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Generally favorable reviews- based on 6816 Ratings

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  1. Nov 11, 2011
    To those who can't believe how somebody could rate this game so low, I know exactly how you feel, about the game and the rating. I couldn't possibly care any less though.:)
    Good WRPG is all about choices/options and involved/enjoyable character development. An epic, well written story helps as well. This game does not have any of this.
    With a large world to explore, it first felt like a
    lot was possible. Cave exploration, ruin exploration, underwater exploration, fight X creature, find a random town and talk to random denizen, etc. After about 10 hours, it became more obvious that, yeah there is a lot you can do on the side, just none of it was all that interesting. At a certain point it just felt like I was playing offline MMO, in that the game allows you to do so much but it's just done so poorly.
    I know that the graphics aren't the most important part of a game like this but Skyrim don't even look average. I would never be so ridiculous as to say that I would buy a game just based on the visuals, but this game look like heavily moded Oblivion.
  2. Nov 11, 2011
    Skyrim promises to be more than what Bethesda games have been in the past, yet still fails and manages to fall flat on its face as one of the biggest flops of the year. The animations are as stiff as ever, the voice actor count is still incredibly low for such a high budget game, and of course the game follows the usual bethesda trend of not only being incomplete without mods - it's incredibly buggy, the gameplay systems are broken and the graphics are horrendous, there are still empty spots for them to fill in later with DLC. Expand
  3. Nov 11, 2011
    This game is really broken on PC, it's unbelievable that reviewers do not take into account whether developers put in any effort on the version (PC) of the game that they are rating. Bethesda have sadly been extremely lazy on the PC side. I'm not talking about no added bells and whistles, I'm simply talking about basic PC functionality not working.

    - Numerous graphical issues
    - Alt-tab
    causing hangs/crashes (this isn't even hard to fix!)
    - No borderless windowed mode
    - No key bindings
    - Little/no support for non-xbox controllers
    - Mouse acceleration cannot be disabled

    Unfortunately this was a double day 1 purchase for myself and my wife so we could play through it this weekend, but it looks like this game is hardly playable in its current state (on our 2 PC's). A friend of ours woke up at silly o' clock to play it and ended up going back to sleep because of what a terrible state it is in. I wouldn't be complaining if this issue was limited to a single machine, but the fact is that this game is very broken on all the machines that ourselves and our friend have tried it on.

    If you haven't bought this game already, I would recommend not purchasing it until it is fixed.
  4. Nov 11, 2011
    Thumbs up Bethesda!! once again you released a barely unplayable **** game, leaving it for modders to fix it...
    Well, this game ended up being a terrible console port after all..No surprises. I'm sure most people playing this game don't care. But as a PC gamer, this is unacceptable. The irony that on PC, it's virtually unplayable with a mouse and keyboard... Don't bother getting it if you
    don't have a 360 controller. The UI was made for controller only. And sadly you will have to go through menus quite a bit. There's some hot-keys and a 'favorites' menu but it really is poor. Combat system is also appalling, we're close to 2012 and Bethesda still hasn't learnt a thing yet. It really feels awkward when swinging your weapon. Your just slashing your way at an enemy, occasionally blocking and pulling back until a random finishing kill pops up. Using magic and weapons during combat is a pain in the neck. You have to un equip your weapon to use spells, and re equip your weapon once your done.
    AI is not that great either to not say worse. There's more actors this time but most of them have boring dialogues and feel they forced. Finally, I haven't played the game enough to comment on the world but so far it feels and looks dull. I'm still laughing how all reviewers seem to give crap games like this a 9.0 - 9.5..
  5. Nov 11, 2011
    Bethesda has done it again, folks. They released oblivion, again. This game will satisfy your yearning for endless wandering through a painfully unimaginative world with blocky characters, cups, goblets and plates. This is the exact same game as oblivion only Bethesda has somehow managed to make the graphics look even more hideous despite taking advantage of the latest technology. There are some neat effects here and there but the world is largely filled with dull, ugly textures and awful character models. It also seems that they have combed through their past games to make they replaced every interesting artistic idea with a generic fantasy cliché. I have no idea why they did this. Morrowind had plenty of original and imaginative artistic designs. This dull world feels awkward and floaty, just like the last game. The worst part of it is that there is almost no new content. Looking through the character choices, skills, items, they are all taken from oblivion. I could forgive the boring fantasy clichés, floaty combat, ugly graphics.. etc if there was actually some substantially new content here. All of the laudatory reviews seem to ignore this glaringly obvious issue. If you were hoping for another expansion pack for Oblivion than this game might be worth it. Expand
  6. Nov 11, 2011
    More proof that 'professional' game evaluators are clueless console lovers... This SCREAMS console port... Even stinks of it...

    Can't change weapons without bringing up your 'favorite' list (can't even assign weapons or spells to 1-5, etc.). Graphics still look really bad... Hair looks like they used 200 cans of gel or spray, cloth doesn't flow... And even AI movements are totally
    unbelievable. I.E. If you wake the bear in the tutorial part, it stands and spins without moving it's legs. And that's on Ultra settings... I can't say more without being a spoiler of sorts. Anyhow; screenshots can look nice but movement looks awful. And unfortunately, so do far too many textures, areas, etc.

    GET OFF THE DECADE OLD TECH AND MAKE A REAL GAME FOR GOODNESS SAKE! Consoles again ruin gaming... Oblivion, with the High-Res texture pack, looks better... And I've had it crash once already just going through the tutorial... Random 'flash to windows'... And this is on a modern (1100T/6970), non-OCed system with all current drivers. So bug-free it isn't. It's not super-bad but... It does crash...

    At best, it feels like a new control system for Oblivion or Fallout. At worst, it stinks of console in every way. Still no crouch (really?!?) accept 'sneak'. multifunction select system instead of weapon button assignment (1-5). Even most other console ports can at least get that part right...

    I DARE a developer to make a REAL, Modern gaming engine... But they won't, until consoles catch back up; which they won't... so again, PC users get the shaft...
  7. Nov 13, 2011
    This review contains spoilers, click expand to view. As a huge fan of the series I hate to do this, i really do, and if i was just playing an ordinary game by an ordinary developer this would be getting a 8 or a 9. If i was just taking the first 5 hours, this would be getting an 8 or a 9. This weekend i have put a solid 35 hours into this game, so i feel like my review comes after some experience.
    Firstly, the positives.
    The game is interesting, the lore is good, the dungeons are varied and have interesting puzzles.
    Combat is improved, if not brilliant and the perks are quite neat.
    These positives are definitely enough to make the game interesting and playable.
    Now the negatives.
    The menus, OH MY GOD WHAT THE HELL. How difficult is it to make a frigging spreadsheet, listing the weight, value and name of the item, and let me sort it by those things. Not to mention its all designed for a console, so i waste so much time clicking the wrong thing because the cursor doesn't map properly to the options.
    Secondly, the bugs, man this is difficult to play when it crashes to the desktop ever hour or so with no warning or error message, its just gone. AI does some silly stuff sometimes but i can get over that, its just the crashing to desktop for no apparent reason that's killing me.
    Thirdly, and this is my biggest and most important one, and more general too.
    I don't know if anyone else senses this, but the whole game feels less heroic and epic than Morrowind or Oblivion. Sure you fight dragons, but the game feels kind of scripted.
    ----Minor Companion Guild Spoiler alert---- (I don't say what happens just it doesn't take long)
    So the companion guild is supposed to replace the fighters guild, and it was my first stop. I expected hours of missions and working my way through the ranks to finally become the leader, which would come with benefits such as getting my cut from the other members of the guild i now lead, or special missions, or special perks or SOMETHING. I would have expected extra reputation but that is no longer in this game for some reason. But what happens? I finish the couple of quests in little over an hour and am suddenly head of the guild and my benefits amount to a big fat nothing. Oh i get some stupid axe that i already had weapons as good as. And what is the special quests i get after being the mighty leader? "Hey man, this guy has a wolf (a single wolf) in his house on the other side of the map, can you go kill it?" Yeah send the freaking head of the guild to do that for like 100 gold.
    Same deal with the mages, no benefit at all.
    ----End Companion Spoiler----
    That's ok, ill go work for a Jarl, and get a house and become a thane, surely that will come with benefits and affect the story somehow.
    Wrong, after all the work and money it takes to get there, its just another thing you do that has no real benefit except you can get away with small crimes.
    This game is suffering from what i call Fable-itis, you can even get married ( to random NPCs or no noteworthiness for no benefit). There's so much to do, but why bother. All of my Armour and weapons were crafted by myself and are drastically better than anything i find, the only thing i use that i found was an amulet.
    Even taking part in the Civil War seems to have little affect that i can see so far other than a change in NPC's that run the cities and no benefit to yourself.
    The other Elder scroll games made your character so important, in Morrowind you could join a great house and rise through it eventually building your own castle. How awesome and epic.
    In Oblivion when you were the master of the guild you were the MASTER. You got a cut of everyone's earning and could direct the attention of the guild, and you were famous because of it.
    Where is that in this game? Where is the epic story where you grow in power and fame? Sure there are some epic battles, but the Elder scrolls were never about that, they were about the heroes story from rags to riches, from a dirty prisoner to lord of all you see.
    The problem with Elder scrolls is the expectations that go with it, this game looks great, and plays pretty well, as my 35 hours playtime will show, but it just doesn't feel like a good Elder Scrolls game, and most fans of the series will realize this as the game progresses and they seem to be having less and less effect on the world.
  8. Nov 11, 2011
    I am so disappointed after waiting so long for the next Elder Scrolls. Morrowind and Oblivion are among my favorite games of all time, and when they were released were among the forefront of gaming as far as visuals, sound, and scale. Skyrim falls short, and is clearly not "next gen" material. The animations look so bad I want to quit. The outdoor visuals are pretty good but the dungeons look exactly like Oblivion. Facial animations are terrible, and the scripted events the first 10 minutes were so bad I didn't think I could make it through them. Come on Bethesda! Its been many years since the last Elder Scrolls, this one should be SO much better -- instead it looks like a highly modded Oblivion. I watched a temple/dungeon just "appear" as I walked up to it -- that's 90's game crap. I can't believe the people giving this game such good reviews. And its SO clear that Bethesda put ZERO effort into the PC version: its clearly for consoles to the point where a mouse and keyboard are very awkward (and they should be better than a controller/gamepad). I've never bought into the conspiracy that game review websites get "paid" by big publishers/developers, but any site giving this more than a 7 is getting paid, sites giving it more than a 4 are drinking the Koolaid. Bethesda, this has been a huge disappointment for a long-time fan. Expand
  9. Nov 11, 2011
    Didn't give a zero for review cause they still managed to port this game from the 360. I highly like RPG games and been playing Elder Scrolls since Daggerfall but after playing a few hours it doesn't grab me at all like Morrowind or Oblivion. The fights are absurdly easy, doesn't require any skill (another game gone bad due to xbox ports). I liked the graphics in Morrowind more then in this game. Strolling through the map is one of my favourite things to do in other Elder Scroll games but this game doesn't offer any fun in doing so. Its one big hyped RPG suited for the XBox generation... very sad Expand
  10. Dec 30, 2011
    The game gets boring really fast. Most quests are very linear and many side quests are simple fetch quests. The dungeons are repetitive and the broken crafting system and lack of equipment variety makes exploration pointless. Leveling is also pointless because everything levels with you. Dragon fights are quite underwhelming and often you'll meet common bandits which are stronger than Dragons (Because of the poorly implemented level scaling). AI is as good as in Oblivion, and by that I mean its terrible. Animations are still bad by modern days standards. Combat is a complete mess, probably because of the ridiculous physics in the game or maybe are the weird animations, but often when you hit people with heavy weapons they just moan and keep swinging their weapons like nothing is happening. Also, the finishing moves are weird and there is a lot of clipping issues. Like most modern games Skyrim also suffers with developers trying to appeal to a "wider audence" by removing features from the game (like attributes, skills, armor pieces, etc), that makes the game quite shallow and makes difficult for you to make "builds" that actually plays differently (most characters will just be a mage-warrior-thief hybrid).

    The soundtrack is somewhat good, but not very original because several musics are taken from Morrowind. Most sound effects sounds like they were taken from a bad movie from the 80s.
  11. Nov 11, 2011
    Absolutely awful. Try remapping the keys to the keypad and you get "this key is reserved," even though it really isn't. The graphics are absolutely awful, the mouse control is absurd, and textures are washed out and bland. How did this hogwash get released for PC? Why did Bethesda even bother? I get the feeling that most of the reviews here saying "GAME OF THE YEAR" are payed reviewers.
  12. Dec 17, 2011
    Skyrim is a terrible role playing game. By now we all know about the horrid user interface, the relatively poor combat and magic systems, the disastrous implementation of dual wielding (that makes it, essentially, useless.) We know about buckets on heads and backward-flying Dragons. So I won't even take them into consideration, except to say Bethesda could have done better....................And that is the overarching theme of Skyrim: Could have been better.................................................................................I came into this game not expecting much. It is, after all, a Bethesda game. And I am happy for that, because I didn't get much. No moral choices. No consequences for my character's actions. Speech skill isn't even something you can use. It just lowers prices at merchants. Loot is thrown at you constantly, level-ups are handed out like candy at a parade. There is no challenge, no feeling of accomplishment to completing tasks......................................Questing is, if anything, worse than in Oblivion. Literally everyone in the world has something they lost or need found, but no initiative to go and find it. This game is essentially one big fetch quest after another. Its sickening and disheartening..............................Still, as an action game based loosely on a narrative, with some role playing aspects, Skyrim sort of works. It has its moments. But as a true role playing game Skyrim is beyond terrible, and that is why, despite the things I like about the game, I am giving it only a 5. I am reviewing the game as the RPG it claimed to be and was not, as opposed to overlooking this significant bit of false advertising.........................Bugged launch, zero replay value, linear quest line, poor combat and terrible dialogue and writing (all in the Bethesda tradition) guarantee this will be the last Bethesda-developed game I ever purchase. Terrible developer with terrible writers. Expand
  13. Nov 14, 2011
    I cannot believe the average critic rating for this is 96. It's just sad that such a flawed game can receive a score 4 points away from absolutely perfect. In some places, the graphics even look inferior to Oblivion (such as lack of properly rendered textures, so reflections of light on walls don't happen, animation is just as awful, objects don't reflect or shine anymore) I've been playing for almost 20 hours now and am amazed that supposedly reputable review sites would be so generous to a game that is ridden with bugs, glitches and design problems. Movement is SLOW. Very slow - get a horse and it's barely any faster - sure you can sprint but the horse runs out of stamina, and if it gets hit it runs away and sometimes disappears entirely (one of the many weird glitches). You can get companions to follow you around, but they walk at a snails pace and get in the way when you're in dungeons. Combat is exactly the same as Oblivion, just point at the enemy and spam the button. You'll have read about the awful UI. Yes, on the PC it really is that bad. Good luck scanning through a massive inventory - it was better on Oblivion, at least you could view your character. Yes, in this game you cannot even see your character when setting up equipment and there's no way of sorting items. The graphics really do look like something from 4 years ago (and I have a decent rig, it's even rubbish on ultra). Textures are so poor they look like PS2 at points. The music is okay but nothing memorable. The quests are nothing more complex than standard WoW stuff (go here, talk to this guy, bring me that object). Recent RPGs have been pretty bad, so this is going to do well because it's something to play, but much I wanted to like this, it's a poor effort. I'm stunned that the reviewers have rated this so highly. Expand
  14. Dec 6, 2011
    I scored Skyrim based on what it delivered. While skyrim could have been great, I fear that many of the high scores here are from die hard fans looking at the ooh ahh factor. Because Skyrim deals in the open world we are pleased to see sprawling vistas. But when broken down into its parts, Skyrim is nothing special. I am not rating skyrim on what could have been or what may be in months after patching, i am rating it on what i was delivered. Graphics The graphics are better than that of oblivion, but in current gaming, they are certainly nothing special. They are nice when they work. There are numerous issues regarding graphical problems, and this really brings the score down. Where it could have been an 8/10, what i received are overall graphics of a 4/10. Story line The quests, including the main quest are really quite shallow in terms of their story. There is nothing remarkable about them at all. In fact i found the speed at which i was able to join and become the head of each guild rather pathetically short; everyone seems to trust you very quickly, no need to really prove yourself, just collect this or that and within 4 specific quests you are the head of the guild. Secondly, many of the side quests or miscellaneous quests are completely vacant of thought, ââ Expand
  15. Nov 12, 2011
    Now now .... where to begin. The controls on the PC are just awful and no remapping(in 2011?) and when i say controls i dont only mean the combat oriented ones but the interface ones too . This is propably due to the fact that Bethesda could not take the time to "smoothen" that console port of a game. Combat is still as awful as it was in Oblivion withconstatly bugging animations and with no actual feel of the weapon or the incoming hits and ofc as simple skillwise as ever , I bet "shank" which is an action game can produce more moves and with better mouse/keyboard response.
    The graphics and audio are mediocre to say the least which is rather interesting since the elder scrolls series after morrowind used to be well known for their cutting edge video/audio making us tremple thinking the amount of moneuy it will take to witness the awesomeness.
    Even storywise Skyrim falls short to its heritage with detached and boring sidequests blinking lights and everything expressed in "easy" words directed ofc to your average console gamer. To be honest thought i can't really speak for the main plot since im not too far into it yet.
    So conclusion is that this is not a highly anticipated PC RPG game but a rather mediocre console action/rpg that just hapened to be ported to PC because of its heritage. Thank you bethesda for not giving me the heads up and i wasted my money.
  16. Nov 13, 2011
    Absolutely horrible performance, bugs everywhere, awful menu system and UI, and it isn't even that fun. Oblivion was interesting and felt like something I wanted to explore. This game, at least what I've experienced of it, is nothing but "go here and talk to this person" and "go here and find this thing". You get to traverse large, empty plains and mountains that remind me of Fallout more than anything. The animation is nice, graphics are okay at best, but sound and music is mediocre and mono-sounding. It also isn't really fun to play at a constant 30fps when you're using the lowest possible settings. Expand
  17. Nov 12, 2011
    The Professional review sites are officially dead. It's not just a coincidence any more, they are obviously bought and paid for.

    This is a really mediocre console port, and not a successor to Elder Scrolls: Morrowind or even Oblivion. The controls are 'horrible'. The interface/inventory/etc., is horrible. The story and voice acting, are really bad, the intro was boring and very linear
    and quickly care nothing at all about any of the forced, rushed, generic characters. Voice acting is in spots good and in other spots, well, spotty. Exploration feels about the worst ever for an Elder Scrolls game and environments have a really weird scale to them, that makes everything feel squished and steep, like walking up the side of a cliff just feels really weird, like everything is made out of 80 degree angles.

    Controls make this game basically un-playable, they ruin combat. Dunno what the developers were thinking, but my guess is that they didn't want to catch all the major BS they would catch if they just stopped making PC games, so they just do this instead. Bad news though, I wouldn't even enjoy this as a console game, the original Morrowind played on the original Xbox was better (I know because that's how I played it through the first time and I pre-ordered that old classic...)
  18. Nov 18, 2011
    it's a well done game in some ways, mainly if you're a console gamer.
    the menu designs are just horrible on pc, why can't i use my mouse???
    graphics are sub par, over hyped, and the character progression is painfully simple.
    i got bored and frustrated after only 6 hours in :/
  19. Nov 16, 2011
    The reviewers must of gotten a different game to us. This game feels like it was made for console, it is so sluggish even with 60fps, You cant browse the menus with your mouse, only the keyboard works, that in itself is a 0. The graphics are some of the worst i've seen compared to the era they were released in. The game itself? who knows, there's too many hindrances to get to the gameplay itself. I'm sure if i tried the console version it'd be near flawless as the consoles have very strict releasing protocols.
    I guess with the pc version they threw their hands in the air and said let the mod community fix it for us.
  20. Nov 13, 2011

    How this can get 10's from 10's of critics is beyond me. Oh, I have a thing or two to say about that..

    1. Design is bland. Enviroments look just the same as Oblivion, with the same random-dungeon-generation as Oblivion, with the same lack of feeling, charisma, distinctiveness. It's like it couldn't be made better looking and equally uninteresting at the same time. None
    of the enviroments are actually connected to any type of function - they're just made to look awesome. Large expances? Check. Walkways floating in the air? Check. Underground lighting and strange floating plants? Check. Oh, and I started as a feline with enhanced vision to see in the dark. Think I ever needed to use it? Nope! Chuck Testa.

    2. Game mechanics are bland. Wow, I got a sword that does 15 fire damage instead of 10. THAT's CONSIDERABLE. Oh, this sword does frost damage instead of fire, NEVERMIND, damagetype almost never matters ANYWAY. Perks? Yeah, 20% more damage, 40% more damage, can it get more flavorful? Oh, what's that I hear? You can get 25% chance to make monsters bleed from axes or something? ... Sorry, I think I fell asleep. Automatic difficulity adjustment is back, btw! Hell, you're wearing the best armor possible? Well, be prepared to be slaughtered by peasants and iron-armed cave-men. All for a decent challenge, you know!

    3. Spells are bland. Fear, Spark, Fireball, Tashas hideus laughter - sorry, made the last one up. That one would actually been interesting. Make X do Y for Z seconds. Step-n-repeat. All elemental spells have same structure: Low-level, medium-level, high-level, a bit more awesome level, I can guess what this is going to be level, and I couln't care less level.

    4. Dragons? Yeah, **** fly-like-on-rails one-trick-pony kill-them-the-same-way dragons. All look the same. Try killing them with a close-range weapon? HAH!!! Yeah right. Try instead getting them glich-stuck behind a tree and spend 20 minutes waiting for your mana to recharge or your petty spells to do your work. Dragon powers? You can become a ventriloquist! With great power comes great responsiblities!

    5. Inventory? HAH! Be ready to spend equal time in the horrible menu-system as watching the scenery go by, slowly on a horse with no name that can actually run - for 10 seconds - then plot along. Potions of healing and Potions of health and Potions of Regeneration and Potions of **** well, all these are going to be just a blast scrolling though. Some heal you. Some doesn't. You'll just have to find all of them again and again. Easy to recognize visual representations? Pff.. who needs'em. Up, down, left, right. Get ready to be confused. Select skills without jumping to another skill and trying again and again and again and again and almost destrying your keyboard? You wish!

    Well, at least it doesn't have any bugs.. ..oh, wait.
  21. Nov 12, 2011
    No STATS. No character doll. Stupid consolish interface. Outdated DirectX9 engine. Lot of low-res textures. Sometimes funny psychics. Combat is dull and simple. etc. etc.
  22. Nov 18, 2011
    I really want to like this game I really do. But the UI on the PC is just horrendous. No modern PC game should ship with a 100% console UI and awful support for keyboard and mouse. All kinds of performance issues, I had a game stopping issue that took 4 days and a user fix to make the game playable.

    Once I was able to play the game, with an xbox controller mind you, It was a lot of fun.
    It is a very atmospheric game and is a whole lot of fun when you can play it. Getting to play it is the obstacle on the PC however.

    Here is to hoping the patch will fix these issues, if so I would have no issues giving this game a 8. But the UI has to be fixed.
  23. Dec 25, 2011
    Tremendous fun at first, but the game's charm wears off quickly. Each subsequent installment of TES series removes more of the RPG elements, and Skyrim is pretty much just a FPP hack'n'slash. The main plot is a cookie-cutter sub-par heroic fantasy dragon slaying "adventure" and side quests are rather disappointing too - kill, exterminate, assassinate, murder and fetch. Playing a warrior archetype will get you bored to death, sneaky rogues and mage might fare better though. The world is big, but compared to, for example, Morrowind, it's bland, default north of the default fantasy setting. Exploration isn't really worth the effort, random dungeons litter the landscape, filled with random baddies to murder, bearing random, level-scaled loot. There's barely anyone to talk to outside of main cities - not saying that's a bad thing, since the dialogues are quite badly written and uninteresting, voiced by about 10 actors at that. Not to mention the interface, which was designed for consoles and is agonizingly annoying to use on the PC, and the outdated graphics. This game jest needs mods to be decent, and without them it's a solid 4/10. Skyrim made me look more favourably on Oblivion. Expand
  24. Dec 29, 2011
    This review contains spoilers, click expand to view. Where do you begin with a game like Skyrim? At first I was thrilled, but by the point I had beat all the guilds, mainquest, civil war, Deadric quests, and most the miscellaneous, I realized this was the pinnacle of the complete devolution of the Elder Scrolls as a series. The guilds lack depth and have no purpose. A hack and slash barbarian can lead the College of Winterhold by fighting through a few linear dungeons. The Dark Brotherhood is shorter than Oblivion and lacks the dark humor and unique kills. Most assassinations are simply, go here and kill this guy with a marker over his head. The Companions are equally short and devoid of challenge. Every guild treats you like an outsider then after three quests blindly trust you to be the next leader. Once you become guild leader the random filler quests generated are so repetitious you will be burned out quickly. The Thieves Guild is extremely guilty of this. The random thievery quests are so unoriginal and for a game the prides itself in its AI the people basically let you rob them blind. If they detect you don't worry, they won't call the guards and you can walk back in an hour latter and rob them again. Then there is the fact that there are no actual consequences to your actions as almost all the characters even slightly related to a quest are made unkillable. For a game that prides itself in character choice, why do I have no choice in this matter? The perks are poorly implemented and completely unbalance the game. They will leave you one shotting any enemy with a bow, enchanting armor to cast entire magic schools with no cost, and other outrageous feats that remove all challenge from the game. In just three hours you can craft a god-tier suit of armor and kill everything (except half the NPCs with immortality) in the game. The crafting system has no depth and isn't even related to you respective skills. Why can a character with 15 in smithing craft an item at every attempt? Let me see anyone inexperienced in smithing create a dagger at every attempt. And did I mention weapons don't decay after use, hardly the pinnacle of realism or even providing adequate challenge. I mean if weapons don't decay why even have magicka deplete with spells cast? The civil war quest line is a joke, both sides are mirrors of each other and don't even use different tactics in battle. The main quest is predictable with a typical enemy that has no real motives other than destroy everything. At least Dagoth Ur had motives. He wanted to unify Morrowind against the Empire's invasion at any cost. Skyrim's main enemy is a dragon that wants to destroy the world, how original. Then there is the matter of the new AI system which the developers clearly banked on generating worthwhile and memorable quests. Quite simply it completely fails to generate quests with any degree of complexity. Furthermore, the Norse culture and lore seems like a secondhand rehash of established fantasy clichés. Overall this game hardly even qualifies as an RPG. So much has been streamlined since Morrowind and Oblivion. Even custom spell creation is gone. Nearly every quests has only one way to complete it and it usually involves killing/finding an item that has a magic arrow over its head leading you directly to it. Sure the graphics and environments are nice, but they're nothing amazing compared to the current crop of PC games. Justify this games greatness with the rave reviews, record sales, or mountains of cash it has generated but time will be its ultimate judge. This is just another example of a studio catering to the masses to maximize profit and everyone is eating it up. So this concludes my review of The Elder Scrolls: Call of Duty Expand
  25. Nov 12, 2011
    This game is one big marketing joke, it was anticipitated to the sky's, and look now? what an unfinished wierd ass game, yeah the game is BIG, and EMPTY, the controls are really stupid, the graphic havent changed much, caves, dungeons looks awfull in textures, dont be fooled here guys, this is not worth it, just can't accept that it gets 9/10 - 10/10 almost everywhere, now i dont give a s... about those reviews around anymore! normally i would give it 5-6/10 but because every "gamesite" is giving 9-10 witch is such a joke, then i only give it 0. its not even close to 7-8-9-10 at all.. Expand
  26. Nov 12, 2011
    Many of the mistakes from Oblivion makes it into this game as well. * Big empty world
    * Level scaling which makes leveling up totally pointless. Did they not get the point from the critics after Oblivion?
    * Inventory in most chests are rubbish. I worked my way through a big dungeon and the end chest contained 6 gold!! That is so pathetic!

    On the pc, many textures look like they are
    from a 8 year old game. Skyrim looks VERY dated on the pc.

    The whole interface is just wrong for a pc game. It's made for console and do not make use of the advantages of a keyboard and mouse. It even installs and starts with a game controller as the default input device. That really says it all I guess :(

    The only thing Bethesda has put even more effort in since Oblivion is the hype they created for Skyrim.
    I like the Fallout games, but Skyrim is a sorry excuse for a new age rpg.

    The more I play this game the more it feels just boring and wrong.

    Shame on you Bethesda.

    The game deserve more than 0, but to compensate for all the misplaced high scores that is what it gets from me.
  27. Nov 13, 2011
    The lack of acknowledgement by so many reviewers about how broken this game is for some people only makes the fact that it is unplayable that much more upsetting. Out of the box the game has critical control issues thanks to it's sparkling new consolized engine. The mouse is floaty and awkward feeling and inputs come out late. You can look up a wide variety of fixes and tweaks for these problems, but it MAY NOT ACTUALLY FIX THEM. Nothing online seems to address the fact that the mouse inputs--even the clicks--are not simply delayed. If you do not hold down the button for long enough, NOTHING WILL HAPPEN. You can mash right or left click as fast as you can and your character will not swing his or her weapon because you are not holding the button long enough for it to read it. Worse yet, Bethesda offers no support for these things that actually work--their forums are probably being flooded with registration requests and validation emails simply never happen, so you can't even post about your problem and post specs to get support. I feel really angry that I paid $60 at launch expecting something that was actually playable, but I guess that was simply too naive. Expand
  28. Nov 12, 2011
    Abysmal! I can't believe the high scores this game is receiving. This is one of the worst console to PC ports I've ever had the misfortune to play. This game might be acceptable on the console, but on the PC it's just atrocious! I'm sorry, but I cannot recommend this game to any PC gamer.
  29. Nov 13, 2011
    Simply terrible. This is the worst Elder Scrolls game I've ever played, and I've been playing them for many, many years. I don't know what Bethesda was thinking, but they simply failed miserably on this one, and never again will I give Bethesda MY heard earned money for any game with Bethesda anywhere near it.

    First and foremost, the game is unfinished. It should have stayed in
    development for another 3-6 months. The UI horrible. The worst ever in a Elder Scrolls game. It's a main in the @** to navigate because it was designed for consoles, and Bethesda was too lazy to fine the UI for the PC version. If my $60 is going to support a company who is too lazy to spend a couple more days to refine the UI for the PC version, then I'll send that $60 elsewhere next time.

    Secondly, the combat. They went backwards instead of forwards with the combat. The screen pitches and rolls far too much. It makes me nausea and dizzy, so I started playing from third person view, which is undoubtedly, not properly implemented. It has input lag where the first person view does not, and the animations are laughable. Not to mention, avoid those trolls because they'll send you flying 200 ft in the air with one swing. Good job Bethesda! Don't take that in a positive way, because it's not -- it's meant to be a smart-@** remark telling you good job on screwing this one up after years of anticipation. Not to mention, the map system simply is terrible. Additionally, they should have just left the map out if they weren't going to do any better than this. It's so terrible it's not even usable. It doesn't help with navigation at all, unlike in Oblivion. Then within 30 minutes it the game they make you spend 30-45 minutes trying to find your way through this mountain to get to your next objective. What in the hell was Bethesda thinking if anything? I can see this after playing the game for 4-6 hours, but not as a second step in the main quest within 30-45 minutes of starting the game. Shameful Bethesda, you are now simply terrible.

    The ONLY reason I even gave this game a 1 is because of the soundtrack, or it would have simply just gotten a 0. Bethesda, patch this pile of junk you released, redo the UI so it's mouse friendly, fix the lag in the third person view, fix the trolls, revamp the map, because it simply sucks, add more presentation to the game, because as it is it's just a simple mindless quest grind with voice over until you reach the end of the story. There is simply nothing in the game that drives the story forward Go visit BioWare and take some lessons from them -- you can learn a lot from them. Trust me, because you flopped on this game.

    $60 I wish I had kept.
  30. HD3
    Dec 16, 2011
    Skyrim has two major strengths ; you can wander anywhere at almost any time and kill almost anything you find there and you have a huge number of sidequests available to you. Outside of that the game has a lot of flaws which everyone seems to be a little too willing to overlook. Character development is almost universally absent and plot never delves much deeper than prophecised hero slays ancient evil. Even the civil war arc which is intitally established as a major feature of the game's world remains largely stagnant, save for Imperial or Stormcloak troops replacing the local militia after certain quests.
    The copy and paste enviroments aren't quite as bad as Oblivion but still enough that you can see some of the days where the developers weren't at their best. The biggest problem is the combat however. If you're going to play Skyrim, go with a mage, because melee combat, particularly if you use a two hand weapon, rarely amounts to more than mashing w/e key you've assigned your sword/mace/dagger etc to until the thing you were aiming at is dead. If you are looking for a game that satisfies wanderlust and affords great flexibility, you'll enjoy Skyrim. If you're looking a tight engaging story and well developed combat systems, look elsewhere.
  31. Feb 26, 2012
    **** I don't want to review a game after 2 hours of playing it, but i don't have stomach to play this any longer. I can't understand how can any company make a game with 100+ hours of content, but totally fail at UI. Most of those 100 hours you spend searching for items in totally **** up inventory. Shortcuts and using spells is another tragedy. Never seen a worse console port. Some can say there are mods now that fix this, but i don't want mods, i want complete game from the company, not modders. World is open, but there are hardly any interesting places at all. Dialogues feel like being made by a 12y child. No epicness, no intelligence, nothing at all. Your character is boring, you can't give a **** about him. The choice of race hardly matters to you or the environment. As long as ppl worship crappy games like these, there is no future for gaming. Expand
  32. Jun 18, 2012
    To be generous, the first 4-5 hours as the game started I enjoyed immensely. I would have given a 9 if the rest of the game remained consistently fun. But it isn't so. I've never really like the floaty combat system in other TES games, but on this entry it's more obnoxious than ever because enemies hardly ever react to you attacks. They added "kill animations" to spice up the fighting aspect, but they are just cutscenes of your character pulling off some cool move. You're not fighting the enemy anymore, you're just watching your character fight essentially. The first town you arrive at is a welcome beginning. You believe every character has a personality, unique voice & their own special problems that you can help fix. Until you go on to the next village or city and realize that almost all of the same voice actors were recycled for everybody else. Every smith has the same voice, every bard is a blonde womanizer with the annoying voice actor from Tak and the Power of Juju, almost every shopkeeper has the same male/female voice & they all think that "they have the finest goods in Skyrim" and "some people may call this junk, but me I call them treasure." Also every single guard in the entire game has the same male/femal voice, and my god do they sound mental. From the very beginning, the graphics made me very wary. The far scenery is sometimes beautiful, but when taking a closer look, textures & character animations can be worse than Morrowind ( which was made almost a decade ago!). There certainly is massive amounts of content, which I tried to explore over the time of about 80 hours of gameplay. But over half of the content is recycled "fetch this/kill that" quests with no depth or sense of urgency or accomplishment. The smithing & enchanting system is ridiculously broken, allowing you to become wholly overpowered within 5 hours of spamming iron daggers and enchanting them. This also makes exploring & adventuring obselete, because you will never find anything better than what you've already smithed and enchanted at level 10. Some cities/holds are massive & beautiful, but only inhabit about 20-25 NPC's. So it feels like a glorious ghost town, and you can't even engage with some of them; so it just feels like their taking up space. And nobody besides those involved in the main quest seem to be concerned that fearsome, deathly dragons are terrorizing Skyrim. And even when you finish the main questline or a certain guild, no one remembers you for it. Guards & NPC's will still harrass & criticize you even after saving skyrim from total destruction. So you also feel like your character is taking up space, because you make no visible impact upon the world. The only quest line I somewhat enjoyed was the Theives Guild, but it was still short and required a lot of tedious extra jobs to do in between. All of the dungeons, caves, and castles are only slightly varied from the next and really give no incentive to explore because you will encounter the same enemies and the same worthless loot. There certainly is no character development, because for some reason, you're only given 1-3 dialouge choices. It doesn't matter what you choose to say, the conversation will always end the same. They also made the quest system too easy, essentially holding your hand throughout the entire game because there is an arrow that tells you exactly what to do & where to go. There is no mystery or real challenge. The game really just degenerated to a virtual walk in a park (literally & metaphorically). The only thing I enjoyed in the end was the scenery. Expand
  33. Nov 12, 2011
    My friends and I(7 of us altogether) went out yesterday to pick up our CE pre orders for Skyrim. 3 hours only 1 of us was able to get the game running past load up simply because they were running on an older version of windows. Blatant console port with terrible mouse acceleration in menues, derpy animations for EVERYTHING, physics is retarded because they haven't made any improvements since Oblivion, buggy and boring combat and an ok story but even that's generic. Skyrim on PC gets a zero because the game doesn't like loading up and I've already exchanged it for the PS3 version. And I doubt Bethesda will do anything for the numerous bugs in the game, instead they'll once again, let the community do their work Expand
  34. Nov 14, 2011
    This game doesn't deserve all the credit it gets. It's got some real issues that hold it back. Granted, It's leaps and bounds better then its failure of a predecessor, the game is held back by horrendously poor AI, graphic issues, interface issues with the mouse, bad unit collision detail and melee combat that is lacking. The saving grace for this game? The graphics are above average if run on max settings, its demands aren't very high, so that's an easy reach for most PC's. But even still, the game's graphics are too dark to really shine anywhere. I guess the only fun I had in this game was cheating with console commands; decimating the cities, running my horse up a 90 degree mountain cliff and beating the AI out of fair fights with abusing the smallest of obstacles. It's definitely not worth full price. Wait until it drops to the 20 mark. Expand
  35. Nov 18, 2011
    You can't make a good story focused on dragons, simple as that. Talking dragons is an absurd twist on the generic ones, which surely is original but it kind of made the game awkward. The main quest was boring, since there was no character progression. We already knew from the start that we were the Dragonborn, designated to end the dragons... etc... most of us probably figured out what finale would be like as well. When there's no mystery in a game like this, it's not fun. You're not dragged into the story because it lacks immersion and the originality of daggerfall and morrowind. The quests in this game, be it main quest or not, are incredibly easy. It's like they were designed for you to not be able to fail. A prime example would be when you doing a College of Winterhold quest, you have to explore a ruin in order to find a staff. You stumble across a door that freezes when you walk by it, and thus it cant be opened... only to find that a few steps to the left there's a fire tome waiting for you. Dont present any obstacles to a player if theyre not there to actually hinder your progress...

    The game IS pretty fun though, but its nowhere as good as Daggerfall or Morrowind. It might be better than Oblivion, though. I would say its a good action/adventure game but an awful roleplaying game. If you don't have a brain and like killing things, well this is the game for you.
  36. Dec 15, 2011
    This game is a terrible console port, and each successive patch just breaks the game further. It handles PC hardware as poorly as possible. My PC, which can run Crysis and Crysis 2 both at consistently over 60fps, sometimes struggles with Skyrim at it's most basic settings. It is poorly engineered and the PC port of this game is a joke.
  37. Dec 2, 2011
    Take back my earlier game review, Game has had several patches an it still runs like **** crashes on random loads or fast traveling between areas, will have texture load failures. **** for all the game content an as fun as it might be, I refuse to play it anymore cause I am sick of it randomly crashing every 5 to whatever minutes. piece of **** crap game an Bethesda has joined the ranks of crap software companies just like the rest of them. Horrible peace of **** unfinished released software I am sick of wasting my money on crap software that is released untested an we the consumer get to play their test dumby as they patch an fix the game they released broken. TIRED OF IT AN I REFUSE TO BUY ANY GAME THAT IS NOT MADE BY BLIZZARD FROM NOW ON. Expand
  38. Nov 15, 2011
    Skyrim starts out incredibly. Slowly as you play through the first town you'll come to realize how frustrating and difficult this game can be just to play. The are certainly solid elements in play (open world, complete interaction) but there is so much left to be desired.
    1. The controls for PC are extremely clunky and antiquated. It is essential to have multiple types of weapons and yet
    is ridiculously over-complicated to switch between items.
    2. Inventory system is a joke. It's 2011, I think we can move past the text based inventory system that Diablo used in 1996 Bathesda.
    3. Auto save is non-existent. Have to press my F5 key ever 2 minutes for fear of running into some monster in the forest that will kill me in 1 hit really takes away from the immersion of the world. Auto save only works when you zone, which means you're in a city, which means probably nothing will happen to you. Spend 20 minutes out in the forest? Better hope you saved 10 times to the run to wherever you're going.
    4. Game crashes constantly and some of the physics are just flat out broken (see horses)
  39. Feb 1, 2012
    This game is highly over-rated. Most suitable comparison would be saying that this game industry's Avatar (film). Impressive graphically at first, but once you see it clearly, it has a boring story, full of clichés and overall, not interesting enough. It has a great amount of items and weapons, but you won't need 80% of them because most of them are just useless. Quest become way too repetitive quickly, specially because most of them are just a copy & paste with different names and places, and besides, some skills make them too easy to complete. Main story itself isn't very interesting or original, and the fact that some side-quests may delay your progress in the main-quest makes it quite annoying. Enemies are poorly designed and there isn't enough variety of them for such a huge world. It may give you a few hours of entertainment, but unless for some strange reason you are like addicted to it, it will be hard for you to go further than 50% of the game, because by then you have noticed how repetitive it is. If you manage to complete 100% of the main quest, you won't really get a real reason to complete side-quests left, and that if you didn't accidentally ruined them by killing someone or doing something you shouldn't. The good: It has quite nice graphics, a huge world to explore and, if for some reason you actually like this game, you have a huge amount of things to do. The bad: Way too bugged (PC version got some of them solved by FANS even before they were officially solved), repetitive as hell, after main-quest is completed you have no real reason to keep playing, too many useless quests and items. Expand
  40. Feb 17, 2012
    Looking at 31 positive scores i kinda lose faith in professional reviews and feel like they give instant high rating to popular games after playing them for very short time just to pump industry with money and be popular... :/

    Imo skyrim lacks what good rpg game should have. Immersive feel, atmosphere and gameplay. Like old thief, baldurs gate, torment or gothic, or to lesser extend new
    witcher or even amnesia the dark descent... tbh there aren't made many good games nowadays.

    Stuff i dislike in skyrim are: big but lone/boring world where most stuff looks the same (copypasta), fighting is just basically boring not involving one or two button smashing(+drinking potions), npcs feel so "detached" in this world don't make me want to look around for quests or to talk to them...
    Main plot was really mediocre and when you complete it game loses any point of playing anymore because everything feels like filler. Game mechanics suck... Why would they even do stuff like lockingpicking, rhetoric, stealth, its just illusion of choice but in truth they are all useless... This whole game feels more like poor fake/artifical "program" and not like word. I even felt more of rpg in WoW than in this mediocre game. Character models move awkwardly when strafing, if you dual wield, your second weapon isn't even displayed on your belt. Games keeps retard friendly skill level both during battles and so called puzzles.
    You get big world, walk around this same caverns without feeling of purpose, without joy or satisfaction when fighting, talking to these same looking fake npcs. Meh... After playing this game for like 30 hours its linearity and repetitiveness becomes very apparent. Very overrated and overhyped game which doesn't even deserve place between true rpgs. These high rating only show how biased and subjective gaming reviewers are, you can't trust them... Sadly this way we can't expect developers to make really good games like in past.

    Anyway this game deserve 5 on 10point scale where 10 are greats like torment, fallout, bg2 and 0 utter crap like postal...
    Its still better than oblivion but this doesn't mean its good, im giving it 0 just to downrate it little bit.
  41. Nov 15, 2011
    I just made a account to review this game , played 5 hours of this game but no more !!!Will never play this game in my life i thrown the copy away ,never will i but a bethesta game first day !!
    Enterd the game for the first time i got blown away and not by the average graphics but by the thought of playing another Elder Scrolls ,loved oblivion ,fallout 3 all dlc's and new vegas. but this
    game is full of bugs .
    the game recomanded settings were medium , the game ran at 40 fps i really liked it ,then it droped down to 20 ,turned everything on low it runs at 80 fps but after a while it gets down to 24-30 WTF?!!?
    sometimes game crashes without any error whatsoever,searched the web and found out i was not the only one experiencing this .Technical issues made this game simply unplayable for me .Save yourself the headache and buy the 360 version please,on pc this is the lazyest port i've seen in 3 years. Leaving all the pc unplayable version, this game is pretty good,open world ,intense fights,lots of weapon models,lots of exploring,lots of quests , great nordic setting. The core gameplay is utter garbage for a AAA game the sequel to tes oblivion and morrowind,a multi million budget game, the gameplay is nothing more of garbage every swing feels floaty you dont know if u missed to hit ,i always look at enemy hp to see if i hit him ,when u hit someone it feels like u hit air ,collision detection is off and very bad,Please bethesta elarn from that INDIE developer that developed ZENO CLASH or the one who developed Dead Islands . I feel bad that people rate this game so high only because it's a TES this only encourages lazy console porting. bad bad game it deserves a 4 maybe a 6 or 7 without the tehnical problems.
  42. Nov 15, 2011
    Massively disapointed in this game. Horrible UI (obvious and awful console-port), if you haven't played the previous games you will be completely lost attempting to do many things--they are not explained at all. The graphics are bad, characters all look like unwashed creepy meat-puppets. 20h in, the story still hadn't done anything to grab me. And the combat, good lord the combat. Worst I've played in an rpg...ever...maybe as bad as Witcher 2's, but it's basically the same so that's probably why. 1st person rpg sword-slashing simply Does. Not. Work. Playing a mage was slightly less annoying, but still wholly un-compelling. I gave it a 1 because the mountains are pretty. So there's that... Expand
  43. Nov 16, 2011
    0/10 for PC ... here is why... As soon as I tried to use my Keyboard/Mouse on PC! i discovered its unusable.
    menu really got me frustrated. I stopped right there and uninstalled it.

    I figure if I can't even get around without being frustrated, i probably won't enjoy it!
  44. Nov 16, 2011
    The overall impression - a single player MMORPG. Flat and predictable storyline, boring unremarkable characters, uninspiring dialogs, repetitive quests (quantity over quality). Combat mechanics are dull - enemy has too much health and hits too hard? Just kite it around while your mana regenerates. I'm not gonna mention all the technical flaws, because that I could excuse, if the game would be any bit exciting. Expand
  45. Nov 21, 2011
    I'll keep this quick, despite the pretty graphics (if u have the machine to max them out they aren't bad) and decent voice acting, I was quickly disappointed. The combat is terrible, quests are both sparse and boring, and very little to do that actually has any impact on anything of importance, I found this to be a quick waste of 60$. I can't for the life of me understand what all the hype was about. Expand
  46. Mar 25, 2012
    Thid game is between HOrriblivion and Morrowind. History and plot wise it is quite weak average, 5 Gameplay wise its merely a port from 360 so it lacks a lot, 2 Sound wise its good, 8 Grafic wise its past mediocre, 6 UI its total port useless to PC, 2 Exploring, as usual, 10 Character development bad, awesomely bas and anounced horrible since the start, but it s even worse, 1, Overall the game becaome shallow too fast, extremely repetitive, simplistic, Expand
  47. Dec 16, 2011
    REASON FOR SCORE- 0 as this is just another bethesda game, nothing special, no extra effort and its metacritic score is waaaay too high. To rub salt in the wound this is a PC port. Wonder what I mean? You will know if you buy.
    GAMEPLAY- Oblivion. Enough said. GRAPHICS- think crysis 2/battlefield 3. Graphics that look like they could be sharp but were limited to consol standard, however if
    your gpu is below or at 9800gt this will look nice and run well.
    LEVEL DESIGN- Stunning, but I would trade half those unwalkable slopes for gameplay.
    AI- there is AD as in artificial dumbness but no, there is no ai. UI- worst I have ever seen in an pc game, leaves you wishing you had a pad..
    ATMOSPHERE-epic, the best, but the ui breaks it up awfully. LEVELING- Cant conclude on this but it just doesnt engage me, as in oblivion you arent specialising, you arent engaging the enemy, you just toss about pausing, running back and forth, wondering if you have hit anything, the world cant be faulted though. QUESTING-One quest in and it was cool.
  48. Dec 20, 2011
    Bethesda sells this game as a RPG, yet it's a adventure game. Three stats, blande forge system, buy 1000 daggers to do a greatsword? really? Lot's of fetch quests, dungeons look the same. Bad voice acting sounding the same over and over, uninteresting writing in the main quest.
    Basically, if you sell it like a RPG, it should be a RPG.
  49. Feb 19, 2012
    I fully understand that Im going to cop a lot of flak for this one, but I fully intend to review this game as I experienced. The game starts off rather well, but soon loses momentum as the game leaves the player to choose their own adventure. Perhaps, what I thought was the most enjoyable aspect of the game, was exploring the huge world the Bethesda has created, yet this would likely appeal to very few people. Combat is simple, yet at times a bit clumsy, and graphics, on the whole, I found to be rather underwhelming. By no means has Bethesda mishandled a good concept though perhaps I wish that they had done a little bit more with it. If youâ Expand
  50. Feb 23, 2012
    Most overrated game ever. I got about half way through the main quest, and did a few sidequests that didn't involve collecting about 50 of random items. I only did half of the main quest as I got bored every time I played this, and quit after a while, due to this. The reason I kept playing until then? It was a game I wanted to like, due to the reviews. But there were too many problems. The menus are horrible to navigate, and the skill tree menu confused me.
    The AI are stupid, i'll usually find a few NPCs and enemies walking into walls.
    There are so many glitches in the game, it became unplayable at one point, and I had to re-install it because of it.
    The physics are so bad. Countless times I have picked a jug or something similar up, and it's bounced off a wall, and flown into me, killing me.
    The graphics are horrible on the max settings, even with the HD Texture Pack, recently released, which I re-installed the game for.
    And, my god, the fans. If I mention to some people on a forum or on a game online, i'll be called a troll. I am not a troll for disliking something you like. And don't even get me started on the "Arrow to the knee" fad.
    There are some good points, but only because they made me laugh. The Fus Ro Dah shout made my ribs hurt from laughter, mainly because of how the people ragdoll. Especially fun when you find a Goat on a mountain.
    The range of weapons and armor is massive and the map is huge.
    The Dragons are an interesting feature, but beyond broken.

    I wanted to like this game, but it was just one of the worst gaming experiences I have ever had.
  51. May 8, 2012
    Skyrim, for me at least, is not worthy of the praise it gets showered. Yes, you get a huge overworld with a character that you customize your way, and do whatever you want, whenever you want. yes, there is a ton of sidequests. However, there are a few glaring problems that i have with this game that i just could not ignore, and that prevented me from getting any real enjoyment out of it. First and foremost, the game's central story and characters are severely lacking. this means that no matter how hard i tried, i just could not care about any of the characters, because they're not developed in the story, and most characters only serve to be either a quest giver or a punching bag. This made the whole game just kind of bland and uninteresting for me. Next, the combat is not all that great. lets be honest here. the combat system alone is not gonna win any awards here. Lastly, yes the world is huge and there is a lot to do, but it gets very repetitive, very quickly. quests essentially consist of going into a dungeon, finding a certain thing, killing a certain monster, or other such things. In other words, the game creates the illusion of being expansive, when in actuality is very shallow.So, what does this all amount to? it amounts to the game being boring. very, very boring. and i dont play games to be bored. Probably the best analogy I've ever heard for skyrim, and indeed, most of the elder scrolls series, is that when you first start playing, its like coming out into a huge, shimmering, beautiful lake. Enticed, you wade out into the lake. You think, gee, this is great! i cant wait until i get to the deeper part of the lake! This is going to be great! however, to your surprise, the depth goes up very little, if at all. confused, you wade on, hoping for it to get deeper, so you can immerse yourself in it. however, it never comes. Disappointed, you leave. You may go back a few times because of how pretty it is, but always end up disappointed you can not immerse yourself in the waters of the game. Expand
  52. Nov 29, 2012
    I really tried to like this game. I played it for 20 hours or more. I set the graphics to ULTRA and they are good. The character creation seems good too. So, why a low rating? good question. Lets see....... 1. Bugs Everywhere. If you think the world in Skyrim is Big, you must see its bug list. Even trying to make it run is painful. Dragon fly backward, NPCs unable to left a room, problems with sound, etc... 2. Sandbox. I know, thats good sometimes but nor for a RPG, I really want a motivation for my character!. 3. Inventory. Do you want a game to spend 30% of your time looking for your stuff? I don't. 4. Weight. This game has a lot of items to build. Armors, Weapons, potions. But your character cant carry the "ingredients" because everything is too heavy. Even the flowers. 5. Menus. Everything is designed for Xbox. You don't want that on your PC. 6. Too easy. Troll regeneration: check, invincible NPCs to help you: check, dull A.I.: check. Oh, talking about NPCs... 7. Empty "party" NPCs . They dont chat with you, they dont have a life, they just fight everything you fight. So far from Minsc, Jan Jansen , even that mute guy from Out of this World. 8. Price. Why is so expensive when I can find good games cheaper? In the end, this game seems so good but is not fun. It has not soul. Was designed just to earn a few (or a lot of) bucks, not for the greatness. Expand
  53. Nov 14, 2011
    The face animations bother me, the voice acting is terrible. I played this game for 10 minutes, I could not stand the graphics. They are terrible, it is sad do they just not think to update their textures for pc?
  54. Nov 16, 2011
    This review contains spoilers, click expand to view. I'm sorry but Bethesda just stop. Quit now before you piss everyone off with the elder scrolls VI. The game crashes every few hours. The combat is left click to win. After obtaining 900 armor rating because of how over powered the perks are in LIGHT ARMOR absolutely nothing. And I do literally mean nothing could do damage to me before I out regened it with no bonus to health regen. The only time I ever dropped below 95% health was when I either took on 5+ targets at once. (This happens once every 100 fights because the game is too care bear even for a console game.) or when I jumped off a small cliff. Dragons were a joke; until you got dragonrend you couldn't touch them. Quest items had so much weight (one weighing 20!!!) and you cannot even remove them or store them away. Even after finishing the quest they stayed with you. Cooking and enchanting are horrible, cooking being the worst; they put no effort into it apart from "here's a set amount of food you can make you CANNOT make anything else, oh and your going to need salt for everything." The main quest line for the factions was so short and the â Expand
  55. Nov 17, 2011
    Graphics are even worse than Oblivion , the menu and navigating is a pain. Cannot see the characther,cannot see the equipped item on the char, cannot see the body in 1st person view.. Very laggy performance on a high end machine (HD6970,8GBRams and i7 Processor). Animations are crap, too much graphic bugs.. I cant count the problems... This is really really horrible after Oblivion....
  56. Feb 17, 2012
    Oblivion with a content update. Graphics - same. Gamplay - same. Characterisation - same. Writing - same. Three or four limited cookie-cutter dungeons redrawn a hundred times - same. I guess I should stop expecting TES series to come up with something new and not mind-numbingly repetitive, but there we go. I wanted to like this game, I really did, and I played it for a lot of hours, but by the end I was sick of being sent on yet another draugr slashfest to kill the same three types of creatues I'd killed several thousand times before, in another dungeon whose look and feel was exactly the same as the previous three hundred. Unbelievably boring, and that's coming from a fantasy RPG fan. They really do need to start going for quality and not quantity. Expand
  57. Jun 7, 2012
    Sorry I didn't rate the game previously as I was so pissed with it. New to Metacritic and didn't notice the rating bar in so big a hurry to vent my spleen. Here's my score.
  58. Nov 15, 2011
    Bethesda touted this as a "World Wide Release". It was a lie. Anyone living in Japan is prevented from playing this game for 4 weeks from the "world wide release" until December 8th. The -only- country facing this. It doesnt matter if you bought a copy from the US in English or you buy a Japanese copy in Japan(they're having to pay the equivalent of over 90 bucks for the priviledge to wait 4 weeks btw). All are restricted via the draconian DRM via Steam and Steamworks. I used to think EA was bad for such practices but Bethesda has really crowned themselves king on this one.

    I've lost all enthusiasm to play this game now. Sympathetic friends etc have even tried to get me cracked versions of the game to play. I really just dont see a point when Bethesda considers Japan and those living there to be exploitable in this manner like second class citizens. And why should I stoop to Bethesda's level of dirtiness? I 100% regret having gotten this game and wish I could return it.
  59. Nov 23, 2011
    Skyrim is another horrible example of quantity over quality. Bethesda is more than aware of what was good and bad in their previous games. They could easily have picked all the things that worked very well in Morrowind, Oblivion (with mods) and the Fallout games and made a truly amazing legendary rpg. Bethesda have the power and money to do just that. But it seems they lack the integrity and logic to make an truly amazing game. They have removed lots of good things from the other games and continued with the flawed ideas and put in lots of new flaws as well.
    The level scaling on enemies are bad enough, but they chose to go with level scaling on loot. That is one of the worst concepts in gaming history and Bethesda uses it again :( The UI is also a total mess to use. Really....what were they thinking?? It looks tidy at first glance, but it is really cumbersome and unpractical to use. There is a good reason why most rpg's have very similar UI set up you know.....IT WORKS WELL! The game looks ok, but compared to most other games released for the pc these days it is look very dated. Skyrim is not a terrible game, but Bethesda really annoys me when they release a console optimized game for the pc, and they annoy me when implementing so many flawed ideas from previous games. After 20+ hours in the game I am bored to tears. Level scaling broke the point of progress once again.
  60. Dec 20, 2011
    Bethesda today released LAA (Large Address Aware, 4gb support) support for the PC version, which at least makes the game playable without using a 3rd party program. Since that is finally true (nearly 6 weeks after launch) this will be my final review. The score is a 4, a low meh. That score is based on vanilla Skyrim, no mods with the software as the developers intended it. I can only assume this is how they intended it being so far after launch, 3 patches later and this is what it is. The game is still plagued by compatibility issues. Some systems and hardware simply can not use the game settings to run correctly. In my case Anti Aliasing (AA) and Anisotropic Filtering (AF) is broken. Using these settings in the game simply does not work, causes major FPS loss and texture problems. Forcing these setting (on max) externally through my video card the game runs well. The menus and keybinding issues that have been widely spoken about persist and Bethesda has done nothing at all about them. Shadows, regardless of setting (low to ultra) are blocky, twitchy, badly behaved abominations all over the game world. There are hundreds of quest bugs and other minor issues that remain untouched as well. Perhaps most troubling is some of the things that DID make it into previous patch notes, supposedly being fixed, were NOT fix and still persist in game. All of these things bring my score for this game down and that score is solely because Bethesda did not take the time to polish their game. Now, all that being said....Skyrim is one of the best games of all time. Just not by default. If you (and I encourage you to do so) visit one of the modding sites (nexus) and see what the fan base of this game is doing, not only to fix Bethesda's laziness but also their broken programming your jaw will constantly drop as the hours tick away in the wonderful world that is Skyrim. There are mods to make the game run better, mods to make the textures in the world look better, mods to fix the broken inventories and terrible UI in the game. There are mods to make your character look different and mods that bring Skyrim to life. The modding community for this game is EXTREMELY active (all current mods have been made even without the help of an SDK) and helpful. Bethesda built the foundation and for releasing a flawed game get a low score. The modders finished Skyrim, polished it and made it one of, if not THE, best games of all time. Expand
  61. Dec 19, 2011
    Giving this game a 0 to offset all the 10/10 reviews because it is way overhyped. Its a decent and average game. I quickly started to find this game dull. The combat is really lacking. No dodge, no parry, no positional attacks, etc. Its boring and dull. The map is large but for me it felt I would run for ages only coming across the occasional enemy to fight. There may be hours and hours of quests but majority of them are outright boring and remind me of the quests from a grindfest MMO. On the positive the game has a nice amount of freedom and is open world environment. But for me personally it is all rather pointless and uninteresting. Also there a number of noticeable bugs with this game. And I have had the occasional crash to desktop. Expand
  62. Jan 1, 2013
    The best thing I can say about Skyrim is that it makes a decent action game; even then there's much better to be had. Simply put, Skyrim pulls the "RPG" out of "action/RPG." RPGs are defined by the role-playing aspect that gives the genre its name. In a rather startling disconnect from previous Elder Scrolls installments and the Fallout series, very little about Skyrim actually fosters a sense of immersion and attachment. Sure, you play the role of a hero or thief or whatever you decide Character creation, and its importance to most RPGs that feature this mechanic, is essentially written off as a minor hurdle in the beginning of the game; nothing about the process informs hardly anything save some inconsequential lines of dialogue. A given race has some minor initial bonuses in certain skills, but nothing a half hour of playing doesn't disrupt. Classes and specializations are nonexistent and skills are threadbare in an effort to make the game more "accessible" but instead serves to simplify the game to an insulting extent. You can roleplay as a given "class" only by choosing not to use other skills available and adhering to a certain gameplay style; ironic that a so-called RPG forces this to be the case. Combat is a bore; it basically revolves entirely around jumping to avoid attacks (or sometimes blocking, y'know, just to raise the skill to level up quicker) and pressing the attack button. Virtually no restrictions are in place in terms of gameplay: you can spend 30 hours playing as a warrior wielding greatswords then immediately begin your new life as a thief or mage with a little grinding (or if you're feeling lazy, exploitation of the level up system). This may appeal to some but those who enjoy depth of experience rather than breadth of content will probably be disappointed. This emphasis on amount of content over quality of experience spills over into the core game as well. The main quest is always there (without any sense of urgency behind it, by the way) but most of your time will likely be spent slogging through inconsequential fetch quests and contract killings that you can pick up barely interacting with anything, or by following the slightly more interesting yet still lackluster guild questlines. These are where the majority of the game's depth comes in, however little it is. Two days out of jail you can be the master of every faction and have singlehandedly won the war that ravaged the land. Two more aspects of RPGs Skryrim mostly abandoned, character and story development, are also one of its greatest offenses. I can count on one hand how many characters actually had a semblance of depth to them. Companion characters--more accurately called followers--do just that and not much else besides attack what you attack and haul your inventory. The importance of dialogue is negligible; you can learn everything about your active quest in the journal screen without having to hear the same recycled voice actors tell you. No choices with any narrative weight exist; the only choices I even noticed are ones that actually deprive you of achievements if you pick the wrong action (without the game even hinting to you of the consequence) and force you to reload a save or even replay the game to obtain them. Any fun there is to be had seems to be on the PC version if you install some cool mods, and even those can't fix what's already broken. With such a large world and so much to do in it, Skyrim tricks you into thinking it has scale where it counts, when in fact, it is nothing more than an expanse of content with the depth of a wheelchair ramp. I wasn't immersed; I wasn't entertained; but, as a fan of the RPG, I certainly did feel more than a little cheated. Expand
  63. Nov 23, 2011
    As a console game, it might be acceptable. As a PC game (and an RPG with great heritage to boost) it is like a bad joke. I was able to "play" it for about 20 minutes before giving up due to the horrendous GUI system obviously ported from consoles. Hello Bethesda, I have a MOUSE connected to my computer! Can I use it for anything besides looking around? No? That's too bad... because without a mouse managing inventory and doing other tasks is a big pain, a big, time-consuming pain.
    The graphics look absolutely disgusting. While graphics in Oblivion seemed a bit outdated, this is completely disgusting. I even heard a developer or who was it, talking about "improved graphics" in a video. I did not know that "improved" meant making everything look like it was made out of plastic. Resolution of textures is terrible, everything is muddy, murky, without life. And the game mechanics at the beginning seemed like Call of Duty without guns. I do not know if the story is good because I simply could not force myself to play it with such terrible controls and disgusting graphics. One thing is to create dated graphics and something different is to create graphics so disgusting that it deters from playing the game itself.
    If you do not mind the graphics and console controls, you can give it a try but I would not expect much from it anyway.
  64. Dec 29, 2011
    Horrible and disapointing game. Skyrim is everything Elder Scrolls fans did not want. Its smaller,stripped,mainstreamed,buggy and ugly game. If this is the new direction of Elder Scrolls then this serie is dead for me. It certainly won my FOTY(Fail of the year) award this year.
  65. Feb 6, 2012
    Just an overrated game. The old graphic engine unfortunately is not the worst feature: AI is 15 years old and the level of challenge of this game is zero. In fact enemies can't do anything else except to run to you in straight line, eventually throwing arrows or spells which are too easy to dodge. The easiest and worst adventure against decrepit zombies NPCs I've ever played.
  66. May 5, 2012
    Advantages: 1. Fresh storyline. 2. Nice landscapes and one breathtaking, huuuuge cave. 3. Nice animations. Disadvantages: 1. Becomes boring after a few hours. 2. Morrowind was more interesting, attractive and mysterious. 3. Fewer and fewer skills etc. makes it too simple. 4. Too easy (every character, also wrong-trained can easily finish almost every quest). 5. Bad skill balance (stealth and short blade is much stronger that the most powerful magic). 6. I had an impression that 80% of games music was Morrowind remakes and remixes. 7. Too little variety of... everything? 8. Console-like interface (irritating as hell!). 9. Bugs, bugs, buuuuugs! 10. ... and chips with cola to crown it all. Expand
  67. May 30, 2012
    The most overrated game in RPG history. The world is grey, the combat boils down to hit the right trigger over and over , an the story is just dull. Sure the graphics are amazing but the game just lacked anything engaging . The dragons lacked the doing feel of the oblivion gates in Oblivion, and overall the characters where forgettable . Worst of all they dumbed down the skill system again making character creation only effect your appearance in the long run. For me skyrim was a backwards step for the elder scrolls series in every department. Expand
  68. Nov 20, 2011
    This was a shock! Graphics are bad, controls are bad, bugs are bad and the overall atmosphere is bad. Bethesda has lost it. Morrowind was their swan song and everything they have spilled out since then, is more or less crap.

    Buy Dark Souls for one the consoles or wait 3 years for some decent mods. I don't have the time to wait so I play Dark Souls and I' am so loving it.
  69. Dec 7, 2011
    I think Skyrim is terrible in all honesty. The main quest is just filler material. All you do is slowly traverse from A to B, only to be told that you need to walk to C. When walking, 90% of the time there is nothing to do, and nothing to fight.

    When you finally do get to fight, there is absolutely no depth to the combat system whatsoever. If you have a melee character, the only logical
    thing to do is use your strongest attack until you run out of stamina. The only reason you would ever use your weak attack is because you don't have enough stamina to use your strong attack. Would you rather give the enemy a nice little friendly love tap, or would you rather try to kill them? Playing as any kind of mage is equally as repetitive and bland. You just do the same thing over and over again on every single enemy. Switching from fire and ice to attack fire / ice enemies appropriately is not depth. The difference between shooting red and blue from your hand is superficial. You're still just doing the same old boring thing over and over again. Sure, you can be an archer, or some other type of mage, but you're still just doing the same thing over and over no matter how you look at it.

    The enemy variety is mostly humanoid based opponents, such as draugrs, skeletons, and bandits. Yeah, there are things like Dwarven spiders, where - They really change it up on this one, get ready! - You have to LOOK DOWN to attack them! So deep, right?! Wrong. Yeah there are more enemies than this obviously, but regardless, you generally fight them in the same ways no matter what.

    The perks are mostly passive, for example, "add 20% attack power". That's not fun. A good example of a perk would be something that adds a whole new gameplay mechanic, like the "silent roll", and "hawk eye" (where you can zoom in with your bow). I'm not citing them as perfect perks necessarily, and sure, there can be a FEW passive ones, I'm just saying these perks were some of the only ones to have the general right idea of what a good perk should do.

    The areas are aesthetically appealing to some. I'm not saying the game looks bad or anything, but just that that's not what impresses me. There are only about 3 different area types in this game, the dwarven areas, caves, and crypts. There may be more that I can't think of at this moment, but once you've seen all the dungeon formats, you've seen every dungeon in the game. Everything after that will just be that same old thing rehashed once again.

    So to sum it up, there is no variety with character customization, the areas have no variety, the enemies have no variety, and this game honestly has what I would consider one of the most superficial combat systems to ever exist in a game. Top this off with countless glitches, terrible patches, a lot of grinding, and pointless difficulty levels that only make the game superficially harder (giving an enemy more HP doesn't mean it's harder).

    I'm not saying the game is total garbage, but the scores that this game is getting in spite of all of these problems is just absolutely ridiculous. I don't see how so many people are claiming that this is the game of the year.
  70. Jan 15, 2012
    How can you release a PC game with broken binds!? It's bad enough that I'm forced to bind spells and weapons to number keys only, but then these vanish into thin air a few minutes later! What a thoughtless console port. The mouse lag in menus is also unforgiveable. Numerous online solutions have failed to correct these problems. I have spent more time trying to make this pos game playable than actually playing the game. Do yourself a favor and either buy the console version or play somethign else. Expand
  71. Mar 10, 2012
    Bethesda continues to re-release Daggerfall with fewer features and better graphics. I could talk at length about the boring combat, the poor levelling system, the stupid quest lines, the horrendous UI, the gruelling first two hours of play and other flaws but I could forgive all of that if Bethesda learned to write a single interesting character. Everything about the characters from their voice acting and dialogue trees to the way we see them interacting is just plain boring. It's really hard to give a damn about the world when it's populated by soulless robots and the combat/grinding experience just isn't good enough to redeem the terrible world building.

    Skyrim is nothing but a fad and whilst there aren't many things I can point to as being physically painful there really is no reason to play this game. Props to Bethesda's marketing department.
  72. Jul 9, 2012
    This game was great for a bit then it just becomes boring and tedious. I tried to push myself to keep playing it, but I can't. I thought it was going to be a good game and kill 40+ hours, but I was wrong. It is buggy as all hell and it seems like it is just put together and released way to fast. Compare it to Oblivion and you will be disappointed. This game is not worth your time or money in my opinion. Expand
  73. Aug 22, 2012
    These are not my words reposting from another website
    " More copypasta about Skyrim:
    I think Skyrim's biggest flaw can be explained by describing how the game would handle quests from Oblivion.
    Oblivion; Some women are robbing and blackmailing married men, I need you to find the suspects, let them try to seduce you, catch them in the act
    Skyrim; Some women are robbing and blackmailing
    married men. I need you to go into this dungeon ful of necromancers and kill them.

    Oblivion; These ghost are haunting my ship bro. Here's a silver sword can you go and get rid of them?
    Skyrim; These ghosts are haunting my ship bro. here's the location of a dungeon full of Draugr. Can you go and find me an item that I can use to drive them away?


    Oblivion; Climb into the well out back and fetch me a right that sunk to the bottom. JOKES ON YOU HOMBRE THAT RING IS GONNA MAKE YOU DROWN, OH GOD STOP EXPOSING ME AS A NECROMANCR
    Skyrim; A **** bandit stole my ring man, go into this dungeon and get it back. Watch out for Draugr!

    Oblivion: Guess what **** you're trapped on an island where hunters hunt people for fun, and you're the prey. Have Fun!
    Skyrim: Some **** is running a game on an island somewhere where people hunt other people for fun. Word has it that he's in a dungeon nearby looking for treasure to fund his game. Go and kill him. What? You wnat to see this game yourself? Nonsense, this dungeon will be far more convenient. Off you go. Try not to trip over any Draugr.
  74. Nov 27, 2011
    Hey everyone. Time for my review of the most anticipated game of this year. I picked the game up as soon as it came out. and i have been playing it since. 70 hours into the game, here are my experienced thoughts, I have to say i am not all that impressed. We are redlining here. The first thing i noticed is that this game is "exactly" like the last oblivon. Just amped up a bit. Let me take this moment to say that the first morrowind was and still is the best one. why dont you bethseda scammers remake that one for us with skyrims graphics? The ability to leviatate was the best part of morrowind. . Being able tocraft your spells as weak or powerful as you chose, to make your belt of leviatate and fly through the air raining destruction spells down on the world. There was also very unique and powerful items available. to the user. Such as the incredible boots of blinding speed. How come there is no items as cool as those boots in the two recent editions of morrowind.(and i played the sh**t out of oblivion and morrowind) I was disappointed to find that skyrim is the same as oblivion. The dungeons are nice, the puzzles and amount of underground crevices to explore is greater than oblivion was but still the game seems to lack that thuum of power. The shouts are well pretty useless really. i have only found one of those special skill statues(the lady) I miss how morrwind allowed you to pick your birth star and get a special ability in it. i dont like how skyrim wont let you craft very powerful items. in morrowind i could make a fireball spell that required 1000 mana and did equivelent damage. in skyrim i cant make any spells at all. just theones they give me. Even the enchanting of items is very limited in skyrim. Its way to quick and easy to become the head of a guild. and it offers no bonus or perks to the user. The only really useful thing guilds do is provide neat missions. other than the thieves guild wich allows you to pay off the guards instead of going to jailand or paying a fine. i quickly realized there is little to no point in crafting my own gear since the stuff i find will always be better. The only two self enchanted items i use are twin ebony swords i enchanted with fire and frost. nothing epic, i set them to 10 damage each(max is about 31 so far.i dont expect it to go up much.) and if i set them to max damage they would only be useable once. as is i set them to be usuable 350 ish times each.(saves on recharging them after every swing or battle) There is a lot ofd walking around and more fast traveling. The horse is useless, basically it lets you run without using your stamina and you cant fight from horseback. There is a lot of glitches i have found. example theres this one dungeon with a pit 20 ft deep filled with water. at the bottom in one corner is a... air bubble. There are lots of quest glitches, some i have completed 3 or 4 times. they keep coming back up though.There are problems with displaying items in my house. And the options to furnish your houses are lame. You should be able to choose how many chests book shelves and/or sword racks you put in and where they go. Also i put say a sword on a shelf and leave and come back and its been thrown off the shelf onto the floor. i have had things fall through the table and floor on me as well.
    The oriniginal morrowind with these graphics would be awesome. And all those things you have to give to i want stuff like that in my house. so far the coolest ornaments i have found are those dynamo cores(nice animations on em) and a bee in a jar.(very cool) Overall the game is ok. but in all honesty wtf did you guys waste your time on oblivion for? didnt you fu**ers make enough on the first one? what happened to the making of this game ? do you guys think we are all stupid or something?
    i hope you get your acts together and bring back the things that made this game so epic in the first place. even in oblvion i could at least become a god of sorts. not the same as morrwind mind but still. Nothing quite makes yoiu feel as powerful as flying over a city and wiping it out with a giant fireball. !!!
  75. Oct 7, 2013
    Good game but from an RPG I expected more. Quests aren't particularly creative. NPC dialogues and are okay but could of been better. The other problem I have with this game is that there is so much space but so little in regards to what's actually in it. The level-up system was simplified to health, mana and stamina. Weight is problematic sadly, you can hold barely anything heavy and you cannot increase strength. It improves on some aspects which other Elder Scrolls games lacked but in return loses a bit here and there but I'd say overall it's a step up as a modernized version. Expand
  76. Dec 26, 2011
    Its still not working and no reply from the game producers. It is **** crap. This is going to the social networks now.
    And you can remove this as many times as you like. Yours is NOT the only plaform.
  77. Dec 28, 2011
    So very poor for an Elder Scrolls Game.

    It has almost no progression in terms of the game world or gameplay. Besides dual spells and weapons, the game has not improved at all over 5 years.
    -The world is still filled with static carts and stupid AI bleating garbage at you. The game world is as immersive as a town of Lego sadly.
    -The graphics are damn right ugly and terrible for current
    -PC support is beyond a joke and why I gave this such a low score - the fps is cpu capped! Yes, seriously! How stupid and absurd could things be for a game?! The game is clearly not built for computers and is another cheap console port.
    -The memory usage is also capped at 1GB so I hope you don't like mods otherwise the game will crash to desktop every few minutes
  78. Feb 19, 2012
    Everything that is wrong with fantasy and sandbox mmos-- no plot, bad voice acting, no character development. Bad combat, clunky and nearly impossible UI for PC. Biggest waste of $60. Don't listen to the hype, that was my mistake. I even tried playing it again recently to see if I had maybe misjudged it. Still boring and unrelateable.
  79. Mar 7, 2012
    Story could be better, combat is extremely slow paced compared to the other TES series, didn't even give me 100+ hours of gameplay. Really this game is too repetitive, I don't see how others can stand this game. The TES series have been going downhill, hopefully Fallout 4 won't be a failure like Skyrim; I don't think even 1000 mods can save Skyrim.
  80. Jul 31, 2012
    Just another poorly ported console turd served as delicious meal to depressingly dumbed down "current gen. gamers" by accountants and corporate puppets. I have some suggestions for next TES game; - Self-regenerating health - Only two skills (who needs complications...); one for melee/ranged combat and second, I don't know... magical farts? - Make ALL quest random generated (no one cares about story-telling qualities anyway) - Make ALL npc voiced by the same actor (They'll save up some money so Todd can get that well deserved raise)

    - Start the "story" from new, magically created isle, lets call it "Great Imbecylia Island". Beings from this newly emerged land will invade whole Continent of Tamriel and unite it under name empire of "United Imbecyls". "Imbecylians" will slaughter almost all native life forms in Tamriel and then desire to detach themselves from their island relatives. They will set laws that will guarantee them freedom and indpendence from Imbecylia Island, yet (of course) they will keep slaves. Then they'll attack morrowind, 'couse its land of dark-skinned, other-religion obsessed people and has a lot of resources...

    Action will be placed ONLY in ashlands (of course) of Vvardenfell. Your mission will be stealing gold-er... I mean ebony and oil-er... I mean that "bloat" that those strange plants in Morrowind produce. Of course You'll be forced to kill some of them brown-er... I mean dark people in the process. But it's the right thing to do. And it is a great game. It must be. So many can't be wrong.
  81. Nov 11, 2011
    I have always loved the Elder Scrolls series, and was hoping with all my heart that Skyrim would not disappoint me.

    It didn't.

    That's all I have to say.
  82. Nov 18, 2011
    I had a lot of hope for this game & having played the previous two (Oblivion until there was literally nothing left to do) Skyrim seemed like a no-brainer to me. Unfortunately, the game does not rise to meet expectations at all. Let me honestly say that I actually went about for the first while delibrately ignoring faults in this game - the dragon flicking to & from wire-frame repeatedly at the beginning, non-player-characters' movements being very stiff & odd looking, constant clipping with everything from seats half-sticking into walls to axes worn on NPC belts sticking through their coats & at times THEMSELVES, a woodcutter whose logs would stick to his axe as if magnetized! I really wanted to ignore this stuff (which you really shouldn't do - or HAVE to do) and enjoy the game and I did so semi-effectively for a few days of (not-solid) gameplay. But at every turn I found myself being pulled out of what was suposed to be an immersive game. Problems show up constantly like the fact that despite what level you are or how well armed or menacing you look your horse is apparently always going to look like the bigger threat to your enemies & so you often find yourself trying to get between your enemies and your horse to kept it from dying. And if you leave it at the bottom of a hill and go to fight a mob, be fully prepared for your horse to charge off past you and engage them, forcing you to use up stamina (which you need to do any decent weapon attack) so you can sprint forward & save your horse. This would be less annoying if it didn't happen all the time & didn't take the fun out of in-game fighting. You could argue that a horse would attack an aggressor or charge off against a perceived threat in real life, but to this I'd have to say: "if we're going to play at realism, then why can't a tether the bugger?!" But despite every bug that they didn't to fix from the last game (and there's a lot), & every new one that makes the game less & less fun, the worst is still the game's RECOGNITION. At one point, I was a Thane in a major city (a position of some serious importance). I asked my new housecarl (the follower given to a Thane) what it meant & she told me I was important to the community and had been recognised as such, for eg, "guards would know me & look the other way if I told them who I was". Well, this ability doesn't actually exist &, even tho I'm not stealing anything, when I use my SHOUT power guards regularly walk up & command me to stop - to which I can either wimpishly comply or dickishly stick my tongue out at them (verbally speaking). No option exists for them to know I'm a Thane & when I travel, having become Thane of a major city, the Fabled Dragonborn everyone is talking about, and the leader of the land's ancient & most famous mercenary group, to go & enlist under the rebel king - THEY HAVE NO IDEA WHO I AM! I'm treated like a nobody who has to prove himself all over again and is often referred to as "Unblooded" by name. By this point, many enemies go down with just one hit - so how am I unblooded exactly? But the worst thing of all, is that when I take news from the rebel king to the Jarl (earl) of the town I've set up in (the one where my Thane-ship and Mercenary status exist) he responds to me like he doesn't know me. And finally, when it comes down to the rebels versus my town, and I march on the town with my Housecarl (who owes allegiance to the Jarl) nothing is said, not a word of complaint, no segment where she protests at least a little about having to attack her own town, nothing (for a character who Bethesda said would feel like a "real, fleshed out person, not just a follower"). No one even comments on the idea of me attacking the place where I have set up so many roots, not even the Jarl when I face him down. In fact, the town isn't even damaged for a place we where just launching boulders at only moments before. Then the NEW Jarl says that to thank me he can give me a title - in fact, he can make me a Thane (hair-pulling out time!) and give me a housecarl (she's standing right behind you, numb-nuts!). This sucked out all realism for me & any feeling of accomplishment. Bethesda also said that as a guild leader you would always have something to do - this just turns out to be pest ctrl missions with the mission giver repeating the same phrase each time: "I've never seen a dragon before, are they real?" ("Yes, you just killed one a moment ago with me for the last mission!!"). The graphics constantly suffer faults even with everything at full on a high-end PC (don't get me started on that), the controls are extremely sub-par - the tip of the cursor & where the mouse will actually click are quite a surprising distance apart. All in all (& this is really just the tip of the iceberg) not enough testing was done, not enough effort was put in, it feels like half a game & plays like one too. Get it if it's £10 or $15. Otherwise, you WILL feel cheated. Expand
  83. Nov 18, 2011
    Absolute garbage not worthy of the Elderscrolls name! What we're they thinking when they made this? I bought this game with very high expectations only to be very disappointed by the mediocre gameplay to the wonky interface and whats with those graphics?....cmon!! Such a shame to see that the Elderscrolls has been reduced to this shoddy and buggy mess!
  84. Nov 19, 2011
    Usless port.manny bugs.intro with no brain.menus are not made for are not what they are on screenshots (i have 2 gig on graphic memory).almost no help.i got no bond with the game or story within 15 mins as i had with other rpg games.stupid metod to see what better gear u get or have ...
    it gets 1 coz its an rpg title nothing more.THIS GAME SUCKS !!
  85. Nov 20, 2011
    Skyrim is what all hard core PC game fans have feared the most, Almost complete unedited console ports with little visible enhancements in graphics or sound, a crippled GUI that is made for console game controllers and a performance hit due to obviously unoptimised console to windows conversion tools.

    This is and never will be considered a great game on the PC, if any fan of large open
    areas with a plethora of dark fantasy is considering buying this, my advice. If you haven't already, Get yourself the free to play MMO: Age Of Conan. The added bonus to a free MMO beyond been FREE is that you can meet people in this vast wasteland of a game. Oh and if you don't like it. At least it didn't cost you $100 to find out its drivel.

    Skyrim, oh how the mighty have fallen.
  86. Nov 20, 2011
    Skyrim brings 'all flash no substance' to an entirely new level. Somehow people are impressed by having giant sub-par looking landscapes and tons of NPC's even if it substitutes an actually decent combat system, or basically any gameplay mechanic that's even remotely challenging or polished. If a game based around conflict doesn't have a good combat system, it has nothing. Plain and simple. Bethesda opted for a big world instead of a well designed one, and that's what they got. I'd rather play several better smaller games then waste my time playing one bad big one. Expand
  87. Nov 26, 2011
    An awesome game for the first few hours. World of Skyrim is big and nicely detailed. And pretty much everything is highly improved compared to previous series of Elder Scrolls. But after those few hours of gameplay you'll start to realise that all this awesomeness, all this freedom Skyrim gives you, is nothing but illusion. While game allows player to do what he want and when he want, any "not-by-script" actions will break the game at some point, making it impossible to proceed with storyline without console shamanism. Quests have a lot of obviously stupid algorithmic errors, and do not take player's possible misbehaviour in account. It's like they were written by random people, who never seen each other, not to say talked about each others quests conflicting with each other. Bethesda absolutely should spend some of that money on hiring a beta-tester team.

    There's a lot of "generic" quests, that tells you to kill/steal/buttkick something and go back for crappy sum of 100-300 coins. Those "Infinite quests" is nothing more but a lame "MMORPG-style grinding". The story itself is straightforward, onesided and utterly stupid. For example, if there is a war between two groups, and you happen to join one of them, the other side will hate you, and try to kill you should opportunity arise. But they do not! You can easily come to enemy's headquarters, put buckets on everyone's heads, steal everything, shout on everyone, ask "How's the war, dude? Does my actions screw your life much, eh?", and easily waltz outside like nothing happened. The multiple choices player makes does affect almost nothing. And sometimes those illusional choices are not even given (I don't want to kill anyone for that stupid Boethiah, but there is no option to buttkick her back to oblivion).

    But the worst of them all is one strong feeling that gets stronger with each quest done: the land of Skyrim consists only of dumb and lazy people. Nothing, I mean absolutely nothing happens without players involvement. Everything that is done in Skyrim - is done by player. From the moment you are given controls at Helgen, till the moment quit the game - nothing is happening here. Well wolfs do run after deers in woods, kill them and leave all that meat to rot. Necromancers sometimes kick bandit's butts if they meet them around you. And number of thieves die by the hands of local guards every night at Riften. Dragons sometimes attack guards, while completely ignoring anyone else. But that's all. There's WAR going on, but noone does sh*t! Why? This game have a time. Why not use it?

    It's not a surprise the AI's dumb. They do fight all right (looks ugly still). But when in peace-mode... I wonder if all Skyrim NPC's are actually lonely, despite living in cities full of same stupid NPCs. I mean everyone do talk to you as you pass by. And even if you just stand there, not looking at them, they talk to your back. There is a quest turn-point and some smart explanations are done by "immortal" VIP-NPC, but some old beggar-dude cuts in and asks for a coin, while completly muffing out the quest-NPCs speech. Sometimes there are even like 5 NPC's talking together. So ronery... And I won't talk about the aspects of path-finding, "follow-me" states, quest-scenes and other script-based AI stuff that always have at least a 20% chance of failing, what almost always leads to a game-breaking end.

    There is also a lot of other minor bugs, like shifted object spawn locations, mannequin's infinitely spawning armor pieces, lot's of places where player can completly stuck without "tcl", screwed animations, out-of-place effects, like paralysis that happens on enemy's death, or sneak-perk's brief-invisibility that can screw the nightingale powers, NPC's that spawn being half underground and a pack of other dumb stuff I can't remember right now. Come on, guys! Just play your own game once. It's not so hard to spot at least a half of those bugs in just a few hours of gameplay.

    I hear Elder's Scrolls series always had a habit of being released half-cooked, so the real score should be given only after the grand-patch will come out. But this time the amount of bugs is so big, I'm afraid not even this patch will deal with them all. So here's 10 for making big beautiful and detailed world, -3 for a 20% chance of any quest failing and making the game unplayable anymore, -1 for the gameplay balance which is simply absent after you max out few skills, and -2 for somewhat lame storyline and a bunch of lonely, lazy and utterly dumb NPCs, that swarm the land of Skyrim. That makes 4, which is bad, 'cause making a nice console-textured world with good weather effects is not enough for a good game. Let's hope the incoming patch will actually make this game worth it's price.
  88. Nov 29, 2011
    First the basics: This is a sandbox role playing game played in a first person view where you run around and are free to do whatever you want. You have many options, but in the it all comes down to killing stuff with weapons or magic and obtaining loot. The game is decent by itself and probably deserves a 7/10 if you are new to the series. The following is for the veterans:

    This is just
    a dumbed down Oblivion. I have no idea what they have spent all these years working on, but it sure wasn't to improve the previous game in any way. There are some cute quests, there are some dragons to kill, but on the other hand everything looks like oblivion, the stats were removed and replaced with health, magicka, and stamina. Skills are no longer tied to stats, so there is no point in using light armor for anything but sneaking. When leveling up the world still levels up with you, and you get to picka a perk for every level. Most of them are of the character "hey, i want to be able to use my spells", "please make irrelevant things easier for me", and a few obviously useful ones, among them a sneak perk that lets you not make any noise when wearing heavy armor completely offsetting the last point of using light armor. Combat is more slow paced, difficulty seems to only affect the hp of things where killing a dragon or troll on the hardest is basically impossible as they regenerate faster than you can hurt them. If this wasn't part 5 of the elder scrolls series I think it would deserve a 7/10, but I'm giving it a 0 as there is no point in wasting your time on this worse experience if you already played oblivion or morrowind. Go download some mods for them and hope than bethesda cleans up their act for future games. Expand
  89. Dec 2, 2011
    How do you say overrated in 150 characters(?), because that's all you really need to know. If you like running around and looking at pretty, fake places, you'll love it. If you're looking for a rich, deep roleplaying game experience, you'd be far better off playing um, er.... Oh, that's right. They don't make those anymore.
  90. Dec 2, 2011
    Copying the Oblivion mods is that all Skyrim is about. They cherry picked and stolen some great ideas of modders and implemented it into the game. Skyrim is more like an expansion pack to Oblivion. It is nothing but a heavily modded Oblivion, just like Fallout 3. The game engine is not different, Todd Howard is a liar. It's still based on Gamebryo Tech. Bethesda's policy is same as Infinity Ward's: "Why break it if it's working?" And like in every gamebryo based Bethesda game, texture quality makes me puke because it was designed for consoles in mind, consoles with tiny video memories... Skyrim lead animator Josh Jones is a worse liar than Todd, the animation system is not revamped or whatsoever. Animations still do suck. Go play some GTA IV, watch the guy strafing right&left while running and then you'll learn what animation is really all about. Not properly working controls give me a headache, mouse acceleration is an atrocity. User interface is designed for consoles in mind. Hard to use with keyboard+mouse combination, mouse does not work in 90% of menus. Game crashes to dektop every now and then, crapload of bugs making my quests break, flying items&creatures all around is a mess, dragons escaping ass backwards and don't give their souls sometimes. Yeah there are mods to solve most of these problems but modders are not Bethesda, i'm rating Bethesda here, not the modders. Don't know the console version but for PC, i give this game a solid "0" because this is all it deserves for backstabbing PC community again and again. Expand
  91. Feb 6, 2012
    I didn't play a worse game. This game is totally stupid, overhyped and bad graphics. I've played it only 1 and half an hour, but this game makes me fockin' sick. Just delete this stupid game from the world.
  92. Feb 25, 2012
    Game as any other Bethesda game.
    If you played Oblivion and Fallout 3 and Fallout New Vegas, then you've seen it all. This is the same game with different theme. Been there, done that, that's it. I got bored after playing 8h of it, it's too repetitive. After playing Witcher 2 this game looks and plays like crap.
  93. Jul 20, 2012
    Skyrim is truly an awful game, there's no reward for anything you do, it's just countless repetitive **** stacked one after another, quest after quest, fight after fight. Skyrim has no direction what soever, the game throws you into a world where all you can do is put 100's of hours into it and get hideously overpowered for no beneficial reason at all. It's a game for children, not a professionally made PC game. Period. Expand
  94. Aug 8, 2012
    I've spent probably about one thousand or so hours playing this game's predecessors. Unfortunately, this game failed to have that sort of drawing power for me-- I could only manage about thirty hours on this one before being completely bored.

    Graphics: To give you an idea of how well these graphics appealed/will appear to PC gamers, the first time I saw a certain snow texture (on the
    roof of that broken down fortress inhabited by bandits) I thought my game had glitched and that the snow hadn't fully rendered. To my surprise, that texture had loaded properly-- it was just intended to look completely flat and without any sort of real detail. Bethesda games have never really been known for high quality graphics or animation and I care more about gameplay than graphics, so this isn't that much of a detractor for me; but there's still a certain level of quality that you'd expect from a massive release such as this.

    Audio: The only complaint I have about the game's audio is that the soundtrack paled in comparison to its predecessors. The game's trailer probably had the best song related/in the game.

    Gameplay: Oh boy, here's where it all goes downhill. The combat has absolutely no depth-- what you do in one fight is what you'll be doing in every fight for the rest of the game.

    You'll use your strongest spell against every enemy because, save for one quest, elemental resistances are negligible-- not to mention that the spells in the destruction skill tree don't scale enough to keep them competitive with the melee trees or the conjured weapons.

    You'll use power attacks rather than normal attacks because there's no real consequence for using them when you're almost out of stamina, and you also won't be terribly active in combat-- you can't properly dodge attacks, so there's little reason to do anything other than standing in place, spamming power attacks.

    That being said, ranged combat works, although not as well as one would expect in a game made so recently-- there's no location-based damage. A headshot is as effective as a body shot, period.

    It also doesn't help that the game's iconic enemies (dragons) are severely outclassed by the game's most basic enemies (bandits) once you get to a certain level. Thanks to Skyrim's level-scaling, you'll eventually encounter bandits outfitted in daedric gear who will pose a greater threat to you than the big bads in this game. Certain enemies will also simply be damage sponges that you'll just have to whittle away at until they succumb to their tiny wounds.

    Then there's the world. It's largely empty, the towns are incredibly small (Skyrim's capital city only has eleven buildings), and all of the dungeons within the game are insanely streamlined-- more so than Oblivion's dungeons, which were already incredibly straightforward.

    Also, there's an insane amount of quest-breaking/game-breaking glitches in the game-- just one look at the Elderscrolls wiki will make you realize how lucky you are to have gotten so far without the game collapsing in on itself.

    In all, I'd give it an "at least jumping off of the throat of the world is fun" out of ten.
  95. Jan 2, 2013
    The game features nice graphics, good sound, bad gameplay and very good longevity. When you play this game, you will get bored very soon: the gameplay doesn't have a point, a competition. You just play it for relaxing. You go and get some special object, but the game isn't competitive. It doesn't have a point. Very extended world, good graphics, but poor performance, and the game is full of bugs. Good plot. Gameplay 2/10 Graphics/Performance 2/10 Plot 5/10 Longevity 6.25/10 Average: 3.81 OVERALL SCORE: 3/10 (not an average) Expand
  96. Jun 4, 2013
    The important thing to remember before you purchase this game, is that it is the exact same game experience as Morrowind and Oblivion. If you eventually got tired of how repetitive those games were, you will probably not get much value out of this game. The one thing this game does offer is tons of repetitious quests, creatures, dungeons, and scenery. You can really feel the age of the basic gameplay system and interactions when you compare it to modern games like Assassin's Creed, Dark Souls, and Dragon's Dogma.

    I do not recommend a purchase unless its at bargain prices or you are completely new to Elder Scrolls.
  97. Feb 11, 2012
    Ok i was expecting a great rpg but guess what it sucked was like wow except not even that fun seriusly bathesda i was hopping for a out of this world rpg but guess what you made **** you need to make a new series dammit
  98. Feb 13, 2012
    This is for the starting out gamer, Who have come out of there camp hole and decided "i will expand my horizon". They get told play skyrim, And believe wow nothing is like this at all.

    Then the usual players of such games as Morrowind and Oblivion and fallout 3, Come out of the anticipation hole and are in dying need to love this game, And say they do.

    Well don't it repetitive, boring
    and dam right rubbish. I did not feel my character got better or did i feel he had gained 16 levels. Felt like some kind of unfinished game. As for the bugs well, I won't go into that.

    I felt it was not for me, If you love it keep loving, But in reality against other games of its genre and even alot older games. It's terrible.
  99. Feb 28, 2012
    At first I rather liked the game, but the more I played it the more I did not like it. After playing through the main story and doing a few side quests it hit my the game just got old fast. This game is like paying for and playing Oblivion again and the elements that were new, really did not matter much.

    Like the other elder scroll games you have a large world with a non-linear go do
    what you want feel. The problem with an entirely non-linear world is that you give up story development and character development to achieve a non-linear game. This makes it so that there is no re-playability to the game as all the world reacts identical to a character when they are single or when they are married with a wife who fights besides the hero all the time. You would think the characters would at least acknowledge the wife NPCs existence when you talk.

    The dragon story is good, I actually liked the Werewolf one better. The problem is both were to short and ultimately shallow in how the stories changed and interacted with the characters and the world. For example once you defeat the main story line and still do other things in the game no seems to recognize that you saved the world. Everyone talks to you as if you have not yet done it. Once your a werewolf the faction which hates werewolves does not get any more aggressive towards you, when you start to become part of a group the werewolf hating faction knows to be werewolves it does not change the lines they use when they see you.... in fact the lines used when things see you are identical between different groups you run into.

    Your characters and actions have very little to do with the way the world turns out as it does not really seem to change at all. Even when you cause changes in rulers the new ruler uses the same lines the old ruler did. Its almost like they developed a set of "Ruler" lines and use them for ever ruler in different voices.

    The open world is great, but I am not playing an MMO here, its a single player game that should by all current standards morph and change based on what has happened in the world. NPCs should have some different character but in this they all feel the same. That was OK when Morrowind came out, and even somewhat ok when you put out Oblivion but games come along way in character and story development since then and this game is just old.

    Specific to the PC version. Its a console port and no real changes were made. If you play a wizard you cant hot key spells onto the number keys of your keyboard you can only ready one spell in each hand. While this has nothing to do with the game unless on a PC it is very annoying on a PC so if you must play this game, get it on a console where it was made to be played rather than a PC as the lack of ability to assign keys will be frustrating.

    The Magic system also has much to be desired. While weapons and armor improve in both protection and offensive abilities the magic system does not allow the same progression. The perks for magic reduce costs of casting spells, something you can get with equipment. They should change the perks to cause spells to have longer duration and/or greater damage/effect so that it scales as you level. I like to play magic users and by 30th level even though I had specialized in magic and worked far more with my magic (destruction magic more specifically) I could do better fighting with a long sword and dagger. Magic is great at first but as you level it becomes obsolete by comparison to weapons.

    So to recap
    * Bad character development
    * Bad World Development
    * Bad NPC development
    * Really bad Magic System
    * Good non-linear play
    * Good no dialog death

    I am amazed this game has such good reviews because its not in the same galaxy as games like Dragon Age: Origins, Mass Effect (original) or Knight of the Old Republic which I would rather have kept my money and replayed one of these than wasted the time on this game.
  100. Sep 5, 2012
    I will try to sum up how bad this game is: 1.) The story sucks, actually is practically non existent 2.) 85% of the game is made up boring fetch quests 3.) The game is level scaled. When you level up, then the enemies do the same 4.) The game is simple, even a 6 year old could play this. It is not challenging at all 5.) The RPG elements have been dumbed down so far that they are now practically non existent. This game is just a standard hack and slash 6.) 98% of all caves, dungeons, etc. are 100% linear. There is only 1 path, thats it. 7.) The inventory system is HORRIBLE. Bethesda can sell millions of copies of this **** game, but they just do not have the professional pride to actually design an efficient inventory system. 8.) There are no challenging or super powerful enemies 9.) Money has no value in this game, it is worthless. 10.) To level up your skills (alchemy, blacksmith) you have to grind so much, that it is ridiculous. 11.) There are no super powerful items in the game. The best items can only be created by your character (with generic ingredients) 12.) Exploring does not reward you in any way. It is just a waste of time. 13.) Companions are only good as mules, because they are retarded 14.) The Dragons are a joke. Simple and way too many of them. 14.) Potions are worthles (except for crafting items) because the game is not challening at all. 15.) You can find everything in abundance, there is nothing rare in this game. 16.) Why are worthless plates, cups, goblets etc. collectable? All they do is clutter up your inventory and are totally worthless! --- I could go on forever. It doesn't matter though. This game is horrible, it is the pinacle of bad game design dumbed down to a level so that retards can play it. It is the worst "RPG" or "Hack and Slash" I have ever played, and one of the worst games I have ever played. It sucks. Thats it. Expand
  101. Nov 13, 2011

    How this can get 10's from 10's of critics is beyond me. Oh, I have a thing or two to say about that..

    1. Design is bland. Enviroments look just the same as Oblivion, with the same random-dungeon-generation as Oblivion, with the same lack of feeling, charisma, distinctiveness. It's like it couldn't be made better looking and equally uninteresting at the same time. None
    of the enviroments are actually connected to any type of function - they're just made to look awesome. Large expances? Check. Walkways floating in the air? Check. Underground lighting and strange floating plants? Check. Oh, and I started as a feline with enhanced vision to see in the dark. Think I ever needed to use it? Nope! Chuck Testa.

    2. Game mechanics are bland. Wow, I got a sword that does 15 fire damage instead of 10. THAT's CONSIDERABLE. Oh, this sword does frost damage instead of fire, NEVERMIND, damagetype almost never matters ANYWAY. Perks? Yeah, 20% more damage, 40% more damage, can it get more flavorful? Oh, what's that I hear? You can get 25% chance to make monsters bleed from axes or something? ... Sorry, I think I fell asleep. Automatic difficulity adjustment is back, btw! Hell, you're wearing the best armor possible? Well, be prepared to be slaughtered by peasants and iron-armed cave-men. All for a decent challenge, you know!

    3. Spells are bland. Fear, Spark, Fireball, Tashas hideus laughter - sorry, made the last one up. That one would actually been interesting. Make X do Y for Z seconds. Step-n-repeat. All elemental spells have same structure: Low-level, medium-level, high-level, a bit more awesome level, I can guess what this is going to be level, and I couln't care less level.

    4. Dragons? Yeah, **** fly-like-on-rails one-trick-pony kill-them-the-same-way dragons. All look the same. Try killing them with a close-range weapon? HAH!!! Yeah right. Try instead getting them glich-stuck behind a tree and spend 20 minutes waiting for your mana to recharge or your petty spells to do your work. Dragon powers? You can become a ventriloquist! With great power comes great responsiblities!

    5. Inventory? HAH! Be ready to spend equal time in the horrible menu-system as watching the scenery go by, slowly on a horse with no name that can actually run - for 10 seconds - then plot along. Potions of healing and Potions of health and Potions of Regeneration and Potions of **** well, all these are going to be just a blast scrolling though. Some heal you. Some doesn't. You'll just have to find all of them again and again. Easy to recognize visual representations? Pff.. who needs'em. Up, down, left, right. Get ready to be confused. Select skills without jumping to another skill and trying again and again and again and again and almost destrying your keyboard? You wish!

    Well, at least it doesn't have any bugs.. ..oh, wait.

Universal acclaim - based on 32 Critics

Critic score distribution:
  1. Positive: 32 out of 32
  2. Mixed: 0 out of 32
  3. Negative: 0 out of 32
  1. Feb 29, 2012
    Unfortunately, Skyrim trips and falls on its own (most probably, to make the cool-sounding deadline of 11-11-11) and just before it reaches perfection as the ultimate specimen of its genre, it self-destructs in a crucial aspect of game design: the interface and the peripheral components (inventory, journal, map, etc)... but that is not to say that Skyrim is anything but a truly majestic, epic RPG that will suck you right in its cosmos.
  2. Feb 14, 2012
    Skyrim is definitely one of the best games of 2011, but if the DLC holds out, it might just be one of the best games of 2012 as well.
  3. 90
    Skyrim is the best open world RPG you can get. A true evolution of genre is not flawless but still it is the game you love to live in. [Christmas 2011]