The Elder Scrolls Online PC


Mixed or average reviews - based on 64 Critics

Critic score distribution:
  1. Positive: 27 out of 64
  2. Negative: 1 out of 64
Buy On
  1. Pelit (Finland)
    May 9, 2014
    The Elder Scrolls Online has great potential, but wastes it on failed group gameplay and general bugginess of the game. Subscription fee and the stuff left exclusively to Imperial Edition feel a bit questionable too. [May 2014]
  2. Games Master UK
    May 4, 2014
    Great at telling stories, with a gargantuan world to feast upon, but its MMO failings let it down. [June 2014, p.60]
  3. Jun 3, 2014
    If you’re an Elder Scrolls fan who has always wanted to play one of these games in co-op, this is the next best thing, at least for the time being. However, if you’re looking for Skyrim: The MMO, this will likely disappoint.
  4. May 27, 2014
    The Elder Scrolls Online is offering time-proven game mechanics that are functioning and frequently entertaining, while following tasks dipped in narrative gravy create the impression of a living virtual world. At the same time, however, TESO does not bring anything exceptional that would let you stared open-mouthed.
  5. May 19, 2014
    The Elder Scrolls Online is a good MMO, but it is not the masterpiece it could have been if ZeniMax dared more, and if they did not hurry to release it.
  6. May 16, 2014
    Something good is being brewed here by Zenimax. The Elder Scrolls Online definitely needs a lot of work just to be able to reach other MMOs, but by playing this game you get a feeling that the online version of this franchise could become a milestone for the genre.
  7. May 9, 2014
    All in all, The Elder Scrolls Online is a pretty good game. It's not outstanding, and it's not terrible.
  8. Apr 30, 2014
    In the end, the feeling I have with Elder Scrolls Online is something strange, because I like it enough to want to play it, but not to the level of an MMO. I’m not compelled to make the necessary commitment.
  9. Apr 28, 2014
    The Elder Scrolls Online retains most of the elements that made the series famous in a new astounding experience. The transition from offline to online is smooth and the game itself is fun. Unfortunately the monthly fee and lots of bugs partially ruin the experience.
  10. Apr 24, 2014
    The Elder Scrolls Online needs a lot of work to become a competitive entry in the MMO market because right now it really does not know what to be. Is it a co-operative TES? Is it a single player game? Is it a MMO? Every time we found something good in it we had something else spoiling all the fun, such as lack of features, polishing or common sense.
  11. Apr 22, 2014
    A few more months in development might have made a considerable difference. Still, this will probably make quite a splash when it arrives on consoles. On PC, though, TESO doesn't do enough to differentiate itself from the competition.
  12. Apr 21, 2014
    Visually, the game is consistent, but that consistency is boring and drab. The game itself is punctuated with exciting moments, but overall it's just above average and I have a hard time recommending that in a subscription MMO. If you're a big Elder Scrolls fan, give it a try. If not, there are better choices out there.
  13. Apr 17, 2014
    The main quality of The Elder Scrolls Online is the giving of a good answer to the fans asking for an MMO Elder Scrolls for years. But objectively, it's not the best MMORPG around, nor the best episode of the series. Consequently, the game has good moments but it never enters the unforgettable kind. And the subscription seems very high at the end of the day.
  14. Apr 15, 2014
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.
  15. Apr 12, 2014
    Elder Scrolls Online presents an honest attempt to freshen up the MMO genre. It wants to offer fans a pure Elder Scrolls experience with a focus on story and characters, but with its fairly sloppy multiplayer mechanics the game gets a bit boring. Despite quite a few good ideas, Elder Scrolls Online sadly fails at several points. It's still a game that will really speak to a variety of players though.
  16. Apr 12, 2014
    This is not the huge mess some people claim nor the masterpiece some others say. It's a good MMORPG with some issues that you can enjoy if you can forgive them.
  17. Apr 4, 2014
    The Elder Scrolls Online is probably the weirdest MMO I've played in ages. It is constantly torn between its solo RPG origin and the need to provide the usual MMO package "a la WoW". In the end though, it is highly enjoyable to play, and nobody will be bored in embarking on this adventure.
  18. Apr 25, 2014
    By their very nature, MMO's evovle - but as it stands right now, The Elder Scrolls online isn't a worthwhile investment. If you're an Elder Scrolls fan, you might want to give it a try but I do think you may be a teeny bit disappointed. If you're an MMORPG fan, there are some ideas here that you will certainly like.
  19. Apr 14, 2014
    A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend.
  20. May 12, 2014
    Zenimax Online Studios was on an almost impossible task. Delivering an MMO experience on single player basis it's simply impossible, especially if you're sticking to traditional mechanics. Maybe, one day, reworked by patches and courageous changes, this will be a great MMO, but not today.
  21. May 9, 2014
    I think right now, the most prudent thing to do is to wait for ZeniMax to iron out all of The Elder Scrolls Online's kinks (including how it handles post level 50 content to make it less grindy), and play the console version of the game. Not only will it arrive with all of the updates from the PC version in tow, but it'll also have full native controller support -- which feels more natural than a mouse and keyboard in this instance.
  22. May 5, 2014
    The Elder Scrolls Online is a big game with a lot of work put into its creation. ZeniMax Online has created a large world with many quests and a cool PvP mode. The game tries to satisfy both solo gamers and MMO lovers, but the end result is short of expectations. TESO can be recommended only to the fans of the genre, who accept its flaws: repetitiveness, not very exciting combat and lots of simplifications. This "Skyrim online" is well made, but not very original.
  23. Apr 29, 2014
    The parts I dislike are where they’ve tried to shoehorn an MMO into the mix. The combat, level grind, grouping, and people all discourage me from wanting to play. The MMO components feel forced and generic, and the game would be more enjoyable without them. This comes from an Elder Scrolls fan though.
  24. CD-Action
    Jul 23, 2014
    Eight years of development, a team consisting of even 250 people at some points, budget reaching hundreds of millions of dollars. It’s a pity that this ‘Skyrim Online’ disappoints both fans of previous Bethesda games and MMORPG veterans who expected some fresh air in the stale genre. [06/2014, p.44]
  25. LEVEL (Czech Republic)
    Jul 8, 2014
    A well done MMO that can lure players not familiar with the genre. But if you've played MMOs before, this one doesn't offer anything new, nor anything exciting.
  26. Hyper Magazine
    Jun 7, 2014
    Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]
  27. May 29, 2014
    Whether or not The Elder Scrolls Online is for you depends on what you are looking for. It is not a conversion of the single player series that many might have hoped for.
  28. May 20, 2014
    With better MMORPGs already out there and seemingly more great ones coming, The Elder Scrolls Online is using the name to appeal to its large fan base, and I have no doubt some will enjoy, but for the rest, this game is an vacillating anomaly in a packed market.
  29. Apr 25, 2014
    Elder Scrolls fans will be put off by its rigid structure and weak storytelling, while your average MMO player will tire of wading through the wan questing to get to the good stuff. Even the good stuff isn't outstanding, and the game doesn't represent good value compared to its competition.
  30. Apr 24, 2014
    Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.
  31. Apr 24, 2014
    We approached Elder Scrolls Online as fans of the series and as MMO lovers, but it came up short from both perspectives. It's missing that spark of magic that enticed us to get lost in Skyrim or Morrowind for months, or that made us happy to fork over a monthly fee just to access our current favorite game. It seems like so much effort was put into forcibly translating Elder Scrolls' style into the genre's norms, but the payoff for that effort isn't there.
  32. Apr 14, 2014
    The Elder Scrolls Online makes the fundamental mistake that most quests have been written as single player adventures. Other players disturb the illusion, instead of being the reason you'd want to keep playing. Good combat, very fun PvP and deep character development can't hide that ESO makes one too many compromises and estranges RPG- and MMO-lovers in the process.
  33. Apr 14, 2014
    A lot of really great potential is held back by a huge amount of bugs.
  34. Jun 16, 2014
    60 days was more then enough time for me to determine that I would rather spend my time elsewhere.
  35. Apr 29, 2014
    Players who seek the traditional fantasy MMOG experience may find something of value in TESO, because it has evidently been built with them in mind. But it is difficult to imagine many others investing hundreds of hours in a place this bland, in a formula this familiar, and in a game this demanding of both your time and your money.
  36. Apr 18, 2014
    The Elder Scrolls Online is frustrating. It has moments of sheer class, but they’re consistently tainted by bugs. I love the PvP, but it’s pointless playing when the rewards are so slim. I like the questing, but huge numbers of quests are simply broken. I love the world, and the lore, and some of the systems they have produced. But my enjoyment of them was undermined by poor design.
User Score

Mixed or average reviews- based on 2432 Ratings

User score distribution:
  1. Apr 4, 2014
    Did you ever play WoW and wished it wouldn't be so boring levelling up? Welcome to the Elder Scrolls Online. It plays very differently fromDid you ever play WoW and wished it wouldn't be so boring levelling up? Welcome to the Elder Scrolls Online. It plays very differently from traditional MMOs in the sense that there are not quest hubs. This means that it is up to you to find and explore and by doing so level up. The combat is fantastic, there are no cool down timers. It is up to you to dodge, block, interrupt, cast, heal. It's very hectic and very fun, but also true to the Elder Scrolls Combat formula. Being able to play in first person adds immersion. The graphics are fantastic. All quest texts are voiced. The list goes on and on, in short I couldn't be happier with this game. Full Review »
  2. Apr 4, 2014
    Its not terrible, its just very disappointing coming from the heritage of a game series that dared to be different from the crowd and defineIts not terrible, its just very disappointing coming from the heritage of a game series that dared to be different from the crowd and define its own genre of open sandbox rpg gaming. Elderscrolls online just leaves me feeling like the makers really just wanted to make a new RvR game in the same mould as DAoC or WAR. Its so standard MMO, so been there done that, so uninspired it just hurts. Where there is an attempt to incorporate some of the elements of the single player games it feels clunky or doesn't quite work because the fundamental starting point was your bog standard MMO the like of which we've seen time and again for the last 10 years. Take questing. full voice, lots of effort put into back story you say? Well yes, but because the questing and character advancement model is essentially the same as most MMOs (That being you advance by completing quests which give you xp to spend on level ups), the world is necessarily packed with quest givers, most of whom give 5 min quests which we've all done a million of before, kill 5 bears, pick 10 flowers, blah blah blah. The end result is all the fancy voice acting and back story just wastes your time because the fundamental activity is so mindless. I could go on and on about the disappointments in ESO, but it all boils down to one thing. Its nothing new, its not in the spirit of the single player games, its just another near enough carbon copy of a gameplay model that doesn't fit with the IP that's been forced into it. Come on Devs, can't you be a bit braver than this. If Bethesda had just copied the successful model of the time then Arena would of been a scripted on rails experience like Final Fantasy. The MMORPG world is crying out for something new, something different. Enough with the era of the WoW-a-like. Full Review »
  3. Apr 11, 2014
    Re-reviewing this game after a week of normal play and it is still disappointing.

    As to be expected with the release of games these days
    Re-reviewing this game after a week of normal play and it is still disappointing.

    As to be expected with the release of games these days there are a ton of bugs, some that are seriously crippling, like everything in your bank disappearing or that really cool epic armor on your head just disappearing. Quests are broken and it seems that the higher level you get the less testing seems to have been done, which makes sense as they had a limited beta.

    It doesn't even have the feel of a normal MMO because they gave it the base Elder Scrolls GUI but then cut back on its functionality. You have 7 slots attached to keyboard keys, 1-5, Q, R, 1 special R which is really lame as the power builds up while you fight and drops when you are not which means you rarely use it in PvE. The 7 slot Q is attached to a quick slot which means you can have several items on that, but can only use them one at a time and there is a cool-down timer on them. So that epic battle in Skyrim where you clicked through 30 potions, not going to happen in ESO.

    The limited key functionality and simplicity that they have is clearly been done to make the titles transition to consoles easier. The greatness of the Elder Scrolls series is the graphics and how fantastic the game looks. ESO misses this mark completely, the graphics just are not there and seem like they maybe that way for console release.

    The interesting thing about player and bank inventory space is that you can see where they could put a F2P or P2W system in place immediately without having to adjust game mechanics. It is almost like the expect this game to go F2P at some point.

    With that in mind, there is no ground breaking systems here that are just the best thing ever, there are gold farmers, bots and spammers in the chat. With nothing really holding people other than the PvP which again is not ground breaking, and the hope of future releases of new lands I do not see a financial sustainability in the 15 dollars a month plan. I suspect before the one year mark either an announcement or the actually change to a F2P model. I hope that Bethesda sees this not as a title to build off of, but as a third part release for the MMO market.
    Full Review »