiene varias cosas malas, por ejemplo, la cara de los NPCs (sobretodo los orcos) dan miedo, pero eso es lo de menos. Los gráficos para la época eran cosas de otro mundo, la historia al principio tal vez sea aburrida, pero poco a poco va mejorando y haciéndose mejor, algunos voice actors capaz estaban dormido mientras se grababan la voz, pero otros poseen un buen voice acting, los efectos de sonido son muy realistas, el sneaking system esta muy bien hecho, la libertad que posee es muy bueno, las misiones opcionales (para mi) son mejores que la historia principal (sobretodo la arena). La inteligencia artificial esta muy bien desarrollada y el juego es muuuuuuuy adictivo. Cyrodill tiene mucho para ofrecer, tiene una gran variedad de monstruos que se adaptan a tu nivel cada vez que progresas en el juego y la cantidad de misiones opcionales es impresionante. Altamente recomendable! Expand
  5. Sep 9, 2013
    Its beyond me how anybody can give this game 0 out of 10, as this would imply that Oblivion is one of the worst games ever created, this is far from true. However this doesn't mean that Oblivion is perfect a lot of the characters repeat the same lines and the facial animations are nothing to write home about on top of that the system with which you persuade people to like you more is way to easy.

    Now that's over with let me tell you that Oblivion is one of my all time favorite games that i have logged countless hours onto. The world really drags you and i even found myself reading up on the lore just to understand the game more (You really don't need to). The combat isn't amazing but there are many ways to fight depending on your class offering a different experience with every play through. The story itself is engaging and draws you in making you actually care about the fate of Tamerial. The game itself is huge there are thousands of quests to complete and dungeons to explore on a huge map, the quests themselves differ massively from simply clearing dungeons to going into a warped painting world (Yes really) and that's ignoring the portals to Oblivion (Different plane of existence for Deadra) that take you to a completely different world more reminiscent of hell.

    For me Oblivion is a benchmark for all future RPG's to compare themselves. Truly a great game and one of the ultimate gaming experiences.
  6. Aug 2, 2014
    The problem of Oblivion was that it had to follow up to the absolute masterpiece that was previous chapter in TES series - Morrowind. Compared to that, it's true that Oblivion felt quite a bit weaker, locations were a bit too monotonous, the interface a bit too consolized, faces terribly ugly, voice acting over repeated to death, game mechanics simplified and to my taste it all felt a bit too much like a kiddie fairytale sometimes. BUT... Oblivion was still capable to do what all the TES chapters do so well, immerse you in the world, make you forget the real one and let you enjoy the fantasy experience for hundreds of hours. While I wasn't a big fan of the leveling system where the enemies were leveling up along with you, it kept the challenge on par until the very end, also the economics and money seemed to be the best balanced from TES series, meaning you won't usually become a millionaire in a few days, but most importantly, Oblivion had imo arguably the best quest lines in TES series and that's a huge plus. Yes, the main quest with oblivion gates was terribly annoying and it made me skip it and run through them eventually, but the Mages Guild quests, Thieves Guild and especially Dark Brotherhood were just fantastic. This was also the first TES game where I was fully enjoying myself as a vampire. DLC's were ok, Knights Of The Nine being a nice big quest nicely implemented into the main game and Shivering Isles providing you the experience of something a bit different and a bit trippy. While I can't go for the full score here because of the shortcomings, Oblivion is still an excellent game and it would be a big mistake to miss out on this. 9/10 Expand
  7. Mar 17, 2014
    This is my second favorite TES games, only surpassed by Skyrim. This game improves on so many of the flaws of Morrowind, which was an incredibly RPG for the time. However, anyone who says Morrowind is still better than this is simply talking out of nostalgia. This is one of the best RPG games ever created, and throws so many recent contenders out the window. Get mods for the graphics and HUD, and this will suck up hundreds of your hours. Expand
  8. May 5, 2014
    This is, by far, one of my favorite games of all time. It was my first sandbox, and for that it holds a special place in my heart. That being said, here is a review without rose tinted glasses: TL; DR: Main story sucks hard, everything else makes up for it. Cons: The main story BLOWS. I mean it is awful, awful. I literally play enough to get the free horse and do everything else. And once you start, the oblivion gates just keep piling up and piling up, which would be fine if there was any variety to them, but there isn't. They do have good loot though...

    Loot: meh. I love loot. love it, love it, love it. It isn't in this game.

    Fighting: pretty much point and click, click, click, click. Not much brain used here.

    Music: amazing!

    Fighting: wah? you just said it was bad. Yes, unless using a bow. The bow actually takes into account gravity and distance!!!

    Quests: super fun, except for the main one. Daedric quests are the best, oh those funny meddling gods!

    Atmosphere/graphics: for the time pretty good. The immersion level is fantastic.

    NPCs: most amazing part of this game. Every single NPC you see has their own unique routine. Every freakin' one. Yes, they have similar voices, but come on, for the time this was unheard of. It is this factor that truly makes this game a total immersion.

    Guilds: Love 'em. There is a guild for everyone: fighting, magic, murder, mayhem. The world is your oyster!

    Monsters: i've read a few reviews and this is a sore spot. People are angry monsters level with you. How is this even an isssue???? Why play a game if it is super easy and you can just run around and one shot things? Go play Wii cooking games if this is a problem for you. Seriously. There is a Barbie game for that console too I think. Go, have fun.

    Play this game, especially if you liked either Skyrim or Morrowind. The three build on each other so well.
  9. Aug 8, 2014
    The game lacked a little bit of climate from Morrowind, but the graphics were a huge improvement, the journal is finally readable, the map is really epic, and the game has a little Lord of the Rings feel to it.
    And you can actually feel the tension building when you see all of those Oblivion gates opening in greater and greater numbers everywhere on the map.
  10. Sep 4, 2010
    I wrote one review for this on the 360 already, but tragicly forgot to mention one of the reasons I love this game so much. The expansion Shivering Isles is the single most enjoyable DLC I have ever played. Period. It's a wonderful, twisted, gripping expansion. I could take or leave Knights of the Nine, but the Shivering Isle was epic.
  11. Aug 26, 2010
    great game, great concepts, great interactivity. However if you're more into a storyline than a i want to play this forever game then this isn't for you. For me without constant DLC it gets really old really fast especially when you have done all Daedra, main story, guild quests. Some may say there is a world of replay value here but i would disagree sorry.
  12. Oct 2, 2010
    This game was to some degree a let down to me, but simply because I loved Morrowind so much. The game itself is very good, a great RPG that follows that traditional open ended free to do what you want formula. I did find the main story to be a bit short and a bit too linear but overall I think this is a great PC game that every RPG fan should play.
  13. Nov 19, 2011
    So long as you dont know about the level scaling system untill youve poured your life into this thing you will be fine. Its true. The elder scrolls provide a universe that makes you forget the bugs, forget the level scaling issues, forget what small problems persist, its all an amazing expierience, but oblivion is probablly the worst elder scrolls game by far.
  14. Dec 26, 2010
    Would've been way better had I not played Fallout 3 first, but this is only getting a slightly above average score since you have to get it on pc and get mods to fix the glaring gameplay problems like psychic guards, a retarded leveling system, and so on.
  15. Sep 30, 2011
    I can really do without a game telling me on screen that I've reached the entrance to a cave when I'm stood 1 foot away from said entrance. A game where levelling up seems more than a bit pointless. A game where I'm thinking 'why don't they get the guards to do this quest - they're obviously more capable'. A game which threw away many of the great things that its predecessor had. But I can't honestly give this game less than an 8. It's entertaining, engaging and has some replayability and if it grabs you, you will probably spend a lot of time with it. Personally, I found it a lot more enjoyable when I finished the game at level 8 as opposed to level 24., which says it all about the levelling system. Still, at today's prices I would consider it a great buy. Expand
  16. May 27, 2011
    Oblivion, many improvements over Morrowind (combat, graphics...), and even more deterioration (story, characters, quests, number of guilds ... ).

    And there is lvl scaling... my god what they were thinking.
  17. Jan 5, 2013
    Oblivion is no doubt an excellent game. My review might be a bit judgement-clouded because I've played Skyrim and waited too long to do a review on this game. On one hand, the storytelling, character development, spells and variety of weapons/skills/potions are all done with brilliance. On the other hand, some parts of the game seem insanely rushed and unpolished. The caves are copy and pastes. The time-freezing when talking to NPC's is very stupid and sucks away the atmosphere. The level up system is pretty bad, but tolerable... Somewhat. Some NPC's will change the pitch of their voice out of nowhere. The sneaking is done well, but can be very unpredictable and frustrating because you can still be detected no matter how quiet or far away you were. No diagonal running, ugh. The dialogue between NPC's is as bad as a Tommy Wiseau movie. Some potions found in the game have hardly any reason to exist, because potions like "Restore 1 Luck Point" is beyond trivial. Overall, the game is great, but the many glitches and laziness of the game is there too. Expand
  18. Jul 30, 2011
    My first truly open-world game (decided to play it after the announcement of Skyrim) that swept me off my feet despite many controversial issues as discussed by user Phlakes. I truly believe that this game, despite its years, should be at least experienced to some extent as an introduction to the Elder Scrolls series. Despite its lack of voice actors and strong NPC interactions, I felt immersed enough to research a whole lot about the world of Tamriel and the Elder Scrolls Prophecy. Expand
  19. Aug 21, 2011
    I did play Morrow Wind before. And i did enjoy Oblivion a lot. The story sucks in, RPG element is very well balanced, and it's just fun to explore the world, finding caves and looting skeletons! :) Just make sure to get some MODS - it's gonna make the game even better!
  20. Sep 9, 2011
    Oblivion is an open world RPG that is great in immersing the player in a fantasy world. The games great elements is allowing a player to build a character the way they want, rather then the way the developers want. The environment is beautiful. There are a few drawbacks. Combat is simplistic, some of the animations (such as jumping) are horrid looking and the ragdoll effects do tend to somewhat break the immersion sometimes.

    However, its in depth storyline and lore can only be competed with by its predecessor, Morrowind. Although possibly accurate in calling it a dumbed down version, Oblivion still carries a lot of elements that many other RPG titles miss.
  21. Sep 25, 2011
    Okay, I will rate this in two portions. First will be the game in its out of the box, vanilla state. The second will be with the addition of mods. Overall I give the game a solid 7 for vanilla and a 9 for mods, so we can call it even at 8.

    1. Vanilla oblivion is great. When the game first came out it was the first next gen game of its kind. That is a huge reason it had so much hype. How
    mnany other games offered that detailed and that gorgeous of a gameworld? Now in comparison to Morrowind, the quests sucked. Morrowind actually took a real long time to complete even if you did only main quest and hauled ass. Oblivion's main quest is just kinda....done. I finished the game and was astonished how little time it required. can probably beat the main quest in 1-2 days if you know what your doing. Side quests- Oblivion did have some interesting and funny side quests at times but I kinda missed the running down a road in the middle of nowhere and some guy offers me 50 bucks to deliver some shirts from morrowind. Oblivion to me was more of a showcase than an actual Elder Scrolls. Also you need to keep in mind tech limits in 2006 they wanted this onto one disc... the game is several gigs. and ppl always btich about how morrowind was so massive....Guys...Morrowind GOTY takes up 924MB on my HD, that aint alot, thats less than a damn movie. Anyways. The biggerst dissappointment in Oblvion for me was the leveled creature system. At levels 1-7/8 you fight nothing but imps, wolves and the occasional bandit. In morrowind, god help you if you went somewhere at level 1-10 or 10-20 so on that you weasnt supposed to be. Every region in Morrowind had its own creatures of varying strengths. So if you went to Molag Amur at lvl 1 you got ate.

    2. Alright. Mods... As always TES has an amazing mod community and like all the previous games you can mod anything...and I mean ANYthing. I wont go into detail but go to tesnexus or planetelderscrolls. they have thousounds upon thousands of mods.
  22. Sep 8, 2011
    Now to review Oblivion I feel the need to try and ignore a comparison to Morrowind, so I'll view it as such. The game is a great open world experience. I've enjoyed countless hours exploring the fantastic looking forests and caves and fighting whatever fancies a fight. The combat is fun, although some enemies are far harder to kill at certain levels than others and offer no better reward. And questing is relatively interesting, although nothing groundbreaking. The concept for the leveling system is nice, it being - if you do something enough, you get better at it - which gives a great feeling of worth over just killing monsters to level anything you want. The AI is pretty linear, you can force them to make errors and then capitalise on that, allowing you to win a one on one with a juggernaut enemy without a scratch on you. Once you reach high enough skills in speed and strength or agility, you're pretty much a demi-god. The voice acting is rather limited which takes away immersion in the world, but if you can look past that you can enjoy a lot of gameplay out of Oblivion. If you want more of an authentic feeling fantasy story RPG epic I'd prefer Dragon Age Origins. But if you like the idea of an open fantasy world to just explore and do what you want, then this is perfect. Expand
  23. Jul 25, 2012
    Having now seen what Morrowind was like, I think I'm ready to finalise my score for Oblivion. Let's get the worst parts of Oblivion out of the way first. Compared to both Morrowind and Skyrim; Oblivion feels much more generic and lacking in any distinct theme. I'd say this is because those games both had distinctive cultural themes; being incredibly surreal and Viking-like respectively. The quests themselves still have an interesting variety to them, from simple fetch-this quests to more complex place-to-place quests which I think Bethesda should starts focusing on more rather than pad out games with grind missions. The graphics are adequate, but the environments lack any real distinction from one another and characters have a strange uncanny valley look to them during conversation. Voice acting is also uneven, but Bethesda should no longer lose points for that. The combat would indeed be accurate of real-life swordplay if the combatants both fought by slapping each other with pieces of cardboard. Anyway, enough negatively, let's talk positive. As I said, the quests have a nice variety to them and the main story is alright, if uneven. The environments are nicely designed and the scoring is typically excellent. Of course, above all else remains that sense of true, organic open-ended game-play that Bethesda is renowned for. As a whole though, Oblivion is still an excellent game that is let down by a lack of identity among other Beth games. By the way Bethesda, you don't need to pad out the game with radiant quests, you should focus more on making more of though long-winding quests like they had in Morrowind. Skyrim was a step in the right direction, but man up Bethesda! You have nothing to lose if you make another game as unique as Morrowind! Expand
  24. Nov 3, 2013
    Sadly, while bethesda sorted out the control system and and voice acting for this installment of the elder scrolls, they removed the heart and character from it. It's still a good game with a lot of content but compared to other installments this is the ugly step-child.
  25. Oct 18, 2012
    The game is nice to play, but you don't really feel that you have progressed when you level up, because enemies level up as well. Loot and rewards are leveled as well, so you may have to wait till you're at a greater level before starting some quests in order to better equipment. The leveling system ruins this otherwise beautiful game.
  26. Nov 20, 2011
    Oblivion is game like no game in its genre.. The story has complexity and yet is displayed in an understanding theatrical way. With monstrosity of number of things to do or kill, it appears almost infinite. The design of upgrading your character with so many options is thrilling. Most of glitch hiccups are completely gone, which is sigh of relief from the launch problems.. The graphic engine seems to be slightly improved, than its launched texture look. Yet even with so many things to do, their are some more utterly boring quests and repetitive dungeons or caves. More creativity is needed with the cave system. Some weird instances of a tiresome traveling, "Do I continue to trot on this slow horse or is walking faster", "What do I do here, do I go there, wait no its back there". A simple system of helping you more, can sometimes be relief to some amateur gamer's. Though I find completely fine, I like a challenge, of a hide and seek sort of thing. Some gamer's do feel different, with a game this huge. There are many instances to get lost in multiple quest, that take literally days till you get back to your main one. For the criticism of a this game, it is really minor thread. Awesome presentation, improved graphics, less hiccups, mid-creativity yet very beautiful. Oblivion gets 8.75 out 10........ Expand
  27. Dec 21, 2011
    Today (2011) this is essentially a lesser version of Skyrim, altough the story of certain questlines are much more interesting and far longer in terms of content. When it came 2006 is was a huge step from Morrowind, and while Oblivion has a lot of content, as with any bethesda game, the general gameplay (combat) is quite dull.
  28. Jan 14, 2012
    This game is more open then the usual games out there, and does a great job. It's not perfect, but was worth playing casually. It's not that visually striking for the kids with disorders and can be boring at times, but the experience is unique.
  29. Jul 8, 2014
    Vanilla Oblivion is nothing outstanding on its own with its poor leveling system and overly saturated visuals. Installing mods makes Oblivion a much better experience overall though. You can then experience the game's interesting questlines without having to run into the aforementioned issues.
  30. Mar 6, 2012
    Oblivion was my first TES game, so I enjoyed it greatly. But it DOES have very many flaws... But if you enjoy RPGs and haven't played Oblivion, you definitely need to give it a go.

    It's better than Skyrim (AKA Babys first RPG)
  31. May 19, 2012
    This was my first Elder Scrolls game and it did not disappoint for one reason: it had a massive library of mods. I can think of no other game that compares to the scale of modding scene of Oblivion. Even other Beth games pale in the face of it. Vanilla Oblivion however has more than its fair share of bugs and flaws. Repetitive gameplay, an inventory system inferior to its predecessor and horrible voice acting bring this game down. Despite this, the various storylines, in game lore and in game customization warrants at least an 8/10. Modded Oblivion however is a solid ten if not eleven out of ten. I have seen no other game that is better than a personalized Oblivion. Expand
  32. Oct 26, 2013
    I love the setting of this game. You can be a vampire and enter people's homes and feast on their flesh. You also have to choose whether to be a vampire or not and if you do there are both advantages and disadvantages, like being stronger at night but weaker during the day. That is awesome. There is also a bunch else that's cool with the setting, like assassinating people and fiery worlds with goblins and stuff. It's really neat in that sense.

    The combat in this game is just lame. There is no combat. I would rather play a shooter, or Bioshock, or anything. Maybe I'm just a complainer, and yes I do tend to lean towards strategy anyways, but the combat is too much click too little think for me, but that's just my take on it.
  33. Jun 2, 2013
    I am a HUGE fan of the TES games. I have played them all and even modded the tar out of III and IV. TES IV: Oblivion is a fantastic game. The only reason I gave it a score of 8 is because although I love the game, there are a few things I wish Bethesda would have done better or differently.

    Let me start with the BAD: There's a lot here.

    The leveling system I don't care for, because
    the way the creatures level with you, I never felt like my player got any stronger. I also thought the storyline was a little weak. I felt very unsatisfied when it ended. The Oblivion gates were very tedious. It seems like someone just got lazy and copy/pasted. Not much fun. Furthermore, the NPC races share voices instead of each having a unique voice as in TES III: Morrowind. This was a let down. Furthermore, it doesn't seem like Bethesda put very much effort into NPC realism with this title. For instance, if you get caught stealing or trespassing, the guards will try to arrest you, however, if you get busted in let's say the Imperial City, resist arrest, head to let's say, Bruma and then talk to a guard, they will try to arrest you for that crime you committed in the Imperial City. I guess the guards are all psychic. Weird. I mean, how could the guards know your character was a wanted criminal in another village? Same thing when you steal an Imperial Legion horse. Even though the guard is lying there dead and you take the horse, you can still get busted. Those legion horses are the same as other horses in the game. Are they tagged or branded or something? NPC reactions are pretty bad. As with Morrowind, people had many things to say to your character regarding nudity, the weather, disease, and many other things. You don't see this in Oblivion. Rather dull if you ask me and very unrealistic. Thanks to mods, many of these bad points I've noted have been fixed, but it's something Bethesda should have done. Oblivion seems to have focused mainly on graphics and eye candy rather than realism. Sad but true.

    Now for the GOOD:

    The journal/quest system is awesome. In Morrowind, you could break quests if you weren't careful. This has been very much improved in Oblivion. Great. The graphics are incredible. The combat system I found very fun and enjoyable. The alchemy is a blast to play with as you can make very powerful potions. I especially liked the powerful weather effects. Very good! The guild quests were all good and the side quests were fun as well. I really liked the ability to buy houses and ride horses. The forts and caves all seemed a little repetitive, but were still fun in ways. All in all, although I feel the game has more bad points than good, I still have to rank it as the 3rd best in the TES series. The game is awesome despite its many flaws. 8/10.
  34. May 16, 2013
    The best game of 2006 when fully patched! Huge and beautiful world of Syrodyl can give you an adventure you won't forget! Sure it has it's downside lack of memorable characters(except maybe Martin voiced by Sean Bean), and most missions are boring (go bring me...).
  35. Jul 29, 2013
    A great RPG with a huge world to explore. Soundtrack, atmosphere, the freedom to roam freely around Tamriel, hundreds of quests to fulfill, Oblivion is full of content. On the downside, the world feels a bit lifeless and generic after some hours of playtime, which is why personally I found the addon "Shivering Isles" with its weird surroundings to be the best part of the game. Not as good as Skyrim or Morrowind, but still definitely recommandable for anyone interested in RPGs. Expand
  36. Sep 25, 2014
    The levelling system is pure pain. Without this, I'd give 10 with no hesitation. So much freedom! Be the a$$hole who makes innovation in murder techniques and get good laughs.
  37. Feb 3, 2014
    Story: 7 out of 10, Graphics: 10 out of 10, Fun: 8 out of 10, Controls: 6 out of 10, Difficulty: 8 out of 10, Length: 10 out of 10, Re-play: 6 out of 10, Value: 8 out of 10
  38. Jun 24, 2014
    This is the review of someone who played Skyrim first, then read the negative critics about Skyrim telling that "Oblivion was the **** Skyrim sucks", and who decided to test Oblivion.

    I have to say it's very hard to go back in time, and I could never enjoy the game as much as I wanted to. Those ugly faces, my god. The graphics were good for the time, but are pretty bad if you play it

    The quests are better, I have to admit it, and the whole Oblivion plan is what makes it interesting, but I have had a lot of difficulties with the inventory system, the combat and the sounds the hero makes when he/she attacks. I tried to finish it but I couldn't.

    Hours of gameplay though, a nice open world, and lots of mobs all over the place

    Conclusion : I should have played Oblivion before Skyrim came out !
  39. Aug 17, 2010
    Oblivion has to be played a certain way by people that can imagine themselves in the world that is the game. This can make the game very enjoyable in comparison to just making a god character that's the leader of every guild. Try to specialize and you'll have more fun. Sadly, they seem to have skipped the beta testing stage before releasing this game. On multiple occasions I've had entire guild quest-lines become impossible to complete due to bugs. If this game had a coop it would be a ten without a doubt. There also seems to be little to no reward for playing on higher difficulties. Expand
  40. Apr 16, 2014
    This game stole my life. It's very good and I've lost 150 hours to it. I was totally absorbed. But when I came up to air I realised that immersion is not enough for a game to be in my list of amazing games.
    But there are many bugs (dancing dragon corpses) and a total lack of consequence for your choices.
    If I'm a dark elf, I should be spat at when I'm in Winterhold. If i murder a
    villager, I should never be able to return to that village. Plus the dragons are so easy to kill once you figure out a half decent build.
    I found as soon as I got to lvl 30, there was no point in playing anymore. The hardest difficulty was tedium, the next hardest became a walkthrough.
    One thing that really annoyed me was the illusion spell tree. the lvl of an NPC i could spook in some way was listed, but you can't tell what lvl the npcs are. After looking up some online, they don't match the power of the spell. Not a game breaker, but sloppy.
    So I give it a 7 because I loved it at first, but will never want to play it again. So for that reason it doesn't get a higher score.
  41. Nov 20, 2011
    Picked this up on a recent Steam sale. I had Morrowind on xbox when it came out but I never got into it. It seemed extremely boring and long to get into. Well, years later Oblivion is also extremely long to get into and boring at the beginning, but it sure is worth it. This game is detail on a scale that no other game even approaches much less achieves. From random books scattered around the world (that are actually written and can all be read) to thousands of things, just things, strewn all over the place. Each one realized on a scale that makes it almost impossible not to get lost in this game. Imagine taking about a 50 mile square of land in the real world with all the trees, houses, roads, people, animals, water, weather, everything and sticking all of that into a game. That's Oblivion. Houses fully detailed inside and out, random junk that is actually relevant and non-repetitive like people really have. If you want to know what this place you're standing looks like from that mountain top over yonder, hike up the mountain and take a look. You can. In fact, you can basically do anything you want any way you want. It's the most freedom in a game, ever. Period. (notwithstanding other Elder Scrolls games of course) Want to be a spell casting rogue that pick pockets and hides in the shadows? OK. Wanna be a ranger that also swings a gigantic mace? OK. Wanna be a warrior but in leather armor and summoning undead? OK. Whatever you want, there's a way to do it. The game is huge, I'm talking HUGE. Think WoW without the subscription and they probably have about the same content (except this is one release with some xpac content and WoW is constantly updated for the last 7 years). There is a good enjoyable story packed in between all the other side quests and random places to explore also. It's the whole package. This game would easily warrant a perfect 10, except it's not perfect. Unfortunately Bethesda, in all their creative genius, weren't very good at squashing bugs. This game came out in 2006 and despite multiple official patches and DLC content for sale there are literally thousands of bugs in the game they never bothered to fix. The game is so popular that its very talented and committed fan base has created their own mods that patch the game for you correcting many of these bugs, but they shouldn't have to. Bethesda made the money off the game, not the fans, they should be the ones fixing it. So, 7/10 because buggy games deserve ZEROES, but this game really is awesome. Expand
  42. May 15, 2011
    This game stole what little life I already had. It's incredibly fun. Randomly exploring caves and ruins never gets boring, though I do admit, I had to start using console commands to close down Oblivion Gates because I just couldn't take doing the same map I had already done a million times before. Another small complaint I have and that I've heard a lot of is that Oblivion doesn't capture Morrowind's atmosphere. I haven't played Morrowind much yet, but after playing hours upon hours of Oblivion and stepping of the boat in the very beginning to see a massive insect that, come to find out, was used for transportation made the game feel very alien. Oblivion's atmosphere is indeed more of a generic sort of feel, but there are definitely improvements over a few problems I noticed with Morrowind despite how little I played of it. First of all, combat feels much more smooth, and when you hit an enemy, you actually hit them, rather than using stats to determine your hit chance. In addition, the combat just feels smoother, with the ability to block at will rather than using the block skill to determine the chance of blocking. My biggest Morrowind annoyance is how slowly you moved at the beginning of the game. Being a rather impatient person, that gets kind of old. Oblivion definitely fixed this problem. A change from Morrowind that I think is for the worse is the horrible leveling system. Enemies level up with you, and subsequently, so does their loot. It tends to ruin the realism quite a bit (how do so many bandits find full sets of Daedric armor?) and generally makes the game get harder as you level up, unless you micromanage your skill growth to obtain the maximum boost from each level, which is incredibly annoying and just plain tiresome. On the good side of the game, the world is massive. There are hundreds of locations to discover, many of which have a quest assigned to them. There are also quite a lot of joinable factions. Not as many as Morrowind, I've heard, but still a good amount, ranging from the magic oriented Mages Guild, to the combat oriented Fighters Guild, and the stealth oriented Thieves Guild and Dark Brotherhood. Each offers a very different experience and all are worth joining, even if you don't really focus on that particular stat (heck, I was a thief and I still became one of the top ranking members of the Mage's Guild). Spell casting tends to be a bit on the weak side when it comes to buffs, many lasting as little as 10 seconds before needing to be recast and the spell making is more limited that many would like it to be. The spell animations tend to be a bit bland after a while, using the same effects for each spell for the most part (for example, a strong fire spell will look the exact same as a weak fire spell. At least prior to impact). I personally do not like the music in Oblivion, though the songs can easily be changed by replacing the files in your music folder. The main story quest is fairly interesting, though I find it hard to play more than once. Even if you don't enjoy the story, the lore still provides an interesting feel to the world you Overall, Oblivion is a huge game with a very nice combat system, a huge world for you to explore, many NPCs to populate it. Finally, though I'm not counting this towards the score of my review, it is definitely worth mentioning that there are a HUGE number of modifications available for Oblivion, improving upon many problems I've mentioned here (like the shoddy magic system and broken leveling) as well as a few I didn't. There are many to improve performance and stability of your game if your computer can't handle the graphics, while others add in various content (homes, weapons, armor, the things you might expect). As a last word. whether or not you use a few mods or a lot of mods or just avoid mods altogether, Oblivion is definitely a game you should pick up regardless of what console you want it for (though if you want mods, the PC is the best console to go with). Expand
  43. Nov 11, 2012
    When Oblivion first came out, I, and pretty much every other gamer out there, was blown away by the improvements in TES graphics and physics. I must have spent hours watching the guy shoot that bucket with an arrow. Oblivion was THE game to test your PCs capability on. Apart from that, though, the only thing it really improved on over Morrowind was the combat - you could now actively swing and block instead of having to wait for the stars to align. Questing more or less remained the same, but the setting and certain aspects of the leveling process were huge steps backward. For one, the unique, jungle environment that Cyrodiil originally had was traded in for Generic European Fantasy World #64. Levelled loot and enemies were also a huge problem. The higher level you got, the tougher (read: bullet sponge-y) your enemies got - a case could be made that the game is easier to complete the lower level you are. Radiant AI was also not what it was cracked up to be. Still, Oblivion is a decent RPG and worth a look if you enjoy TES series or RPGs in general. Expand
  44. Jun 11, 2012
    Oblivion is a great place to start in Elder Scrolls if you are newer to RPGs or if you want a more laid-back approach. I only gave it a seven because of how much potential it threw away. If you are a fan to the Elder Scrolls series, you know what I am talking about. The graphical changes also kind of annoyed me. I am not one of the people who thinks graphics is the most important in gaming (I still play Mario for the NES) but I think when you go through a drastic change from what they used to be, it kind of ruins a lot. It's like when you change an actor for the same character in a movie. The graphics became cartoony, which made it harder for me to immerse myself into the game. It's a pretty good game in the beginning, and the questline isn't too short. It is annoying to level, however, because of the Major Skill restriction. There aren't minor and miscellaneous skills that you can pull a little bit of level experience off of, like in Morrowind, and you can't pull level experience from every skill, like in Skyrim. The questing system isn't very rounded, either, and some of the questlines can really piss you off because of their restrictions. Like others before me, I would say that it had great bones but started going the wrong way. It lacks relative long term value unless you try every race and every class (but then you are just repeating everything). There are also a lot fewer side-quests to Oblivion than the other Elder Scrolls games.
    Another CON that I have is the fact that they ripped out a lot of good stuff, like Dwemer. Ayleid ruins are nowhere near the same as Dwemer ruins, and there aren't any artifacts based around them.
    Onto the PROS:
    The game is good to be immersed in or just to play as long as you can get by the cons.
    There is actually fast traveling.
    It isn't too easy or too hard to beat and creatures are all leveled with you to some extent (they will replace rats with wolves, and wolves with hogs and bears and trolls and such).
    There is quite a few things to go through and explore even though there aren't as many as the other games.

    All in all, Oblivion is a more laid-back RPG system that is great to play if you haven't played the other Elder Scrolls installments (kinda the same with Skyrim players who are new to the Elder Scrolls universe, I hate them with the burning passion of a thousand lemmings!, although it would help if you played Morrowind before Skyrim and possibly even Oblivion).
    And if you haven't played the other games you won't get the suckerpunch to the kidneys showing that Oblivion is a hell of a difference.
  45. Aug 16, 2012
    The main storyline wasn't the best for me, but the side quests had me playing until I've finished them all. Great graphics (if you ignore the humanoid characters). Not as great as Morrowind or Skyrim, though for obvious reasons.
  46. Dec 25, 2012
    Oblivion - in a few words: decent title, part of an amazing series, with majorly improved melee combat towards Morrowind, but a little bit dumbed down quest line in comparison to it's predescesor. This game is a MUST for any hardcore RPG fan, but still lacks a bit of the atmosphere Morrowind had.
  47. Jul 31, 2014
    "Oblivion" is outstanding, even today where it looks somewhat old-fashioned. Back in 2006, it was a true spectacle. Its vast open world full of (mostly) intriguing quests and choices to make is not something seen often in video games of that era. There are two facts I felt uncomfortable with. The first is that "Oblivion", even far better than "Morrowind" does not stay true to the RPG genre in terms of character development. Your character does not seem to have a personality, and others are awkwardly blind to your actions in spite of some simple reactions related to the plots and the case you have a bounty on your head. The second is its ridiculous plot. Surely behind such an accomplished game there must have been some quite talented creators, but couldn't they come up with something more original, something more thrilling? Despite its flaws, "Oblivion" is undeniably a masterpiece, even from its wonderful cinematic opening. Expand
  48. Aug 15, 2010
    This game is not the best game of all time. In fact, it probably isn't in the top 20. For some reason, even though the game is filled with bugs and terrible design, people just overlook all its problems because the side quests are fun. I would like to list some of the major problems with the game that make it a 6 instead of a 9 or 10.

    1. The main story. This should have been the best part
    of the game, and it should have been long and involving. It wasn't. All the story missions felt exactly the same as any side quest, but sometimes involving an Oblivion gate. It was boring and very disappointing, especially for an RPG.

    2. The entire engine. Moving feels like your gliding above the ground, and when you're in the air it feels like you're above the surface of the moon moving yourself with a fan. Picking something up off a table causes all the other objects on it to jump, And when and the ragdoll physics make creatures and people look like broken piñatas.

    3. The animations. When you hit something a 20 pound metal rod, you expect it to feel powerful. The animations make you feel like you're swinging a piece of hollow plastic. Facial expressions unfortunately fall right into the bottom of the uncanny valley, and one of the worst problems, Bethesda was too lazy to put in animations for running diagonally. People also just disappear when entering buildings.

    4. The voice acting. The worst problem here is that there are, according to the Credits.txt file that came with the game, 9 voice actors, not including the unique characters. For a game where every single character can be interacted with, only having 9 voice actors is a massive issue. Not to mention that some characters, especially beggars, switch accents mid-dialogue. They greet you the same drawl as all the other beggars, then after you choose an option, they start talking with the same voice as the guards, and then back again during their next line. Another problem is that every single infinitely-spawning guard has the same voice actor. If they just had one other voice, it would have made a huge difference, but there's only one. Most of the dialogue is terribly generic, too.

    There are very many other problems, such as the uninspired music, the ludicrous frequency of load screens, and the copy-pasted caves and dungeons, but I'll stop here.

    Imagine if any other game had all these problems. It definitely wouldn't get reviews like this. If Mass Effect 3 came out with only 9 voice actors, a short and boring main story, no diagonal running animations, loading screens at every door, floaty controls, and planets like Mass Effect 1, I'm sure users would give it something like a 6. But because Oblivion as so much hype behind it, people automatically give it 10s. Now I still like the game. I've spent about 150 hours on it, but it really isn't as good as people think, and it is definitely not even close to perfect.
  49. Mar 9, 2011
    Oblivion is a great introduction into the Elder Scrolls. I loved it so much when I first played it. However, after you play Morrowind you realize how much potential Oblivion threw away. Oblivion is an example of the terrible direction the game industry is starting to go into: Games that are worth buying, and are extremely great in the beginning, but lack the long term value that is very key to have to prevent boredom in the future again. When you finish up all the quests (Which are a lot, but still has significantly less compared to Morrowind) there is no point to play anymore. The dungeons feel prefabricated just like Daggerfall and there is nothing really "new" to explore. The vast majority of them are just filled with common monsters and loot that becomes worthless after you get the best armor and weapons (Which can be gotten fairly easily at higher levels). Oblivion is worth the money, but in the long run is no where near as RPG satisfying Morrowind was. That is what we play RPGs for, the satisfaction of completing quests or completing leveling goals or finding special items. Oblivion denies that ability of satisfaction way too early compared to its predecessors. If you are reading these reviews though you are probably considering buying it. In a simple answer, of course. Well worth the money it costs now. Expand
  50. Jan 7, 2011
    Oblivion is not as cut out as it seems to be, none the less, it has highly sophisticated game-play, but that's it.Nearly every aspect in the game seems rushed.1.There are less then 10 voices in the game and beggars change accents mid-dialogue.Usual drawly voice at the start then after clicking on an option, the accent changes to a guard voice.2.Main story too short.Granted, the quest had an urgency attached to it that encouraged people to continue with it but the main quest itself is only about 5 hours long on normal difficulty.3. Too many loading screens. Every time you go into a building,a loading screen appears and even to have a mini one like in Dragon Age Origins would be better.And, the loading is about less then 5 seconds so it just gets annoying after a while.4.Dupes.I closed about 20 Oblivion gates in my game and there are only about 4 different wastes or planes of Oblivion.I'm not sure as I don't like dungeons, but I heard that dungeons are the same, dupes.5. Rag-doll physics. When you throw someone off a cliff you expect them to speed down it, not glide down as it seem. It seems,when you die or a NPC or anything dies, the carcass of that thing loses most of the gravitational pull on it. It literally glides down at less then a quarter of the speed it should be going at.Also, when you kill something, the carcass seems to lose all bones in it's body, it literally turns into a rag-doll which is not good. It looks sloppy and un-realistic.6. Leveling system. I have NEVER heard of a leveling system like this before. Advancing levels by advancing skills?That seems theoretical sound,but some quick math, and you see, if you can only gain experience from your main skills until they reach 100, and for every main skill it starts at 25 and you level up every time you gain 10 skill points, you can only level up 52.5 times without cheats and ,which is most stupid of Bethesda, they put the level cap at 225!Why?No-one knows.7. Interface. When you are walking,you feel like you a gliding effortlessly a few centimeters off the ground and when you jump, you feel like a feather caught in the wind. Only when you change to third-person camera, does it feel normal but even the third person camera is not excellent.8. The world. The world is green or white usually, and that's ok, but that's all it is, ok. On a rating of 1 to 10, I would give the world a 4, as it is monotonous except for the snow in the upper regions.9.The people. There is too little settlements that you can actually run into and are useful. They are pretty shallow people in personality as I already mentioned, limited voices. I mean, I once ran into an old lady with the voice of a mature female dark-elf that lives in Chorrol. In conclusion, I would say Oblivion is rushed and un-interesting. The world is a bleak, life-less area with a dull touch to the cities.But there is potential for the game,as I'm hoping Bethesda won't make such a **** game as Oblivion again.And P.S, I would re-think getting The Elder Scrolls V:Skyrim as the games are too close together to be any good but I might be wrong and Bethesda might surprise even me with Skyrim. Expand
  51. Oct 8, 2011
    Still do not understand why this game is so well received. It may be good for newcomers of this series, but it is neither as massive as daggerfall nor as fun as morrowind. The setting in this game is painfully average. The leveling system is broken unless you use mods to fix it. Quests are quite repetitive and there is not much story associated with those quests, so you end up with doing the same things over and over again. The setting for the factions in this game is just terrible comparing to morrowind. In morriwind, you can establish social relations with different factions, and you can be smooth and slick with them to achieve a lot of benefits which is tons of fun. The factions in oblivion are just like a bunch of quest generating machines to extend the game time. Overall it's a good entry to elder scroll series but probably the worst elder scroll game. Expand
  52. Mar 11, 2011
    Well, it's nothing compared to Morrowind. The world felt very small in comparison. The quests were very short, with the exception of the mains toryline, which couldn't have been more tedious. Oblivion feels rushed and they really could've brought a lot more things from Morrowind forwards. I was also disappointed to find the Imperial City was actually quite small, and was miniscule compared to some of the cities in Morrowind. Expand
  53. Apr 20, 2011
    Man, I've had a funny relationship with this game over the years. Really really wanted to love it. In fact practically upgraded my PC once just to try to play it as my initial set up could barely get 12 fps with distance drawing off. Downloaded hundreds of mods - all in an attempt to make the most immersive, in-depth fantasy world I possibly could. Ultimately this game is just an unfortunate let down. Even years later after upgrading my PC for a second time, when checking out the game once more, I found myself strangely not enjoying the experience. I mean, I love fantasy, love the idea of an open world. Love RPGs. So why is this game so disappointing? Well, even with pretty good PCs this game will stutter and struggle. The world is very repetitive. Dungeons, extremely so. Combats simplistic. NPCs mostly boring. Plot, okayish. Spells and animations just not good enough. If people like this game, it's almost certainly down to the mods. The community is what made this game in truth. Let's hope they learn from this one (and the modders) and turn out a more polished game for Elder Scrolls V. (And a bigger, more interesting world please). I found myself trying Morrowind because of this game and then strangely hovering in limbo between the two, unable to really get into either - there's Morrowind with it's far more detailed and engaging world, its better systems and story-line - but after Oblivion's combat it's pretty hard fighting in Morrowind. Then after Morrowind it's likewise pretty hard to get into Oblivion's shallow world. Even with the quite outstanding mods out there like OOO, MMM and so many others... nice try, here's hoping someone makes the game I'm waiting for soon .... Expand
  54. May 12, 2011
    Pretty good. Not so great at first but when modded with own taste. Then the game is awesome. The world is so big.. dungeons get a bit repetitive. And better put some own music choices in folders. Buth with games original merits.. It's good, clearly above average, though leveling system is too fast and kinda sucks. But when you ride with a horse trough the fields at early morning none of that really matters. It's heavenly. And then bear attacks your horse, you must dismount the horse and you throw a fireball at it and slash it with sword ten times and run and go back continue your attack finally defeating it. Then you start to think where is my horse and why do I use it. I can run faster but if I do, my furry armors will perish in the wind, cos that's how fast everything wears out. Then you search inventory for repair hammers and you'll find two of them. they both break when you are just repairing your shoes. then a deer comes to your attention, drawing your trusty long bow you aim carefully and release the arrow.. and watch it fly like a old wooden bucket. never hitting the deer. then the game crashes.
    Truly it's not perfect.
  55. Jun 3, 2011
    Lets see; Graphics, they was good back in the days, but now you need mods to make it look decent. NPC faces are creepy and ugly, and thats a big deal since you get zoom in at them every time you talk with them. Luckily it has a great character creation, lets you customize your character any way you want. Story, the main plot is horrible, i would use the console to close the oblivion gates, since it was extremely boring to do it the normal way, over and over again (they were all identical). But it had alot of great side quests, especially the Assassins guild. Class and combat system are almost identical as in Morrowind, which means they are good, but got "simplified" a litte (or dumbed down if you prefer). I really hate how every house, cave and even cities are instanced, doesnt make it feel like a free open world at all. Also no fun skills like levitation, and hearing the same voiceactors all the time is kinda awkward (theres only like few voice actors). I dont really see a point buying this game today, just wait for Skyrim. Expand
  56. Jan 13, 2012
    The story for the main quest was pathetic at best, Though the side missions had a lot better stories but none were truely great. A ton of bugs and glitches as well as lag, It doesnt help that the game has only 4 patches that dont even fix a majority of the problems the game suffers from.

    What saves the game is that it can be modded to add a ton of user created, Which is suprisingly
    better then most of the content in the game. Expand
  57. Mar 13, 2012
    I honestly couldn't get into this game after I had played Skyrim. Its dialogue is weird and irritating, the inventory is annoying, the map is also very annoying. The graphics are poor, and I have to say that Doom 3 (a game from 2004) had far better visuals. The combat is fun, but very clunky as it is in the Elder Scrolls games. An okay game, and I admit I would have enjoyed it much more if I hadn't played Skyrim first. Expand
  58. Jan 16, 2013
    A good game if not for the bugs, crashes, mod setup difficulties, and many mediocre quests. Flaws aside, this is a big immersive game. Its the first fantasy/magic RPG I have played, and not a bad introduction to fantasy RPGs. I liked the music and little things like the ingame books and collecting alchemy ingredients. Get it to play Nehrim, a german super-mod, better than Oblivion, and one of the best mods ever made.
    5/10 for Oblivion
    8/10 for Nehrim
  59. Sep 7, 2013
    Almost every single mechanic in this game was done better partly in Morrowind and then later partly in Skyrim making it seem very dated and irrelevant. They took a step back from Morrowind.
  60. Oct 4, 2012
    In comparison to Morrowind, the only things that became better are those that HAD to for the next generation: graphics and gameplay. Combat is much more interesting. However, the story is dull, especially when compared to Morrowind, there are close to no hidden special quests and the like, and it doesn't feel as "free" as in Morrowind. The enemies become stronger along with you, so leveling up doesn't really serve a purpose. Quests are boring and repetitive. Lots of skills were abandoned, the whole game is more straightforward. Exploring caves, ruins etc. is no more fun because they are filled just with generic enemies and treasures - there is no hope you'll find anything special if you're not there for a quest. Still, it's an Elder Scrolls game and therefore worth playing, even with these downsides. Expand
  61. Feb 24, 2014
    The game felt epic in the beginning, truly great. Story telling, questing, graphics and atmosphere were the strongest parts of it. Though later I found major flaws in this game too. I did not like the combat system at all. I hated the fact, that the creatures level with me as I do level up. That was quite an immersion breaker for me. Also the way faces of the people and the character were made was very unconvincing. Some of the UI elements were rather mind-boggling for me. The game was fine overall, but it didn't really delivered what I expected it to deliver. Expand
  62. Sep 4, 2014
    Oblivion was ambitious.. and in my opinion, overly so.
    I found the storyline mundane and the game-play very repetitive, the animations clunky, the worst leveling up system in the history of gaming, annoying AI, and worst of all it didn't engage me.
    One of the strangest factors for me about all of the Elder Scrolls games is that you, as the protagonist, are a mute, and the manner of
    interaction between you and NPC's to be somewhat bizarre. Click on one word phrases and NPC's rattle off about that topic if you are lucky. Another criticism is that without actively taking time to examine your character, all the time and effort one puts into their character's appearance is wasted as all you see are hands and your weapon of choice.
    Many praise the size, scale and scope of the world, which in 2006 was bigger than most seen before, the open spaces and walking from one town to the next was only time-consuming, and vast wilderness' filled with occasional critters was not the rich experience that the game promised.
    Criticism aside though, I still enjoyed this game, and the Shivering Isles expansion was a vast improvement with regards to storyline.
    Ultimately, this game failed to keep me engaged
  63. Mar 26, 2011
    Ths game isn't bad. Some aspects, like the graphics, are very good. However, gameplay wise, this game falls behind. It begins very well, but it becomes monotonous with time. After about 30 hours of gameplay i was running away from any person who wanted to give me a quest, and some time later, I just ignored most of them. Regardless of what they said you are to do it always came down to "go there, kill everybody, find an object, come back." The main quest line also is not enthralling, and, moreover, nor original in any way. After gluing me to the screen for a long time, the game simply became tedious. Expand
  64. Mar 18, 2011
    The phrase that is often used to described Bethesda's games are "free world". It's apt. It's correct. And either you like that aspect or you don't. I don't. To me, it's not an RPG. Playing a role by definition means there is some type of script. While there is technically a major thread in the game it very easy to lose it and never find it again. You can wonder aimlessly for hours. Is it fun? Kinda. But it never offers any real sense of accomplishment for me. I never feel like I'm making progress, like I make a difference in the world. I hate to give this game a five because I respect the quality of the work that went into it. But it's just not for me. If you are Bethesda fan-boy you will love this game like you loved all the others. But it's more of the same old boring crap as far as I am concerned. Expand
  65. Apr 15, 2011
    This review contains spoilers, click expand to view. It might be a little late to be writing a review of this game, but I have been playing it on-and-off since practically its release day. To this day, I'm still not sure what all the hype was about.

    Let's just say Oblivion was a good game. Good, not great. If you actually play RPGs for the scope and story, probably the biggest drawback of the game is the story. I wouldn't go so far as to call it contrived, but it's not all that great anyways. Actually it's pretty dull, since what you become known for by the citizens of the empire is something you accomplish within the first couple of hours of the game, had no emotional impact or power behind it, and just established the next flaw with Oblivion.

    Oblivion gates. The first time I stepped through one, I thought to myself, "Oh wow, this is actually pretty cool." Then I went through another one. Then another one. Then several more. They all look the same. They all have the same mechanic. If there was one part of Oblivion that was uninspired, this was it. They all consist of getting to the top of the central tower, and pulling out a "Sigil Stone" to close the gate. Alright, now let's cycle that them through 9 maps that all look exactly the same, and you'll begin to dread going through any of these gates ever again.

    I had a few other issues with the game, such as horseback riding being pretty lame, some so-so dungeons (nothing especially hidden away or secret like there was in Morrowind) and the facial animation and voice acting being the crap they were. But the leveling with your character loot and enemies was insulting. In a game that's supposed to be about go anywhere, do anything, this is an atrocity. Limiting the types of enemies you fight and level of loot you can receive at any given level automatically turns this into an extremely structured game. Sure it prevents getting anything gamebreaking at an early level, but the whole point in adventuring is learning what your strengths and limits are. If, at level 1, you can find a way to beat a level 20 monster, I think you deserve some pretty epic loot for doing so. But this leveling also meant that dungeon crawling was pretty stupid, since there was no incentive to explore other than to "see the dungeon," and they all looked essentially the same within about 3 themes (Aleid ruins, old forts, and caverns/mines).

    Now this is not to say Oblivion was a crappy game. Far from it. If you want some excellent story telling and a much better RP experience, check out the... 4 factions. That's right only 4. Thankfully, each questline for the factions was much more enjoyable than the main questline, and each was quite long as well, which makes up for the fact that there are only 4. (I believe that in Morrowind there were upwards of 15, and many of them affected other factions.) And no, I am not counting the Arena. That was not a faction. You just kill people. You can finish it at level 1.

    The region of Cyrodiil was quite beautiful, but only some areas shined. According to lore, Cyrodiil is supposed to be a jungle/swamp type of area. In this fashion, I quite enjoyed the areas around Bravil and Leyawiin in the game (and the snowy mountains of Bruma to the north), and Anvil was very pretty, but the rest was more ho-hum classic fantasy affair, and the cities all looked very fabricated and themed. Overall it was not nearly as immersive as Morrwind's quite alien locale, setting, and culture.

    So overall, Oblivion was an average game. It definitely felt geared towards console players and much more casual gamers, as was obvious through the main storyline, generic hack'n'slash gameplay, and toned-down classic fantasy setting. But it had some obvious merits for those willing to delve deeper, with some pretty amazing faction questlines, along with some other specific side quests.

    I hope 2011's Skyrim shapes up to be more like Morrowind. But if Bethesda stays down the path of Fallout 3, I won't be too irked, since that game was incredibly fun as well. Give us TES fans something good this time, Bethesda!
  66. mez
    Dec 17, 2011
    This is a bland and soulless game. The world is huge, but there's little variation throughout and it all feels oddly empty (contrast with the fantastic weirdness and variety of Morrowind). The level scaling takes away any sense of danger. The badly animated characters are ugly beyond reason. The voice acting is truly, truly miserable (think Aribeth in Neverwinter Nights levels of bad). The developers clearly used their whole budget hiring Sean Bean and Patrick Stewart and then had to resort to getting random people in off the street. There's no emotional engagement at all because not one of characters has any personality - they're all just generic, interchangeable quest dispensers. The setting has potential though. I understand the modding community has done some great things, but for me the days of spending a whole weekend auditioning mods are long gone. I don't recommend the vanilla game. Expand
  67. Dec 25, 2012
    The worst of all Elder Scrolls games. Badly designed boring world compared to morrowind or skyrim and an absolute broken level scale system made this game almost uplayable to me. I spent weeks to get a propper mod to get rid of the level scaling, but the mods crippled the game even more. It's unbelievable how Bethesda could release such a mess. For all fans of Skyrim who search another great elder scrolls expirience: simpyl grab the Morrowind Game Of The Year edition. It's Astronomic Units ahead of this broken moneymaker release called oblivion. Still a better game than most modern titles though. Expand
  68. Mar 11, 2014
    Without extensive modding Oblivion gets to be very samey. Enemies all level with you so there's no difficulty curve and no feeling of progression. Environments are formulaic and get to feel routine and predictable, so even though the world is big, there's very little in it worth seeing. There's only one voice actor per race and far, far too much chit-chat. Most of your time is spent in combat but as there are only four classes of melee weapon, this gets old fast if you're a warrior type. There is also the most idiotic trading system I've ever encountered: the richest merchant has 1200 gold so this is all you can ever get for any item but he never runs out; why then are there items worth many thousands of gold when they (at least should) know you can't get that much!? There are mods to fix most of these issues - the entire outdoor world can be changed, the whole leveling system removed so enemies are varied and challenging, the combat made unpredictable and deadly and the horrible trading system thrown out the window. It's still worth buying Oblivion just so you can play Nehrim, though. Expand
  69. Oct 13, 2014
    I haven't played this game until last year and I have to say that I was disappointed. All I wanted was to have a great single player experience. But I didn't get it. After completing the first story quest, I immediately skipped to the place where the second one was in order to realize that I had absolutely no chance against the enemies present in the Demon Gate. The game wanted me to endlessly grind and level up in order to be able to progress further.

    So, I decided to try some quests. One got my interest, in which a guy got robbed by some ladies while having "fun" with them. To my surprise, when I got to their hidden cottage, no one came and I got locked inside with no other way of getting out. I found out that it was a bug, so I tried this quest several other times and the girls remained at their original place - in the city. After killing them, the quest didn't progress, because they weren't in the location they were supposed to be in. How lame.

    To sum it up, when the first quest in the game you try is so bugged that it cannot even be completed - that says something about the overall quality of the game. If only I could follow the storyline without having to complete buggy quests beforehand ...
  70. Mar 9, 2011
    This game looks great, the world is vast and the world is open-ended and interactive. Lots of great potential, with a complex and technically impressive interactive world. The only problem is that there are no appealing characters to interact with and no emotional connection with the game. They made something awesome, but without much of a soul.

    I was soon bored with the game. Find a
    new place off in the wilderness? Defeat the evil that lurks within? Nobody cares.

    Summary: a game with a lot of potential, but not much substance.
  71. Apr 16, 2011
    This is one of those games that seem great at first. But the more you play it, the less you like it. Once the flash wears away, you start to realize that at it's core the game is broken. Without an engaging story and good gameplay mechanics there can be no lasting appeal for me.
  72. Aug 24, 2011
    the game seems to thing that quantity is better then quality, it has few really fun things to do and a LOT of repeating boring quests and the game has only 13 voice actors. the storytelling is terrible, the story could have been good but the story stopped being interesting after i murdered every member of the mythic dawn. the map is huge but all the space is wasted, you have a few dungeons around but they are boring and there is no point to go in there except for a couple of quests. in summary this game is wasted potential Expand
  73. Sep 24, 2013
    Resulta aburrido, y el sistema de combate es una pesadez. Lo jugué hasta la mitad más o menos (por lo que pude saber) y luego lo borré para siempre de mi sistema. No lo considero bueno como rpg.
  74. Jun 23, 2011
    Having Played Morrowind first and enjoying it a lot, I expected better from Oblivion. The game's killing flaws where 1) enemy scaling with the player making gaining levels pointless, because you do not see any increase in power and 2) lack of levitate (some storyline missions took a half hour longer to reach because I couldn't get up the bloody hill) When a particular bit of storyline right by the end got repetitive, I said enough of this and decided I wasn't going back. (buddy playing on xbox at same time said I was ~2 hours from the end)
    Regarding the design choices about leveling: I read a number of things that suggest the true powergamer approach to this game is to stay _at level 1 or 2_ by never sleeping to avoid leveling up... this is not an ideal solution frankly.
  75. Dec 18, 2011
    Oblivion offers a lot of good things on the surface; on the plus side theres a really big world to explore, the story is not linear, all the things we know and love from Morrowind or Fallout.

    Very unfortunately theres a lot of really big bummers especially for people who have been around the genre for a long time. At first glance the levelling system looks great, major skills leading to
    increase of levelling in your chosen class? Damnit that´s awesome -> unfortunately they made the system broken in a way that attributes increase way slower for people who actually stick to their class and mainly use their major skills / chose their major skills and attributes according to their class and thusly giving advantages to people who deliberatly make their most important skills minor skills -> yeah way to go game designers: give the power gamers all the cookies and to hell with people who like to chose a character and actually "roleplay" it.
    This could have been easily avoided by just limiting everyones attribute increase while levelling to the same amount. (for people who haven´t played many RPGs so far: it means by chosing a warrior you should definetly not label any of your combat-oriented as major skills...otherwise you will level very quickly and your attributes increase way slower) This already hit me quite hard...but not hard enough to just deinstall ...

    well´s not linear...all the very "creative" side-Quests and dungeons are just totally similar and offer no variation.

    Very disappointing. Could have been a really good one.
    Save your money if you liked the depth of Fallout and older games...go buy it if you like to show of really well-designed boosted chars and pretty shiny items achieved by bizarre and boring game-rape.
  76. Nov 13, 2013
    Morrowind was very good, so I had great hopes for Oblivion.

    Unfortunately I was very disappointed. It is a dumbed down game, with less customization options and more an "action" feel than an "RPG" feel. It is very repetitive and there is very little atmosphere too.

    I enjoyed the game only until I understood that leveling up serves no purpose whatsoever. Level-scaling makes all the
    creatures in the game level up along with you. This is absolutely idiotic. It makes no sense whatsoever. Still trying to like it, I played more, and more, and more, but finally gave up trying to like it.

    After a wholehearted attempt to like this I have to say I didn't. This game is bad, and seems to be made not our of passion and love for RPGs, but out of love for money. Buy Morrowind instead.

    I am not even going to try Skyrim.
  77. Sep 10, 2013
    A big step down from Morrowind, its predecessor. Customization is limited--there is only one "best" armor, one "best" weapon, etc, so you ccan't choose yr character's look. Many doors can't be opened, many characters can't be killed, limiting the actual role-playing aspect of the game. The worst part is that everything in the game levels with you, enemies getting stronger and more numerous, and weapons getting better, so there is no sense of mystery in any of the dungeons, no hope of finding that powerful sword or item as there was in Morrowind. There is no incentive to level up at all. The plots are predictable (HINT: someone is going to betray and attack you at the end), and the characters ugly. There is little good to say except that the stealth/assassination aspect of the game is somewhat entertaining and the spell-making is fun. Expand
  78. Oct 14, 2014
    Bland, generic, uninspired, buggy, dumbed down continuation of otherwise excellent Elder Scrolls series. The absolute worst voice acting I have ever heard in a game, combined with horrible and dumbed down dialogues and forgetful story makes this probably the worst Elder Scroll game. GPS hand holding compass removes any exploration from the game, while level scaling ruins every other aspect. The only redeeming quality is a big open world and modding community that can somewhat fix some of the problems, but not everything. Expand
  79. Sep 12, 2014
    Pros: N/A

    Cons: Hideously ugly faces on the people in the game; mediocre graphics by modern standards; terrible leveling system where all the enemies level with you; horrible and boring combat system.

    Score Breakdown: Game Stability 9/10, Background Story 5/10, Loading Screens and Frame Rate 5/10, Sound Effects and Music 4/10, Voice Acting 3/10, Graphics 3/10, Plot Development 2/10,
    Realism 1/10, Gameplay 1/10, Replay Value 0/10, Total Score 3.3/10

    Conclusion: Skip Oblivion and play The Elder Scrolls V: Skyrim instead.
  80. Apr 5, 2011
    One of most overrated games in history. It had nice graphics when it lasted (i bought and played it on release) but honestly... nothing else. Terrible gameplay, fighting, same 2 or 3 voice actors for every character. linearity, terrible character development and world leveling systems, very mediocre plot. Playing as melee classes is boring clicking of one button, well mages do not differ much from this. I cant understand that unfounded cult surrounding this title. I do not recommend this game to anyone, its boring, anticlimactic and rly overrated.. Expand
  81. Sep 10, 2010
    This review contains spoilers, click expand to view. How Elder Scrolls 4: Oblivion got 94 score, I simply do not understand. When I read the reviews and saw the score, I thought "hey this might be kinda like Dragon age: Origins, just much cheaper", but no.
    As stated by other reviews, I too really wanted to like this game, but unfortunately those little super frustrating events like "lock picking" and various other annoying factors just ruined the feeling of a good game entirely.
    To elaborate: In the Lock picking sequences you have to continuously move your mouse upwards and then click with the left mouse button in order to make the pin "stay in it's slot", however, you have to click the pin when it is at the top, and stays there for half a second - otherwise your lock pick will break. This happens completely random and there's no way what so ever to predict whether it stays in the top or not, there's no pattern, no little noise that goes off, nothing. That in it self is not an issue (annoying, but you can just walk away... or?) the thing is, you can't cancel the sequence, so if you have 100 lock picks, you'll just have to stay there, breaking them all, before the game let's you go. Oh sure fine, there are options in the bottom that says "auto try" and "close".. but you go ahead a try click those buttons with a none existent mouse (and you can't use the arrow keys... not anything to hit them). So last in total frustration i hit escape on the keyboard, causing the game to freeze. *sigh*
    Now that we're talking about the key bindings. In comparison to most other games, where you for example have a key for you map, menu, inventory, quests, reputation, spells, abilities etc. - in oblivion you have 1 - yup, EVERYTHING is wrapped up in one damn tap, that in it self wouldn't be a problem if it had tool tips when you moused over the different items - but it doesn't, you'll have to figure it out yourself.
    Weight is apparently symbolized with a feather, money with the head of a random guy - and after 8 hours of playtime, i still do not know, where to see the quests. And the map is too small (in comparison to the actual size of the game world), and you can't zoom out to locate where you have to go. The worst part is, the feeling of "a big game" disappears with the "fast travel" system - and you already have all the locations from the beginning.
    But the worst part of the entire game is the story telling, it's done so poorly, that you really have to drink 8 cans of redbull to stay awake while the NPC's talk, because the story just isn't compelling at all. You start out in a cell (in jail presumably - though you're never told why), some guy rushes into you cell claiming he's the emperor, (if it's legoland or china - you're never told either) - about 5 mins later he's dead. The voice acting is terrible and the animation is so stiff (sure they have, mad or happy faces, but this is split up in either EXTREME ANGER or SUPER HAPPY, that you can't help but thinking either the guy is a psychopath or a rapist), you can't connect with any characters in the game, 95% of the time I was playing I just went "hmm I wonder what happens if I kill this guy", and finally got bored with it and stopped playing the game.
    The AI is also somewhat ridiculous, they all seemed to have this "Leeroy Jenkins" syndrome in them, charging forward to slay enemies even though they are greatly outnumbered and go down after 2 blows.
    Was hilarious at first, but when the peeps you have to protect from getting killed does the same thing, it just gets annoying.

    So to put it short
    The game play is repetitive, The story telling is **** The AI is suicidal (this only tends to work for the enemy, not so much your allies.)
    Here's a tip, if you liked Dragon Age: Origins, or just good storytelling - go play that instead, there's nothing to be seen here.
    However, if you like Fallout 3, this is probably the game for you, this game pretty much has the same issues. Just replace laser rifle with a bow, aliens with demons, and nuclear bomb with magic.
  82. Nov 27, 2011
    Like another reviewer said, I really tried to like this game. I came to it late however, and was never a fan of the Elder Scrolls series. My RPG experience comes from Baldur's Gate 1/2 and Neverwinter Nights 1/2. I love having free reign to do what I want, but I also need to care about the environment in order to immerse myself in it. In Oblivion I had no idea what to do, so I wandered... and nothing was intriguing about the land AT ALL. I was only able to play this game for about 30mins at a time because it just didn't hold my interest. Neverwinter Nights 2 probably has about 5% of the content but I have played it through about 20 times. Others have spent many hours on Oblivion though so I would suggest RPG fans at least try it... the game is quite cheap on steam now. Expand
  83. Dec 29, 2012
    The absolute worst and most overhyped game I can remember. This game is like a punishment that was secretly made by the religious fanatics who were trying to ban Dungeons and Dragons in the 80's. And everyone giving it a 10 is like one of those people who are now playing online roleplaying games. Massive, massive expanses that are COMPLETELY empty.. void of any life whatsoever. Apparently this is considered 'exploration'. I have never seen such a barren and lifeless game environment in my entire life. The 'facial expressions' made me cringe... the 'story' was so cliche.. it also made me cringe. I think this game is more like an instructional video for making facial expressions for people who live in caves. Expand
  84. Jan 7, 2011
    A pretty ragdoll. This game is one of the biggest waste of good potential I have seen in a long while. The lush graphics are wasted on an empty shell, on a dull, stiff, rigid, lifeless world where there is little to no compulsion to explore or do anything.

    The same can be said about the settings: the background and settings, very promising and incredibly rich, are completely wasted in
    this carapace devoided of any kind of a soul.

    On top of this, the hefty system requirements.

    Stay clear of this.
  85. Nov 11, 2011
    This game's level-scaling system is ruining everything... There no point in doing anything to raise your level because as you level up, creatures also level up with you simultaneously with all the benefits it brings (even the rats). And the funny part is you can finish the game easier at level 1. There is also an item problem where you fight your way and clean all the badass dungeons to the last level only to find a rusty sword... The game doesn't reward you for anything. Total **** Expand
  86. Qis
    Oct 2, 2012
    This game is broken
    1. leveling system is broken - you level up, you become weaker, not stronger while enemies become stronger and stronger. The game give you major skills that give you experience to level up but less attributes when used, minor skill give attributes but no experience to level up, so figure out how bad that is. It means to level up is by using major skills but the more
    you use minor skills the more attributes you get at level ups.
    2. AI is bad - NPC have no AI actually, they are programmed like robots, they just do what they are programmed to do and it is repetitive. Your ally NPC will attack enemies without AI, meaning they will chase the enemy into lava, river and they will likely be in front of you when you attack, in front of each other making friendly fire. And worse they will kill each other if there are too many friendly fire among them and turn on you in the middle of combat
    3. Anti-climax lame story - because of bad AI, big event in the game is like nothing happen to NPCs, right after the big event happen, they continue their program as usual. the story is also not worth to mention, no story to tell actually, just missions to do and these missions is not important as the whole. You can play without doing it anyway, so why bother?
    4. boring maps- The maps of caves, ruins and oblivion plane are repetitive, after few times playing you will see the very same thing over and over
    5. game breaking items and skill- Although the leveling system is broken you may carefully create a character that is in "god-mode" as soon as you have certain items and make your own spells. 120% invisibility, go figure out what is that?
    6. boring quests- all quests are boring and lost, A told you to go to B, b told to go to C, doing D or get E then return. Almost all quests are like this. These quests are lame and stupid. You become an errant boy/girl for someone. The background story of quests are also lame and not important.
    7. user interface is bad - everything are in tabs, tabs within tabs
    8. you can eat anything as long as you don't know the second effect could kill you, that is chemistry.
    9. you will end up using spells in the end even you planned to play as warrior or stealth
    10. too many to comment, just saying this game is BROKEN

Universal acclaim - based on 54 Critics

Critic score distribution:
  1. Positive: 54 out of 54
  2. Mixed: 0 out of 54
  3. Negative: 0 out of 54
  1. It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
  2. Oblivion is by far the closest I have come to playing D&D Sunday afternoons with my friends (yes, I did that, though I’m on medication now), all wrapped up in a stunning package with tens of thousands of lines of spoken dialog and good music.
  3. 100
    I honestly have to say that I am in favour of most of the changes and I think Oblivion is an awesome achievement from Bethesda.